MiiNiPaa
- miinipaa
- miinipaa
- Europe/Stockholm
- Yes
- No
I had used a new feature: using comparators to determine how full is the chest.
If you fill chest with minecarts or other non-stackable items save for one slot, it will emit a strong signal (14, I believe)
But if you place in the last slot one item, which stacks to 64 (a button for example) it will emit much weaker signal.
Screenshots: http://imgur.com/a/nElbl#0
I used a command to summon a falling sand entity riding a pig. However, when lifetime of falling sand runs out, it will crash instead of dropping off as a resourse if I use block id 144.
Steps to reproduce:
1) Enter command
2) Wait about 2 minutesCommand in question:
/summon FallingSand ~ ~2 ~ {TileID:144,Time:590,Riding:{id:Pig}}{id:Pig}
Command which does notproduces a bug (to look on intended behavior):
/summon FallingSand ~ ~2 ~ {TileID:1,Time:590,Riding:}
I used a command to summon a falling sand entity riding a pig. However, when lifetime of falling sand runs out, it will crash instead of dropping off as a resourse if I use block id 144.
Steps to reproduce:
- Enter command
- Wait about 2 minutes
Command in question:
/summon FallingSand ~ ~2 ~ {TileID:144,Time:590,Riding:{id:Pig}}Command which does not produces a bug (to look on intended behavior):
{id:Pig}
/summon FallingSand ~ ~2 ~ {TileID:1,Time:590,Riding:}
I used a command to summon a falling sand entity riding a pig. However, when lifetime of falling sand runs out, it will crash instead of dropping off as a resourse if I use block id 144.
Steps to reproduce:
- Enter command
- Wait about 2 minutes
Command in question:
/summon FallingSand ~ ~2 ~ {TileID:144,Time:590,Riding:{id:Pig}}Command which does not produces a bug (to look on intended behavior):
{id:Pig}
/summon FallingSand ~ ~2 ~ {TileID:1,Time:590,Riding:}
I used a command to summon a falling sand entity riding a pig. However, when lifetime of falling sand runs out, it will crash instead of dropping off as a resourse if I use block id 144.
Steps to reproduce:
- Enter command
- Wait about 2 minutes
Command in question:
/summon FallingSand ~ ~2 ~ {TileID:144,Time:590,Riding:{id:Pig}}Command which does not produces a bug (to look on intended behavior):
/summon FallingSand ~ ~2 ~ {TileID:1,Time:590,Riding:{id:Pig}}
Still affects 14w08a.
The description also needs to be updated with the information provided by MiiNiPaa and Roy Fisher, as the problem is clearly related to fall distance building up constantly and not just leads breaking.




When you wear any helmet the damage from anvil will be decreased by 45%
I have attached all screenshots to the post.
HAppens with trees, snow, willages (but doors remains), desert temples, Nether fortresses, tall grass, and posiibly more.
It is very annoying bug which sometimes renders exploration almost impossible in forest/jungle area.
1.4.7 doesn't include stuff from 1.5 snapshots. It merely an bugfix release for those who uses stable versions only.
I thought, I was only one with that anomaly
Even if i turn off my sound devices i still hear sounds. It looks like it either uses built-in speakers or something else to generate sound.
Did you used 13w01 snapshot before that? And were those chests trapped chests?
Fixed in 13w02a
Win 7 and it definetly creates those files on my desktop. Wonder what happens if I dissalow write to the desktop...
Cannot reproduce.
Could be related to
MC-6770I had found out that not only derailing will cause them explode, but collision of two TNT cart will soetimes trigger an explosion. Not sure if I must post it as another bug. Looks like it is intended. Then this bug can possibly be caused by unfinished feature.
Dispenser powers blocks around it in cross pattern.
It doesn't matter if it on or off. It changes behavior either way. And after that it will work like it probably intended: suck items only when on top of powered activator rail.
Possibly related to
MC-7663Intended behavior.
