Hon Leung
- mcplayerteam
- mcplayerteam
- Asia/Hong_Kong
- Yes
- No
What happened right before the crash (that was unfixable by restarting the server/relogging):
[In a multiplayer server world, only 1 player (me) present.]
Two villagers entered the nether, I entered the nether in an attempt to get them out of the nether. Upon loading the nether's terrain, server crashes. Villagers work fine in the overworld. The two villagers were born in 19w09a by breeding. Restarting the server and logging in again (as myself, as I was already in the nether) instantly crashes the server again. Further trials are unnecessary I think.
Jira is unable to attach my server crash report "due to missing token" at the time of creating the issue so I am uploading it when it is created.
Two crash reports are attached, with my limited knowledge and experience of looking at crash report: "Entity's Vehicle: ~ERROR~ NullPointerException: null" may be the issue.
What happened right before the crash (that was unfixable by restarting the server/relogging):
[In a multiplayer server world, only 1 player (me) present.]
Two villagers entered the nether, I entered the nether in an attempt to get them out of the nether. Upon loading the nether's terrain, server crashes. Villagers work fine in the overworld. The two villagers were born in 19w09a by breeding. Restarting the server and logging in again (as myself, as I was already in the nether) instantly crashes the server again. Further trials are unnecessary I think.
Jira is unable to attach my server crash report "due to missing token" at the time of creating the issue so I am uploading it when it is created.
Two crash reports are attached, with my limited knowledge and experience of looking at crash report: "
Entity's Vehicle: ~ERROR~ NullPointerException: null" may be the issue.
What happened right before the crash (that was unfixable by restarting the server/relogging):
[In a multiplayer server world, only 1 player (me) present.]
Two villagers entered the nether, I entered the nether in an attempt to get them out of the nether. Upon loading the nether's terrain, server crashes. Villagers work fine in the overworld. The two villagers were born in 19w09a by breeding. Restarting the server and logging in again (as myself, as I was already in the nether) instantly crashes the server again. Further trials are unnecessary I think.
Jira is unable to attach my server crash report "due to missing token" at the time of creating the issue so I am uploading it when it is created.
Two crash reports are attached, with my limited knowledge and experience of looking at crash report: "Entity's Vehicle: ~ERROR~ NullPointerException: null" may be the issue.
Multiplayer, singleplayer untested
Update: works as intended in singleplayer as reported by @xParadoxical_
I made a comment on
MC-142134, "Actually confirmed in 1.14 pre1, I downloaded my multiplayer world back to my computer, put it to singleplayer and run the "Optimize World" function in 1.14 pre1. Uploaded it back to my host, and joined the game. A lot of the originally mislighted areas were fixed but this is new: (refer to lighting again.png)"I did not realize other problems apart from lighting bugs after optimizing the world, but apparently it reset some of the chunks. I don't think this is supposed to happen.
As you can see in the picture, a part of the city built was gone.Edit: I believe this happens with just loading this older world (created in 19w18a, chunks correctly showing in 19w14b) in 1.14 pre1. Meaning
Optimizing World Resets Some ChunksUpgrading World Resets Some Chunks
Optimized/Loaded in singleplayer mode
I made a comment on
MC-142134, "Actually confirmed in 1.14 pre1, I downloaded my multiplayer world back to my computer, put it to singleplayer and run the "Optimize World" function in 1.14 pre1. Uploaded it back to my host, and joined the game. A lot of the originally mislighted areas were fixed but this is new: (refer to lighting again.png)"I did not realize other problems apart from lighting bugs after optimizing the world, but apparently it reset some of the chunks. I don't think this is supposed to happen.
As you can see in the picture, a part of the city built was gone.Edit: I believe this happens with just loading this older world (created in 19w18a, chunks correctly showing in 19w14b) in 1.14 pre1. Meaning that purely by loading the world some chunks were regenerated and overwritten.
Upgrading WorldResets Some ChunksUpgrading World Overwrites Some Chunks
I made a comment on
MC-142134, "Actually confirmed in 1.14 pre1, I downloaded my multiplayer world back to my computer, put it to singleplayer and run the "Optimize World" function in 1.14 pre1. Uploaded it back to my host, and joined the game. A lot of the originally mislighted areas were fixed but this is new: (refer to lighting again.png)"I did not realize other problems apart from lighting bugs after optimizing the world, but apparently it reset some of the chunks. I don't think this is supposed to happen.
As you can see in the picture, a part of the city built was gone.Edit: I believe this happens with just loading this older world (created in 19w18a, chunks correctly showing in 19w14b) in 1.14 pre1. Meaning that purely by loading the world some chunks were regenerated and overwritten. I tested this with an even older backup used in 19w14a, and by loading it in 1.14 pre1 singleplayer, those chunks were regenerated as well.
I made a comment on
MC-142134, "Actually confirmed in 1.14 pre1, I downloaded my multiplayer world back to my computer, put it to singleplayer and run the "Optimize World" function in 1.14 pre1. Uploaded it back to my host, and joined the game. A lot of the originally mislighted areas were fixed but this is new: (refer to lighting again.png)"I did not realize other problems apart from lighting bugs after optimizing the world, but apparently it reset some of the chunks. I don't think this is supposed to happen.
As you can see in the picture, a part of the city built was gone.Edit: I believe this happens with just loading this older world (created in 19w18a, chunks correctly showing in 19w14b) in 1.14 pre1. Meaning that purely by loading the world some chunks were regenerated and overwritten. I tested this with an even older backup used in 19w14a, and by loading it in 1.14 pre1 singleplayer, those chunks were regenerated as well.
(The world is almost 1GB)
I made a comment on
MC-142134, "Actually confirmed in 1.14 pre1, I downloaded my multiplayer world back to my computer, put it to singleplayer and run the "Optimize World" function in 1.14 pre1. Uploaded it back to my host, and joined the game. A lot of the originally mislighted areas were fixed but this is new: (refer to lighting again.png)"I did not realize other problems apart from lighting bugs after optimizing the world, but apparently it reset some of the chunks. I don't think this is supposed to happen.
As you can see in the picture, a part of the city built was gone.Edit: I believe this happens with just loading this older world (created in 19w18a, chunks correctly showing in 19w14b) in 1.14 pre1. Meaning that purely by loading the world in 1.14pre1 some chunks were regenerated and overwritten. I tested this with an even older backup used in 19w14a, and by loading it in 1.14 pre1 singleplayer, those chunks were regenerated as well.
(The world is almost 1GB)
This world has been created on 19w08a, and has been updated into every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light). Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
This world has been created on 19w08a, and has been updated into every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light). Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present.
This world has been created on 19w08a, and has been updated into every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light). Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present.This world has been created on 19w08a, and has been updated into every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light). Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
This world has been created on 19w08a, and has been updated into every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light). Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
*Edit: I was to create an issue right when this happened yesterday, but the site seemed to be down (at least for me), I also used the search function on
This world has been created on 19w08a, and has been updated into every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light). Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
*Edit: I was to create an issue right when this happened yesterday, but the site seemed to be down (at least for me), I also used the search functiononThis world has been created on 19w08a, and has been updated into every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light). Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
*Edit: I was to create an issue right when this happened yesterday, but the site seemed to be down (at least for me), I also used the search function for "Exception in server tick loop" that affects 1.14 pre2 and could not find any.
This world has been created on 19w08a, and has been updated into every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light). Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
*Edit: I was to create an issue right when this happened yesterday, but the site seemed to be down (at least for me), I also used the search function for "Exception in server tick loop" that affects 1.14 pre2 and could not find any.*Edit: In game it is "Internal Error: java.lang.StackOverflowError"
This world has been created on 19w08a, and has been updated into every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light). Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
*Edit: I was to create an issue right when this happened yesterday, but the site seemed to be down (at least for me), I also used the search function for "Exception in server tick loop" that affects 1.14 pre2 and could not find any.1.14 Pre-Release 2: crash-2019-04-12_21.23.54-server.txt---- Minecraft Crash Report ---- // My bad. Time: 4/12/19 9:23 PM Description: Exception in server tick loop java.util.concurrent.CompletionException: m: Loading NBT data at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273) at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1592) at agf.h(SourceFile:135) at agf.p(SourceFile:114) at vd$a.p(SourceFile:438) at vd.d(SourceFile:194) at net.minecraft.server.MinecraftServer.aW(SourceFile:708) at net.minecraft.server.MinecraftServer.p(SourceFile:696) at agf.bf(SourceFile:99) at net.minecraft.server.MinecraftServer.o(SourceFile:680) at net.minecraft.server.MinecraftServer.run(SourceFile:636) at java.lang.Thread.run(Thread.java:748) Caused by: m: Loading NBT data at ib.a(SourceFile:444) at ib.a(SourceFile:81) at ib.a(SourceFile:438) at ib.a(SourceFile:81) at im.a(SourceFile:113) at im.a(SourceFile:78) at im.a(SourceFile:74) at bxs.d(SourceFile:53) at us.e(SourceFile:637) at us.f(SourceFile:412) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590) ... 10 more Caused by: java.io.UTFDataFormatException: malformed input around byte 5 at java.io.DataInputStream.readUTF(DataInputStream.java:656) at java.io.DataInputStream.readUTF(DataInputStream.java:564) at ib.b(SourceFile:431) at ib.a(SourceFile:78) at ii.a(SourceFile:65) at ib.a(SourceFile:438) ... 20 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.14 Pre-Release 2 Operating System: Linux (amd64) version 4.15.0-47-generic Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 798686136 bytes (761 MB) / 2034761728 bytes (1940 MB) up to 3817865216 bytes (3641 MB) JVM Flags: 2 total; -Xms128M -Xmx4096M Player Count: 2 / 20; [vg['VegetaI'/692, l='world', x=62.28, y=9.00, z=134.30], vg['Exit___'/1603, l='world', x=-140.72, y=71.50, z=-194.48]] Data Packs: vanilla, file/double shulker shells v1.0.0.zip (incompatible), file/OnePlayerSleepV2_5.zip (incompatible), file/more mob heads v1.2.0.zip (incompatible), file/Hermitcrack.zip (incompatible) Is Modded: Unknown (can't tell) Type: Dedicated Server (map_server.txt)This world has been created on 19w08a, and has been updated into every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light). Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
*Edit: I was to create an issue right when this happened yesterday, but the site seemed to be down (at least for me), I also used the search function for "Exception in server tick loop" that affects 1.14 pre2 and could not find any.
*Update to the issue: 1.14 pre3 is out:
Still fails to optimize or be force upgraded. World may be corrupted but there were no cause to it. Story in detail:
I have made backups before upgrading in these versions:
(A)1.14 Pre-Release 2: crash-2019-04-12_21.23.54-server.txt---- Minecraft Crash Report ---- // My bad. Time: 4/12/19 9:23 PM Description: Exception in server tick loop java.util.concurrent.CompletionException: m: Loading NBT data at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273) at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1592) at agf.h(SourceFile:135) at agf.p(SourceFile:114) at vd$a.p(SourceFile:438) at vd.d(SourceFile:194) at net.minecraft.server.MinecraftServer.aW(SourceFile:708) at net.minecraft.server.MinecraftServer.p(SourceFile:696) at agf.bf(SourceFile:99) at net.minecraft.server.MinecraftServer.o(SourceFile:680) at net.minecraft.server.MinecraftServer.run(SourceFile:636) at java.lang.Thread.run(Thread.java:748) Caused by: m: Loading NBT data at ib.a(SourceFile:444) at ib.a(SourceFile:81) at ib.a(SourceFile:438) at ib.a(SourceFile:81) at im.a(SourceFile:113) at im.a(SourceFile:78) at im.a(SourceFile:74) at bxs.d(SourceFile:53) at us.e(SourceFile:637) at us.f(SourceFile:412) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590) ... 10 more Caused by: java.io.UTFDataFormatException: malformed input around byte 5 at java.io.DataInputStream.readUTF(DataInputStream.java:656) at java.io.DataInputStream.readUTF(DataInputStream.java:564) at ib.b(SourceFile:431) at ib.a(SourceFile:78) at ii.a(SourceFile:65) at ib.a(SourceFile:438) ... 20 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.14 Pre-Release 2 Operating System: Linux (amd64) version 4.15.0-47-generic Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 798686136 bytes (761 MB) / 2034761728 bytes (1940 MB) up to 3817865216 bytes (3641 MB) JVM Flags: 2 total; -Xms128M -Xmx4096M Player Count: 2 / 20; [vg['VegetaI'/692, l='world', x=62.28, y=9.00, z=134.30], vg['Exit___'/1603, l='world', x=-140.72, y=71.50, z=-194.48]] Data Packs: vanilla, file/double shulker shells v1.0.0.zip (incompatible), file/OnePlayerSleepV2_5.zip (incompatible), file/more mob heads v1.2.0.zip (incompatible), file/Hermitcrack.zip (incompatible) Is Modded: Unknown (can't tell) Type: Dedicated Server (map_server.txt)
This world has been created on 19w08a, and has been updated into every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light). Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
*Edit: I was to create an issue right when this happened yesterday, but the site seemed to be down (at least for me), I also used the search function for "Exception in server tick loop" that affects 1.14 pre2 and could not find any.
*Update to the issue: 1.14 pre3 is out:
Still fails to optimize or be force upgraded. World may be corrupted but there were no cause to it. Story in detail:
I have made backups before upgrading in these versions:
(A)1.14 Pre-Release 2: crash-2019-04-12_21.23.54-server.txt---- Minecraft Crash Report ---- // My bad. Time: 4/12/19 9:23 PM Description: Exception in server tick loop java.util.concurrent.CompletionException: m: Loading NBT data at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273) at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1592) at agf.h(SourceFile:135) at agf.p(SourceFile:114) at vd$a.p(SourceFile:438) at vd.d(SourceFile:194) at net.minecraft.server.MinecraftServer.aW(SourceFile:708) at net.minecraft.server.MinecraftServer.p(SourceFile:696) at agf.bf(SourceFile:99) at net.minecraft.server.MinecraftServer.o(SourceFile:680) at net.minecraft.server.MinecraftServer.run(SourceFile:636) at java.lang.Thread.run(Thread.java:748) Caused by: m: Loading NBT data at ib.a(SourceFile:444) at ib.a(SourceFile:81) at ib.a(SourceFile:438) at ib.a(SourceFile:81) at im.a(SourceFile:113) at im.a(SourceFile:78) at im.a(SourceFile:74) at bxs.d(SourceFile:53) at us.e(SourceFile:637) at us.f(SourceFile:412) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590) ... 10 more Caused by: java.io.UTFDataFormatException: malformed input around byte 5 at java.io.DataInputStream.readUTF(DataInputStream.java:656) at java.io.DataInputStream.readUTF(DataInputStream.java:564) at ib.b(SourceFile:431) at ib.a(SourceFile:78) at ii.a(SourceFile:65) at ib.a(SourceFile:438) ... 20 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.14 Pre-Release 2 Operating System: Linux (amd64) version 4.15.0-47-generic Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 798686136 bytes (761 MB) / 2034761728 bytes (1940 MB) up to 3817865216 bytes (3641 MB) JVM Flags: 2 total; -Xms128M -Xmx4096M Player Count: 2 / 20; [vg['VegetaI'/692, l='world', x=62.28, y=9.00, z=134.30], vg['Exit___'/1603, l='world', x=-140.72, y=71.50, z=-194.48]] Data Packs: vanilla, file/double shulker shells v1.0.0.zip (incompatible), file/OnePlayerSleepV2_5.zip (incompatible), file/more mob heads v1.2.0.zip (incompatible), file/Hermitcrack.zip (incompatible) Is Modded: Unknown (can't tell) Type: Dedicated Server (map_server.txt)This world has been created on 19w08a, and has been updated into every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light). Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
*Edit: I was to create an issue right when this happened yesterday, but the site seemed to be down (at least for me), I also used the search function for "Exception in server tick loop" that affects 1.14 pre2 and could not find any.
*Update to the issue: 1.14 pre3 is out:
Still fails to optimize or be force upgraded. World may be corrupted but there were no cause to it. Story in detail:
I have made backups before upgrading in these versions:
(A) 19w08a to 19w08b
(B) 19w08b to 19w09a
(C) 19w09a to 19w09a
(D) 19w09a to 19w11a
(E) 19w11a to 19w09a
(F) 19w09a to 19w09a
(G) 19w09a to 19w12b
(H 19w12b to 19w13a
(I) 19w13a to 19w13b
(J) 19w13b to 19w13b
(K) 19w13b to 19w14a
(L) 19w14a to 19w14b
(M) 19w14b to 19w14b
[X] 19w14b to 1.14pre1 (Reset some chunks due to , update world trashed)
(N) 19w14b to 1.14pre2 (Optimization fails at )
(O) 19w14b to 1.14pre3 (Optimization fails at 34% in multiplayer, 52% in singleplayer)1.14 Pre-Release 2: crash-2019-04-12_21.23.54-server.txt---- Minecraft Crash Report ---- // My bad. Time: 4/12/19 9:23 PM Description: Exception in server tick loop java.util.concurrent.CompletionException: m: Loading NBT data at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273) at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1592) at agf.h(SourceFile:135) at agf.p(SourceFile:114) at vd$a.p(SourceFile:438) at vd.d(SourceFile:194) at net.minecraft.server.MinecraftServer.aW(SourceFile:708) at net.minecraft.server.MinecraftServer.p(SourceFile:696) at agf.bf(SourceFile:99) at net.minecraft.server.MinecraftServer.o(SourceFile:680) at net.minecraft.server.MinecraftServer.run(SourceFile:636) at java.lang.Thread.run(Thread.java:748) Caused by: m: Loading NBT data at ib.a(SourceFile:444) at ib.a(SourceFile:81) at ib.a(SourceFile:438) at ib.a(SourceFile:81) at im.a(SourceFile:113) at im.a(SourceFile:78) at im.a(SourceFile:74) at bxs.d(SourceFile:53) at us.e(SourceFile:637) at us.f(SourceFile:412) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590) ... 10 more Caused by: java.io.UTFDataFormatException: malformed input around byte 5 at java.io.DataInputStream.readUTF(DataInputStream.java:656) at java.io.DataInputStream.readUTF(DataInputStream.java:564) at ib.b(SourceFile:431) at ib.a(SourceFile:78) at ii.a(SourceFile:65) at ib.a(SourceFile:438) ... 20 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.14 Pre-Release 2 Operating System: Linux (amd64) version 4.15.0-47-generic Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 798686136 bytes (761 MB) / 2034761728 bytes (1940 MB) up to 3817865216 bytes (3641 MB) JVM Flags: 2 total; -Xms128M -Xmx4096M Player Count: 2 / 20; [vg['VegetaI'/692, l='world', x=62.28, y=9.00, z=134.30], vg['Exit___'/1603, l='world', x=-140.72, y=71.50, z=-194.48]] Data Packs: vanilla, file/double shulker shells v1.0.0.zip (incompatible), file/OnePlayerSleepV2_5.zip (incompatible), file/more mob heads v1.2.0.zip (incompatible), file/Hermitcrack.zip (incompatible) Is Modded: Unknown (can't tell) Type: Dedicated Server (map_server.txt)
This world has been created on 19w08a, and has been updated into every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light). Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
*Edit: I was to create an issue right when this happened yesterday, but the site seemed to be down (at least for me), I also used the search function for "Exception in server tick loop" that affects 1.14 pre2 and could not find any.
*Update to the issue: 1.14 pre3 is out:
Still fails to optimize or be force upgraded. World may be corrupted but there were no cause to it. Story in detail:
I have made backups before upgrading in these versions:
(A) 19w08a to 19w08b
(B) 19w08b to 19w09a
(C) 19w09a to 19w09a
(D) 19w09a to 19w11a
(E) 19w11a to 19w09a
(F) 19w09a to 19w09a
(G) 19w09a to 19w12b
(H 19w12b to 19w13a
(I) 19w13a to 19w13b
(J) 19w13b to 19w13b
(K) 19w13b to 19w14a
(L) 19w14a to 19w14b
(M) 19w14b to 19w14b
[X]19w14b to 1.14pre1 (Reset some chunks due to, update world trashed)
(N) 19w14b to 1.14pre2 (Optimization fails at )
(O) 19w14b to 1.14pre3 (Optimization fails at 34% in multiplayer, 52% in singleplayer)1.14 Pre-Release 2: crash-2019-04-12_21.23.54-server.txt---- Minecraft Crash Report ---- // My bad. Time: 4/12/19 9:23 PM Description: Exception in server tick loop java.util.concurrent.CompletionException: m: Loading NBT data at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273) at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1592) at agf.h(SourceFile:135) at agf.p(SourceFile:114) at vd$a.p(SourceFile:438) at vd.d(SourceFile:194) at net.minecraft.server.MinecraftServer.aW(SourceFile:708) at net.minecraft.server.MinecraftServer.p(SourceFile:696) at agf.bf(SourceFile:99) at net.minecraft.server.MinecraftServer.o(SourceFile:680) at net.minecraft.server.MinecraftServer.run(SourceFile:636) at java.lang.Thread.run(Thread.java:748) Caused by: m: Loading NBT data at ib.a(SourceFile:444) at ib.a(SourceFile:81) at ib.a(SourceFile:438) at ib.a(SourceFile:81) at im.a(SourceFile:113) at im.a(SourceFile:78) at im.a(SourceFile:74) at bxs.d(SourceFile:53) at us.e(SourceFile:637) at us.f(SourceFile:412) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590) ... 10 more Caused by: java.io.UTFDataFormatException: malformed input around byte 5 at java.io.DataInputStream.readUTF(DataInputStream.java:656) at java.io.DataInputStream.readUTF(DataInputStream.java:564) at ib.b(SourceFile:431) at ib.a(SourceFile:78) at ii.a(SourceFile:65) at ib.a(SourceFile:438) ... 20 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.14 Pre-Release 2 Operating System: Linux (amd64) version 4.15.0-47-generic Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 798686136 bytes (761 MB) / 2034761728 bytes (1940 MB) up to 3817865216 bytes (3641 MB) JVM Flags: 2 total; -Xms128M -Xmx4096M Player Count: 2 / 20; [vg['VegetaI'/692, l='world', x=62.28, y=9.00, z=134.30], vg['Exit___'/1603, l='world', x=-140.72, y=71.50, z=-194.48]] Data Packs: vanilla, file/double shulker shells v1.0.0.zip (incompatible), file/OnePlayerSleepV2_5.zip (incompatible), file/more mob heads v1.2.0.zip (incompatible), file/Hermitcrack.zip (incompatible) Is Modded: Unknown (can't tell) Type: Dedicated Server (map_server.txt)This world has been created on 19w08a, and has been updated into every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light). Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
*Edit: I was to create an issue right when this happened yesterday, but the site seemed to be down (at least for me), I also used the search function for "Exception in server tick loop" that affects 1.14 pre2 and could not find any.
*Update to the issue: 1.14 pre3 is out:
Still fails to optimize or be force upgraded. World may be corrupted but there were no cause to it. Story in detail:
I have made backups before upgrading in these versions:
(A) 19w08a to 19w08b
(B) 19w08b to 19w09a
(C) 19w09a to 19w09a
(D) 19w09a to 19w11a
(E) 19w11a to 19w09a (Fallback due to barrel tickingMC-145031)
(F) 19w09a to 19w09a
(G) 19w09a to 19w12b
(H 19w12b to 19w13a
(I) 19w13a to 19w13b
(J) 19w13b to 19w13b
(K) 19w13b to 19w14a
(L) 19w14a to 19w14b
(M) 19w14b to 19w14b
[X] 19w14b to 1.14pre1 (Reset some chunks due toMC-147800, update world trashed)
(N) 19w14b to 1.14pre2 (Optimization fails at 52% in singleplayer)
(O) 19w14b to 1.14pre3 (Optimization fails at 34% in multiplayer, 52% in singleplayer)1.14 Pre-Release 2: crash-2019-04-12_21.23.54-server.txt---- Minecraft Crash Report ---- // My bad. Time: 4/12/19 9:23 PM Description: Exception in server tick loop java.util.concurrent.CompletionException: m: Loading NBT data at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273) at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1592) at agf.h(SourceFile:135) at agf.p(SourceFile:114) at vd$a.p(SourceFile:438) at vd.d(SourceFile:194) at net.minecraft.server.MinecraftServer.aW(SourceFile:708) at net.minecraft.server.MinecraftServer.p(SourceFile:696) at agf.bf(SourceFile:99) at net.minecraft.server.MinecraftServer.o(SourceFile:680) at net.minecraft.server.MinecraftServer.run(SourceFile:636) at java.lang.Thread.run(Thread.java:748) Caused by: m: Loading NBT data at ib.a(SourceFile:444) at ib.a(SourceFile:81) at ib.a(SourceFile:438) at ib.a(SourceFile:81) at im.a(SourceFile:113) at im.a(SourceFile:78) at im.a(SourceFile:74) at bxs.d(SourceFile:53) at us.e(SourceFile:637) at us.f(SourceFile:412) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590) ... 10 more Caused by: java.io.UTFDataFormatException: malformed input around byte 5 at java.io.DataInputStream.readUTF(DataInputStream.java:656) at java.io.DataInputStream.readUTF(DataInputStream.java:564) at ib.b(SourceFile:431) at ib.a(SourceFile:78) at ii.a(SourceFile:65) at ib.a(SourceFile:438) ... 20 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.14 Pre-Release 2 Operating System: Linux (amd64) version 4.15.0-47-generic Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 798686136 bytes (761 MB) / 2034761728 bytes (1940 MB) up to 3817865216 bytes (3641 MB) JVM Flags: 2 total; -Xms128M -Xmx4096M Player Count: 2 / 20; [vg['VegetaI'/692, l='world', x=62.28, y=9.00, z=134.30], vg['Exit___'/1603, l='world', x=-140.72, y=71.50, z=-194.48]] Data Packs: vanilla, file/double shulker shells v1.0.0.zip (incompatible), file/OnePlayerSleepV2_5.zip (incompatible), file/more mob heads v1.2.0.zip (incompatible), file/Hermitcrack.zip (incompatible) Is Modded: Unknown (can't tell) Type: Dedicated Server (map_server.txt)
This world has been created on 19w08a, and has been updated into every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light). Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
*Edit: I was to create an issue right when this happened yesterday, but the site seemed to be down (at least for me), I also used the search function for "Exception in server tick loop" that affects 1.14 pre2 and could not find any.
