mateusz drwal
- mateuszdrwal
- mateuszdrwal
- Europe/Stockholm
- Yes
- No
Added Attachments:
Changed Description:
when dying on an hardcore server, and exiting to the main menu, you can still hear all sounds of the surroundings of where you died. if you then enter any singleplayer world, everything from the servers chat will appear in your chat in singleplayer! its like the client never disconected from the server and still was reciving pakeges. after relaunching the game it is fine tho. if it is neccesary, i can make a video of the issue, and include it here.
Deleted Comment:
can confirm. please fix as soon as possible, because this prevents mapmakers to make cool minigames using shulkers.
mateusz drwal That is probably MC-78113



i did attach the crash report now
I have not seen it in any version, nor any other world but I can send a link to my testworld when im back from school
umm it stopped doing that
ok
my issue is marked as duplicate to this, but i want to say that this is not the same. on my issue the server chat was constantly updating, for example if i got killed in hardcore mode on an server, i go to single player, and the chat log does not stay, but the chat updates LIVE as if someone else was chatting in my sp world. i want my issue to be reopened or get an explanation why not.
this is not a duplicate to
MC-12989here, the client never disconects and the client is reciving the chat LIVE from the server. this means that if you go into a sp world, and then writing "say hello" then this will appear in my SP world chat: "[Server] hello". i repeat, the chat is updating live, not just carrying over from a server.
i want this issue reopened
you are not killing him, the shulker has a random chance of teleporting everytime you hit him. working as intended for me
this is realy ennoying for mapmakers as we can not make working kit selection systems for minigames. the player has to put them on manualy and that prevents us from creating a mid-air spawn.