When powered rails were added, one of the devs commented about powered off rails just substracting momentum every tick and posiibility of fast moving carts to pass single powered off rails.
Err... What? I didn't get it.
Please write a clearer summary and supply a screenshot, if possible.
Well, you should waste more than 100 iron and 20 TNT to achieve such effect...
Can confirm this.
Cannot reproduce. Spawned a structure made of 15000 fences, run on my PC and laptop without problem. Do you use any mods (looks like you use something for realistic shadows)? If so, problem is in mod, not in vanilla Minecraft.
If you collide with entity (i.e. chicken) you can crash your boat.Those damn squids...
Been like that since boat were introduced. I bet, it's intended.
Duplicate of
MC-7668Mojang has no affiliation with Minecraft wiki. If you want something mentioned there, you should consider adding this information yourself.
Duplicate of
MC-7666It depends of relative position of center of window to cebter of the screen. How camera works: when you move mouse, game rotates camera depending on change of coords and then forsibly moves cursor to the center of the viewable screen. When you change from fullscreen game leave cursor in the center of the screen (as opposed to window center) for long enough to register it as mouse move.
The problem is: you can destroy an active TNT minecart just before it explodes.
This block was never intended to be obtainable in sirvival and it doesn't exist in creative invertory either. It is technical block which is discouraged to use for players.
It is the standart behavior for windows programs. Try opening some text editor, start to type, press alt (or F10), try to continue to type.
Note, that this behavior doesn't exist in fullscreen mode. Further, most Windows programs also doesn't have said behavior while in fullscreen.
TL;DR: Standart behavior for Windows programs in windowed mode.
That is problem when using libraries: they behave like they should in given OS. Just now I had created program with only one text field and without menu bar. Pressed alt = lost focus. The only way to stop this is to move to another library which can be hard.
http://en.wikipedia.org/wiki/List_of_Internet_top-level_domains
Not every TLD will catched by this RegEx. You should avoid "TLD can be only 2-4 characters long" type of thinking.
Might actually be related to the fact that one unpowered rail might be not enough to stop minecart. Does it stops if you follow the cart?
Many articles on internalization strongly advises against "building" messages.
Actually Mojang have falled in many pits which exist in internationalization: MC have problems with right-to-left languages, with languages which combine their symbols (arabic), and with non-roman (SOV) syntax. Guess, they need a specialist in this field.
Can confirm: if you break redstone on top of block with torch it work as it should, if you place it back it won't.
This is something with input. I had same problems at random since alpha. It stopped when I updated lwjgl. Not sure if it's related.
It doesn't work that way. You should move those two blocks by another two pistons.
[www.minecraftwiki.net/wiki/Piston]
Actually an issue in many games (Warcraft 3 for exmple).
But it is relly bothers when you try to kill a Ghast with a sword.
Duplicate of
MC-92Jeb just tweetet that he is working on lighting fixes
Duplicate of
MC-119All items combines in stacks whend dropped.
Sheeps give you 1-3 wool at random when shearing.
Avaliable memory, allocated memory and used memory is a three different things.
I believe it's obfuscated. not obfuscate
http://www.minecraftwiki.net/wiki/Scoreboard#Command_reference
Durability decreases on strike regardless of damage dealt. If you strike zombie again while he temptorary invunerable after previous strike, you might not harm him (you can damage him only if you deal more damage than last attack), but still spent durability.
That works on invunerable characters too.
I think it is related to enderdragon's inability to harm you/other entities.
Duplicate of
MC-862Cannot reproduce.
What language do you use?
If you are using anything other than "English (US)" this is possibly community translation issue. Visit http://crowdin.net/project/minecraft
Seeing that there is an explicit check in the code, if attacker isn't in water or on a ladder, i think it's intended.
They can grow everywhere: On iron, stone, wood, obsidian... Been like that from the beginning.
Duplicate of
MC-5927Not sure what you meant here, but everything is working fine to me.