*Update to the issue: 1.14 pre3 is out:
Still fails to optimize or be force upgraded. World may be corrupted but there were no cause to it. Story in detail:
I have made backups before upgrading in these versions:
(A) 19w08a to 19w08b
(B) 19w08b to 19w09a
(C) 19w09a to 19w09a
(D) 19w09a to 19w11a
(E) 19w11a to 19w09a (Fallback due to barrel tickingMC-145031)
(F) 19w09a to 19w09a
(G) 19w09a to 19w12b
(H 19w12b to 19w13a
(I) 19w13a to 19w13b
(J) 19w13b to 19w13b
(K) 19w13b to 19w14a
(L) 19w14a to 19w14b
(M) 19w14b to 19w14b
[X] 19w14b to 1.14pre1 (Reset some chunks due toMC-147800, update world trashed)
(N) 19w14b to 1.14pre2 (Optimization fails at 52% in singleplayer)
(O) 19w14b to 1.14pre3 (Optimization fails at 34% in multiplayer, 52% in singleplayer)1.14 Pre-Release 2: crash-2019-04-12_21.23.54-server.txt---- Minecraft Crash Report ---- // My bad. Time: 4/12/19 9:23 PM Description: Exception in server tick loop java.util.concurrent.CompletionException: m: Loading NBT data at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273) at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1592) at agf.h(SourceFile:135) at agf.p(SourceFile:114) at vd$a.p(SourceFile:438) at vd.d(SourceFile:194) at net.minecraft.server.MinecraftServer.aW(SourceFile:708) at net.minecraft.server.MinecraftServer.p(SourceFile:696) at agf.bf(SourceFile:99) at net.minecraft.server.MinecraftServer.o(SourceFile:680) at net.minecraft.server.MinecraftServer.run(SourceFile:636) at java.lang.Thread.run(Thread.java:748) Caused by: m: Loading NBT data at ib.a(SourceFile:444) at ib.a(SourceFile:81) at ib.a(SourceFile:438) at ib.a(SourceFile:81) at im.a(SourceFile:113) at im.a(SourceFile:78) at im.a(SourceFile:74) at bxs.d(SourceFile:53) at us.e(SourceFile:637) at us.f(SourceFile:412) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590) ... 10 more Caused by: java.io.UTFDataFormatException: malformed input around byte 5 at java.io.DataInputStream.readUTF(DataInputStream.java:656) at java.io.DataInputStream.readUTF(DataInputStream.java:564) at ib.b(SourceFile:431) at ib.a(SourceFile:78) at ii.a(SourceFile:65) at ib.a(SourceFile:438) ... 20 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.14 Pre-Release 2 Operating System: Linux (amd64) version 4.15.0-47-generic Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 798686136 bytes (761 MB) / 2034761728 bytes (1940 MB) up to 3817865216 bytes (3641 MB) JVM Flags: 2 total; -Xms128M -Xmx4096M Player Count: 2 / 20; [vg['VegetaI'/692, l='world', x=62.28, y=9.00, z=134.30], vg['Exit___'/1603, l='world', x=-140.72, y=71.50, z=-194.48]] Data Packs: vanilla, file/double shulker shells v1.0.0.zip (incompatible), file/OnePlayerSleepV2_5.zip (incompatible), file/more mob heads v1.2.0.zip (incompatible), file/Hermitcrack.zip (incompatible) Is Modded: Unknown (can't tell) Type: Dedicated Server (map_server.txt)This world has been created on 19w08a, and has been updated into every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light). Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
*Edit: I was to create an issue right when this happened yesterday, but the site seemed to be down (at least for me), I also used the search function for "Exception in server tick loop" that affects 1.14 pre2 and could not find any.
*Update to the issue: 1.14 pre3 is out:
Still fails to optimize or be force upgraded. World may be corrupted but there were no cause to it. Story in detail:
I have made backups before upgrading in these versions:
(A) 19w08a to 19w08b
(B) 19w08b to 19w09a
(C) 19w09a to 19w09a
(D) 19w09a to 19w11a
(E) 19w11a to 19w09a (Fallback due to barrel tickingMC-145031)
(F) 19w09a to 19w09a
(G) 19w09a to 19w12b
(H 19w12b to 19w13a
(I) 19w13a to 19w13b
(J) 19w13b to 19w13b
(K) 19w13b to 19w14a
(L) 19w14a to 19w14b
(M) 19w14b to 19w14b
[X] 19w14b to 1.14pre1 (Optimization succeeds, reset some chunks due toMC-147800, update world trashed)
(N) 19w14b to 1.14pre2 (Optimization fails at 52% in singleplayer)
(O) 19w14b to 1.14pre3 (Optimization fails at 34% in multiplayer, 52% in singleplayer)
Note that [X], (N), (O) all used the same world.1.14 Pre-Release 2: crash-2019-04-12_21.23.54-server.txt---- Minecraft Crash Report ---- // My bad. Time: 4/12/19 9:23 PM Description: Exception in server tick loop java.util.concurrent.CompletionException: m: Loading NBT data at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273) at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1592) at agf.h(SourceFile:135) at agf.p(SourceFile:114) at vd$a.p(SourceFile:438) at vd.d(SourceFile:194) at net.minecraft.server.MinecraftServer.aW(SourceFile:708) at net.minecraft.server.MinecraftServer.p(SourceFile:696) at agf.bf(SourceFile:99) at net.minecraft.server.MinecraftServer.o(SourceFile:680) at net.minecraft.server.MinecraftServer.run(SourceFile:636) at java.lang.Thread.run(Thread.java:748) Caused by: m: Loading NBT data at ib.a(SourceFile:444) at ib.a(SourceFile:81) at ib.a(SourceFile:438) at ib.a(SourceFile:81) at im.a(SourceFile:113) at im.a(SourceFile:78) at im.a(SourceFile:74) at bxs.d(SourceFile:53) at us.e(SourceFile:637) at us.f(SourceFile:412) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590) ... 10 more Caused by: java.io.UTFDataFormatException: malformed input around byte 5 at java.io.DataInputStream.readUTF(DataInputStream.java:656) at java.io.DataInputStream.readUTF(DataInputStream.java:564) at ib.b(SourceFile:431) at ib.a(SourceFile:78) at ii.a(SourceFile:65) at ib.a(SourceFile:438) ... 20 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.14 Pre-Release 2 Operating System: Linux (amd64) version 4.15.0-47-generic Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 798686136 bytes (761 MB) / 2034761728 bytes (1940 MB) up to 3817865216 bytes (3641 MB) JVM Flags: 2 total; -Xms128M -Xmx4096M Player Count: 2 / 20; [vg['VegetaI'/692, l='world', x=62.28, y=9.00, z=134.30], vg['Exit___'/1603, l='world', x=-140.72, y=71.50, z=-194.48]] Data Packs: vanilla, file/double shulker shells v1.0.0.zip (incompatible), file/OnePlayerSleepV2_5.zip (incompatible), file/more mob heads v1.2.0.zip (incompatible), file/Hermitcrack.zip (incompatible) Is Modded: Unknown (can't tell) Type: Dedicated Server (map_server.txt)
This world has been created on 19w08a, and has been updated into every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light). Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
*Edit: I was to create an issue right when this happened yesterday, but the site seemed to be down (at least for me), I also used the search function for "Exception in server tick loop" that affects 1.14 pre2 and could not find any.
*Update to the issue: 1.14 pre3 is out:
Still fails to optimize or be force upgraded. World may be corrupted but there were no cause to it. Story in detail:
I have made backups before upgrading in these versions:
(A) 19w08a to 19w08b
(B) 19w08b to 19w09a
(C) 19w09a to 19w09a
(D) 19w09a to 19w11a
(E) 19w11a to 19w09a (Fallback due to barrel tickingMC-145031)
(F) 19w09a to 19w09a
(G) 19w09a to 19w12b
(H 19w12b to 19w13a
(I) 19w13a to 19w13b
(J) 19w13b to 19w13b
(K) 19w13b to 19w14a
(L) 19w14a to 19w14b
(M) 19w14b to 19w14b
[X] 19w14b to 1.14pre1 (Optimization succeeds, reset some chunks due toMC-147800, update world trashed)(N)19w14b to 1.14pre2 (Optimization fails at 52% in singleplayer)(O)19w14b to 1.14pre3 (Optimization fails at 34% in multiplayer, 52% in singleplayer)Note that[X], (N), (O) all used the same world.1.14 Pre-Release 2: crash-2019-04-12_21.23.54-server.txt---- Minecraft Crash Report ---- // My bad. Time: 4/12/19 9:23 PM Description: Exception in server tick loop java.util.concurrent.CompletionException: m: Loading NBT data at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273) at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1592) at agf.h(SourceFile:135) at agf.p(SourceFile:114) at vd$a.p(SourceFile:438) at vd.d(SourceFile:194) at net.minecraft.server.MinecraftServer.aW(SourceFile:708) at net.minecraft.server.MinecraftServer.p(SourceFile:696) at agf.bf(SourceFile:99) at net.minecraft.server.MinecraftServer.o(SourceFile:680) at net.minecraft.server.MinecraftServer.run(SourceFile:636) at java.lang.Thread.run(Thread.java:748) Caused by: m: Loading NBT data at ib.a(SourceFile:444) at ib.a(SourceFile:81) at ib.a(SourceFile:438) at ib.a(SourceFile:81) at im.a(SourceFile:113) at im.a(SourceFile:78) at im.a(SourceFile:74) at bxs.d(SourceFile:53) at us.e(SourceFile:637) at us.f(SourceFile:412) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590) ... 10 more Caused by: java.io.UTFDataFormatException: malformed input around byte 5 at java.io.DataInputStream.readUTF(DataInputStream.java:656) at java.io.DataInputStream.readUTF(DataInputStream.java:564) at ib.b(SourceFile:431) at ib.a(SourceFile:78) at ii.a(SourceFile:65) at ib.a(SourceFile:438) ... 20 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.14 Pre-Release 2 Operating System: Linux (amd64) version 4.15.0-47-generic Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 798686136 bytes (761 MB) / 2034761728 bytes (1940 MB) up to 3817865216 bytes (3641 MB) JVM Flags: 2 total; -Xms128M -Xmx4096M Player Count: 2 / 20; [vg['VegetaI'/692, l='world', x=62.28, y=9.00, z=134.30], vg['Exit___'/1603, l='world', x=-140.72, y=71.50, z=-194.48]] Data Packs: vanilla, file/double shulker shells v1.0.0.zip (incompatible), file/OnePlayerSleepV2_5.zip (incompatible), file/more mob heads v1.2.0.zip (incompatible), file/Hermitcrack.zip (incompatible) Is Modded: Unknown (can't tell) Type: Dedicated Server (map_server.txt)This world has been created on 19w08a, and has been updated into every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light). Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
*Edit: I was to create an issue right when this happened yesterday, but the site seemed to be down (at least for me), I also used the search function for "Exception in server tick loop" that affects 1.14 pre2 and could not find any.
*Update to the issue: 1.14 pre3 is out:
Still fails to optimize or be force upgraded. World may be corrupted but there were no cause to it. Story in detail:
I have made backups before upgrading in these versions:
(A) 19w08a to 19w08b
(B) 19w08b to 19w09a
(C) 19w09a to 19w09a
(D) 19w09a to 19w11a
(E) 19w11a to 19w09a (Fallback due to barrel tickingMC-145031)
(F) 19w09a to 19w09a
(G) 19w09a to 19w12b
(H) 19w12b to 19w13a
(I) 19w13a to 19w13b
(J) 19w13b to 19w13b
(K) 19w13b to 19w14a
(L) 19w14a to 19w14b
(M) 19w14b to 19w14b
[N] 19w14b to 1.14pre1 (Optimization succeeds, reset some chunks due toMC-147800, update world trashed)
[O] 19w14b to 1.14pre2 (Optimization fails at 52% in singleplayer)
[P] 19w14b to 1.14pre3 (Optimization fails at 34% in multiplayer, 52% in singleplayer)
[Q] 19w14a to 1.14pre3 (Optimization fails at 7% in multiplayer)*Note: All worlds up to (M) work perfectly with noted bugs but no sign of corruption in their own versions, but recognized as corrupted (failed) in 1.14pre2 up
1.14 Pre-Release 2: crash-2019-04-12_21.23.54-server.txt---- Minecraft Crash Report ---- // My bad. Time: 4/12/19 9:23 PM Description: Exception in server tick loop java.util.concurrent.CompletionException: m: Loading NBT data at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273) at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1592) at agf.h(SourceFile:135) at agf.p(SourceFile:114) at vd$a.p(SourceFile:438) at vd.d(SourceFile:194) at net.minecraft.server.MinecraftServer.aW(SourceFile:708) at net.minecraft.server.MinecraftServer.p(SourceFile:696) at agf.bf(SourceFile:99) at net.minecraft.server.MinecraftServer.o(SourceFile:680) at net.minecraft.server.MinecraftServer.run(SourceFile:636) at java.lang.Thread.run(Thread.java:748) Caused by: m: Loading NBT data at ib.a(SourceFile:444) at ib.a(SourceFile:81) at ib.a(SourceFile:438) at ib.a(SourceFile:81) at im.a(SourceFile:113) at im.a(SourceFile:78) at im.a(SourceFile:74) at bxs.d(SourceFile:53) at us.e(SourceFile:637) at us.f(SourceFile:412) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590) ... 10 more Caused by: java.io.UTFDataFormatException: malformed input around byte 5 at java.io.DataInputStream.readUTF(DataInputStream.java:656) at java.io.DataInputStream.readUTF(DataInputStream.java:564) at ib.b(SourceFile:431) at ib.a(SourceFile:78) at ii.a(SourceFile:65) at ib.a(SourceFile:438) ... 20 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.14 Pre-Release 2 Operating System: Linux (amd64) version 4.15.0-47-generic Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 798686136 bytes (761 MB) / 2034761728 bytes (1940 MB) up to 3817865216 bytes (3641 MB) JVM Flags: 2 total; -Xms128M -Xmx4096M Player Count: 2 / 20; [vg['VegetaI'/692, l='world', x=62.28, y=9.00, z=134.30], vg['Exit___'/1603, l='world', x=-140.72, y=71.50, z=-194.48]] Data Packs: vanilla, file/double shulker shells v1.0.0.zip (incompatible), file/OnePlayerSleepV2_5.zip (incompatible), file/more mob heads v1.2.0.zip (incompatible), file/Hermitcrack.zip (incompatible) Is Modded: Unknown (can't tell) Type: Dedicated Server (map_server.txt)
This world has been created on 19w08a, and has been updated into every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light). Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
*Edit: I was to create an issue right when this happened yesterday, but the site seemed to be down (at least for me), I also used the search function for "Exception in server tick loop" that affects 1.14 pre2 and could not find any.
*Update to the issue: 1.14 pre3 is out:
Still fails to optimize or be force upgraded. World may be corrupted but there were no cause to it. Story in detail:
I have made backups before upgrading in these versions:
(A) 19w08a to 19w08b
(B) 19w08b to 19w09a
(C) 19w09a to 19w09a
(D) 19w09a to 19w11a
(E) 19w11a to 19w09a (Fallback due to barrel tickingMC-145031)
(F) 19w09a to 19w09a
(G) 19w09a to 19w12b
(H) 19w12b to 19w13a
(I) 19w13a to 19w13b
(J) 19w13b to 19w13b
(K) 19w13b to 19w14a
(L) 19w14a to 19w14b
(M) 19w14b to 19w14b
[N] 19w14b to 1.14pre1 (Optimization succeeds, reset some chunks due toMC-147800, update world trashed)
[O] 19w14b to 1.14pre2 (Optimization fails at 52% in singleplayer)
[P] 19w14b to 1.14pre3 (Optimization fails at 34% in multiplayer, 52% in singleplayer)
[Q] 19w14ato 1.14pre3 (Optimization fails at 7% in multiplayer)*Note: All worlds up to (M) work perfectly with noted bugs but no sign of corruption in their own versions, but recognized as corrupted (failed) in 1.14pre2 up
1.14 Pre-Release 2: crash-2019-04-12_21.23.54-server.txt---- Minecraft Crash Report ---- // My bad. Time: 4/12/19 9:23 PM Description: Exception in server tick loop java.util.concurrent.CompletionException: m: Loading NBT data at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273) at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1592) at agf.h(SourceFile:135) at agf.p(SourceFile:114) at vd$a.p(SourceFile:438) at vd.d(SourceFile:194) at net.minecraft.server.MinecraftServer.aW(SourceFile:708) at net.minecraft.server.MinecraftServer.p(SourceFile:696) at agf.bf(SourceFile:99) at net.minecraft.server.MinecraftServer.o(SourceFile:680) at net.minecraft.server.MinecraftServer.run(SourceFile:636) at java.lang.Thread.run(Thread.java:748) Caused by: m: Loading NBT data at ib.a(SourceFile:444) at ib.a(SourceFile:81) at ib.a(SourceFile:438) at ib.a(SourceFile:81) at im.a(SourceFile:113) at im.a(SourceFile:78) at im.a(SourceFile:74) at bxs.d(SourceFile:53) at us.e(SourceFile:637) at us.f(SourceFile:412) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590) ... 10 more Caused by: java.io.UTFDataFormatException: malformed input around byte 5 at java.io.DataInputStream.readUTF(DataInputStream.java:656) at java.io.DataInputStream.readUTF(DataInputStream.java:564) at ib.b(SourceFile:431) at ib.a(SourceFile:78) at ii.a(SourceFile:65) at ib.a(SourceFile:438) ... 20 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.14 Pre-Release 2 Operating System: Linux (amd64) version 4.15.0-47-generic Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 798686136 bytes (761 MB) / 2034761728 bytes (1940 MB) up to 3817865216 bytes (3641 MB) JVM Flags: 2 total; -Xms128M -Xmx4096M Player Count: 2 / 20; [vg['VegetaI'/692, l='world', x=62.28, y=9.00, z=134.30], vg['Exit___'/1603, l='world', x=-140.72, y=71.50, z=-194.48]] Data Packs: vanilla, file/double shulker shells v1.0.0.zip (incompatible), file/OnePlayerSleepV2_5.zip (incompatible), file/more mob heads v1.2.0.zip (incompatible), file/Hermitcrack.zip (incompatible) Is Modded: Unknown (can't tell) Type: Dedicated Server (map_server.txt)This world has been created on 19w08a, and has been updated into every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light). Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
*Edit: I was to create an issue right when this happened yesterday, but the site seemed to be down (at least for me), I also used the search function for "Exception in server tick loop" that affects 1.14 pre2 and could not find any.
*Update to the issue: 1.14 pre3 is out:
Still fails to optimize or be force upgraded. World may be corrupted but there were no cause to it. Story in detail:
I have made backups before upgrading in these versions:
(A) 19w08a to 19w08b
(B) 19w08b to 19w09a
(C) 19w09a to 19w09a
(D) 19w09a to 19w11a
(E) 19w11a to 19w09a (Fallback due to barrel tickingMC-145031)
(F) 19w09a to 19w09a
(G) 19w09a to 19w12b
(H) 19w12b to 19w13a
(I) 19w13a to 19w13b
(J) 19w13b to 19w13b
(K) 19w13b to 19w14a
(L) 19w14a to 19w14b
(M) 19w14b to 19w14b
[N] 19w14b to 1.14pre1 (Optimization succeeds, reset some chunks due toMC-147800, update world trashed)
[O] 19w14b(from after (L)) to 1.14pre2 (Optimization fails at 52% in singleplayer)
[P] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 34% in multiplayer, 52% in singleplayer)
[Q] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 7% in multiplayer)*Note: All worlds up to (M) work perfectly with noted bugs but no sign of corruption in their own versions, but recognized as corrupted (failed) in 1.14pre2 up
1.14 Pre-Release 2: crash-2019-04-12_21.23.54-server.txt---- Minecraft Crash Report ---- // My bad. Time: 4/12/19 9:23 PM Description: Exception in server tick loop java.util.concurrent.CompletionException: m: Loading NBT data at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273) at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1592) at agf.h(SourceFile:135) at agf.p(SourceFile:114) at vd$a.p(SourceFile:438) at vd.d(SourceFile:194) at net.minecraft.server.MinecraftServer.aW(SourceFile:708) at net.minecraft.server.MinecraftServer.p(SourceFile:696) at agf.bf(SourceFile:99) at net.minecraft.server.MinecraftServer.o(SourceFile:680) at net.minecraft.server.MinecraftServer.run(SourceFile:636) at java.lang.Thread.run(Thread.java:748) Caused by: m: Loading NBT data at ib.a(SourceFile:444) at ib.a(SourceFile:81) at ib.a(SourceFile:438) at ib.a(SourceFile:81) at im.a(SourceFile:113) at im.a(SourceFile:78) at im.a(SourceFile:74) at bxs.d(SourceFile:53) at us.e(SourceFile:637) at us.f(SourceFile:412) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590) ... 10 more Caused by: java.io.UTFDataFormatException: malformed input around byte 5 at java.io.DataInputStream.readUTF(DataInputStream.java:656) at java.io.DataInputStream.readUTF(DataInputStream.java:564) at ib.b(SourceFile:431) at ib.a(SourceFile:78) at ii.a(SourceFile:65) at ib.a(SourceFile:438) ... 20 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.14 Pre-Release 2 Operating System: Linux (amd64) version 4.15.0-47-generic Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 798686136 bytes (761 MB) / 2034761728 bytes (1940 MB) up to 3817865216 bytes (3641 MB) JVM Flags: 2 total; -Xms128M -Xmx4096M Player Count: 2 / 20; [vg['VegetaI'/692, l='world', x=62.28, y=9.00, z=134.30], vg['Exit___'/1603, l='world', x=-140.72, y=71.50, z=-194.48]] Data Packs: vanilla, file/double shulker shells v1.0.0.zip (incompatible), file/OnePlayerSleepV2_5.zip (incompatible), file/more mob heads v1.2.0.zip (incompatible), file/Hermitcrack.zip (incompatible) Is Modded: Unknown (can't tell) Type: Dedicated Server (map_server.txt)
This world has been created on 19w08a, and has been updated into every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light). Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
*Edit: I was to create an issue right when this happened yesterday, but the site seemed to be down (at least for me), I also used the search function for "Exception in server tick loop" that affects 1.14 pre2 and could not find any.
