Mon_key
- Mon_key
- JIRAUSER729052
- America/Chicago
- Yes
- No
I noticed a bug and looked it up and have seen a recent report on it. I was testing around with mob behavior, and when I got to bees, I accidentally came across something. Initially when spawned, bees roam freely, or roam close to said nest or hive. But, when a bee comes close to lava, it completely freezes. After a while the animation itself begins to stop and it is left there like an armor stand or nonmoving entity. After a bit of investigation, I found that the bee freezes once within a 1 block span of the lava. I even noticed the damage ticks being negated from burning in some circumstances when the animation froze. The bee did seem to be doing its bounce though without flapping its wings, even without moving whatsoever. I also discovered that the bee once interacted with will begin its animation again and will also go back to normal once pushed 1-2 blocks.
Away from the lava that is.
I noticed a bug and looked it up and have seen a recent report on it. I was testing around with mob behavior, and when I got to bees, I accidentally came across something. Initially when spawned, bees roam freely, or roam close to said nest or hive. But, when a bee comes close to lava, it completely freezes. After a while the animation itself begins to stop and it is left there like an armor stand or nonmoving entity. After a bit of investigation, I found that the bee freezes once within a 1 block span of the lava. I even noticed the damage ticks being negated from burning in some circumstances when the animation froze. The bee did seem to be doing its bounce though without flapping its wings, even without moving whatsoever. I also discovered that the bee once interacted with will begin its animation again and will also go back to normal once pushed 1-2 blocks.
Away from the lava that is.Update:
I tested it with even more fire tick blocks, and they freeze within a 1 block radius too! With the same effects! I put them near magma blocks, active fire, a camp fire
I noticed a bug and looked it up and have seen a recent report on it. I was testing around with mob behavior, and when I got to bees, I accidentally came across something. Initially when spawned, bees roam freely, or roam close to said nest or hive. But, when a bee comes close to lava, it completely freezes. After a while the animation itself begins to stop and it is left there like an armor stand or nonmoving entity. After a bit of investigation, I found that the bee freezes once within a 1 block span of the lava. I even noticed the damage ticks being negated from burning in some circumstances when the animation froze. The bee did seem to be doing its bounce though without flapping its wings, even without moving whatsoever. I also discovered that the bee once interacted with will begin its animation again and will also go back to normal once pushed 1-2 blocks.
Away from the lava that is.Update:
I tested it with even more fire tick blocks, and they freeze within a 1 block radius too! With the same effects! I put them near magma blocks, active fire, a campfireI noticed a bug and looked it up and have seen a recent report on it. I was testing around with mob behavior, and when I got to bees, I accidentally came across something. Initially when spawned, bees roam freely, or roam close to said nest or hive. But, when a bee comes close to lava, it completely freezes. After a while the animation itself begins to stop and it is left there like an armor stand or nonmoving entity. After a bit of investigation, I found that the bee freezes once within a 1 block span of the lava. I even noticed the damage ticks being negated from burning in some circumstances when the animation froze. The bee did seem to be doing its bounce though without flapping its wings, even without moving whatsoever. I also discovered that the bee once interacted with will begin its animation again and will also go back to normal once pushed 1-2 blocks.
Away from the lava that is.Update:
I tested it with even more fire tick blocks, and they freeze within a 1 block radius too! With the same effects! I put them near magma blocks, active fire, a campfire, a soul campfire, active soul fire, and lava! Only items that give off fire tick damage seem to freeze it!
Mon_key The wiki isn't a valid source of information. Only sources provided by Mojang are accepted. Also this report has been triaged and set a priority so it isn't WAI


Hey! Naturally, the warden's hitbox is almost equal to that of a 2x2 room. Although a ladder is only a sliver of a block, it still prevents the warden from progressing forward and also will keep the warden stumped due to its perk of pathfinding. Depending on the circumstance though, it may be able to turn past it.
Are you doing a full hit, or a flick hit? By flick hit I mean clicking fast once. Damage can be a bit buggy regarding the newer versions, so that is why it may vary depending on click.
Hey! This is presumably a Mojang intended feature. Supported by evidence from Mojang themselves, the official wiki, and previous versions, fire charges are unable to detonate creepers. Fire Charge – Minecraft Wiki (fandom.com)
"When used, it instantly lights a fire, similar to flint and steel. The fire charge is consumed in the process. It can prime TNT and light nether portals and campfires like flint and steel. However, it cannot be used to detonate creepers."
Hope this helps!
I apologize I had no idea! I don't know why I thought it was official! Sorry