Maxwell Souza Carvalho
- maxjf1
- maxjf1
- America/Sao_Paulo
- Yes
- No
Windows 8,
and Java version if you know it hereWindows 8, java 7 update 51 (build 1.7.0_51-b13)
I try to use The SpreadPlayers command in entity Wither Skull, but don't work. The Skull have a custom UUID(1-1-1-1-1), it works in other entitys like chickens with custom
uuidtoo, but in WitherSkulls don't work.I try to use The SpreadPlayers command in entity Wither Skull, but don't work. The Skull have a custom UUID(1-1-1-1-1), it works in other entitys like chickens with custom UUID too, but in WitherSkulls don't work.
I try to use The SpreadPlayers command in entity Wither Skull, but don't work. The Skull have a custom UUID(1-1-1-1-1), it works in other entitys like chickens with custom UUID too, but in WitherSkulls don't work.
/summon WitherSkull ~ ~ ~
{Motion:[0.0,0.0,0.0],direction:[0.0,0.0,0.0],UUID:1-1-1-1-1}
Holes
Holes
*
Win 8.1 java 64 bits updated
Some tellraw features like player score and selectors didn't work in hover event. examples:
{text:"Player is ",color:dark_red}
1- if i use the command /tellraw @a {text:"Hover Player Selector",hoverEvent:{action:show_text,value:[,
{selector:@p}]}}
will show the first screenshot2- if i use the command /tellraw @a {text:"Hover score",hoverEvent:{action:show_text,value:[
{text:"score is ",color:dark_red},{"score":{"name":"test","objective":"vars"}}]}}
will work correctly like the second screenshot;but if i try to show the own player score using the command
{text:"score is ",color:dark_red}
/tellraw @a {text:"Hover Player score",hoverEvent:{action:show_text,value:[,{"score":{"name":"*","objective":"vars"}}]}}
will happens what is in the 3rd screenshoti like the new features, please fix it
Some tellraw features like player score and selectors didn't work in hover event. examples:
1- if i use the command /tellraw @a {text:"Hover Player Selector",hoverEvent:{action:show_text,value:[{text:"Player is ",color:dark_red},{selector:@p}]}}
will show the first screenshot2- if i use the command /tellraw @a {text:"Hover score",hoverEvent:{action:show_text,value:[{text:"score is ",color:dark_red},{"score":{"name":"test","objective":"vars"}}]}}
will work correctly like the second screenshot;but if i try to show the own player score using the command
/tellraw @a {text:"Hover Player score",hoverEvent:{action:show_text,value:[{text:"score is ",color:dark_red},{"score":{"name":"*","objective":"vars"}}]}}
will happens what is in the 3rd screenshoti like the new features, please fix it
the tab list names is over
lappingthe tab list names is overflowing
when i use the command "/summon Creeper ~ ~ ~
{Silent:true}" summons a silent creeper, but if it explode, the explosion sound will happens.
same issue using "/summon PrimedTnt ~ ~ ~
{Silent:true}"
Silent creeper/TNT didn't work on explosion
the NoAI Tag is not Working for some entities
.Ender
Dragon: Not Working at allArmorStand: Still affected by gravity
FallingSand and Primed TNT: Still Affected by Gravity
the NoAI Tag is not Working for some entities:
EnderDragon: Not Working at all
ArmorStand: Still affected by gravity
FallingSand and Primed TNT: Still Affected by Gravity and exploding
How to do it: /Summon <entity> ~ ~ ~
{NoAI:true}
the NoAI Tag is not Working for some entities:
EnderDragon: Not Working at all
ArmorStand: Still affected by gravity
FallingSand and Primed TNT: Still Affected by Gravity and exploding
How to do it: /Summon <entity> ~ ~ ~
{NoAI:true}Can add the tag Time:1 for FallingSand and Fuse:100 for PrimedTNT
Tag NoAI Not Working for some EntitiesTag NoAI Not Working for some Entities(Gravity and behavior)
Armor Standcannot be killedwith this parametersArmor Stand with this parameters cannot be killed
i used this command
{Invisible:1,NoGravity:1,ShowArms:1}
/summon ArmorStand ~ ~ ~and it worked fine, like on the screenshot, but i can't "kill" it without commands, its look invulnerable even in creative, i need to use /kill @e [type=ArmorStand,c=1] to kill it...
Game Log strange error "item entity 5442890 has no item?!"
NETHER PORTAL COOLDOWN BUG on Online server
I am playing the snapshot on a free server, its a little laggy.
the problem is: when i enter on a nether portal (on a laggy server), it keeps me teleporting between the dimensions. i can't move, before i do, i am teleported again.
far as i remember, the portal cooldown on previous versions take more time.
this bug makes the player become stuck and don't let it play again until a adm removes it from the portal.Server played: aternos.org
its a free serverI am playing the snapshot on a free server, its a little laggy.
the problem is: when i enter on a nether portal (on a laggy server), it keeps me teleporting between the dimensions. i can't move, before i do, i am teleported again.
far as i remember, the portal cooldown on previous versions take more time.