*Update to the issue: 1.14 pre3 is out:
Still fails to optimize or be force upgraded. World may be corrupted but there were no cause to it. Story in detail:
I have made backups before upgrading in these versions: (Parentheses mean backup made) [Square brackets mean action taken but no backup made]
(A) 19w08a to 19w08b
(B) 19w08b to 19w09a
(C) 19w09a to 19w09a
(D) 19w09a to 19w11a
(E) 19w11a to 19w09a (Fallback due to barrel tickingMC-145031)
(F) 19w09a to 19w09a
(G) 19w09a to 19w12b
(H) 19w12b to 19w13a
(I) 19w13a to 19w13b
(J) 19w13b to 19w13b
(K) 19w13b to 19w14a
(L) 19w14a to 19w14b
(M) 19w14b to 19w14b
[N] 19w14b to 1.14pre1 (Optimization succeeds, reset some chunks due toMC-147800, update world trashed)
[O] 19w14b(from after (L)) to 1.14pre2 (Optimization fails at 52% in singleplayer)
[P] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 34% in multiplayer, 52% in singleplayer)
[Q] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 7% in multiplayer)*Note: All worlds up to (M) work perfectly with noted bugs but no sign of corruption in their own versions, but recognized as corrupted (failed) in 1.14pre2 up
1.14 Pre-Release 2: crash-2019-04-12_21.23.54-server.txt---- Minecraft Crash Report ---- // My bad. Time: 4/12/19 9:23 PM Description: Exception in server tick loop java.util.concurrent.CompletionException: m: Loading NBT data at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273) at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1592) at agf.h(SourceFile:135) at agf.p(SourceFile:114) at vd$a.p(SourceFile:438) at vd.d(SourceFile:194) at net.minecraft.server.MinecraftServer.aW(SourceFile:708) at net.minecraft.server.MinecraftServer.p(SourceFile:696) at agf.bf(SourceFile:99) at net.minecraft.server.MinecraftServer.o(SourceFile:680) at net.minecraft.server.MinecraftServer.run(SourceFile:636) at java.lang.Thread.run(Thread.java:748) Caused by: m: Loading NBT data at ib.a(SourceFile:444) at ib.a(SourceFile:81) at ib.a(SourceFile:438) at ib.a(SourceFile:81) at im.a(SourceFile:113) at im.a(SourceFile:78) at im.a(SourceFile:74) at bxs.d(SourceFile:53) at us.e(SourceFile:637) at us.f(SourceFile:412) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590) ... 10 more Caused by: java.io.UTFDataFormatException: malformed input around byte 5 at java.io.DataInputStream.readUTF(DataInputStream.java:656) at java.io.DataInputStream.readUTF(DataInputStream.java:564) at ib.b(SourceFile:431) at ib.a(SourceFile:78) at ii.a(SourceFile:65) at ib.a(SourceFile:438) ... 20 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.14 Pre-Release 2 Operating System: Linux (amd64) version 4.15.0-47-generic Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 798686136 bytes (761 MB) / 2034761728 bytes (1940 MB) up to 3817865216 bytes (3641 MB) JVM Flags: 2 total; -Xms128M -Xmx4096M Player Count: 2 / 20; [vg['VegetaI'/692, l='world', x=62.28, y=9.00, z=134.30], vg['Exit___'/1603, l='world', x=-140.72, y=71.50, z=-194.48]] Data Packs: vanilla, file/double shulker shells v1.0.0.zip (incompatible), file/OnePlayerSleepV2_5.zip (incompatible), file/more mob heads v1.2.0.zip (incompatible), file/Hermitcrack.zip (incompatible) Is Modded: Unknown (can't tell) Type: Dedicated Server (map_server.txt)
Multiplayer, untested in singleplayer
Probably only happens in my world, which has no trouble being played on any previous snapshots (P.S. also failed to be optimized only in 1.14 pre2)
Multiplayer and Singleplayer (But problem persists with this world, untested with other worlds but presumably no problems with others)
Probably only happens in my world, which has no trouble being played on any previous snapshots (P.S. also failed to be optimized only in 1.14 pre2)
This world has been created on 19w08a, and has been updated into every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light). Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
*Edit: I was to create an issue right when this happened yesterday, but the site seemed to be down (at least for me), I also used the search function for "Exception in server tick loop" that affects 1.14 pre2 and could not find any.
*Update to the issue: 1.14 pre3 is out:
Still fails to optimize or be force upgraded. World may be corrupted but there were no cause to it. Story in detail:
I have made backups before upgrading in these versions: (Parentheses mean backup made) [Square brackets mean action taken but no backup made]
(A) 19w08a to 19w08b
(B) 19w08b to 19w09a
(C) 19w09a to 19w09a
(D) 19w09a to 19w11a
(E) 19w11a to 19w09a (Fallback due to barrel tickingMC-145031)
(F) 19w09a to 19w09a
(G) 19w09a to 19w12b
(H) 19w12b to 19w13a
(I) 19w13a to 19w13b
(J) 19w13b to 19w13b
(K) 19w13b to 19w14a
(L) 19w14a to 19w14b
(M) 19w14b to 19w14b
[N] 19w14b to 1.14pre1 (Optimization succeeds, reset some chunks due toMC-147800, update world trashed)
[O] 19w14b(from after (L)) to 1.14pre2 (Optimization fails at 52% in singleplayer)
[P] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 34% in multiplayer, 52% in singleplayer)
[Q] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 7% in multiplayer)*Note: All worlds up to (M) work perfectly with noted bugs but no sign of corruption in their own versions, but recognized as corrupted (failed) in 1.14pre2 up
1.14 Pre-Release 2: crash-2019-04-12_21.23.54-server.txt---- Minecraft Crash Report ---- // My bad. Time: 4/12/19 9:23 PM Description: Exception in server tick loop java.util.concurrent.CompletionException: m: Loading NBT data at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273) at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1592) at agf.h(SourceFile:135) at agf.p(SourceFile:114) at vd$a.p(SourceFile:438) at vd.d(SourceFile:194) at net.minecraft.server.MinecraftServer.aW(SourceFile:708) at net.minecraft.server.MinecraftServer.p(SourceFile:696) at agf.bf(SourceFile:99) at net.minecraft.server.MinecraftServer.o(SourceFile:680) at net.minecraft.server.MinecraftServer.run(SourceFile:636) at java.lang.Thread.run(Thread.java:748) Caused by: m: Loading NBT data at ib.a(SourceFile:444) at ib.a(SourceFile:81) at ib.a(SourceFile:438) at ib.a(SourceFile:81) at im.a(SourceFile:113) at im.a(SourceFile:78) at im.a(SourceFile:74) at bxs.d(SourceFile:53) at us.e(SourceFile:637) at us.f(SourceFile:412) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590) ... 10 more Caused by: java.io.UTFDataFormatException: malformed input around byte 5 at java.io.DataInputStream.readUTF(DataInputStream.java:656) at java.io.DataInputStream.readUTF(DataInputStream.java:564) at ib.b(SourceFile:431) at ib.a(SourceFile:78) at ii.a(SourceFile:65) at ib.a(SourceFile:438) ... 20 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.14 Pre-Release 2 Operating System: Linux (amd64) version 4.15.0-47-generic Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 798686136 bytes (761 MB) / 2034761728 bytes (1940 MB) up to 3817865216 bytes (3641 MB) JVM Flags: 2 total; -Xms128M -Xmx4096M Player Count: 2 / 20; [vg['VegetaI'/692, l='world', x=62.28, y=9.00, z=134.30], vg['Exit___'/1603, l='world', x=-140.72, y=71.50, z=-194.48]] Data Packs: vanilla, file/double shulker shells v1.0.0.zip (incompatible), file/OnePlayerSleepV2_5.zip (incompatible), file/more mob heads v1.2.0.zip (incompatible), file/Hermitcrack.zip (incompatible) Is Modded: Unknown (can't tell) Type: Dedicated Server (map_server.txt)This world has been created on 19w08a, and has been updated into every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light). Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
*Edit: I was to create an issue right when this happened yesterday, but the site seemed to be down (at least for me), I also used the search function for "Exception in server tick loop" that affects 1.14 pre2 and could not find any.
*Update to the issue: 1.14 pre3 is out:
Still fails to optimize or be force upgraded. World may be corrupted but there were no cause to it. Story in detail:
I have made backups before upgrading in these versions: (Parentheses mean backup made) [Square brackets mean action taken but no backup made]
(A) 19w08a to 19w08b
(B) 19w08b to 19w09a
(C) 19w09a to 19w09a
(D) 19w09a to 19w11a
(E) 19w11a to 19w09a (Fallback due to barrel tickingMC-145031)
(F) 19w09a to 19w09a
(G) 19w09a to 19w12b
(H) 19w12b to 19w13a
(I) 19w13a to 19w13b
(J) 19w13b to 19w13b
(K) 19w13b to 19w14a
(L) 19w14a to 19w14b
(M) 19w14b to 19w14b
[N] 19w14b to 1.14pre1 (Optimization succeeds, reset some chunks due toMC-147800, update world trashed)
[O] 19w14b(from after (L)) to 1.14pre2 (Optimization fails at 52% in singleplayer)
[P] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 34% in multiplayer, 52% in singleplayer)
[Q] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 7% in multiplayer)*Note: All worlds up to (M) work perfectly with noted bugs but no sign of corruption in their own versions, but recognized as corrupted (failed) in 1.14pre2 up
*All these backup world add up to a total of 13.3 GB so tell me which one to upload if one is needed.1.14 Pre-Release 2: crash-2019-04-12_21.23.54-server.txt---- Minecraft Crash Report ---- // My bad. Time: 4/12/19 9:23 PM Description: Exception in server tick loop java.util.concurrent.CompletionException: m: Loading NBT data at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273) at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1592) at agf.h(SourceFile:135) at agf.p(SourceFile:114) at vd$a.p(SourceFile:438) at vd.d(SourceFile:194) at net.minecraft.server.MinecraftServer.aW(SourceFile:708) at net.minecraft.server.MinecraftServer.p(SourceFile:696) at agf.bf(SourceFile:99) at net.minecraft.server.MinecraftServer.o(SourceFile:680) at net.minecraft.server.MinecraftServer.run(SourceFile:636) at java.lang.Thread.run(Thread.java:748) Caused by: m: Loading NBT data at ib.a(SourceFile:444) at ib.a(SourceFile:81) at ib.a(SourceFile:438) at ib.a(SourceFile:81) at im.a(SourceFile:113) at im.a(SourceFile:78) at im.a(SourceFile:74) at bxs.d(SourceFile:53) at us.e(SourceFile:637) at us.f(SourceFile:412) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590) ... 10 more Caused by: java.io.UTFDataFormatException: malformed input around byte 5 at java.io.DataInputStream.readUTF(DataInputStream.java:656) at java.io.DataInputStream.readUTF(DataInputStream.java:564) at ib.b(SourceFile:431) at ib.a(SourceFile:78) at ii.a(SourceFile:65) at ib.a(SourceFile:438) ... 20 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.14 Pre-Release 2 Operating System: Linux (amd64) version 4.15.0-47-generic Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 798686136 bytes (761 MB) / 2034761728 bytes (1940 MB) up to 3817865216 bytes (3641 MB) JVM Flags: 2 total; -Xms128M -Xmx4096M Player Count: 2 / 20; [vg['VegetaI'/692, l='world', x=62.28, y=9.00, z=134.30], vg['Exit___'/1603, l='world', x=-140.72, y=71.50, z=-194.48]] Data Packs: vanilla, file/double shulker shells v1.0.0.zip (incompatible), file/OnePlayerSleepV2_5.zip (incompatible), file/more mob heads v1.2.0.zip (incompatible), file/Hermitcrack.zip (incompatible) Is Modded: Unknown (can't tell) Type: Dedicated Server (map_server.txt)
This world has been created on 19w08a, and has been updated into every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light). Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
*Edit: I was to create an issue right when this happened yesterday, but the site seemed to be down (at least for me), I also used the search function for "Exception in server tick loop" that affects 1.14 pre2 and could not find any.
*Update to the issue: 1.14 pre3 is out:
Still fails to optimize or be force upgraded. World may be corrupted but there were no cause to it. Story in detail:
I have made backups before upgrading in these versions: (Parentheses mean backup made) [Square brackets mean action taken but no backup made]
(A) 19w08a to 19w08b
(B) 19w08b to 19w09a
(C) 19w09a to 19w09a
(D) 19w09a to 19w11a
(E) 19w11a to 19w09a (Fallback due to barrel tickingMC-145031)
(F) 19w09a to 19w09a
(G) 19w09a to 19w12b
(H) 19w12b to 19w13a
(I) 19w13a to 19w13b
(J) 19w13b to 19w13b
(K) 19w13b to 19w14a
(L) 19w14a to 19w14b
(M) 19w14b to 19w14b
[N] 19w14b to 1.14pre1 (Optimization succeeds, reset some chunks due toMC-147800, update world trashed)
[O] 19w14b(from after (L)) to 1.14pre2 (Optimization fails at 52% in singleplayer)
[P] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 34% in multiplayer, 52% in singleplayer)
[Q] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 7% in multiplayer)*Note: All worlds up to (M) work perfectly with noted bugs but no sign of corruption in their own versions, but recognized as corrupted (failed) in 1.14pre2 up
*All these backup worlds add up to a total of 13.3 GB so tell me which one to upload if one is needed.1.14 Pre-Release 2: crash-2019-04-12_21.23.54-server.txt---- Minecraft Crash Report ---- // My bad. Time: 4/12/19 9:23 PM Description: Exception in server tick loop java.util.concurrent.CompletionException: m: Loading NBT data at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273) at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1592) at agf.h(SourceFile:135) at agf.p(SourceFile:114) at vd$a.p(SourceFile:438) at vd.d(SourceFile:194) at net.minecraft.server.MinecraftServer.aW(SourceFile:708) at net.minecraft.server.MinecraftServer.p(SourceFile:696) at agf.bf(SourceFile:99) at net.minecraft.server.MinecraftServer.o(SourceFile:680) at net.minecraft.server.MinecraftServer.run(SourceFile:636) at java.lang.Thread.run(Thread.java:748) Caused by: m: Loading NBT data at ib.a(SourceFile:444) at ib.a(SourceFile:81) at ib.a(SourceFile:438) at ib.a(SourceFile:81) at im.a(SourceFile:113) at im.a(SourceFile:78) at im.a(SourceFile:74) at bxs.d(SourceFile:53) at us.e(SourceFile:637) at us.f(SourceFile:412) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590) ... 10 more Caused by: java.io.UTFDataFormatException: malformed input around byte 5 at java.io.DataInputStream.readUTF(DataInputStream.java:656) at java.io.DataInputStream.readUTF(DataInputStream.java:564) at ib.b(SourceFile:431) at ib.a(SourceFile:78) at ii.a(SourceFile:65) at ib.a(SourceFile:438) ... 20 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.14 Pre-Release 2 Operating System: Linux (amd64) version 4.15.0-47-generic Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 798686136 bytes (761 MB) / 2034761728 bytes (1940 MB) up to 3817865216 bytes (3641 MB) JVM Flags: 2 total; -Xms128M -Xmx4096M Player Count: 2 / 20; [vg['VegetaI'/692, l='world', x=62.28, y=9.00, z=134.30], vg['Exit___'/1603, l='world', x=-140.72, y=71.50, z=-194.48]] Data Packs: vanilla, file/double shulker shells v1.0.0.zip (incompatible), file/OnePlayerSleepV2_5.zip (incompatible), file/more mob heads v1.2.0.zip (incompatible), file/Hermitcrack.zip (incompatible) Is Modded: Unknown (can't tell) Type: Dedicated Server (map_server.txt)
This world has been created on 19w08a, and has been updated into almost every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light). Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
*Edit: I was to create an issue right when this happened yesterday, but the site seemed to be down (at least for me), I also used the search function for "Exception in server tick loop" that affects 1.14 pre2 and could not find any.
*Update to the issue: 1.14 pre3 is out:
Still fails to optimize or be force upgraded. World may be corrupted but there were no cause to it. Story in detail:
I have made backups before upgrading in these versions: (Parentheses mean backup made) [Square brackets mean action taken but no backup made]
(A) 19w08a to 19w08b
(B) 19w08b to 19w09a
(C) 19w09a to 19w09a
(D) 19w09a to 19w11a
(E) 19w11a to 19w09a (Fallback due to barrel tickingMC-145031)
(F) 19w09a to 19w09a
(G) 19w09a to 19w12b
(H) 19w12b to 19w13a
(I) 19w13a to 19w13b
(J) 19w13b to 19w13b
(K) 19w13b to 19w14a
(L) 19w14a to 19w14b
(M) 19w14b to 19w14b
[N] 19w14b to 1.14pre1 (Optimization succeeds, reset some chunks due toMC-147800, update world trashed)
[O] 19w14b(from after (L)) to 1.14pre2 (Optimization fails at 52% in singleplayer)
[P] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 34% in multiplayer, 52% in singleplayer)
[Q] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 7% in multiplayer)*Note: All worlds up to (M) work perfectly with noted bugs but no sign of corruption in their own versions, but recognized as corrupted (failed) in 1.14pre2 up
*All these backup worlds add up to a total of 13.3 GB so tell me which one to upload if one is needed.1.14 Pre-Release 2: crash-2019-04-12_21.23.54-server.txt---- Minecraft Crash Report ---- // My bad. Time: 4/12/19 9:23 PM Description: Exception in server tick loop java.util.concurrent.CompletionException: m: Loading NBT data at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273) at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1592) at agf.h(SourceFile:135) at agf.p(SourceFile:114) at vd$a.p(SourceFile:438) at vd.d(SourceFile:194) at net.minecraft.server.MinecraftServer.aW(SourceFile:708) at net.minecraft.server.MinecraftServer.p(SourceFile:696) at agf.bf(SourceFile:99) at net.minecraft.server.MinecraftServer.o(SourceFile:680) at net.minecraft.server.MinecraftServer.run(SourceFile:636) at java.lang.Thread.run(Thread.java:748) Caused by: m: Loading NBT data at ib.a(SourceFile:444) at ib.a(SourceFile:81) at ib.a(SourceFile:438) at ib.a(SourceFile:81) at im.a(SourceFile:113) at im.a(SourceFile:78) at im.a(SourceFile:74) at bxs.d(SourceFile:53) at us.e(SourceFile:637) at us.f(SourceFile:412) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590) ... 10 more Caused by: java.io.UTFDataFormatException: malformed input around byte 5 at java.io.DataInputStream.readUTF(DataInputStream.java:656) at java.io.DataInputStream.readUTF(DataInputStream.java:564) at ib.b(SourceFile:431) at ib.a(SourceFile:78) at ii.a(SourceFile:65) at ib.a(SourceFile:438) ... 20 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.14 Pre-Release 2 Operating System: Linux (amd64) version 4.15.0-47-generic Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 798686136 bytes (761 MB) / 2034761728 bytes (1940 MB) up to 3817865216 bytes (3641 MB) JVM Flags: 2 total; -Xms128M -Xmx4096M Player Count: 2 / 20; [vg['VegetaI'/692, l='world', x=62.28, y=9.00, z=134.30], vg['Exit___'/1603, l='world', x=-140.72, y=71.50, z=-194.48]] Data Packs: vanilla, file/double shulker shells v1.0.0.zip (incompatible), file/OnePlayerSleepV2_5.zip (incompatible), file/more mob heads v1.2.0.zip (incompatible), file/Hermitcrack.zip (incompatible) Is Modded: Unknown (can't tell) Type: Dedicated Server (map_server.txt)
This world has been created on 19w08a, and has been updated into almost every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light). Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
*Edit: I was to create an issue right when this happened yesterday, but the site seemed to be down (at least for me), I also used the search function for "Exception in server tick loop" that affects 1.14 pre2 and could not find any.
*Update to the issue: 1.14 pre3 is out:
Still fails to optimize or be force upgraded. World may be corrupted but there were no cause to it. Story in detail:
I have made backups before upgrading in these versions: (Parentheses mean backup made) [Square brackets mean action taken but no backup made]
(A) 19w08a to 19w08b
(B) 19w08b to 19w09a
(C) 19w09a to 19w09a
(D) 19w09a to 19w11a
(E) 19w11a to 19w09a (Fallback due to barrel tickingMC-145031)
(F) 19w09a to 19w09a
(G) 19w09a to 19w12b
(H) 19w12b to 19w13a
(I) 19w13a to 19w13b
(J) 19w13b to 19w13b
(K) 19w13b to 19w14a
(L) 19w14a to 19w14b
(M) 19w14b to 19w14b
[N] 19w14b to 1.14pre1 (Optimization succeeds, reset some chunks due toMC-147800, update world trashed)[O] 19w14b(from after (L)) to 1.14pre2 (Optimization fails at 52% in singleplayer)
[P] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 34% in multiplayer, 52% in singleplayer)
[Q] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 7% in multiplayer)*Note: All worlds up to (M) work perfectly with noted bugs but no sign of corruption in their own versions, but recognized as corrupted (failed) in 1.14pre2 up
*All these backup worlds add up to a total of 13.3 GB so tell me which one to upload if one is needed.1.14 Pre-Release 2: crash-2019-04-12_21.23.54-server.txt---- Minecraft Crash Report ---- // My bad. Time: 4/12/19 9:23 PM Description: Exception in server tick loop java.util.concurrent.CompletionException: m: Loading NBT data at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273) at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1592) at agf.h(SourceFile:135) at agf.p(SourceFile:114) at vd$a.p(SourceFile:438) at vd.d(SourceFile:194) at net.minecraft.server.MinecraftServer.aW(SourceFile:708) at net.minecraft.server.MinecraftServer.p(SourceFile:696) at agf.bf(SourceFile:99) at net.minecraft.server.MinecraftServer.o(SourceFile:680) at net.minecraft.server.MinecraftServer.run(SourceFile:636) at java.lang.Thread.run(Thread.java:748) Caused by: m: Loading NBT data at ib.a(SourceFile:444) at ib.a(SourceFile:81) at ib.a(SourceFile:438) at ib.a(SourceFile:81) at im.a(SourceFile:113) at im.a(SourceFile:78) at im.a(SourceFile:74) at bxs.d(SourceFile:53) at us.e(SourceFile:637) at us.f(SourceFile:412) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590) ... 10 more Caused by: java.io.UTFDataFormatException: malformed input around byte 5 at java.io.DataInputStream.readUTF(DataInputStream.java:656) at java.io.DataInputStream.readUTF(DataInputStream.java:564) at ib.b(SourceFile:431) at ib.a(SourceFile:78) at ii.a(SourceFile:65) at ib.a(SourceFile:438) ... 20 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.14 Pre-Release 2 Operating System: Linux (amd64) version 4.15.0-47-generic Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 798686136 bytes (761 MB) / 2034761728 bytes (1940 MB) up to 3817865216 bytes (3641 MB) JVM Flags: 2 total; -Xms128M -Xmx4096M Player Count: 2 / 20; [vg['VegetaI'/692, l='world', x=62.28, y=9.00, z=134.30], vg['Exit___'/1603, l='world', x=-140.72, y=71.50, z=-194.48]] Data Packs: vanilla, file/double shulker shells v1.0.0.zip (incompatible), file/OnePlayerSleepV2_5.zip (incompatible), file/more mob heads v1.2.0.zip (incompatible), file/Hermitcrack.zip (incompatible) Is Modded: Unknown (can't tell) Type: Dedicated Server (map_server.txt)This world has been created on 19w08a, and has been updated into almost every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light). Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
*Edit: I was to create an issue right when this happened yesterday, but the site seemed to be down (at least for me), I also used the search function for "Exception in server tick loop" that affects 1.14 pre2 and could not find any.