Note, that any of strange behavior you encountered may be caused by mods.
Did you try to use "health" or whatever score?
He doesn't using a command block.
1) This is another one duplicate of same issue
2) Mojang do not have any relation to the trnslations aside from en_us. Go to the http://crowdin.net/project/minecraft and vote on right translation or suggest yours.
3) Ax is a valid word (http://en.wiktionary.org/wiki/ax)
Not a bug, that is how maps are working: you create an empty map, go to desired map center and right-click to start filling. By default maps have 1:1 scale, but you can change it by crafting empty map with paper. More info:
http://www.minecraftwiki.net/wiki/Map
Pistons can be powered frop two blocks above:
https://twitter.com/Dinnerbone/status/313237462757543937
Visit http://crowdin.net/project/minecraft. Minecraft translation is fan-based and Mojang have no relation to it.
The truth is that these aren't availible in vanilla minecraft aside from use of cheats (for items) or third-party editors. Most of the blocks you can get using cheats are technical and aren't intended to use.
Standard behavior to make it fit on non-wide screens
a) Pistons can be powered from two blocks above.
b) If said block changes, piston wont be updated.
This is (at least temporary) intended behavior
Like following:
place piston, place 20 blocks in front of it, power piston — not extending. Break any block from second to 12th — still not extending. Place any block besides piston — extending
This isn't a bug report.
Please ask questions on Minecraft Foruns: http://minecraftforum.net/
Minecraft Wiki have answers to your question:
http://www.minecraftwiki.net/wiki/Superflat
Look at the preset code example below. Also this http://www.minecraftwiki.net/wiki/Data_values can help you too
After passing through the water or ice sunlight statr to behave like every other light souce: decrease by 1 for each block passed (and additional 2 for water and ice). So two glass blocks and a layer of water give you sunlight level 9 right under lower glass block, 8 in next block and so on. Might be the case.
Edit: tested under your conditions: Daylight sensor works, but with decreased power you can expect from decreased light level.
All items to be smelted should be loaded from the top. http://www.minecraftwiki.net/wiki/Hopper#Interactions
Interesting... Not happens for me.
Crash reports contain info on internal gamestate which may be helpful.
They are required for all bugreports so if dev will need an error report, he will already have one.
Cannot reproduce. If you dont click on a fence instead of leash everything is working as it should.
EDIT: Reproduced it: Only top part of solitary (not attached to other fences/blocks) fence cannot be clicked on.
I believe that now all entities you can ride on (Horses, pigs, boats and minecarts) requires use of sneak key to dismount it
I speculate that this happens because of suspended mobs accumulating fall distance (Like zombie pigman in lava lakes before)
Cannot reproduce.
Note that bred horses can have up to 26 hearts (or even more)
I believe this is the part of uniform mounting system. Howeve to not be able to steer or SLOW DOWN is annoying as hell. I hope they will revert some controls to previous state
Minecraft realms are currently availible only to chosen users.
I believe that if, say, minecraft 5.100.1 will enter 5.100.2 server and one of the differences between versions is that anvils will repair 10% more durability, it will lead to desync.
Workaround: Open your <minecrafetName>.dat in <YourWorld>/players (if multiplayer) or level.dat if singleplayer with some NBT editing program. Then find "y" (in player subtag for level.dat) variable and change it to reasonable value.
So are torches, snow and everything else. Was that way since enchantement table introduction and probably intended.
Because it is /toggledownfall without spaces
Some servers run a mod which hides far away chests. It might be the case.
The truth is that naming a mob not only changes his name, but sets PersistenceRequired flag too.
You should add PersistenceRequired:1 to your summon command
TL;DR: Intended
I believe it is intended and was in one of Dinnerbone tweets
So it is intended to crash minecraft when forbidden item present instead of gracefully handle it?
Main point of isuue is crash, not the item not-dropping.
I believe it relates to the
MC-30940.