this bug makes the player become stuck and don't let it play again until a adm removes it from the portal.Server played: aternos.org
its a free server
EDIT: I just tested the 1.8.9 and the version. When you enter the portal and reach the nether, you will not return to normal world until you leave and enter the portal again
I am playing the snapshot on a free server, its a little laggy.
the problem is: when i enter on a nether portal (on a laggy server), it keeps me teleporting between the dimensions. i can't move, before i do, i am teleported again.
far as i remember, the portal cooldown on previous versions take more time.
this bug makes the player become stuck and don't let it play again until a adm removes it from the portal.Server played: aternos.org
its a free server
EDIT: I just tested the 1.8.9 and theversion. When you enter the portal and reach the nether, you will not return to normal world until you leave and enter the portal againI am playing the snapshot on a free server, its a little laggy.
the problem is: when i enter on a nether portal (on a laggy server), it keeps me teleporting between the dimensions. i can't move, before i do, i am teleported again.
far as i remember, the portal cooldown on previous versions take more time.
this bug makes the player become stuck and don't let it play again until a adm removes it from the portal.Server played: aternos.org
its a free server
EDIT: I just tested the 1.8.9 and the 16w02a version on offline mode. When you enter the portal and reach the nether, you will not return to normal world until you leave and enter the portal again.
@Maxwell Souza Carvalho: this is likely the same issue. You only receive suffocation damage if there are solid blocks at the coordinates of one of the portals but in the other dimension.





































yes but, before its look like a nether portal, just reporting thanks to fix it so fast
still happens in the newer versions, but i think about it and i think it's not a bug, but i will update it.
still happens in the newest snapshot
still happens in the newest snapshot/launcher
sorry, was the server resource pack >
well the only thing that don't work now is @p, but i use @a[c=1] and works fine,
ok, thanks to advice me
the 2 command, if you instead use a selector, use a name, like Marcono1234 will work
sorry if i didn't explain right, what i want to say is the torch have a damage 5 (in ground) even if don't exist a block under it, i cannot give damage torches to a player. i just explain it wrong
yes Aidan Kelly that's right
yes, if you try to remove the armor, will stay empty and if you try to equip another armor, it will stay equiped
exactly, but if i use the command /summon PrimedTnt ~ ~ ~
{Silent:true}, will happens the same issue
confirmed on 1.7.10 and 14w30c, please fix this, and make it work/not work with scoreboard teams with firendly fire on/off
no, isn't overloaded, good fps and small render distance. i don't remember exactlyu, when i notice it, i was just on a survival server, using a furnace...
yes, i will do it later
you can turn it off on multiplayer settings (just client side). This is a gamerule and it need to use cheats do disable in the world
i try it and i don't found anything, can you provide the link of your resource pack? maybe it haves 3D models on it...
this is your pc configs, not a bug. try not use headphones and see what happens.
but is just one bug, all of them is for the NoAI Tag, but those are the entities i found
you mean it's better i create one ticket for each entity?
and if not, i requeste plese reopen the ticket
yes but it don't work for all entities? the armor stand don't have an AI but would be nice if it goes upside down when named this way :/
no i'm not logging as a guest, it shows guest, but after a lot of time, shows my user and login normally
the problem is just the big ammount of time to login and enable the play button
thanks for the advice
please some mod close this ticket
hey edit the ticket and delete the optifine line, it's irrelevant and ADM's can ignore the ticket
i Readed the comment of Vincent Lee
"Solution (MCP Names):
In EntityPlayer's attackEntityFrom() method, there exists a check that instantly returns false if the damage amount is 0. This prevents snowballs from knocking back players and needs to be removed to fix this bug."
really, when the damage is 0, the player isn't knock back, i equiped a armor that gives me damage -100 and try to hit my friends and they really don't take any knock back at all
another thing, i try to use the new /entitydata and it don't help
{Fire:10s,damage:10}i used /entitydata @e[type=Snowball]
and the snowball just becamed fired but don't have any damage...
they automatically become invulnerable when invisible?
maybe Conor is right, i was just looking at what would happens if i give an item with a invalid enchant and this happens
still happens in 1.8.1-pre3
i hope someone test what i told, its a problem because, the tellraw scoreboard don't tell the player the real score if activated this way, its a delay on loading scores
this bug happens because some blocks like flower_pot, chest, etc have data tags like
{items:[]}if you try to fill with those blocks, after replace you should specify the data tag of the block, instead the block you want to replace.
still is a bug, and should be fixed
i use a lot the Ezekielelin generator, but it don't use all the features of tellraw yet, like scoreboards and selectors on hover event.
json is very complex and have a lot of features, Ezekielelin don't use all of them
mobs have knockback and players dont
For me, this is a bug, because mobs have knockback. Maybe for most People this isn t importante. But if mojang fix this, its possible to make maps like paintball, Guns and a lot of minigames without plugins or mods, all vanilla features are important.
A very easy way tô fix is add a damage tag. The default value should be 0, the snowball will hit but dont harm
Thanks, this is the Best way to Know
I have a similar issue on the snapshot 16w02a
On a laggy server, when i GO to the nether, i become stuck teleporting between the dimensions. I dont get suffocated, but i cant leave until do the /kill command and return to bed.
Tested on aternos.org