*Update to the issue: 1.14 pre3 is out:
Still fails to optimize or be force upgraded. World may be corrupted but there were no cause to it. Story in detail:
I have made backups before upgrading in these versions: (Parentheses mean backup made without optimizing) [Square brackets mean action taken but no backup made]
(A) 19w08a to 19w08b
(B) 19w08b to 19w09a
(C) 19w09a to 19w09a
(D) 19w09a to 19w11a
(E) 19w11a to 19w09a (Fallback due to barrel tickingMC-145031)
(F) 19w09a to 19w09a
(G) 19w09a to 19w12b
(H) 19w12b to 19w13a
(I) 19w13a to 19w13b
(J) 19w13b to 19w13b
(K) 19w13b to 19w14a
(L) 19w14a to 19w14b
(M) 19w14b to 19w14b
[N] 19w14b to 1.14pre1 (Optimization succeeds, reset some chunks due toMC-147800, update world trashed)
(O) 19w14b(from after (L)) to 1.14pre2 (Optimization fails at 52% in singleplayer)
[P] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 34% in multiplayer, 52% in singleplayer)
[Q] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 7% in multiplayer)*Note: All worlds up to (M) work perfectly with noted bugs but no sign of corruption in their own versions, but recognized as corrupted (failed) in 1.14pre2 up
*All these backup worlds add up to a total of 13.3 GB so tell me which one to upload if one is needed.1.14 Pre-Release 2: crash-2019-04-12_21.23.54-server.txt---- Minecraft Crash Report ---- // My bad. Time: 4/12/19 9:23 PM Description: Exception in server tick loop java.util.concurrent.CompletionException: m: Loading NBT data at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273) at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1592) at agf.h(SourceFile:135) at agf.p(SourceFile:114) at vd$a.p(SourceFile:438) at vd.d(SourceFile:194) at net.minecraft.server.MinecraftServer.aW(SourceFile:708) at net.minecraft.server.MinecraftServer.p(SourceFile:696) at agf.bf(SourceFile:99) at net.minecraft.server.MinecraftServer.o(SourceFile:680) at net.minecraft.server.MinecraftServer.run(SourceFile:636) at java.lang.Thread.run(Thread.java:748) Caused by: m: Loading NBT data at ib.a(SourceFile:444) at ib.a(SourceFile:81) at ib.a(SourceFile:438) at ib.a(SourceFile:81) at im.a(SourceFile:113) at im.a(SourceFile:78) at im.a(SourceFile:74) at bxs.d(SourceFile:53) at us.e(SourceFile:637) at us.f(SourceFile:412) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590) ... 10 more Caused by: java.io.UTFDataFormatException: malformed input around byte 5 at java.io.DataInputStream.readUTF(DataInputStream.java:656) at java.io.DataInputStream.readUTF(DataInputStream.java:564) at ib.b(SourceFile:431) at ib.a(SourceFile:78) at ii.a(SourceFile:65) at ib.a(SourceFile:438) ... 20 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.14 Pre-Release 2 Operating System: Linux (amd64) version 4.15.0-47-generic Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 798686136 bytes (761 MB) / 2034761728 bytes (1940 MB) up to 3817865216 bytes (3641 MB) JVM Flags: 2 total; -Xms128M -Xmx4096M Player Count: 2 / 20; [vg['VegetaI'/692, l='world', x=62.28, y=9.00, z=134.30], vg['Exit___'/1603, l='world', x=-140.72, y=71.50, z=-194.48]] Data Packs: vanilla, file/double shulker shells v1.0.0.zip (incompatible), file/OnePlayerSleepV2_5.zip (incompatible), file/more mob heads v1.2.0.zip (incompatible), file/Hermitcrack.zip (incompatible) Is Modded: Unknown (can't tell) Type: Dedicated Server (map_server.txt)
This world has been created on 19w08a, and has been updated into almost every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light). Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
*Edit: I was to create an issue right when this happened yesterday, but the site seemed to be down (at least for me), I also used the search function for "Exception in server tick loop" that affects 1.14 pre2 and could not find any.
*Update to the issue: 1.14 pre3 is out:
Still fails to optimize or be force upgraded. World may be corrupted but there were no cause to it. Story in detail:
I have made backups before upgrading in these versions: (Parentheses mean backup made without optimizing) [Square brackets mean action taken but no backup made]
(A) 19w08a to 19w08b
(B) 19w08b to 19w09a
(C) 19w09a to 19w09a
(D) 19w09a to 19w11a
(E) 19w11a to 19w09a (Fallback due to barrel tickingMC-145031)
(F) 19w09a to 19w09a
(G) 19w09a to 19w12b
(H) 19w12b to 19w13a
(I) 19w13a to 19w13b
(J) 19w13b to 19w13b
(K) 19w13b to 19w14a
(L) 19w14a to 19w14b
(M) 19w14b to 19w14b
[N] 19w14b(from after (M)) to 1.14pre1 (Optimization succeeds, reset some chunks due toMC-147800, update world trashed)
(O) 19w14b(from after (L)) to 1.14pre2 (Optimization fails at 52% in singleplayer)
[P] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 34% in multiplayer, 52% in singleplayer)
[Q] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 7% in multiplayer)*Note: All worlds up to (M) work perfectly with noted bugs but no sign of corruption in their own versions, but recognized as corrupted (failed) in 1.14pre2 up
*All these backup worlds add up to a total of 13.3 GB so tell me which one to upload if one is needed.1.14 Pre-Release 2: crash-2019-04-12_21.23.54-server.txt---- Minecraft Crash Report ---- // My bad. Time: 4/12/19 9:23 PM Description: Exception in server tick loop java.util.concurrent.CompletionException: m: Loading NBT data at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273) at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1592) at agf.h(SourceFile:135) at agf.p(SourceFile:114) at vd$a.p(SourceFile:438) at vd.d(SourceFile:194) at net.minecraft.server.MinecraftServer.aW(SourceFile:708) at net.minecraft.server.MinecraftServer.p(SourceFile:696) at agf.bf(SourceFile:99) at net.minecraft.server.MinecraftServer.o(SourceFile:680) at net.minecraft.server.MinecraftServer.run(SourceFile:636) at java.lang.Thread.run(Thread.java:748) Caused by: m: Loading NBT data at ib.a(SourceFile:444) at ib.a(SourceFile:81) at ib.a(SourceFile:438) at ib.a(SourceFile:81) at im.a(SourceFile:113) at im.a(SourceFile:78) at im.a(SourceFile:74) at bxs.d(SourceFile:53) at us.e(SourceFile:637) at us.f(SourceFile:412) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590) ... 10 more Caused by: java.io.UTFDataFormatException: malformed input around byte 5 at java.io.DataInputStream.readUTF(DataInputStream.java:656) at java.io.DataInputStream.readUTF(DataInputStream.java:564) at ib.b(SourceFile:431) at ib.a(SourceFile:78) at ii.a(SourceFile:65) at ib.a(SourceFile:438) ... 20 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.14 Pre-Release 2 Operating System: Linux (amd64) version 4.15.0-47-generic Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 798686136 bytes (761 MB) / 2034761728 bytes (1940 MB) up to 3817865216 bytes (3641 MB) JVM Flags: 2 total; -Xms128M -Xmx4096M Player Count: 2 / 20; [vg['VegetaI'/692, l='world', x=62.28, y=9.00, z=134.30], vg['Exit___'/1603, l='world', x=-140.72, y=71.50, z=-194.48]] Data Packs: vanilla, file/double shulker shells v1.0.0.zip (incompatible), file/OnePlayerSleepV2_5.zip (incompatible), file/more mob heads v1.2.0.zip (incompatible), file/Hermitcrack.zip (incompatible) Is Modded: Unknown (can't tell) Type: Dedicated Server (map_server.txt)
This world has been created on 19w08a, and has been updated into almost every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light). Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
*Edit: I was to create an issue right when this happened yesterday, but the site seemed to be down (at least for me), I also used the search function for "Exception in server tick loop" that affects 1.14 pre2 and could not find any.
*Update to the issue: 1.14 pre3 is out:
Still fails to optimize or be force upgraded. World may be corrupted but there were no cause to it. Story in detail:
I have made backups before upgrading in these versions:(Parentheses mean backup made without optimizing)[Square brackets mean action taken but no backup made]
(A) 19w08a to 19w08b
(B) 19w08b to 19w09a
(C) 19w09a to 19w09a
(D) 19w09a to 19w11a
(E) 19w11a to 19w09a (Fallback due to barrel tickingMC-145031)
(F) 19w09a to 19w09a
(G) 19w09a to 19w12b
(H) 19w12b to 19w13a
(I) 19w13a to 19w13b
(J) 19w13b to 19w13b
(K) 19w13b to 19w14a
(L) 19w14a to 19w14b
(M) 19w14b to 19w14b
[N] 19w14b(from after (M)) to 1.14pre1 (Optimization succeeds, reset some chunks due toMC-147800, update world trashed)
(O) 19w14b(from after (L)) to 1.14pre2 (Optimization fails at 52% in singleplayer)
[P] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 34% in multiplayer, 52% in singleplayer)
[Q] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 7% in multiplayer)*Note: All worlds up to (M) work perfectly with noted bugs but no sign of corruption in their own versions, but recognized as corrupted (failed) in 1.14pre2 up
*All these backup worlds add up to a total of 13.3 GB so tell me which one to upload if one is needed.1.14 Pre-Release 2: crash-2019-04-12_21.23.54-server.txt---- Minecraft Crash Report ---- // My bad. Time: 4/12/19 9:23 PM Description: Exception in server tick loop java.util.concurrent.CompletionException: m: Loading NBT data at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273) at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1592) at agf.h(SourceFile:135) at agf.p(SourceFile:114) at vd$a.p(SourceFile:438) at vd.d(SourceFile:194) at net.minecraft.server.MinecraftServer.aW(SourceFile:708) at net.minecraft.server.MinecraftServer.p(SourceFile:696) at agf.bf(SourceFile:99) at net.minecraft.server.MinecraftServer.o(SourceFile:680) at net.minecraft.server.MinecraftServer.run(SourceFile:636) at java.lang.Thread.run(Thread.java:748) Caused by: m: Loading NBT data at ib.a(SourceFile:444) at ib.a(SourceFile:81) at ib.a(SourceFile:438) at ib.a(SourceFile:81) at im.a(SourceFile:113) at im.a(SourceFile:78) at im.a(SourceFile:74) at bxs.d(SourceFile:53) at us.e(SourceFile:637) at us.f(SourceFile:412) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590) ... 10 more Caused by: java.io.UTFDataFormatException: malformed input around byte 5 at java.io.DataInputStream.readUTF(DataInputStream.java:656) at java.io.DataInputStream.readUTF(DataInputStream.java:564) at ib.b(SourceFile:431) at ib.a(SourceFile:78) at ii.a(SourceFile:65) at ib.a(SourceFile:438) ... 20 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.14 Pre-Release 2 Operating System: Linux (amd64) version 4.15.0-47-generic Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 798686136 bytes (761 MB) / 2034761728 bytes (1940 MB) up to 3817865216 bytes (3641 MB) JVM Flags: 2 total; -Xms128M -Xmx4096M Player Count: 2 / 20; [vg['VegetaI'/692, l='world', x=62.28, y=9.00, z=134.30], vg['Exit___'/1603, l='world', x=-140.72, y=71.50, z=-194.48]] Data Packs: vanilla, file/double shulker shells v1.0.0.zip (incompatible), file/OnePlayerSleepV2_5.zip (incompatible), file/more mob heads v1.2.0.zip (incompatible), file/Hermitcrack.zip (incompatible) Is Modded: Unknown (can't tell) Type: Dedicated Server (map_server.txt)This world has been created on 19w08a, and has been updated into almost every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light). Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
*Edit: I was to create an issue right when this happened yesterday, but the site seemed to be down (at least for me), I also used the search function for "Exception in server tick loop" that affects 1.14 pre2 and could not find any.
*Update to the issue: 1.14 pre3 is out:
Still fails to optimize or be force upgraded. World may be corrupted but there were no cause to it. Story in detail:
I have made backups before upgrading in these versions:
*(Parentheses mean backup made without optimizing) [Square brackets mean action taken but no backup made]
(A) 19w08a to 19w08b
(B) 19w08b to 19w09a
(C) 19w09a to 19w09a
(D) 19w09a to 19w11a
(E) 19w11a to 19w09a (Fallback due to barrel tickingMC-145031)
(F) 19w09a to 19w09a
(G) 19w09a to 19w12b
(H) 19w12b to 19w13a
(I) 19w13a to 19w13b
(J) 19w13b to 19w13b
(K) 19w13b to 19w14a
(L) 19w14a to 19w14b
(M) 19w14b to 19w14b
[N] 19w14b(from after (M)) to 1.14pre1 (Optimization succeeds, reset some chunks due toMC-147800, update world trashed)
(O) 19w14b(from after (L)) to 1.14pre2 (Optimization fails at 52% in singleplayer)
[P] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 34% in multiplayer, 52% in singleplayer)
[Q] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 7% in multiplayer)*Note: All worlds up to (M) work perfectly with noted bugs but no sign of corruption in their own versions, but recognized as corrupted (failed) in 1.14pre2 up
*All these backup worlds add up to a total of 13.3 GB so tell me which one to upload if one is needed.1.14 Pre-Release 2: crash-2019-04-12_21.23.54-server.txt---- Minecraft Crash Report ---- // My bad. Time: 4/12/19 9:23 PM Description: Exception in server tick loop java.util.concurrent.CompletionException: m: Loading NBT data at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273) at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1592) at agf.h(SourceFile:135) at agf.p(SourceFile:114) at vd$a.p(SourceFile:438) at vd.d(SourceFile:194) at net.minecraft.server.MinecraftServer.aW(SourceFile:708) at net.minecraft.server.MinecraftServer.p(SourceFile:696) at agf.bf(SourceFile:99) at net.minecraft.server.MinecraftServer.o(SourceFile:680) at net.minecraft.server.MinecraftServer.run(SourceFile:636) at java.lang.Thread.run(Thread.java:748) Caused by: m: Loading NBT data at ib.a(SourceFile:444) at ib.a(SourceFile:81) at ib.a(SourceFile:438) at ib.a(SourceFile:81) at im.a(SourceFile:113) at im.a(SourceFile:78) at im.a(SourceFile:74) at bxs.d(SourceFile:53) at us.e(SourceFile:637) at us.f(SourceFile:412) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590) ... 10 more Caused by: java.io.UTFDataFormatException: malformed input around byte 5 at java.io.DataInputStream.readUTF(DataInputStream.java:656) at java.io.DataInputStream.readUTF(DataInputStream.java:564) at ib.b(SourceFile:431) at ib.a(SourceFile:78) at ii.a(SourceFile:65) at ib.a(SourceFile:438) ... 20 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.14 Pre-Release 2 Operating System: Linux (amd64) version 4.15.0-47-generic Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 798686136 bytes (761 MB) / 2034761728 bytes (1940 MB) up to 3817865216 bytes (3641 MB) JVM Flags: 2 total; -Xms128M -Xmx4096M Player Count: 2 / 20; [vg['VegetaI'/692, l='world', x=62.28, y=9.00, z=134.30], vg['Exit___'/1603, l='world', x=-140.72, y=71.50, z=-194.48]] Data Packs: vanilla, file/double shulker shells v1.0.0.zip (incompatible), file/OnePlayerSleepV2_5.zip (incompatible), file/more mob heads v1.2.0.zip (incompatible), file/Hermitcrack.zip (incompatible) Is Modded: Unknown (can't tell) Type: Dedicated Server (map_server.txt)
Exception in server tick loop as soon as any player joins the serverException in server tick loop and Optimization failing
Exception in server tick loop and Optimization failing (Possibly corrupted world)
This world has been created on 19w08a, and has been updated into almost every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light). Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
*Edit: I was to create an issue right when this happened yesterday, but the site seemed to be down (at least for me), I also used the search function for "Exception in server tick loop" that affects 1.14 pre2 and could not find any.
*Update to the issue: 1.14 pre3 is out:
Still fails to optimize or be force upgraded. World may be corrupted but there were no cause to it. Story in detail:
I have made backups before upgrading in these versions:
*(Parentheses mean backup made without optimizing) [Square brackets mean action taken but no backup made]
(A) 19w08a to 19w08b
(B) 19w08b to 19w09a
(C) 19w09a to 19w09a
(D) 19w09a to 19w11a
(E) 19w11a to 19w09a (Fallback due to barrel tickingMC-145031)
(F) 19w09a to 19w09a
(G) 19w09a to 19w12b
(H) 19w12b to 19w13a
(I) 19w13a to 19w13b
(J) 19w13b to 19w13b
(K) 19w13b to 19w14a
(L) 19w14a to 19w14b
(M) 19w14b to 19w14b
[N] 19w14b(from after (M)) to 1.14pre1 (Optimization succeeds, reset some chunks due toMC-147800, update world trashed)
(O) 19w14b(from after (L)) to 1.14pre2 (Optimization fails at 52% in singleplayer)
[P] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 34% in multiplayer, 52% in singleplayer)
[Q] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 7% in multiplayer)
[R] 19w14a(from after (K)) to 1.14pre3 (Optimization fails at 68% in multiplayer)*Note: All worlds up to (M) work perfectly with noted bugs but no sign of corruption in their own versions, but recognized as corrupted (failed) in 1.14pre2 up
*All these backup worlds add up to a total of 13.3 GB so tell me which one to upload if one is needed.1.14 Pre-Release 2: crash-2019-04-12_21.23.54-server.txt---- Minecraft Crash Report ---- // My bad. Time: 4/12/19 9:23 PM Description: Exception in server tick loop java.util.concurrent.CompletionException: m: Loading NBT data at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273) at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1592) at agf.h(SourceFile:135) at agf.p(SourceFile:114) at vd$a.p(SourceFile:438) at vd.d(SourceFile:194) at net.minecraft.server.MinecraftServer.aW(SourceFile:708) at net.minecraft.server.MinecraftServer.p(SourceFile:696) at agf.bf(SourceFile:99) at net.minecraft.server.MinecraftServer.o(SourceFile:680) at net.minecraft.server.MinecraftServer.run(SourceFile:636) at java.lang.Thread.run(Thread.java:748) Caused by: m: Loading NBT data at ib.a(SourceFile:444) at ib.a(SourceFile:81) at ib.a(SourceFile:438) at ib.a(SourceFile:81) at im.a(SourceFile:113) at im.a(SourceFile:78) at im.a(SourceFile:74) at bxs.d(SourceFile:53) at us.e(SourceFile:637) at us.f(SourceFile:412) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590) ... 10 more Caused by: java.io.UTFDataFormatException: malformed input around byte 5 at java.io.DataInputStream.readUTF(DataInputStream.java:656) at java.io.DataInputStream.readUTF(DataInputStream.java:564) at ib.b(SourceFile:431) at ib.a(SourceFile:78) at ii.a(SourceFile:65) at ib.a(SourceFile:438) ... 20 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.14 Pre-Release 2 Operating System: Linux (amd64) version 4.15.0-47-generic Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 798686136 bytes (761 MB) / 2034761728 bytes (1940 MB) up to 3817865216 bytes (3641 MB) JVM Flags: 2 total; -Xms128M -Xmx4096M Player Count: 2 / 20; [vg['VegetaI'/692, l='world', x=62.28, y=9.00, z=134.30], vg['Exit___'/1603, l='world', x=-140.72, y=71.50, z=-194.48]] Data Packs: vanilla, file/double shulker shells v1.0.0.zip (incompatible), file/OnePlayerSleepV2_5.zip (incompatible), file/more mob heads v1.2.0.zip (incompatible), file/Hermitcrack.zip (incompatible) Is Modded: Unknown (can't tell) Type: Dedicated Server (map_server.txt)
This world has been created on 19w08a, and has been updated into almost every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light). Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
*Edit: I was to create an issue right when this happened yesterday, but the site seemed to be down (at least for me), I also used the search function for "Exception in server tick loop" that affects 1.14 pre2 and could not find any.
*Update to the issue: 1.14 pre3 is out:
Still fails to optimize or be force upgraded. World may be corrupted but there were no cause to it. Story in detail:
Ihave made backups before upgrading inthese versions:
*(Parentheses mean backup made without optimizing) [Square brackets mean action taken but no backup made]
(A) 19w08a to 19w08b
(B) 19w08b to 19w09a
(C) 19w09a to 19w09a
(D) 19w09a to 19w11a
(E) 19w11a to 19w09a (Fallback due to barrel tickingMC-145031)
(F) 19w09a to 19w09a
(G) 19w09a to 19w12b
(H) 19w12b to 19w13a
(I) 19w13a to 19w13b
(J) 19w13b to 19w13b
(K) 19w13b to 19w14a
(L) 19w14a to 19w14b
(M) 19w14b to 19w14b
[N] 19w14b(from after (M)) to 1.14pre1 (Optimization succeeds, reset some chunks due toMC-147800, update world trashed)
(O) 19w14b(from after (L)) to 1.14pre2 (Optimization fails at 52% in singleplayer)
[P] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 34% in multiplayer, 52% in singleplayer)
[Q] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 7% in multiplayer)
[R] 19w14a(from after (K)) to 1.14pre3 (Optimization fails at 68% in multiplayer)*Note: All worlds up to (M) work perfectly with noted bugs but no sign of corruption in their own versions, but recognized as corrupted (failed) in 1.14pre2 up
*All these backup worlds add up to a total of 13.3 GB so tell me which one to upload if one is needed.1.14 Pre-Release 2: crash-2019-04-12_21.23.54-server.txt---- Minecraft Crash Report ---- // My bad. Time: 4/12/19 9:23 PM Description: Exception in server tick loop java.util.concurrent.CompletionException: m: Loading NBT data at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273) at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1592) at agf.h(SourceFile:135) at agf.p(SourceFile:114) at vd$a.p(SourceFile:438) at vd.d(SourceFile:194) at net.minecraft.server.MinecraftServer.aW(SourceFile:708) at net.minecraft.server.MinecraftServer.p(SourceFile:696) at agf.bf(SourceFile:99) at net.minecraft.server.MinecraftServer.o(SourceFile:680) at net.minecraft.server.MinecraftServer.run(SourceFile:636) at java.lang.Thread.run(Thread.java:748) Caused by: m: Loading NBT data at ib.a(SourceFile:444) at ib.a(SourceFile:81) at ib.a(SourceFile:438) at ib.a(SourceFile:81) at im.a(SourceFile:113) at im.a(SourceFile:78) at im.a(SourceFile:74) at bxs.d(SourceFile:53) at us.e(SourceFile:637) at us.f(SourceFile:412) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590) ... 10 more Caused by: java.io.UTFDataFormatException: malformed input around byte 5 at java.io.DataInputStream.readUTF(DataInputStream.java:656) at java.io.DataInputStream.readUTF(DataInputStream.java:564) at ib.b(SourceFile:431) at ib.a(SourceFile:78) at ii.a(SourceFile:65) at ib.a(SourceFile:438) ... 20 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.14 Pre-Release 2 Operating System: Linux (amd64) version 4.15.0-47-generic Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 798686136 bytes (761 MB) / 2034761728 bytes (1940 MB) up to 3817865216 bytes (3641 MB) JVM Flags: 2 total; -Xms128M -Xmx4096M Player Count: 2 / 20; [vg['VegetaI'/692, l='world', x=62.28, y=9.00, z=134.30], vg['Exit___'/1603, l='world', x=-140.72, y=71.50, z=-194.48]] Data Packs: vanilla, file/double shulker shells v1.0.0.zip (incompatible), file/OnePlayerSleepV2_5.zip (incompatible), file/more mob heads v1.2.0.zip (incompatible), file/Hermitcrack.zip (incompatible) Is Modded: Unknown (can't tell) Type: Dedicated Server (map_server.txt)This world has been created on 19w08a, and has been updated into almost every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light). Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
*Edit: I was to create an issue right when this happened yesterday, but the site seemed to be down (at least for me), I also used the search function for "Exception in server tick loop" that affects 1.14 pre2 and could not find any.
