midder
- midder
- midder
- Europe/Stockholm
- Yes
- No
What did i expect: Exploding TNT when right-clicking with a fire-charge.
What happend: TNT not igniting (just set on fire)
How to reproduce:
1. /gamerule doFireTicktrue (false will also work but then it will explode some seconds after)
2. Place TNT
3. Right-click TNT with fire charge
4. ???
5. Burning TNT!
-
I attached some screenshots. 2 of them shows TNT being set of fire with a fire charge, the other screenshot is TNT being set on fire, then ingnited with flint and steel.What did i expect: Exploding TNT when right-clicking with a fire-charge.
What happend: TNT not igniting (just set on fire)
How to reproduce:
1. /gamerule doFireTick false (true will also work but then it will explode some seconds after)
2. Place TNT
3. Right-click TNT with fire charge
4. ???
5. Burning TNT!
-
I attached some screenshots. 2 of them shows TNT being set of fire with a fire charge, the other screenshot is TNT being set on fire, then ingnited with flint and steel.
What did i expect: Exploding TNT when right-clicking with a fire-charge.
What happend: TNT not igniting (just set on fire)
How to reproduce:
1. /gamerule doFireTick false (true will also work but then it will explode some seconds after)
2. Place TNT
3. Right-click TNT with fire charge
4.???
5. Burning TNT!
-
I attached some screenshots. 2 of them shows TNT being set of fire with a fire charge, the other screenshot is TNT being set on fire, then ingnited with flint and steel.What did i expect: Exploding TNT when right-clicking with a fire-charge.
What happend: TNT not igniting (just set on fire)
How to reproduce:
1. /gamerule doFireTick false (true will also work but then it will explode some seconds after)
2. Place TNT
3. Right-click TNT with fire charge
4. Won't ignite!
-
I attached some screenshots. 2 of them shows TNT being set of fire with a fire charge, the other screenshot is TNT being set on fire, then ingnited with flint and steel.
Confirmed in 1.5 pre. The painting will disappear right after you place it.
Sometimes, when you fight a skeleton and he shoots at you, your item in your hand will simply 'disappear'. Happened to me twice.
Diff: HardSometimes, when you fight a skeleton and he shoots at you, your item in your hand will simply 'disappear'. Happened to me twice.
Diff: Hard, Playing on a server, relogging won't help.
Can anybody confirm this?
The original post is marked as 'Fixed' , but my log is still empty.








If you set fire to explosives, what do you think would happen?
Sorry, but how could i know that armor breaking caused it...
Yes, i did search for it
Lost really good stuff because of this :/ Well, i guess i have to check on my armor frequently until the new snapshot comes out
Force crashed and attached the report
Fixed in 13w24b
Just play normal survival, you'll find it very quickly. I own a server and a lot of people have started noticing this.
supported
feature?
Confirmed, not fixed
Sometimes, when i try to connect/ping, my internet hangs up for some strange reason for around 30 seconds. This also seems to sometimes give this error to my client log:
Client> java.net.ConnectException: Connection timed out: no further information: IP/IP:25565 Client> at sun.nio.ch.SocketChannelImpl.checkConnect(Native Method) ~[?:1.7.0_45] Client> at sun.nio.ch.SocketChannelImpl.finishConnect(Unknown Source) ~[?:1.7.0_45] Client> at io.netty.channel.socket.nio.NioSocketChannel.doFinishConnect(NioSocketChannel.java:191) ~[netty-all-4.0.10.Final.jar:?] Client> at io.netty.channel.nio.AbstractNioChannel$AbstractNioUnsafe.finishConnect(AbstractNioChannel.java:228) ~[netty-all-4.0.10.Final.jar:?] Client> at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:497) ~[netty-all-4.0.10.Final.jar:?] Client> at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:447) ~[netty-all-4.0.10.Final.jar:?] Client> at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:341) ~[netty-all-4.0.10.Final.jar:?] Client> at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) ~[netty-all-4.0.10.Final.jar:?] Client> at java.lang.Thread.run(Unknown Source) ~[?:1.7.0_45]1.7.1, i could not join a server if i left and tried to join it again (unless i restarted).
In 1.7.2, instead of being unable to join a server, i now get kicked out more often while playing (io.netty.handler.timeout.ReadTimeoutException). So i would say its not fixed.
I would say it is fixed, because they did not release an .exe file for the newest version.
Can't use attributes on mobs in 14w08a
This. Also, attributes doesnt work in 14w08a too, so you can only slow down/speed up mobs by the command /effect and throwing potions at them.
I already had, and I also looked at multiple vidoes explaining how to do this.
Use this command yourself:
/summon Witch ~ ~1 ~ {AttributeModifiers:[{Name:generic.movementSpeed,Base:0.0}]}Have you tried looking at the spawned mob for more than 2 seconds? No, it doesn't work
After relogging twice it fixed the problem. I'm not sure why...
Taken from mojang.com :
"If you are updating from 14w26a or 14w26b, your saved world has corrupted blocks and it will be heavily damaged once you open it in 14w26c. Please use a world backup that was saved with a pre-14w26 version.
Never use snapshots without first making backups of your saved worlds."