Metroite
- Metroite
- metroite
- Europe/Berlin
- Yes
- No
Minecraft Bug:
If you go too near to an animal which is following a player because of for example wheat it will stop following him.
Minecraft Bug:Mobs stopsfollowing playerswhen another player comes closeMinecraft Bug: Animals stop following a player when another player comes too close
Minecraft Bug:
If you go toonearto an animal which is following a player because of for example wheat it will stop following him.Minecraft Bug:
If you go too close to an animal which is following a player because of for example wheat it will stop following him and the other player will need to go away again so the animal can start to follow the player with the selected wheat again.
Minecraft Bug: Animals stop following a player when another playercomes too closeMinecraft Bug: Animals stop following a player when another player gets too close
Minecraft Bug:Animals stop following a player when another player gets too close
Minecraft Bug:
If you go too close to an animal which is following a player because of for example wheat it will stop following him and the other player will need to go away again so the animal can start to follow the player with the selected wheat again.If you go too close to an animal which is allured by another player it will stop following him and you will need to go away so the other player can allure the animal again.
Animals stop following a player when another playergetstoo closePlayers can't allure animals while other players are too close to the animal. (They will cancel )
Players can't allure animals while other players are too close to the animal.(They will cancel )
This makes you helpless while driving a boat and someone is shooting at you from behind. (Also your hand is disappearing in a boat )
This makes you helpless while driving a boat and someone is shooting at you from behind. (Also your hand is disappearing in a boat )
This makes you helpless while driving a boat and someone is shooting at you from behind. (Also your hand is disappearing in a boat. Made a ticket to it https://bugs.mojang.com/browse/MC-92592 )
Can't apply effects onItems and projectiles.Can't apply potion effects on items and projectiles










I've put redstone over the command block too. So it will trigger the command block.
Why is this intended ? Test ?
I hope this one will get fixed, I will post another one with more details. This is a pretty big bug tho.
Oh sorry, I searched for dupes. My mistake.
This shouldn't be removed, I used this one to reproduce this effect in some maps.
Well, I don't really like this one.
Well now I understand why, but it shouldn't affect the passenger because he is not using any paddle.
This will never be fixed until rideables are finally handled client-side! This would also result in a faster server and a better playing experience. Please just let the rideables be handled by the client, not the server. Please. Or at least make a server_propeties entry where I can choose how rideables are handled.
Rideables = Every Entity which you're riding. (Horses, Minecarts, Bats, Ghasts, Chickens, Guardians, Shulkers -> basically @e )
This is not fixed in 16w33a and it is not a dupe of this iron(trap-)door-bug. This is still the case in 16w33a, please fix this! Fish-Farms shouldn't work and also this is very annoying in PvP.
Creating a shematic yourself should safe you time. This shematic is just there to proof my point in case it didn't work for you.
This sounds like a real fun breaker.
I meant to bundle the sounds in one sound file when there are many magma blocks or soul sand blocks, but I love how it just gets flagged as a dupe and I realise that I have wasted my time trying to help you guys. Same with the really great suggestion on reddit: Only the smallest and most subtle suggestions get included in the game and that even is very unlikely. I hate how Mojang is always shutting off with the community, but seems to try differently.
Also, if I see it being flagged as a dupe on a bug with 1538 in it, it just tells me "deal with it". Those old ones get fixed rarely.
Why did I even put so much effort in finding those bugs and putting them in a gif? How naive. I should've known better.
A "thank you" would've been enough. Well sorry for my outrage. Hopefully you guys can understand why.
HOW? How does this "work as intended"??
This is a thing since 1.9 and its ridiculous... Every player can basically strip mine in 1x1x1 tunnels if they have an elytra, which essentially doubles the efficiency of mining. Its so easy. Unbelievable.
If a player is {FallFlying:0b} then its hitbox should ALWAYS be 2 blocks high. Same applies for swimming!
Yep can confirm, worked on 1.13, but didn't on 1.14 pre 5. Definitely a bug.
@nighter "We don't give any expectations about cave air."
What does this mean? Is it intentional? I want to clarify, that without cave_air, detecting caves in datapacks is quite impossible.
Removing cave_air and void_air entirely and adding predicates to replace their use cases would be nicer though.