*Update to the issue: 1.14 pre3 is out:
Still fails to optimize or be force upgraded. World may be corrupted but there were no cause to it. Story in detail:
I upgraded through these versions:
*(Parentheses mean backup made without optimizing) [Square brackets mean action taken but no backup made]
(A) 19w08a to 19w08b
(B) 19w08b to 19w09a
(C) 19w09a to 19w09a
(D) 19w09a to 19w11a
(E) 19w11a to 19w09a (Fallback due to barrel tickingMC-145031)
(F) 19w09a to 19w09a
(G) 19w09a to 19w12b
(H) 19w12b to 19w13a
(I) 19w13a to 19w13b
(J) 19w13b to 19w13b
(K) 19w13b to 19w14a
(L) 19w14a to 19w14b
(M) 19w14b to 19w14b
[N] 19w14b(from after (M)) to 1.14pre1 (Optimization succeeds, reset some chunks due toMC-147800, update world trashed)
(O) 19w14b(from after (L)) to 1.14pre2 (Optimization fails at 52% in singleplayer)
[P] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 34% in multiplayer, 52% in singleplayer)
[Q] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 7% in multiplayer)
[R] 19w14a(from after (K)) to 1.14pre3 (Optimization fails at 68% in multiplayer)*Note: All worlds up to (M) work perfectly with noted bugs but no sign of corruption in their own versions, but recognized as corrupted (failed) in 1.14pre2 up
*All these backup worlds add up to a total of 13.3 GB so tell me which one to upload if one is needed.1.14 Pre-Release 2: crash-2019-04-12_21.23.54-server.txt---- Minecraft Crash Report ---- // My bad. Time: 4/12/19 9:23 PM Description: Exception in server tick loop java.util.concurrent.CompletionException: m: Loading NBT data at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273) at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1592) at agf.h(SourceFile:135) at agf.p(SourceFile:114) at vd$a.p(SourceFile:438) at vd.d(SourceFile:194) at net.minecraft.server.MinecraftServer.aW(SourceFile:708) at net.minecraft.server.MinecraftServer.p(SourceFile:696) at agf.bf(SourceFile:99) at net.minecraft.server.MinecraftServer.o(SourceFile:680) at net.minecraft.server.MinecraftServer.run(SourceFile:636) at java.lang.Thread.run(Thread.java:748) Caused by: m: Loading NBT data at ib.a(SourceFile:444) at ib.a(SourceFile:81) at ib.a(SourceFile:438) at ib.a(SourceFile:81) at im.a(SourceFile:113) at im.a(SourceFile:78) at im.a(SourceFile:74) at bxs.d(SourceFile:53) at us.e(SourceFile:637) at us.f(SourceFile:412) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590) ... 10 more Caused by: java.io.UTFDataFormatException: malformed input around byte 5 at java.io.DataInputStream.readUTF(DataInputStream.java:656) at java.io.DataInputStream.readUTF(DataInputStream.java:564) at ib.b(SourceFile:431) at ib.a(SourceFile:78) at ii.a(SourceFile:65) at ib.a(SourceFile:438) ... 20 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.14 Pre-Release 2 Operating System: Linux (amd64) version 4.15.0-47-generic Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 798686136 bytes (761 MB) / 2034761728 bytes (1940 MB) up to 3817865216 bytes (3641 MB) JVM Flags: 2 total; -Xms128M -Xmx4096M Player Count: 2 / 20; [vg['VegetaI'/692, l='world', x=62.28, y=9.00, z=134.30], vg['Exit___'/1603, l='world', x=-140.72, y=71.50, z=-194.48]] Data Packs: vanilla, file/double shulker shells v1.0.0.zip (incompatible), file/OnePlayerSleepV2_5.zip (incompatible), file/more mob heads v1.2.0.zip (incompatible), file/Hermitcrack.zip (incompatible) Is Modded: Unknown (can't tell) Type: Dedicated Server (map_server.txt)
This world has been created on 19w08a, and has been updated into almost every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light). Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
*Edit: I was to create an issue right when this happened yesterday, but the site seemed to be down (at least for me), I also used the search function for "Exception in server tick loop" that affects 1.14 pre2 and could not find any.
*Update to the issue: 1.14 pre3 is out:
Still fails to optimize or be force upgraded. World may be corrupted but there were no cause to it. Story in detail:
I upgraded through these versions:
*(Parentheses mean backup made without optimizing)[Square brackets mean action taken but no backup made]
(A) 19w08a to 19w08b
(B) 19w08b to 19w09a
(C) 19w09a to 19w09a
(D) 19w09a to 19w11a
(E) 19w11a to 19w09a (Fallback due to barrel tickingMC-145031)
(F) 19w09a to 19w09a
(G) 19w09a to 19w12b
(H) 19w12b to 19w13a
(I) 19w13a to 19w13b
(J) 19w13b to 19w13b
(K) 19w13b to 19w14a
(L) 19w14a to 19w14b
(M) 19w14b to 19w14b
[N] 19w14b(from after (M)) to 1.14pre1 (Optimization succeeds, reset some chunks due toMC-147800, update world trashed)
(O) 19w14b(from after (L)) to 1.14pre2 (Optimization fails at 52% in singleplayer)
[P] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 34% in multiplayer, 52% in singleplayer)
[Q] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 7% in multiplayer)
[R] 19w14a(from after (K)) to 1.14pre3 (Optimization fails at 68% in multiplayer)*Note: All worlds up to (M) work perfectly with noted bugs but no sign of corruption in their own versions, but recognized as corrupted (failed) in 1.14pre2 up
*All these backup worlds add up to a total of 13.3 GB so tell me which one to upload if one is needed.1.14 Pre-Release 2: crash-2019-04-12_21.23.54-server.txt---- Minecraft Crash Report ---- // My bad. Time: 4/12/19 9:23 PM Description: Exception in server tick loop java.util.concurrent.CompletionException: m: Loading NBT data at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273) at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1592) at agf.h(SourceFile:135) at agf.p(SourceFile:114) at vd$a.p(SourceFile:438) at vd.d(SourceFile:194) at net.minecraft.server.MinecraftServer.aW(SourceFile:708) at net.minecraft.server.MinecraftServer.p(SourceFile:696) at agf.bf(SourceFile:99) at net.minecraft.server.MinecraftServer.o(SourceFile:680) at net.minecraft.server.MinecraftServer.run(SourceFile:636) at java.lang.Thread.run(Thread.java:748) Caused by: m: Loading NBT data at ib.a(SourceFile:444) at ib.a(SourceFile:81) at ib.a(SourceFile:438) at ib.a(SourceFile:81) at im.a(SourceFile:113) at im.a(SourceFile:78) at im.a(SourceFile:74) at bxs.d(SourceFile:53) at us.e(SourceFile:637) at us.f(SourceFile:412) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590) ... 10 more Caused by: java.io.UTFDataFormatException: malformed input around byte 5 at java.io.DataInputStream.readUTF(DataInputStream.java:656) at java.io.DataInputStream.readUTF(DataInputStream.java:564) at ib.b(SourceFile:431) at ib.a(SourceFile:78) at ii.a(SourceFile:65) at ib.a(SourceFile:438) ... 20 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.14 Pre-Release 2 Operating System: Linux (amd64) version 4.15.0-47-generic Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 798686136 bytes (761 MB) / 2034761728 bytes (1940 MB) up to 3817865216 bytes (3641 MB) JVM Flags: 2 total; -Xms128M -Xmx4096M Player Count: 2 / 20; [vg['VegetaI'/692, l='world', x=62.28, y=9.00, z=134.30], vg['Exit___'/1603, l='world', x=-140.72, y=71.50, z=-194.48]] Data Packs: vanilla, file/double shulker shells v1.0.0.zip (incompatible), file/OnePlayerSleepV2_5.zip (incompatible), file/more mob heads v1.2.0.zip (incompatible), file/Hermitcrack.zip (incompatible) Is Modded: Unknown (can't tell) Type: Dedicated Server (map_server.txt)This world has been created on 19w08a, and has been updated into almost every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light). Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
*Edit: I was to create an issue right when this happened yesterday, but the site seemed to be down (at least for me), I also used the search function for "Exception in server tick loop" that affects 1.14 pre2 and could not find any.
*Update to the issue: 1.14 pre3 is out:
Still fails to optimize or be force upgraded. World may be corrupted but there were no cause to it. Story in detail:
I upgraded through these versions:
*(Parentheses mean backup made without optimizing before the upgrade)
*[Square brackets mean action taken but no backup made after the upgrade]
(A) 19w08a to 19w08b
(B) 19w08b to 19w09a
(C) 19w09a to 19w09a
(D) 19w09a to 19w11a
(E) 19w11a to 19w09a (Fallback due to barrel tickingMC-145031)
(F) 19w09a to 19w09a
(G) 19w09a to 19w12b
(H) 19w12b to 19w13a
(I) 19w13a to 19w13b
(J) 19w13b to 19w13b
(K) 19w13b to 19w14a
(L) 19w14a to 19w14b
(M) 19w14b to 19w14b
[N] 19w14b(from after (M)) to 1.14pre1 (Optimization succeeds, reset some chunks due toMC-147800, update world trashed)
(O) 19w14b(from after (L)) to 1.14pre2 (Optimization fails at 52% in singleplayer)
[P] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 34% in multiplayer, 52% in singleplayer)
[Q] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 7% in multiplayer)
[R] 19w14a(from after (K)) to 1.14pre3 (Optimization fails at 68% in multiplayer)*Note: All worlds up to (M) work perfectly with noted bugs but no sign of corruption in their own versions, but recognized as corrupted (failed) in 1.14pre2 up
*All these backup worlds add up to a total of 13.3 GB so tell me which one to upload if one is needed.1.14 Pre-Release 2: crash-2019-04-12_21.23.54-server.txt---- Minecraft Crash Report ---- // My bad. Time: 4/12/19 9:23 PM Description: Exception in server tick loop java.util.concurrent.CompletionException: m: Loading NBT data at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273) at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1592) at agf.h(SourceFile:135) at agf.p(SourceFile:114) at vd$a.p(SourceFile:438) at vd.d(SourceFile:194) at net.minecraft.server.MinecraftServer.aW(SourceFile:708) at net.minecraft.server.MinecraftServer.p(SourceFile:696) at agf.bf(SourceFile:99) at net.minecraft.server.MinecraftServer.o(SourceFile:680) at net.minecraft.server.MinecraftServer.run(SourceFile:636) at java.lang.Thread.run(Thread.java:748) Caused by: m: Loading NBT data at ib.a(SourceFile:444) at ib.a(SourceFile:81) at ib.a(SourceFile:438) at ib.a(SourceFile:81) at im.a(SourceFile:113) at im.a(SourceFile:78) at im.a(SourceFile:74) at bxs.d(SourceFile:53) at us.e(SourceFile:637) at us.f(SourceFile:412) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590) ... 10 more Caused by: java.io.UTFDataFormatException: malformed input around byte 5 at java.io.DataInputStream.readUTF(DataInputStream.java:656) at java.io.DataInputStream.readUTF(DataInputStream.java:564) at ib.b(SourceFile:431) at ib.a(SourceFile:78) at ii.a(SourceFile:65) at ib.a(SourceFile:438) ... 20 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.14 Pre-Release 2 Operating System: Linux (amd64) version 4.15.0-47-generic Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 798686136 bytes (761 MB) / 2034761728 bytes (1940 MB) up to 3817865216 bytes (3641 MB) JVM Flags: 2 total; -Xms128M -Xmx4096M Player Count: 2 / 20; [vg['VegetaI'/692, l='world', x=62.28, y=9.00, z=134.30], vg['Exit___'/1603, l='world', x=-140.72, y=71.50, z=-194.48]] Data Packs: vanilla, file/double shulker shells v1.0.0.zip (incompatible), file/OnePlayerSleepV2_5.zip (incompatible), file/more mob heads v1.2.0.zip (incompatible), file/Hermitcrack.zip (incompatible) Is Modded: Unknown (can't tell) Type: Dedicated Server (map_server.txt)
This world has been created on 19w08a, and has been updated into almost every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light). Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
*Edit: I was to create an issue right when this happened yesterday, but the site seemed to be down (at least for me), I also used the search function for "Exception in server tick loop" that affects 1.14 pre2 and could not find any.
*Update to the issue: 1.14 pre3 is out:
Still fails to optimize or be force upgraded. World may be corrupted but there were no cause to it. Story in detail:
I upgraded through these versions:
*(Parentheses mean backup made without optimizing before the upgrade)
*[Square brackets mean action taken but no backup made after the upgrade]
(A) 19w08a to 19w08b
(B) 19w08b to 19w09a
(C) 19w09a to 19w09a
(D) 19w09a to 19w11a
(E) 19w11a to 19w09a (Fallback due to barrel tickingMC-145031)
(F) 19w09a to 19w09a
(G) 19w09a to 19w12b
(H) 19w12b to 19w13a
(I) 19w13a to 19w13b
(J) 19w13b to 19w13b
(K) 19w13b to 19w14a
(L) 19w14a to 19w14b
(M) 19w14b to 19w14b
[N] 19w14b(from after (M)) to 1.14pre1 (Optimization succeeds, reset some chunks due toMC-147800, update world trashed)
(O) 19w14b(from after (L)) to 1.14pre2 (Optimization fails at 52% in singleplayer)
[P] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 34% in multiplayer, 52% in singleplayer)
[Q] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 7% in multiplayer)
[R] 19w14a(from after (K)) to 1.14pre3 (Optimization fails at 68% in multiplayer)*Note: All worlds up to (M) work perfectly with noted bugs but no sign of corruption in their own versions, but recognized as corrupted (failed) in 1.14pre2 up
*All these backup worlds add up to a total of 13.3 GB so tell me which one to upload if one is needed.1.14 Pre-Release 2: crash-2019-04-12_21.23.54-server.txt---- Minecraft Crash Report ---- // My bad. Time: 4/12/19 9:23 PM Description: Exception in server tick loop java.util.concurrent.CompletionException: m: Loading NBT data at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273) at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1592) at agf.h(SourceFile:135) at agf.p(SourceFile:114) at vd$a.p(SourceFile:438) at vd.d(SourceFile:194) at net.minecraft.server.MinecraftServer.aW(SourceFile:708) at net.minecraft.server.MinecraftServer.p(SourceFile:696) at agf.bf(SourceFile:99) at net.minecraft.server.MinecraftServer.o(SourceFile:680) at net.minecraft.server.MinecraftServer.run(SourceFile:636) at java.lang.Thread.run(Thread.java:748) Caused by: m: Loading NBT data at ib.a(SourceFile:444) at ib.a(SourceFile:81) at ib.a(SourceFile:438) at ib.a(SourceFile:81) at im.a(SourceFile:113) at im.a(SourceFile:78) at im.a(SourceFile:74) at bxs.d(SourceFile:53) at us.e(SourceFile:637) at us.f(SourceFile:412) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590) ... 10 more Caused by: java.io.UTFDataFormatException: malformed input around byte 5 at java.io.DataInputStream.readUTF(DataInputStream.java:656) at java.io.DataInputStream.readUTF(DataInputStream.java:564) at ib.b(SourceFile:431) at ib.a(SourceFile:78) at ii.a(SourceFile:65) at ib.a(SourceFile:438) ... 20 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.14 Pre-Release 2 Operating System: Linux (amd64) version 4.15.0-47-generic Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 798686136 bytes (761 MB) / 2034761728 bytes (1940 MB) up to 3817865216 bytes (3641 MB) JVM Flags: 2 total; -Xms128M -Xmx4096M Player Count: 2 / 20; [vg['VegetaI'/692, l='world', x=62.28, y=9.00, z=134.30], vg['Exit___'/1603, l='world', x=-140.72, y=71.50, z=-194.48]] Data Packs: vanilla, file/double shulker shells v1.0.0.zip (incompatible), file/OnePlayerSleepV2_5.zip (incompatible), file/more mob heads v1.2.0.zip (incompatible), file/Hermitcrack.zip (incompatible) Is Modded: Unknown (can't tell) Type: Dedicated Server (map_server.txt)Report on April 13, 2019 Starts here
This world has been created on 19w08a, and has been updated into almost every single snapshot after, where I have fallen back two times because of barrel ticking (MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light). Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
*Edit: I was to create an issue right when this happened yesterday, but the site seemed to be down (at least for me), I also used the search function for "Exception in server tick loop" that affects 1.14 pre2 and could not find any.Report on April 13, 2019 Ends here
Report on April 16, 2019 Starts here
*Update to the issue: 1.14 pre3 is out:
Still fails to optimize or be force upgraded. World may be corrupted but there were no cause to it. Story in detail:
I upgraded through these versions:
*(Parentheses mean backup made without optimizing before the upgrade)
*[Square brackets mean action taken but no backup made after the upgrade]
(A) 19w08a to 19w08b
(B) 19w08b to 19w09a
(C) 19w09a to 19w09a
(D) 19w09a to 19w11a
(E) 19w11a to 19w09a (Fallback due to barrel tickingMC-145031)
(F) 19w09a to 19w09a
(G) 19w09a to 19w12b
(H) 19w12b to 19w13a
(I) 19w13a to 19w13b
(J) 19w13b to 19w13b
(K) 19w13b to 19w14a
(L) 19w14a to 19w14b
(M) 19w14b to 19w14b
[N] 19w14b(from after (M)) to 1.14pre1 (Optimization succeeds, reset some chunks due toMC-147800, update world trashed)
(O) 19w14b(from after (L)) to 1.14pre2 (Optimization fails at 52% in singleplayer)
[P] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 34% in multiplayer, 52% in singleplayer)
[Q] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 7% in multiplayer)
[R] 19w14a(from after (K)) to 1.14pre3 (Optimization fails at 68% in multiplayer)*Note: All worlds up to (M) work perfectly with noted bugs but no sign of corruption in their own versions, but recognized as corrupted (failed) in 1.14pre2 up
*All these backup worlds add up to a total of 13.3 GB so tell me which one to upload if one is needed.Report on April 16, 2019 Ends here
1.14 Pre-Release 2: crash-2019-04-12_21.23.54-server.txt---- Minecraft Crash Report ---- // My bad. Time: 4/12/19 9:23 PM Description: Exception in server tick loop java.util.concurrent.CompletionException: m: Loading NBT data at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273) at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1592) at agf.h(SourceFile:135) at agf.p(SourceFile:114) at vd$a.p(SourceFile:438) at vd.d(SourceFile:194) at net.minecraft.server.MinecraftServer.aW(SourceFile:708) at net.minecraft.server.MinecraftServer.p(SourceFile:696) at agf.bf(SourceFile:99) at net.minecraft.server.MinecraftServer.o(SourceFile:680) at net.minecraft.server.MinecraftServer.run(SourceFile:636) at java.lang.Thread.run(Thread.java:748) Caused by: m: Loading NBT data at ib.a(SourceFile:444) at ib.a(SourceFile:81) at ib.a(SourceFile:438) at ib.a(SourceFile:81) at im.a(SourceFile:113) at im.a(SourceFile:78) at im.a(SourceFile:74) at bxs.d(SourceFile:53) at us.e(SourceFile:637) at us.f(SourceFile:412) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590) ... 10 more Caused by: java.io.UTFDataFormatException: malformed input around byte 5 at java.io.DataInputStream.readUTF(DataInputStream.java:656) at java.io.DataInputStream.readUTF(DataInputStream.java:564) at ib.b(SourceFile:431) at ib.a(SourceFile:78) at ii.a(SourceFile:65) at ib.a(SourceFile:438) ... 20 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.14 Pre-Release 2 Operating System: Linux (amd64) version 4.15.0-47-generic Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 798686136 bytes (761 MB) / 2034761728 bytes (1940 MB) up to 3817865216 bytes (3641 MB) JVM Flags: 2 total; -Xms128M -Xmx4096M Player Count: 2 / 20; [vg['VegetaI'/692, l='world', x=62.28, y=9.00, z=134.30], vg['Exit___'/1603, l='world', x=-140.72, y=71.50, z=-194.48]] Data Packs: vanilla, file/double shulker shells v1.0.0.zip (incompatible), file/OnePlayerSleepV2_5.zip (incompatible), file/more mob heads v1.2.0.zip (incompatible), file/Hermitcrack.zip (incompatible) Is Modded: Unknown (can't tell) Type: Dedicated Server (map_server.txt)
Report on April 13, 2019 Starts here
This world has been created on 19w08a, and has been updated into almost every single snapshot after, where I have fallen back two times because of barrel ticking (MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light). Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
*Edit: I was to create an issue right when this happened yesterday, but the site seemed to be down (at least for me), I also used the search function for "Exception in server tick loop" that affects 1.14 pre2 and could not find any.Report on April 13, 2019 Ends here
Report on April 16, 2019 Starts here
*Update to the issue: 1.14 pre3 is out:
Still fails to optimize or be force upgraded. World may be corrupted but there were no cause to it.
Story in detail:
I upgraded through these versions:*(Parentheses mean backup made without optimizing before the upgrade)
*[Square brackets mean action taken but no backup made after the upgrade]
(A) 19w08a to 19w08b
(B) 19w08b to 19w09a
(C) 19w09a to 19w09a
(D) 19w09a to 19w11a
(E) 19w11a to 19w09a (Fallback due to barrel tickingMC-145031)
(F) 19w09a to 19w09a
(G) 19w09a to 19w12b
(H) 19w12b to 19w13a
(I) 19w13a to 19w13b
(J) 19w13b to 19w13b
(K) 19w13b to 19w14a
(L) 19w14a to 19w14b
(M) 19w14b to 19w14b
[N] 19w14b(from after (M)) to 1.14pre1 (Optimization succeeds, reset some chunks due toMC-147800, update world trashed)
(O) 19w14b(from after (L)) to 1.14pre2 (Optimization fails at 52% in singleplayer)
[P] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 34% in multiplayer, 52% in singleplayer)
[Q] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 7% in multiplayer)
[R] 19w14a(from after (K)) to 1.14pre3 (Optimization fails at 68% in multiplayer)*Note: All worlds up to (M) work perfectly with noted bugs but no sign of corruption in their own versions, but recognized as corrupted (failed) in 1.14pre2 up
*All these backup worlds add up to a total of 13.3 GB so tell me which one to upload if one is needed.Report on April 16, 2019 Ends here
1.14 Pre-Release 2: crash-2019-04-12_21.23.54-server.txt---- Minecraft Crash Report ---- // My bad. Time: 4/12/19 9:23 PM Description: Exception in server tick loop java.util.concurrent.CompletionException: m: Loading NBT data at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273) at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1592) at agf.h(SourceFile:135) at agf.p(SourceFile:114) at vd$a.p(SourceFile:438) at vd.d(SourceFile:194) at net.minecraft.server.MinecraftServer.aW(SourceFile:708) at net.minecraft.server.MinecraftServer.p(SourceFile:696) at agf.bf(SourceFile:99) at net.minecraft.server.MinecraftServer.o(SourceFile:680) at net.minecraft.server.MinecraftServer.run(SourceFile:636) at java.lang.Thread.run(Thread.java:748) Caused by: m: Loading NBT data at ib.a(SourceFile:444) at ib.a(SourceFile:81) at ib.a(SourceFile:438) at ib.a(SourceFile:81) at im.a(SourceFile:113) at im.a(SourceFile:78) at im.a(SourceFile:74) at bxs.d(SourceFile:53) at us.e(SourceFile:637) at us.f(SourceFile:412) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590) ... 10 more Caused by: java.io.UTFDataFormatException: malformed input around byte 5 at java.io.DataInputStream.readUTF(DataInputStream.java:656) at java.io.DataInputStream.readUTF(DataInputStream.java:564) at ib.b(SourceFile:431) at ib.a(SourceFile:78) at ii.a(SourceFile:65) at ib.a(SourceFile:438) ... 20 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.14 Pre-Release 2 Operating System: Linux (amd64) version 4.15.0-47-generic Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 798686136 bytes (761 MB) / 2034761728 bytes (1940 MB) up to 3817865216 bytes (3641 MB) JVM Flags: 2 total; -Xms128M -Xmx4096M Player Count: 2 / 20; [vg['VegetaI'/692, l='world', x=62.28, y=9.00, z=134.30], vg['Exit___'/1603, l='world', x=-140.72, y=71.50, z=-194.48]] Data Packs: vanilla, file/double shulker shells v1.0.0.zip (incompatible), file/OnePlayerSleepV2_5.zip (incompatible), file/more mob heads v1.2.0.zip (incompatible), file/Hermitcrack.zip (incompatible) Is Modded: Unknown (can't tell) Type: Dedicated Server (map_server.txt)Report on April 13, 2019 Starts here
This world has been created on 19w08a, and has been updated into almost every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light).Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
*Edit: I was to create an issue right when this happened yesterday, but the site seemed to be down (at least for me), I also used the search function for "Exception in server tick loop" that affects 1.14 pre2 and could not find any.Report on April 13, 2019 Ends here
Report on April 16, 2019 Starts here
1.14 pre3 is out: Still fails to optimize or be force upgraded. World may be corrupted but there were no cause to it.
Story in detail, I upgraded through these versions:
*(Parentheses mean backup made without optimizing before the upgrade)
*[Square brackets mean action taken but no backup made after the upgrade]
(A) 19w08a to 19w08b
(B) 19w08b to 19w09a
(C) 19w09a to 19w09a
(D) 19w09a to 19w11a
(E) 19w11a to 19w09a (Fallback due to barrel tickingMC-145031)
(F) 19w09a to 19w09a
(G) 19w09a to 19w12b
(H) 19w12b to 19w13a
(I) 19w13a to 19w13b
(J) 19w13b to 19w13b
(K) 19w13b to 19w14a
(L) 19w14a to 19w14b
(M) 19w14b to 19w14b
[N] 19w14b(from after (M)) to 1.14pre1 (Optimization succeeds, reset some chunks due toMC-147800, update world trashed)
(O) 19w14b(from after (L)) to 1.14pre2 (Optimization fails at 52% in singleplayer)
[P] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 34% in multiplayer, 52% in singleplayer)
[Q] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 7% in multiplayer)
[R] 19w14a(from after (K)) to 1.14pre3 (Optimization fails at 68% in multiplayer)*Note: All worlds up to (M) work perfectly with noted bugs but no sign of corruption in their own versions, but recognized as corrupted (failed) in 1.14pre2 up
*All these backup worlds add up to a total of 13.3 GB so tell me which one to upload if one is needed.Report on April 16, 2019 Ends here
1.14 Pre-Release 2: crash-2019-04-12_21.23.54-server.txt---- Minecraft Crash Report ---- // My bad. Time: 4/12/19 9:23 PM Description: Exception in server tick loop java.util.concurrent.CompletionException: m: Loading NBT data at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273) at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1592) at agf.h(SourceFile:135) at agf.p(SourceFile:114) at vd$a.p(SourceFile:438) at vd.d(SourceFile:194) at net.minecraft.server.MinecraftServer.aW(SourceFile:708) at net.minecraft.server.MinecraftServer.p(SourceFile:696) at agf.bf(SourceFile:99) at net.minecraft.server.MinecraftServer.o(SourceFile:680) at net.minecraft.server.MinecraftServer.run(SourceFile:636) at java.lang.Thread.run(Thread.java:748) Caused by: m: Loading NBT data at ib.a(SourceFile:444) at ib.a(SourceFile:81) at ib.a(SourceFile:438) at ib.a(SourceFile:81) at im.a(SourceFile:113) at im.a(SourceFile:78) at im.a(SourceFile:74) at bxs.d(SourceFile:53) at us.e(SourceFile:637) at us.f(SourceFile:412) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590) ... 10 more Caused by: java.io.UTFDataFormatException: malformed input around byte 5 at java.io.DataInputStream.readUTF(DataInputStream.java:656) at java.io.DataInputStream.readUTF(DataInputStream.java:564) at ib.b(SourceFile:431) at ib.a(SourceFile:78) at ii.a(SourceFile:65) at ib.a(SourceFile:438) ... 20 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.14 Pre-Release 2 Operating System: Linux (amd64) version 4.15.0-47-generic Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 798686136 bytes (761 MB) / 2034761728 bytes (1940 MB) up to 3817865216 bytes (3641 MB) JVM Flags: 2 total; -Xms128M -Xmx4096M Player Count: 2 / 20; [vg['VegetaI'/692, l='world', x=62.28, y=9.00, z=134.30], vg['Exit___'/1603, l='world', x=-140.72, y=71.50, z=-194.48]] Data Packs: vanilla, file/double shulker shells v1.0.0.zip (incompatible), file/OnePlayerSleepV2_5.zip (incompatible), file/more mob heads v1.2.0.zip (incompatible), file/Hermitcrack.zip (incompatible) Is Modded: Unknown (can't tell) Type: Dedicated Server (map_server.txt)
Report on April 13, 2019 Starts here
This world has been created on 19w08a, and has been updated into almost every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light).Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
*Edit: I was to create an issue right when this happened yesterday, but the site seemed to be down (at least for me), I also used the search function for "Exception in server tick loop" that affects 1.14 pre2 and could not find any.Report on April 13, 2019 Ends here
Report on April 16, 2019 Starts here
1.14 pre3 is out: Still fails to optimize or be force upgraded. World may be corrupted but there were no cause to it.
Story in detail, I upgradedthrough these versions:
*(Parentheses mean backup made without optimizing before the upgrade)
*[Square brackets mean action taken but no backup made after the upgrade]
(A) 19w08a to 19w08b
(B) 19w08b to 19w09a
(C) 19w09a to 19w09a
(D) 19w09a to 19w11a
(E) 19w11a to 19w09a (Fallback due to barrel tickingMC-145031)
(F) 19w09a to 19w09a
(G) 19w09a to 19w12b
(H) 19w12b to 19w13a
(I) 19w13a to 19w13b
(J) 19w13b to 19w13b
(K) 19w13b to 19w14a
(L) 19w14a to 19w14b
(M) 19w14b to 19w14b
[N] 19w14b(from after (M)) to 1.14pre1 (Optimization succeeds, reset some chunks due toMC-147800, update world trashed)
(O) 19w14b(from after (L)) to 1.14pre2 (Optimization fails at 52% in singleplayer)
[P] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 34% in multiplayer, 52% in singleplayer)
[Q] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 7% in multiplayer)
[R] 19w14a(from after (K)) to 1.14pre3 (Optimization fails at 68% in multiplayer)*Note: All worlds up to (M) work perfectly with noted bugs but no sign of corruption in their own versions, but recognized as corrupted (failed) in 1.14pre2 up
*All these backup worlds add up to a total of 13.3 GB so tell me which one to upload if one is needed.Report on April 16, 2019 Ends here
1.14 Pre-Release 2: crash-2019-04-12_21.23.54-server.txt---- Minecraft Crash Report ---- // My bad. Time: 4/12/19 9:23 PM Description: Exception in server tick loop java.util.concurrent.CompletionException: m: Loading NBT data at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273) at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1592) at agf.h(SourceFile:135) at agf.p(SourceFile:114) at vd$a.p(SourceFile:438) at vd.d(SourceFile:194) at net.minecraft.server.MinecraftServer.aW(SourceFile:708) at net.minecraft.server.MinecraftServer.p(SourceFile:696) at agf.bf(SourceFile:99) at net.minecraft.server.MinecraftServer.o(SourceFile:680) at net.minecraft.server.MinecraftServer.run(SourceFile:636) at java.lang.Thread.run(Thread.java:748) Caused by: m: Loading NBT data at ib.a(SourceFile:444) at ib.a(SourceFile:81) at ib.a(SourceFile:438) at ib.a(SourceFile:81) at im.a(SourceFile:113) at im.a(SourceFile:78) at im.a(SourceFile:74) at bxs.d(SourceFile:53) at us.e(SourceFile:637) at us.f(SourceFile:412) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590) ... 10 more Caused by: java.io.UTFDataFormatException: malformed input around byte 5 at java.io.DataInputStream.readUTF(DataInputStream.java:656) at java.io.DataInputStream.readUTF(DataInputStream.java:564) at ib.b(SourceFile:431) at ib.a(SourceFile:78) at ii.a(SourceFile:65) at ib.a(SourceFile:438) ... 20 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.14 Pre-Release 2 Operating System: Linux (amd64) version 4.15.0-47-generic Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 798686136 bytes (761 MB) / 2034761728 bytes (1940 MB) up to 3817865216 bytes (3641 MB) JVM Flags: 2 total; -Xms128M -Xmx4096M Player Count: 2 / 20; [vg['VegetaI'/692, l='world', x=62.28, y=9.00, z=134.30], vg['Exit___'/1603, l='world', x=-140.72, y=71.50, z=-194.48]] Data Packs: vanilla, file/double shulker shells v1.0.0.zip (incompatible), file/OnePlayerSleepV2_5.zip (incompatible), file/more mob heads v1.2.0.zip (incompatible), file/Hermitcrack.zip (incompatible) Is Modded: Unknown (can't tell) Type: Dedicated Server (map_server.txt)Report on April 13, 2019 Starts here
This world has been created on 19w08a, and has been updated into almost every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light).Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
*Edit: I was to create an issue right when this happened yesterday, but the site seemed to be down (at least for me), I also used the search function for "Exception in server tick loop" that affects 1.14 pre2 and could not find any.Report on April 13, 2019 Ends here
Report on April 16, 2019 Starts here
1.14 pre3 is out: Still fails to optimize or be force upgraded. World may be corrupted but there were no cause to it.
Story in detail, I attempted upgrades through these versions:
*(Parentheses mean backup made without optimizing before the upgrade)
*[Square brackets mean action taken but no backup made after the upgrade]
(A) 19w08a to 19w08b
(B) 19w08b to 19w09a
(C) 19w09a to 19w09a
(D) 19w09a to 19w11a
(E) 19w11a to 19w09a (Fallback due to barrel tickingMC-145031)
(F) 19w09a to 19w09a
(G) 19w09a to 19w12b
(H) 19w12b to 19w13a
(I) 19w13a to 19w13b
(J) 19w13b to 19w13b
(K) 19w13b to 19w14a
(L) 19w14a to 19w14b
(M) 19w14b to 19w14b
[N] 19w14b(from after (M)) to 1.14pre1 (Optimization succeeds, reset some chunks due toMC-147800, update world trashed)
(O) 19w14b(from after (L)) to 1.14pre2 (Optimization fails at 52% in singleplayer)
[P] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 34% in multiplayer, 52% in singleplayer)
[Q] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 7% in multiplayer)
[R] 19w14a(from after (K)) to 1.14pre3 (Optimization fails at 68% in multiplayer)*Note: All worlds up to (M) work perfectly with noted bugs but no sign of corruption in their own versions, but recognized as corrupted (failed) in 1.14pre2 up
*All these backup worlds add up to a total of 13.3 GB so tell me which one to upload if one is needed.Report on April 16, 2019 Ends here
1.14 Pre-Release 2: crash-2019-04-12_21.23.54-server.txt---- Minecraft Crash Report ---- // My bad. Time: 4/12/19 9:23 PM Description: Exception in server tick loop java.util.concurrent.CompletionException: m: Loading NBT data at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273) at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1592) at agf.h(SourceFile:135) at agf.p(SourceFile:114) at vd$a.p(SourceFile:438) at vd.d(SourceFile:194) at net.minecraft.server.MinecraftServer.aW(SourceFile:708) at net.minecraft.server.MinecraftServer.p(SourceFile:696) at agf.bf(SourceFile:99) at net.minecraft.server.MinecraftServer.o(SourceFile:680) at net.minecraft.server.MinecraftServer.run(SourceFile:636) at java.lang.Thread.run(Thread.java:748) Caused by: m: Loading NBT data at ib.a(SourceFile:444) at ib.a(SourceFile:81) at ib.a(SourceFile:438) at ib.a(SourceFile:81) at im.a(SourceFile:113) at im.a(SourceFile:78) at im.a(SourceFile:74) at bxs.d(SourceFile:53) at us.e(SourceFile:637) at us.f(SourceFile:412) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590) ... 10 more Caused by: java.io.UTFDataFormatException: malformed input around byte 5 at java.io.DataInputStream.readUTF(DataInputStream.java:656) at java.io.DataInputStream.readUTF(DataInputStream.java:564) at ib.b(SourceFile:431) at ib.a(SourceFile:78) at ii.a(SourceFile:65) at ib.a(SourceFile:438) ... 20 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.14 Pre-Release 2 Operating System: Linux (amd64) version 4.15.0-47-generic Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 798686136 bytes (761 MB) / 2034761728 bytes (1940 MB) up to 3817865216 bytes (3641 MB) JVM Flags: 2 total; -Xms128M -Xmx4096M Player Count: 2 / 20; [vg['VegetaI'/692, l='world', x=62.28, y=9.00, z=134.30], vg['Exit___'/1603, l='world', x=-140.72, y=71.50, z=-194.48]] Data Packs: vanilla, file/double shulker shells v1.0.0.zip (incompatible), file/OnePlayerSleepV2_5.zip (incompatible), file/more mob heads v1.2.0.zip (incompatible), file/Hermitcrack.zip (incompatible) Is Modded: Unknown (can't tell) Type: Dedicated Server (map_server.txt)
Exception in server tick loop and Optimization failing(Possibly corrupted world)Exception in server tick loop and Optimization failing only after 1.14pre2
Report on April 13, 2019 Starts here
This world has been created on 19w08a, and has been updated into almost every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light).Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
*Edit: I was to create an issue right when this happened yesterday, but the site seemed to be down (at least for me), I also used the search function for "Exception in server tick loop" that affects 1.14 pre2 and could not find any.Report on April 13, 2019 Ends here
Report on April 16, 2019 Starts here
1.14 pre3 is out: Still fails to optimize or be force upgraded. World may be corrupted but there were no cause to it.
Story in detail, I attempted upgrades through these versions:
*(Parentheses mean backup made without optimizing before the upgrade)
*[Square brackets mean action taken but no backup made after the upgrade]
(A) 19w08a to 19w08b
(B) 19w08b to 19w09a
(C) 19w09a to 19w09a
(D) 19w09a to 19w11a
(E) 19w11a to 19w09a (Fallback due to barrel tickingMC-145031)
(F) 19w09a to 19w09a
(G) 19w09a to 19w12b
(H) 19w12b to 19w13a
(I) 19w13a to 19w13b
(J) 19w13b to 19w13b
(K) 19w13b to 19w14a
(L) 19w14a to 19w14b
(M) 19w14b to 19w14b
[N] 19w14b(from after (M)) to 1.14pre1 (Optimization succeeds, reset some chunks due toMC-147800, update world trashed)
(O) 19w14b(from after (L)) to 1.14pre2 (Optimization fails at 52% in singleplayer)
[P] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 34% in multiplayer, 52% in singleplayer)
[Q] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 7% in multiplayer)
[R] 19w14a(from after (K)) to 1.14pre3 (Optimization fails at 68% in multiplayer)*Note: All worlds up to (M) work perfectly with noted bugs but no sign of corruption in their own versions, but recognized as corrupted (failed) in 1.14pre2 up
*All these backup worlds add up to a total of 13.3 GB so tell me which one to upload if one is needed.
Conclusion and suggestions:
I believe some parts of the world is corrupted, in a way that up to 19w14b ignores, but that 1.14pre1 decides to regenerate those chunks, but 1.14pre2+ decides to fail the optimization. Again the worlds work perfectly fine (with noted bugs) up including 19w14b, but optimizations fail or regenerate chunks after 1.14pre1.Report on April 16, 2019 Ends here
1.14 Pre-Release 2: crash-2019-04-12_21.23.54-server.txt---- Minecraft Crash Report ---- // My bad. Time: 4/12/19 9:23 PM Description: Exception in server tick loop java.util.concurrent.CompletionException: m: Loading NBT data at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273) at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1592) at agf.h(SourceFile:135) at agf.p(SourceFile:114) at vd$a.p(SourceFile:438) at vd.d(SourceFile:194) at net.minecraft.server.MinecraftServer.aW(SourceFile:708) at net.minecraft.server.MinecraftServer.p(SourceFile:696) at agf.bf(SourceFile:99) at net.minecraft.server.MinecraftServer.o(SourceFile:680) at net.minecraft.server.MinecraftServer.run(SourceFile:636) at java.lang.Thread.run(Thread.java:748) Caused by: m: Loading NBT data at ib.a(SourceFile:444) at ib.a(SourceFile:81) at ib.a(SourceFile:438) at ib.a(SourceFile:81) at im.a(SourceFile:113) at im.a(SourceFile:78) at im.a(SourceFile:74) at bxs.d(SourceFile:53) at us.e(SourceFile:637) at us.f(SourceFile:412) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590) ... 10 more Caused by: java.io.UTFDataFormatException: malformed input around byte 5 at java.io.DataInputStream.readUTF(DataInputStream.java:656) at java.io.DataInputStream.readUTF(DataInputStream.java:564) at ib.b(SourceFile:431) at ib.a(SourceFile:78) at ii.a(SourceFile:65) at ib.a(SourceFile:438) ... 20 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.14 Pre-Release 2 Operating System: Linux (amd64) version 4.15.0-47-generic Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 798686136 bytes (761 MB) / 2034761728 bytes (1940 MB) up to 3817865216 bytes (3641 MB) JVM Flags: 2 total; -Xms128M -Xmx4096M Player Count: 2 / 20; [vg['VegetaI'/692, l='world', x=62.28, y=9.00, z=134.30], vg['Exit___'/1603, l='world', x=-140.72, y=71.50, z=-194.48]] Data Packs: vanilla, file/double shulker shells v1.0.0.zip (incompatible), file/OnePlayerSleepV2_5.zip (incompatible), file/more mob heads v1.2.0.zip (incompatible), file/Hermitcrack.zip (incompatible) Is Modded: Unknown (can't tell) Type: Dedicated Server (map_server.txt)
Report on April 13, 2019 Starts here
This world has been created on 19w08a, and has been updated into almost every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light).Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
*Edit: I was to create an issue right when this happened yesterday, but the site seemed to be down (at least for me), I also used the search function for "Exception in server tick loop" that affects 1.14 pre2 and could not find any.Report on April 13, 2019 Ends here
Report on April 16, 2019 Starts here
1.14 pre3 is out: Still fails to optimize or be force upgraded. World may be corrupted but there were no cause to it.
Story in detail, I attempted upgrades through these versions:
*(Parentheses mean backup made without optimizing before the upgrade)
*[Square brackets mean action taken but no backup made after the upgrade]
(A) 19w08a to 19w08b
(B) 19w08b to 19w09a
(C) 19w09a to 19w09a
(D) 19w09a to 19w11a
(E) 19w11a to 19w09a (Fallback due to barrel tickingMC-145031)
(F) 19w09a to 19w09a
(G) 19w09a to 19w12b
(H) 19w12b to 19w13a
(I) 19w13a to 19w13b
(J) 19w13b to 19w13b
(K) 19w13b to 19w14a
(L) 19w14a to 19w14b
(M) 19w14b to 19w14b
[N] 19w14b(from after (M)) to 1.14pre1 (Optimization succeeds, reset some chunks due toMC-147800, update world trashed)
(O) 19w14b(from after (L)) to 1.14pre2 (Optimization fails at 52% in singleplayer)
[P] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 34% in multiplayer, 52% in singleplayer)
[Q] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 7% in multiplayer)
[R] 19w14a(from after (K)) to 1.14pre3 (Optimization fails at 68% in multiplayer)*Note: All worlds up to (M) work perfectly with noted bugs but no sign of corruption in their own versions, but recognized as corrupted (failed) in 1.14pre2 up
*All these backup worlds add up to a total of 13.3 GB so tell me which one to upload if one is needed.
Conclusion and suggestions:
I believe some parts of the world is corrupted, in a way that up to 19w14b ignores, but that 1.14pre1 decides to regenerate those chunks, but 1.14pre2+ decides to fail the optimization. Again the worlds work perfectly fine (with noted bugs) up including 19w14b, but optimizations fail or regenerate chunks after 1.14pre1.
This means the determination of whether a world is corrupted is inconsistent in different versions and it should not be like so. Now it is immensely difficult to find out in which of the upgrades did anything go wrong. Also it would have been better if optimization fixes the corruptions in worlds, unless it is too corrupted.Report on April 16, 2019 Ends here
1.14 Pre-Release 2: crash-2019-04-12_21.23.54-server.txt---- Minecraft Crash Report ---- // My bad. Time: 4/12/19 9:23 PM Description: Exception in server tick loop java.util.concurrent.CompletionException: m: Loading NBT data at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273) at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1592) at agf.h(SourceFile:135) at agf.p(SourceFile:114) at vd$a.p(SourceFile:438) at vd.d(SourceFile:194) at net.minecraft.server.MinecraftServer.aW(SourceFile:708) at net.minecraft.server.MinecraftServer.p(SourceFile:696) at agf.bf(SourceFile:99) at net.minecraft.server.MinecraftServer.o(SourceFile:680) at net.minecraft.server.MinecraftServer.run(SourceFile:636) at java.lang.Thread.run(Thread.java:748) Caused by: m: Loading NBT data at ib.a(SourceFile:444) at ib.a(SourceFile:81) at ib.a(SourceFile:438) at ib.a(SourceFile:81) at im.a(SourceFile:113) at im.a(SourceFile:78) at im.a(SourceFile:74) at bxs.d(SourceFile:53) at us.e(SourceFile:637) at us.f(SourceFile:412) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590) ... 10 more Caused by: java.io.UTFDataFormatException: malformed input around byte 5 at java.io.DataInputStream.readUTF(DataInputStream.java:656) at java.io.DataInputStream.readUTF(DataInputStream.java:564) at ib.b(SourceFile:431) at ib.a(SourceFile:78) at ii.a(SourceFile:65) at ib.a(SourceFile:438) ... 20 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.14 Pre-Release 2 Operating System: Linux (amd64) version 4.15.0-47-generic Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 798686136 bytes (761 MB) / 2034761728 bytes (1940 MB) up to 3817865216 bytes (3641 MB) JVM Flags: 2 total; -Xms128M -Xmx4096M Player Count: 2 / 20; [vg['VegetaI'/692, l='world', x=62.28, y=9.00, z=134.30], vg['Exit___'/1603, l='world', x=-140.72, y=71.50, z=-194.48]] Data Packs: vanilla, file/double shulker shells v1.0.0.zip (incompatible), file/OnePlayerSleepV2_5.zip (incompatible), file/more mob heads v1.2.0.zip (incompatible), file/Hermitcrack.zip (incompatible) Is Modded: Unknown (can't tell) Type: Dedicated Server (map_server.txt)
Report on April 13, 2019 Starts here
This world has been created on 19w08a, and has been updated into almost every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light).Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
*Edit: I was to create an issue right when this happened yesterday, but the site seemed to be down (at least for me), I also used the search function for "Exception in server tick loop" that affects 1.14 pre2 and could not find any.Report on April 13, 2019 Ends here
Report on April 16, 2019 Starts here
1.14 pre3 is out: Still fails to optimize or be force upgraded. World may be corrupted but there were no cause to it.
Story in detail, I attempted upgrades through these versions:
*(Parentheses mean backup made without optimizing before the upgrade)
*[Square brackets mean action taken but no backup made after the upgrade]
(A) 19w08a to 19w08b
(B) 19w08b to 19w09a
(C) 19w09a to 19w09a
(D) 19w09a to 19w11a
(E) 19w11a to 19w09a (Fallback due to barrel tickingMC-145031)
(F) 19w09a to 19w09a
(G) 19w09a to 19w12b
(H) 19w12b to 19w13a
(I) 19w13a to 19w13b
(J) 19w13b to 19w13b
(K) 19w13b to 19w14a
(L) 19w14a to 19w14b
(M) 19w14b to 19w14b
[N] 19w14b(from after (M)) to 1.14pre1 (Optimization succeeds, reset some chunks due toMC-147800, update world trashed)
(O) 19w14b(from after (L)) to 1.14pre2 (Optimization fails at 52% in singleplayer)
[P] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 34% in multiplayer, 52% in singleplayer)
[Q] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 7% in multiplayer)
[R] 19w14a(from after (K)) to 1.14pre3 (Optimization fails at 68% in multiplayer)
[S] 19w14b(from after (M)) to 1.14pre3*Note: All worlds up to (M) work perfectly with noted bugs but no sign of corruption in their own versions, but recognized as corrupted (failed) in 1.14pre2 up
*All these backup worlds add up to a total of 13.3 GB so tell me which one to upload if one is needed.
Conclusion and suggestions:
I believe some parts of the world is corrupted, in a way that up to 19w14b ignores, but that 1.14pre1 decides to regenerate those chunks, but 1.14pre2+ decides to fail the optimization. Again the worlds work perfectly fine (with noted bugs) up including 19w14b, but optimizations fail or regenerate chunks after 1.14pre1.
This means the determination of whether a world is corrupted is inconsistent in different versions and it should not be like so. Now it is immensely difficult to find out in which of the upgrades did anything go wrong. Also it would have been better if optimization fixes the corruptions in worlds, unless it is too corrupted.
+Temporary/Permanent Solution
+ [S] Done without optimization. Some progress is lost but recoverable and just annoying.Report on April 16, 2019 Ends here
1.14 Pre-Release 2: crash-2019-04-12_21.23.54-server.txt---- Minecraft Crash Report ---- // My bad. Time: 4/12/19 9:23 PM Description: Exception in server tick loop java.util.concurrent.CompletionException: m: Loading NBT data at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273) at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1592) at agf.h(SourceFile:135) at agf.p(SourceFile:114) at vd$a.p(SourceFile:438) at vd.d(SourceFile:194) at net.minecraft.server.MinecraftServer.aW(SourceFile:708) at net.minecraft.server.MinecraftServer.p(SourceFile:696) at agf.bf(SourceFile:99) at net.minecraft.server.MinecraftServer.o(SourceFile:680) at net.minecraft.server.MinecraftServer.run(SourceFile:636) at java.lang.Thread.run(Thread.java:748) Caused by: m: Loading NBT data at ib.a(SourceFile:444) at ib.a(SourceFile:81) at ib.a(SourceFile:438) at ib.a(SourceFile:81) at im.a(SourceFile:113) at im.a(SourceFile:78) at im.a(SourceFile:74) at bxs.d(SourceFile:53) at us.e(SourceFile:637) at us.f(SourceFile:412) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590) ... 10 more Caused by: java.io.UTFDataFormatException: malformed input around byte 5 at java.io.DataInputStream.readUTF(DataInputStream.java:656) at java.io.DataInputStream.readUTF(DataInputStream.java:564) at ib.b(SourceFile:431) at ib.a(SourceFile:78) at ii.a(SourceFile:65) at ib.a(SourceFile:438) ... 20 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.14 Pre-Release 2 Operating System: Linux (amd64) version 4.15.0-47-generic Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 798686136 bytes (761 MB) / 2034761728 bytes (1940 MB) up to 3817865216 bytes (3641 MB) JVM Flags: 2 total; -Xms128M -Xmx4096M Player Count: 2 / 20; [vg['VegetaI'/692, l='world', x=62.28, y=9.00, z=134.30], vg['Exit___'/1603, l='world', x=-140.72, y=71.50, z=-194.48]] Data Packs: vanilla, file/double shulker shells v1.0.0.zip (incompatible), file/OnePlayerSleepV2_5.zip (incompatible), file/more mob heads v1.2.0.zip (incompatible), file/Hermitcrack.zip (incompatible) Is Modded: Unknown (can't tell) Type: Dedicated Server (map_server.txt)
Report on April 13, 2019 Starts here
This world has been created on 19w08a, and has been updated into almost every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light).Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
*Edit: I was to create an issue right when this happened yesterday, but the site seemed to be down (at least for me), I also used the search function for "Exception in server tick loop" that affects 1.14 pre2 and could not find any.Report on April 13, 2019 Ends here
Report on April 16, 2019 Starts here
1.14 pre3 is out: Still fails to optimize or be force upgraded. World may be corrupted but there were no cause to it.
Story in detail, I attempted upgrades through these versions:
*(Parentheses mean backup made without optimizing before the upgrade)
*[Square brackets mean action taken but no backup made after the upgrade]
(A) 19w08a to 19w08b
(B) 19w08b to 19w09a
(C) 19w09a to 19w09a
(D) 19w09a to 19w11a
(E) 19w11a to 19w09a (Fallback due to barrel tickingMC-145031)
(F) 19w09a to 19w09a
(G) 19w09a to 19w12b
(H) 19w12b to 19w13a
(I) 19w13a to 19w13b
(J) 19w13b to 19w13b
(K) 19w13b to 19w14a
(L) 19w14a to 19w14b
(M) 19w14b to 19w14b
[N] 19w14b(from after (M)) to 1.14pre1 (Optimization succeeds, reset some chunks due toMC-147800, update world trashed)
(O) 19w14b(from after (L)) to 1.14pre2 (Optimization fails at 52% in singleplayer)
[P] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 34% in multiplayer, 52% in singleplayer)
[Q] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 7% in multiplayer)
[R] 19w14a(from after (K)) to 1.14pre3 (Optimization fails at 68% in multiplayer)
[S] 19w14b(from after (M)) to 1.14pre3*Note: All worlds up to (M) work perfectly with noted bugs but no sign of corruption in their own versions, but recognized as corrupted (failed) in 1.14pre2 up
*All these backup worlds add up to a total of 13.3 GB so tell me which one to upload if one is needed.
Conclusion and suggestions:
I believe some parts of the world is corrupted, in a way that up to 19w14b ignores, but that 1.14pre1 decides to regenerate those chunks, but 1.14pre2+ decides to fail the optimization. Again the worlds work perfectly fine (with noted bugs) up including 19w14b, but optimizations fail or regenerate chunks after 1.14pre1.
This means the determination of whether a world is corrupted is inconsistent in different versions and it should not be like so. Now it is immensely difficult to find out in which of the upgrades did anything go wrong. Also it would have been better if optimization fixes the corruptions in worlds, unless it is too corrupted.+Temporary/Permanent Solution
+ [S] Done without optimization. Some progress is lost but recoverable and just annoying.Report on April 16, 2019 Ends here
1.14 Pre-Release 2: crash-2019-04-12_21.23.54-server.txt---- Minecraft Crash Report ---- // My bad. Time: 4/12/19 9:23 PM Description: Exception in server tick loop java.util.concurrent.CompletionException: m: Loading NBT data at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273) at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1592) at agf.h(SourceFile:135) at agf.p(SourceFile:114) at vd$a.p(SourceFile:438) at vd.d(SourceFile:194) at net.minecraft.server.MinecraftServer.aW(SourceFile:708) at net.minecraft.server.MinecraftServer.p(SourceFile:696) at agf.bf(SourceFile:99) at net.minecraft.server.MinecraftServer.o(SourceFile:680) at net.minecraft.server.MinecraftServer.run(SourceFile:636) at java.lang.Thread.run(Thread.java:748) Caused by: m: Loading NBT data at ib.a(SourceFile:444) at ib.a(SourceFile:81) at ib.a(SourceFile:438) at ib.a(SourceFile:81) at im.a(SourceFile:113) at im.a(SourceFile:78) at im.a(SourceFile:74) at bxs.d(SourceFile:53) at us.e(SourceFile:637) at us.f(SourceFile:412) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590) ... 10 more Caused by: java.io.UTFDataFormatException: malformed input around byte 5 at java.io.DataInputStream.readUTF(DataInputStream.java:656) at java.io.DataInputStream.readUTF(DataInputStream.java:564) at ib.b(SourceFile:431) at ib.a(SourceFile:78) at ii.a(SourceFile:65) at ib.a(SourceFile:438) ... 20 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.14 Pre-Release 2 Operating System: Linux (amd64) version 4.15.0-47-generic Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 798686136 bytes (761 MB) / 2034761728 bytes (1940 MB) up to 3817865216 bytes (3641 MB) JVM Flags: 2 total; -Xms128M -Xmx4096M Player Count: 2 / 20; [vg['VegetaI'/692, l='world', x=62.28, y=9.00, z=134.30], vg['Exit___'/1603, l='world', x=-140.72, y=71.50, z=-194.48]] Data Packs: vanilla, file/double shulker shells v1.0.0.zip (incompatible), file/OnePlayerSleepV2_5.zip (incompatible), file/more mob heads v1.2.0.zip (incompatible), file/Hermitcrack.zip (incompatible) Is Modded: Unknown (can't tell) Type: Dedicated Server (map_server.txt)Report on April 13, 2019 Starts here
This world has been created on 19w08a, and has been updated into almost every single snapshot after, where I have fallen back two times because of barrel ticking (
MC-145031), and chunks (not supposedly) being regenerated (MC-147800), meaning that the world had been on a newer version then back to 1 older version backwards (if it makes a difference). After the second falling back (1.14 pre1 back to 19w14b because of chunks regenerating),MC-142134has also escalated from affecting around 20% of the light sources to 100% of the light sources (yes, not a single light source from the top to the bottom of the world, lava included was providing light).Now the server has been upgraded to 1.14 pre2, but every time a player joins the server, within moving a few blocks of time or instantly, the server experiences "Exception in server tick loop" and crashes, rendering the world completely unplayable.
*Edit: my world is also more than 1GB in size, so please tell me if it is needed and Ill find a way.
*Edit: the second falling back is actually not a falling back as I only loaded in a backup that was last used, 'cos falling back would keep the regenerated chunks. But I am not sure howMC-142134escalated if no environmental changes (server jar file and it was the same world last used for that version of server jar file) were present (anywho, that lighting bug triggers almost completely randomly too (except for but not limited to when player exits/unloads the chunk improperly: client crashes, server crashes))
*Edit: I was to create an issue right when this happened yesterday, but the site seemed to be down (at least for me), I also used the search function for "Exception in server tick loop" that affects 1.14 pre2 and could not find any.Report on April 13, 2019 Ends here
Report on April 16, 2019 Starts here
1.14 pre3 is out: Still fails to optimize or be force upgraded. World may be corrupted but there were no cause to it.
Story in detail, I attempted upgrades through these versions:
*(Parentheses mean backup made without optimizing before the upgrade)
*[Square brackets mean action taken but no backup made after the upgrade]
(A) 19w08a to 19w08b
(B) 19w08b to 19w09a
(C) 19w09a to 19w09a
(D) 19w09a to 19w11a
(E) 19w11a to 19w09a (Fallback due to barrel tickingMC-145031)
(F) 19w09a to 19w09a
(G) 19w09a to 19w12b
(H) 19w12b to 19w13a
(I) 19w13a to 19w13b
(J) 19w13b to 19w13b
(K) 19w13b to 19w14a
(L) 19w14a to 19w14b
(M) 19w14b to 19w14b
[N] 19w14b(from after (M)) to 1.14pre1 (Optimization succeeds, reset some chunks due toMC-147800, update world trashed)
(O) 19w14b(from after (L)) to 1.14pre2 (Optimization fails at 52% in singleplayer)
[P] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 34% in multiplayer, 52% in singleplayer)
[Q] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 7% in multiplayer)
[R] 19w14a(from after (K)) to 1.14pre3 (Optimization fails at 68% in multiplayer)
[S] 19w14b(from after (M)) to 1.14pre3*Note: All worlds up to (M) work perfectly with noted bugs but no sign of corruption in their own versions, but recognized as corrupted (failed) in 1.14pre2 up
*All these backup worlds add up to a total of 13.3 GB so tell me which one to upload if one is needed.
Conclusion and suggestions:
I believe some parts of the world is corrupted, in a way that up to 19w14b ignores, but that 1.14pre1 decides to regenerate those chunks, but 1.14pre2+ decides to fail the optimization. Again the worlds work perfectly fine (with noted bugs) up including 19w14b, but optimizations fail or regenerate chunks after 1.14pre1.
This means the determination of whether a world is corrupted is inconsistent in different versions and it should not be like so. Now it is immensely difficult to find out in which of the upgrades did anything go wrong. Also it would have been better if optimization fixes the corruptions in worlds, unless it is too corrupted.
Temporary/Permanent Solution
[S] Done without optimization. Some progress is lost but recoverable and just annoying.Report on April 16, 2019 Ends here
1.14 Pre-Release 2: crash-2019-04-12_21.23.54-server.txt---- Minecraft Crash Report ---- // My bad. Time: 4/12/19 9:23 PM Description: Exception in server tick loop java.util.concurrent.CompletionException: m: Loading NBT data at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273) at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1592) at agf.h(SourceFile:135) at agf.p(SourceFile:114) at vd$a.p(SourceFile:438) at vd.d(SourceFile:194) at net.minecraft.server.MinecraftServer.aW(SourceFile:708) at net.minecraft.server.MinecraftServer.p(SourceFile:696) at agf.bf(SourceFile:99) at net.minecraft.server.MinecraftServer.o(SourceFile:680) at net.minecraft.server.MinecraftServer.run(SourceFile:636) at java.lang.Thread.run(Thread.java:748) Caused by: m: Loading NBT data at ib.a(SourceFile:444) at ib.a(SourceFile:81) at ib.a(SourceFile:438) at ib.a(SourceFile:81) at im.a(SourceFile:113) at im.a(SourceFile:78) at im.a(SourceFile:74) at bxs.d(SourceFile:53) at us.e(SourceFile:637) at us.f(SourceFile:412) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590) ... 10 more Caused by: java.io.UTFDataFormatException: malformed input around byte 5 at java.io.DataInputStream.readUTF(DataInputStream.java:656) at java.io.DataInputStream.readUTF(DataInputStream.java:564) at ib.b(SourceFile:431) at ib.a(SourceFile:78) at ii.a(SourceFile:65) at ib.a(SourceFile:438) ... 20 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.14 Pre-Release 2 Operating System: Linux (amd64) version 4.15.0-47-generic Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 798686136 bytes (761 MB) / 2034761728 bytes (1940 MB) up to 3817865216 bytes (3641 MB) JVM Flags: 2 total; -Xms128M -Xmx4096M Player Count: 2 / 20; [vg['VegetaI'/692, l='world', x=62.28, y=9.00, z=134.30], vg['Exit___'/1603, l='world', x=-140.72, y=71.50, z=-194.48]] Data Packs: vanilla, file/double shulker shells v1.0.0.zip (incompatible), file/OnePlayerSleepV2_5.zip (incompatible), file/more mob heads v1.2.0.zip (incompatible), file/Hermitcrack.zip (incompatible) Is Modded: Unknown (can't tell) Type: Dedicated Server (map_server.txt)
```
Chunk file at [11, -44] is in the wrong location; relocating. (Expected [11, -44] , got [18, -43] )
```
```
---- Minecraft Crash Report ----
// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]
Time: 4/16/19 11:48 PM
Description: Loading NBT data
java.io.UTFDataFormatException: malformed input around byte 3
at java.io.DataInputStream.readUTF(DataInputStream.java:656)
at java.io.DataInputStream.readUTF(DataInputStream.java:564)
at ib.b(SourceFile:431)
at ib.a(SourceFile:78)
at ii.a(SourceFile:65)
at ib.a(SourceFile:438)
at ib.a(SourceFile:81)
at ib.a(SourceFile:438)
at ib.a(SourceFile:81)
at im.a(SourceFile:113)
at im.a(SourceFile:78)
at im.a(SourceFile:74)
at bxv.e(SourceFile:53)
at us.f(SourceFile:669)
at us.i(SourceFile:412)
at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590)
at agf.h(SourceFile:135)
at agf.p(SourceFile:114)
at vd$a.p(SourceFile:438)
at vd.d(SourceFile:194)
at net.minecraft.server.MinecraftServer.aW(SourceFile:708)
at net.minecraft.server.MinecraftServer.p(SourceFile:696)
at agf.bf(SourceFile:99)
at net.minecraft.server.MinecraftServer.o(SourceFile:680)
at net.minecraft.server.MinecraftServer.run(SourceFile:636)
at java.lang.Thread.run(Thread.java:748)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
– Head –
Thread: Server-Worker-135
Stacktrace:
at java.io.DataInputStream.readUTF(DataInputStream.java:656)
at java.io.DataInputStream.readUTF(DataInputStream.java:564)
at ib.b(SourceFile:431)
at ib.a(SourceFile:78)
at ii.a(SourceFile:65)
– NBT Tag –
Details:
Tag name: Sections
Tag type: 9
Stacktrace:
at ib.a(SourceFile:438)
at ib.a(SourceFile:81)
at ib.a(SourceFile:438)
at ib.a(SourceFile:81)
at im.a(SourceFile:113)
at im.a(SourceFile:78)
at im.a(SourceFile:74)
at bxv.e(SourceFile:53)
at us.f(SourceFile:669)
at us.i(SourceFile:412)
at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590)
at agf.h(SourceFile:135)
at agf.p(SourceFile:114)
at vd$a.p(SourceFile:438)
at vd.d(SourceFile:194)
at net.minecraft.server.MinecraftServer.aW(SourceFile:708)
at net.minecraft.server.MinecraftServer.p(SourceFile:696)
at agf.bf(SourceFile:99)
at net.minecraft.server.MinecraftServer.o(SourceFile:680)
at net.minecraft.server.MinecraftServer.run(SourceFile:636)
at java.lang.Thread.run(Thread.java:748)
– System Details –
Details:
Minecraft Version: 1.14 Pre-Release 3
Operating System: Linux (amd64) version 4.15.0-47-generic
Java Version: 1.8.0_202, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 851327560 bytes (811 MB) / 2002255872 bytes (1909 MB) up to 3817865216 bytes (3641 MB)
JVM Flags: 2 total; -Xms128M -Xmx4096M
```Chunk file at [11, -44] is in the wrong location; relocating. (Expected [11, -44] , got [18, -43] )
{{ ---- Minecraft Crash Report ----}}
{{ // This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~] }}
{{ Time: 4/16/19 11:48 PM}}
{{ Description: Loading NBT data}}
{{ java.io.UTFDataFormatException: malformed input around byte 3}}
{{ at java.io.DataInputStream.readUTF(DataInputStream.java:656)}}
{{ at java.io.DataInputStream.readUTF(DataInputStream.java:564)}}
{{ at ib.b(SourceFile:431)}}
{{ at ib.a(SourceFile:78)}}
{{ at ii.a(SourceFile:65)}}
{{ at ib.a(SourceFile:438)}}
{{ at ib.a(SourceFile:81)}}
{{ at ib.a(SourceFile:438)}}
{{ at ib.a(SourceFile:81)}}
{{ at im.a(SourceFile:113)}}
{{ at im.a(SourceFile:78)}}
{{ at im.a(SourceFile:74)}}
{{ at bxv.e(SourceFile:53)}}
{{ at us.f(SourceFile:669)}}
{{ at us.i(SourceFile:412)}}
{{ at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590)}}
{{ at agf.h(SourceFile:135)}}
{{ at agf.p(SourceFile:114)}}
{{ at vd$a.p(SourceFile:438)}}
{{ at vd.d(SourceFile:194)}}
{{ at net.minecraft.server.MinecraftServer.aW(SourceFile:708)}}
{{ at net.minecraft.server.MinecraftServer.p(SourceFile:696)}}
{{ at agf.bf(SourceFile:99)}}
{{ at net.minecraft.server.MinecraftServer.o(SourceFile:680)}}
{{ at net.minecraft.server.MinecraftServer.run(SourceFile:636)}}
{{ at java.lang.Thread.run(Thread.java:748)}}
{{ A detailed walkthrough of the error, its code path and all known details is as follows:}}
{{ ---------------------------------------------------------------------------------------}}
{{ – Head –}}
{{ Thread: Server-Worker-135}}
{{ Stacktrace:}}
{{ at java.io.DataInputStream.readUTF(DataInputStream.java:656)}}
{{ at java.io.DataInputStream.readUTF(DataInputStream.java:564)}}
{{ at ib.b(SourceFile:431)}}
{{ at ib.a(SourceFile:78)}}
{{ at ii.a(SourceFile:65)}}
{{ – NBT Tag –}}
{{ Details:}}
{{ Tag name: Sections}}
{{ Tag type: 9}}
{{ Stacktrace:}}
{{ at ib.a(SourceFile:438)}}
{{ at ib.a(SourceFile:81)}}
{{ at ib.a(SourceFile:438)}}
{{ at ib.a(SourceFile:81)}}
{{ at im.a(SourceFile:113)}}
{{ at im.a(SourceFile:78)}}
{{ at im.a(SourceFile:74)}}
{{ at bxv.e(SourceFile:53)}}
{{ at us.f(SourceFile:669)}}
{{ at us.i(SourceFile:412)}}
{{ at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590)}}
{{ at agf.h(SourceFile:135)}}
{{ at agf.p(SourceFile:114)}}
{{ at vd$a.p(SourceFile:438)}}
{{ at vd.d(SourceFile:194)}}
{{ at net.minecraft.server.MinecraftServer.aW(SourceFile:708)}}
{{ at net.minecraft.server.MinecraftServer.p(SourceFile:696)}}
{{ at agf.bf(SourceFile:99)}}
{{ at net.minecraft.server.MinecraftServer.o(SourceFile:680)}}
{{ at net.minecraft.server.MinecraftServer.run(SourceFile:636)}}
{{ at java.lang.Thread.run(Thread.java:748)}}
{{ – System Details –}}
{{ Details:}}
{{ Minecraft Version: 1.14 Pre-Release 3}}
{{ Operating System: Linux (amd64) version 4.15.0-47-generic}}
{{ Java Version: 1.8.0_202, Oracle Corporation}}
{{ Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation}}
{{ Memory: 851327560 bytes (811 MB) / 2002255872 bytes (1909 MB) up to 3817865216 bytes (3641 MB)}}
{{ JVM Flags: 2 total; -Xms128M -Xmx4096M}}
Chunk file at [11, -44] is in the wrong location; relocating. (Expected [11, -44], got [18, -43])
{{ ---- Minecraft Crash Report ----}}
{{ // This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]}}
{{ Time: 4/16/19 11:48 PM}}
{{ Description: Loading NBT data}}
{{ java.io.UTFDataFormatException: malformed input around byte 3}}
{{ at java.io.DataInputStream.readUTF(DataInputStream.java:656)}}
{{ at java.io.DataInputStream.readUTF(DataInputStream.java:564)}}
{{ at ib.b(SourceFile:431)}}
{{ at ib.a(SourceFile:78)}}
{{ at ii.a(SourceFile:65)}}
{{ at ib.a(SourceFile:438)}}
{{ at ib.a(SourceFile:81)}}
{{ at ib.a(SourceFile:438)}}
{{ at ib.a(SourceFile:81)}}
{{ at im.a(SourceFile:113)}}
{{ at im.a(SourceFile:78)}}
{{ at im.a(SourceFile:74)}}
{{ at bxv.e(SourceFile:53)}}
{{ at us.f(SourceFile:669)}}
{{ at us.i(SourceFile:412)}}
{{ at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590)}}
{{ at agf.h(SourceFile:135)}}
{{ at agf.p(SourceFile:114)}}
{{ at vd$a.p(SourceFile:438)}}
{{ at vd.d(SourceFile:194)}}
{{ at net.minecraft.server.MinecraftServer.aW(SourceFile:708)}}
{{ at net.minecraft.server.MinecraftServer.p(SourceFile:696)}}
{{ at agf.bf(SourceFile:99)}}
{{ at net.minecraft.server.MinecraftServer.o(SourceFile:680)}}
{{ at net.minecraft.server.MinecraftServer.run(SourceFile:636)}}
{{ at java.lang.Thread.run(Thread.java:748)}}
{{ A detailed walkthrough of the error, its code path and all known details is as follows:}}
{{ ---------------------------------------------------------------------------------------}}
{{ – Head –}}
{{ Thread: Server-Worker-135}}
{{ Stacktrace:}}
{{ at java.io.DataInputStream.readUTF(DataInputStream.java:656)}}
{{ at java.io.DataInputStream.readUTF(DataInputStream.java:564)}}
{{ at ib.b(SourceFile:431)}}
{{ at ib.a(SourceFile:78)}}
{{ at ii.a(SourceFile:65)}}
{{ – NBT Tag –}}
{{ Details:}}
{{ Tag name: Sections}}
{{ Tag type: 9}}
{{ Stacktrace:}}
{{ at ib.a(SourceFile:438)}}
{{ at ib.a(SourceFile:81)}}
{{ at ib.a(SourceFile:438)}}
{{ at ib.a(SourceFile:81)}}
{{ at im.a(SourceFile:113)}}
{{ at im.a(SourceFile:78)}}
{{ at im.a(SourceFile:74)}}
{{ at bxv.e(SourceFile:53)}}
{{ at us.f(SourceFile:669)}}
{{ at us.i(SourceFile:412)}}
{{ at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590)}}
{{ at agf.h(SourceFile:135)}}
{{ at agf.p(SourceFile:114)}}
{{ at vd$a.p(SourceFile:438)}}
{{ at vd.d(SourceFile:194)}}
{{ at net.minecraft.server.MinecraftServer.aW(SourceFile:708)}}
{{ at net.minecraft.server.MinecraftServer.p(SourceFile:696)}}
{{ at agf.bf(SourceFile:99)}}
{{ at net.minecraft.server.MinecraftServer.o(SourceFile:680)}}
{{ at net.minecraft.server.MinecraftServer.run(SourceFile:636)}}
{{ at java.lang.Thread.run(Thread.java:748)}}
{{ – System Details –}}
{{ Details:}}
{{ Minecraft Version: 1.14 Pre-Release 3}}
{{ Operating System: Linux (amd64) version 4.15.0-47-generic}}
{{ Java Version: 1.8.0_202, Oracle Corporation}}
{{ Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation}}
{{ Memory: 851327560 bytes (811 MB) / 2002255872 bytes (1909 MB) up to 3817865216 bytes (3641 MB)}}
{{ JVM Flags: 2 total; -Xms128M -Xmx4096M}}{{Chunk file at [11, -44] is in the wrong location; relocating. (Expected [11, -44], got [18, -43])}}{{{{ ---- Minecraft Crash Report ----}}}}
{ JVM Flags: 2 total; -Xms128M -Xmx4096M}
{{ {{ // This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]}}}}
{{ {{ Time: 4/16/19 11:48 PM}}}}
{{ {{ Description: Loading NBT data}}}}
{{ {{ java.io.UTFDataFormatException: malformed input around byte 3}}}}
{{ {{ at java.io.DataInputStream.readUTF(DataInputStream.java:656)}}}}
{{ {{ at java.io.DataInputStream.readUTF(DataInputStream.java:564)}}}}
{{ {{ at ib.b(SourceFile:431)}}}}
{{ {{ at ib.a(SourceFile:78)}}}}
{{ {{ at ii.a(SourceFile:65)}}}}
{{ {{ at ib.a(SourceFile:438)}}}}
{{ {{ at ib.a(SourceFile:81)}}}}
{{ {{ at ib.a(SourceFile:438)}}}}
{{ {{ at ib.a(SourceFile:81)}}}}
{{ {{ at im.a(SourceFile:113)}}}}
{{ {{ at im.a(SourceFile:78)}}}}
{{ {{ at im.a(SourceFile:74)}}}}
{{ {{ at bxv.e(SourceFile:53)}}}}
{{ {{ at us.f(SourceFile:669)}}}}
{{ {{ at us.i(SourceFile:412)}}}}
{{ {{ at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590)}}}}
{{ {{ at agf.h(SourceFile:135)}}}}
{{ {{ at agf.p(SourceFile:114)}}}}
{{ {{ at vd$a.p(SourceFile:438)}}}}
{{ {{ at vd.d(SourceFile:194)}}}}
{{ {{ at net.minecraft.server.MinecraftServer.aW(SourceFile:708)}}}}
{{ {{ at net.minecraft.server.MinecraftServer.p(SourceFile:696)}}}}
{{ {{ at agf.bf(SourceFile:99)}}}}
{{ {{ at net.minecraft.server.MinecraftServer.o(SourceFile:680)}}}}
{{ {{ at net.minecraft.server.MinecraftServer.run(SourceFile:636)}}}}
{{ {{ at java.lang.Thread.run(Thread.java:748)}}}}
{{ {{ A detailed walkthrough of the error, its code path and all known details is as follows:}}}}
{{ {{ ---------------------------------------------------------------------------------------}}}}
{{ {{ – Head –}}}}
{{ {{ Thread: Server-Worker-135}}}}
{{ {{ Stacktrace:}}}}
{{ {{ at java.io.DataInputStream.readUTF(DataInputStream.java:656)}}}}
{{ {{ at java.io.DataInputStream.readUTF(DataInputStream.java:564)}}}}
{{ {{ at ib.b(SourceFile:431)}}}}
{{ {{ at ib.a(SourceFile:78)}}}}
{{ {{ at ii.a(SourceFile:65)}}}}
{{ {{ – NBT Tag –}}}}
{{ {{ Details:}}}}
{{ {{ Tag name: Sections}}}}
{{ {{ Tag type: 9}}}}
{{ {{ Stacktrace:}}}}
{{ {{ at ib.a(SourceFile:438)}}}}
{{ {{ at ib.a(SourceFile:81)}}}}
{{ {{ at ib.a(SourceFile:438)}}}}
{{ {{ at ib.a(SourceFile:81)}}}}
{{ {{ at im.a(SourceFile:113)}}}}
{{ {{ at im.a(SourceFile:78)}}}}
{{ {{ at im.a(SourceFile:74)}}}}
{{ {{ at bxv.e(SourceFile:53)}}}}
{{ {{ at us.f(SourceFile:669)}}}}
{{ {{ at us.i(SourceFile:412)}}}}
{{ {{ at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590)}}}}
{{ {{ at agf.h(SourceFile:135)}}}}
{{ {{ at agf.p(SourceFile:114)}}}}
{{ {{ at vd$a.p(SourceFile:438)}}}}
{{ {{ at vd.d(SourceFile:194)}}}}
{{ {{ at net.minecraft.server.MinecraftServer.aW(SourceFile:708)}}}}
{{ {{ at net.minecraft.server.MinecraftServer.p(SourceFile:696)}}}}
{{ {{ at agf.bf(SourceFile:99)}}}}
{{ {{ at net.minecraft.server.MinecraftServer.o(SourceFile:680)}}}}
{{ {{ at net.minecraft.server.MinecraftServer.run(SourceFile:636)}}}}
{{ {{ at java.lang.Thread.run(Thread.java:748)}}}}
{{ {{ – System Details –}}}}
{{ {{ Details:}}}}
{{ {{ Minecraft Version: 1.14 Pre-Release 3}}}}
{{ {{ Operating System: Linux (amd64) version 4.15.0-47-generic}}}}
{{ {{ Java Version: 1.8.0_202, Oracle Corporation}}}}
{{ {{ Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation}}}}
{{ {{ Memory: 851327560 bytes (811 MB) / 2002255872 bytes (1909 MB) up to 3817865216 bytes (3641 MB)}}}}
{{ {}}}
{{ Chunk file at [11, -44] is in the wrong location; relocating. (Expected [11, -44] , got [18, -43] )
{ JVM Flags: 2 total; -Xms128M -Xmx4096M}}}{{{{---- Minecraft Crash Report ----}}}}
{{ {{// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~] }}}}
{{ {{Time: 4/16/19 11:48 PM}}}}
{{ {{Description: Loading NBT data}}}}
{{ {{java.io.UTFDataFormatException: malformed input around byte 3}}}}
{{ {{at java.io.DataInputStream.readUTF(DataInputStream.java:656)}}}}
{{ {{at java.io.DataInputStream.readUTF(DataInputStream.java:564)}}}}
{{ {{at ib.b(SourceFile:431)}}}}
{{ {{at ib.a(SourceFile:78)}}}}
{{ {{at ii.a(SourceFile:65)}}}}
{{ {{at ib.a(SourceFile:438)}}}}
{{ {{at ib.a(SourceFile:81)}}}}
{{ {{at ib.a(SourceFile:438)}}}}
{{ {{at ib.a(SourceFile:81)}}}}
{{ {{at im.a(SourceFile:113)}}}}
{{ {{at im.a(SourceFile:78)}}}}
{{ {{at im.a(SourceFile:74)}}}}
{{ {{at bxv.e(SourceFile:53)}}}}
{{ {{at us.f(SourceFile:669)}}}}
{{ {{at us.i(SourceFile:412)}}}}
{{ {{at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590)}}}}
{{ {{at agf.h(SourceFile:135)}}}}
{{ {{at agf.p(SourceFile:114)}}}}
{{ {{at vd$a.p(SourceFile:438)}}}}
{{ {{at vd.d(SourceFile:194)}}}}
{{ {{at net.minecraft.server.MinecraftServer.aW(SourceFile:708)}}}}
{{ {{at net.minecraft.server.MinecraftServer.p(SourceFile:696)}}}}
{{ {{at agf.bf(SourceFile:99)}}}}
{{ {{at net.minecraft.server.MinecraftServer.o(SourceFile:680)}}}}
{{ {{at net.minecraft.server.MinecraftServer.run(SourceFile:636)}}}}
{{ {{at java.lang.Thread.run(Thread.java:748)}}}}
{{ {{A detailed walkthrough of the error, its code path and all known details is as follows:}}}}
{{ {{---------------------------------------------------------------------------------------}}}}
{{ {{– Head –}}}}
{{ {{Thread: Server-Worker-135}}}}
{{ {{Stacktrace:}}}}
{{ {{at java.io.DataInputStream.readUTF(DataInputStream.java:656)}}}}
{{ {{at java.io.DataInputStream.readUTF(DataInputStream.java:564)}}}}
{{ {{at ib.b(SourceFile:431)}}}}
{{ {{at ib.a(SourceFile:78)}}}}
{{ {{at ii.a(SourceFile:65)}}}}
{{ {{– NBT Tag –}}}}
{{ {{Details:}}}}
{{ {{Tag name: Sections}}}}
{{ {{Tag type: 9}}}}
{{ {{Stacktrace:}}}}
{{ {{at ib.a(SourceFile:438)}}}}
{{ {{at ib.a(SourceFile:81)}}}}
{{ {{at ib.a(SourceFile:438)}}}}
{{ {{at ib.a(SourceFile:81)}}}}
{{ {{at im.a(SourceFile:113)}}}}
{{ {{at im.a(SourceFile:78)}}}}
{{ {{at im.a(SourceFile:74)}}}}
{{ {{at bxv.e(SourceFile:53)}}}}
{{ {{at us.f(SourceFile:669)}}}}
{{ {{at us.i(SourceFile:412)}}}}
{{ {{at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590)}}}}
{{ {{at agf.h(SourceFile:135)}}}}
{{ {{at agf.p(SourceFile:114)}}}}
{{ {{at vd$a.p(SourceFile:438)}}}}
{{ {{at vd.d(SourceFile:194)}}}}
{{ {{at net.minecraft.server.MinecraftServer.aW(SourceFile:708)}}}}
{{ {{at net.minecraft.server.MinecraftServer.p(SourceFile:696)}}}}
{{ {{at agf.bf(SourceFile:99)}}}}
{{ {{at net.minecraft.server.MinecraftServer.o(SourceFile:680)}}}}
{{ {{at net.minecraft.server.MinecraftServer.run(SourceFile:636)}}}}
{{ {{at java.lang.Thread.run(Thread.java:748)}}}}
{{ {{– System Details –}}}}
{{ {{Details:}}}}
{{ {{Minecraft Version: 1.14 Pre-Release 3}}}}
{{ {{Operating System: Linux (amd64) version 4.15.0-47-generic}}}}
{{ {{Java Version: 1.8.0_202, Oracle Corporation}}}}
{{ {{Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation}}}}
{{ {{Memory: 851327560 bytes (811 MB) / 2002255872 bytes (1909 MB) up to 3817865216 bytes (3641 MB)}}}}
{{ {}}}
Chunk file at [11, -44] is in the wrong location; relocating. (Expected [11, -44] , got [18, -43] )
---- Minecraft Crash Report ----
// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]
Time: 4/16/19 11:48 PM
Description: Loading NBT data
java.io.UTFDataFormatException: malformed input around byte 3
at java.io.DataInputStream.readUTF(DataInputStream.java:656)
at java.io.DataInputStream.readUTF(DataInputStream.java:564)
at ib.b(SourceFile:431)
at ib.a(SourceFile:78)
at ii.a(SourceFile:65)
at ib.a(SourceFile:438)
at ib.a(SourceFile:81)
at ib.a(SourceFile:438)
at ib.a(SourceFile:81)
at im.a(SourceFile:113)
at im.a(SourceFile:78)
at im.a(SourceFile:74)
at bxv.e(SourceFile:53)
at us.f(SourceFile:669)
at us.i(SourceFile:412)
at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590)
at agf.h(SourceFile:135)
at agf.p(SourceFile:114)
at vd$a.p(SourceFile:438)
at vd.d(SourceFile:194)
at net.minecraft.server.MinecraftServer.aW(SourceFile:708)
at net.minecraft.server.MinecraftServer.p(SourceFile:696)
at agf.bf(SourceFile:99)
at net.minecraft.server.MinecraftServer.o(SourceFile:680)
at net.minecraft.server.MinecraftServer.run(SourceFile:636)
at java.lang.Thread.run(Thread.java:748)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
– Head –
Thread: Server-Worker-135
Stacktrace:
at java.io.DataInputStream.readUTF(DataInputStream.java:656)
at java.io.DataInputStream.readUTF(DataInputStream.java:564)
at ib.b(SourceFile:431)
at ib.a(SourceFile:78)
at ii.a(SourceFile:65)
– NBT Tag –
Details:
Tag name: Sections
Tag type: 9
Stacktrace:
at ib.a(SourceFile:438)
at ib.a(SourceFile:81)
at ib.a(SourceFile:438)
at ib.a(SourceFile:81)
at im.a(SourceFile:113)
at im.a(SourceFile:78)
at im.a(SourceFile:74)
at bxv.e(SourceFile:53)
at us.f(SourceFile:669)
at us.i(SourceFile:412)
at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590)
at agf.h(SourceFile:135)
at agf.p(SourceFile:114)
at vd$a.p(SourceFile:438)
at vd.d(SourceFile:194)
at net.minecraft.server.MinecraftServer.aW(SourceFile:708)
at net.minecraft.server.MinecraftServer.p(SourceFile:696)
at agf.bf(SourceFile:99)
at net.minecraft.server.MinecraftServer.o(SourceFile:680)
at net.minecraft.server.MinecraftServer.run(SourceFile:636)
at java.lang.Thread.run(Thread.java:748)
– System Details –
Details:
Minecraft Version: 1.14 Pre-Release 3
Operating System: Linux (amd64) version 4.15.0-47-generic
Java Version: 1.8.0_202, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 851327560 bytes (811 MB) / 2002255872 bytes (1909 MB) up to 3817865216 bytes (3641 MB)
JVM Flags: 2 total; -Xms128M -Xmx4096M
Chunk file at [11, -44] is in the wrong location; relocating. (Expected [11, -44], got [18, -43])
---- Minecraft Crash Report ----
// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]
Time: 4/16/19 11:48 PM
Description: Loading NBT data
java.io.UTFDataFormatException: malformed input around byte 3
at java.io.DataInputStream.readUTF(DataInputStream.java:656)
at java.io.DataInputStream.readUTF(DataInputStream.java:564)
at ib.b(SourceFile:431)
at ib.a(SourceFile:78)
at ii.a(SourceFile:65)
at ib.a(SourceFile:438)
at ib.a(SourceFile:81)
at ib.a(SourceFile:438)
at ib.a(SourceFile:81)
at im.a(SourceFile:113)
at im.a(SourceFile:78)
at im.a(SourceFile:74)
at bxv.e(SourceFile:53)
at us.f(SourceFile:669)
at us.i(SourceFile:412)
at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590)
at agf.h(SourceFile:135)
at agf.p(SourceFile:114)
at vd$a.p(SourceFile:438)
at vd.d(SourceFile:194)
at net.minecraft.server.MinecraftServer.aW(SourceFile:708)
at net.minecraft.server.MinecraftServer.p(SourceFile:696)
at agf.bf(SourceFile:99)
at net.minecraft.server.MinecraftServer.o(SourceFile:680)
at net.minecraft.server.MinecraftServer.run(SourceFile:636)
at java.lang.Thread.run(Thread.java:748)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
– Head –
Thread: Server-Worker-135
Stacktrace:
at java.io.DataInputStream.readUTF(DataInputStream.java:656)
at java.io.DataInputStream.readUTF(DataInputStream.java:564)
at ib.b(SourceFile:431)
at ib.a(SourceFile:78)
at ii.a(SourceFile:65)
– NBT Tag –
Details:
Tag name: Sections
Tag type: 9
Stacktrace:
at ib.a(SourceFile:438)
at ib.a(SourceFile:81)
at ib.a(SourceFile:438)
at ib.a(SourceFile:81)
at im.a(SourceFile:113)
at im.a(SourceFile:78)
at im.a(SourceFile:74)
at bxv.e(SourceFile:53)
at us.f(SourceFile:669)
at us.i(SourceFile:412)
at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590)
at agf.h(SourceFile:135)
at agf.p(SourceFile:114)
at vd$a.p(SourceFile:438)
at vd.d(SourceFile:194)
at net.minecraft.server.MinecraftServer.aW(SourceFile:708)
at net.minecraft.server.MinecraftServer.p(SourceFile:696)
at agf.bf(SourceFile:99)
at net.minecraft.server.MinecraftServer.o(SourceFile:680)
at net.minecraft.server.MinecraftServer.run(SourceFile:636)
at java.lang.Thread.run(Thread.java:748)
– System Details –
Details:
Minecraft Version: 1.14 Pre-Release 3
Operating System: Linux (amd64) version 4.15.0-47-generic
Java Version: 1.8.0_202, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 851327560 bytes (811 MB) / 2002255872 bytes (1909 MB) up to 3817865216 bytes (3641 MB)
JVM Flags: 2 total; -Xms128M -Xmx4096MChunk file at [11, -44] is in the wrong location; relocating. (Expected [11, -44], got [18, -43])
---- Minecraft Crash Report ----
{{ // This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]}}
{{ Time: 4/16/19 11:48 PM}}
{{ Description: Loading NBT data}}
{{ java.io.UTFDataFormatException: malformed input around byte 3}}
{{ at java.io.DataInputStream.readUTF(DataInputStream.java:656)}}
{{ at java.io.DataInputStream.readUTF(DataInputStream.java:564)}}
{{ at ib.b(SourceFile:431)}}
{{ at ib.a(SourceFile:78)}}
{{ at ii.a(SourceFile:65)}}
{{ at ib.a(SourceFile:438)}}
{{ at ib.a(SourceFile:81)}}
{{ at ib.a(SourceFile:438)}}
{{ at ib.a(SourceFile:81)}}
{{ at im.a(SourceFile:113)}}
{{ at im.a(SourceFile:78)}}
{{ at im.a(SourceFile:74)}}
{{ at bxv.e(SourceFile:53)}}
{{ at us.f(SourceFile:669)}}
{{ at us.i(SourceFile:412)}}
{{ at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590)}}
{{ at agf.h(SourceFile:135)}}
{{ at agf.p(SourceFile:114)}}
{{ at vd$a.p(SourceFile:438)}}
{{ at vd.d(SourceFile:194)}}
{{ at net.minecraft.server.MinecraftServer.aW(SourceFile:708)}}
{{ at net.minecraft.server.MinecraftServer.p(SourceFile:696)}}
{{ at agf.bf(SourceFile:99)}}
{{ at net.minecraft.server.MinecraftServer.o(SourceFile:680)}}
{{ at net.minecraft.server.MinecraftServer.run(SourceFile:636)}}
{{ at java.lang.Thread.run(Thread.java:748)}}
{{ A detailed walkthrough of the error, its code path and all known details is as follows:}}
{{ ---------------------------------------------------------------------------------------}}
{{ – Head –}}
{{ Thread: Server-Worker-135}}
{{ Stacktrace:}}
{{ at java.io.DataInputStream.readUTF(DataInputStream.java:656)}}
{{ at java.io.DataInputStream.readUTF(DataInputStream.java:564)}}
{{ at ib.b(SourceFile:431)}}
{{ at ib.a(SourceFile:78)}}
{{ at ii.a(SourceFile:65)}}
{{ – NBT Tag –}}
{{ Details:}}
{{ Tag name: Sections}}
{{ Tag type: 9}}
{{ Stacktrace:}}
{{ at ib.a(SourceFile:438)}}
{{ at ib.a(SourceFile:81)}}
{{ at ib.a(SourceFile:438)}}
{{ at ib.a(SourceFile:81)}}
{{ at im.a(SourceFile:113)}}
{{ at im.a(SourceFile:78)}}
{{ at im.a(SourceFile:74)}}
{{ at bxv.e(SourceFile:53)}}
{{ at us.f(SourceFile:669)}}
{{ at us.i(SourceFile:412)}}
{{ at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590)}}
{{ at agf.h(SourceFile:135)}}
{{ at agf.p(SourceFile:114)}}
{{ at vd$a.p(SourceFile:438)}}
{{ at vd.d(SourceFile:194)}}
{{ at net.minecraft.server.MinecraftServer.aW(SourceFile:708)}}
{{ at net.minecraft.server.MinecraftServer.p(SourceFile:696)}}
{{ at agf.bf(SourceFile:99)}}
{{ at net.minecraft.server.MinecraftServer.o(SourceFile:680)}}
{{ at net.minecraft.server.MinecraftServer.run(SourceFile:636)}}
{{ at java.lang.Thread.run(Thread.java:748)}}
{{ – System Details –}}
{{ Details:}}
{{ Minecraft Version: 1.14 Pre-Release 3}}
{{ Operating System: Linux (amd64) version 4.15.0-47-generic}}
{{ Java Version: 1.8.0_202, Oracle Corporation}}
{{ Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation}}
{{ Memory: 851327560 bytes (811 MB) / 2002255872 bytes (1909 MB) up to 3817865216 bytes (3641 MB)}}
{{ JVM Flags: 2 total; -Xms128M -Xmx4096M}}














confirmed for 19w08a
forgot to show what the original enchantments were, but they were projectile protection 4 and unbreaking 3 on book, the rest on helmet.
confirmed in 19w09a
Confirmed in multiplayer 19w11a, if barrels are placed in 19w09a or earlier, opening them would crash the server. Rendering it again would also crash the server once more. New barrels work fine. Breaking broken barrels works fine too.
Confirmed in 19w13b
Confirmed in 19w13b
I believe it is an adaptive gliding mode instead of swimming. You can achieve that by also spam jumping into a 1-high gap.
I just retested in on my multiplayer server, sheeps indeed dont consume the grass. @xParadoxical_
Oh yes.. Sorry about the mistake. I usually don't do anything non-vanilla to the server but there were too many creepers everywhere even when its lit due to
MC-142134:/ so I turned off mob-griefing until its fixed but I forgot about it. Sorry about it and please resolve the issue.Edit: this broke my sheep farm which relies on detecting grass block changes, but I didnt think of that
In 1.14-pre1, I am not sure if it still recreates itself, but previously mislighted chunks (light level 0 regardless of having light sources or not) stay mislighted (if its a word). Replacing the light source one-by-one is not an option as the bug affected thousands of metre squared in my world. To mark it fixed, can there be a way for the game to refresh the lighting server-side while loading in, or provide a command or F3-something.
Actually confirmed in 1.14 pre1, I downloaded my multiplayer world back to my computer, put it to singleplayer and run the "Optimize World" function in 1.14 pre1. Uploaded it back to my host, and joined the game. A lot of the originally mislighted areas were fixed but this is new: (refer to lighting again.png)
@BladeCP69925233 Read my comment after you
and also it now plays the sound when you are near a dark cave
My mouse cursor never left that specific face of the block, and again I was able to place the torch or access the GUI if I do it slowly without trying to get the timing right. It's only if I try to click at that exact moment it does nothing. Where the torch would have been placed has always been an air block when I try to click on the furnace.
I realize it was probably a latency problem, but still it should synchronize and decide which function would be triggered instead of doing nothing.
The problem has escalated. I had a problem of

MC-147877(Namely 1.14 Pre1 resetting some of my chunks), so I took the original backup and decide to make my server fall back to 19w14b, which is when the backup was last used. Now throughout my world, not a single kind of light source is working. The game is basically unplayable now in normal survival as mobs spawn everywhere. (i was in spectator)Exactly, for now I have to temporarily fall back to 19w14b (including the server) as I made a backup when I updated.
Can you mark my
MC-147877as duplicate ifMC-147768/MC-147783/MC-147830are marked?Is there a way for developers to simply add a debugging f3 combination/command that updates/ensures all light sources (say around a player) is doing their job server-side? I know this is not a permanent solution but I think it might be good enough for now, as replacing light sources (including lava) is a tedious manual thing to do, and it shouldn't be a difficult thing to implement (I guess?)
Are you sure you are not in range of any dolphins and you dont have depth strider?
@Johnibur It should still not fail the optimization, also the datapacks worked before and are simple enough that should not cause any problems.
Also I am quite sure the world is somehow corrupted by upgrading to 1.14 pre2 and pre3, but works fine before these two versions.
Im happy to hear that the lighting bug seems to be finally fixed, but by optimizing world/force updating I encounter
MC-148147and it just fails on me (at 52% or 34%). I know my world might be corrupted somehow but I believe there was nothing I have done that was not intended to be done - I never killed the server apart from it crashing etc. I know this is not related to the lighting bug anymore but without optimizing the world/force updating the lighting situation would still be the same.I described all of my version changes in
MC-148147Yes, twice but not recently, its copied here
I attempted upgrades through these versions:
*(Parentheses mean backup made without optimizing before the upgrade)
*[Square brackets mean action taken but no backup made after the upgrade]
(A) 19w08a to 19w08b
(B) 19w08b to 19w09a
(C) 19w09a to 19w09a
(D) 19w09a to 19w11a
(E) 19w11a to 19w09a (Fallback due to barrel ticking
MC-145031)(F) 19w09a to 19w09a
(G) 19w09a to 19w12b
(H) 19w12b to 19w13a
(I) 19w13a to 19w13b
(J) 19w13b to 19w13b
(K) 19w13b to 19w14a
(L) 19w14a to 19w14b
(M) 19w14b to 19w14b
[N] 19w14b(from after (M)) to 1.14pre1 (Optimization succeeds, reset some chunks due to
MC-147800, update world trashed)(O) 19w14b(from after (L)) to 1.14pre2 (Optimization fails at 52% in singleplayer)
[P] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 34% in multiplayer, 52% in singleplayer)
[Q] 19w14b(from after (M)) to 1.14pre3 (Optimization fails at 7% in multiplayer)
[R] 19w14a(from after (K)) to 1.14pre3 (Optimization fails at 68% in multiplayer)
[S] 19w14b(from after (M)) to 1.14pre3
Actually so that is once, cos the second "falling back" I trashed the world with chunks reset, so only downgraded once.
The socalled second time is in [N], but I basically just reused the world last opened in 19w14b, in 19w14b again
https://www.dropbox.com/sh/seb7ahfm6dcboir/AAAItZ4MSIClq5QWzJUGVYyga?dl=0
Should be available for at least 5 days, hopefully I remember not to delete it
*Sorry I was working on my academic paper, forgot 1.14 is supposed to be out soon
With
MC-151825marked as duplicate, the affected versions should include 1.14.1I have this happening in my 1.16 (now 1.16.1) server world. The only questionable thing we did was making a cramped skeleton spawner farm and a cramped cow farm and AFKing. Just thought to update this so the affected version includes up to 1.16.1. It goes something like this:
The logging frequency is inconsistent, ranging from 5 seconds to 15 minutes each in between randomly. I also checked the coordinates and it is exactly at my waiting area for the skeleton farm. Let me know if you need the world, kind of think it is related to cramping mobs.