Incorrect amount of damage heart particles shown when hitting some entities for the first time
When you hit a horse, donkey, llama or mule spawned from /summon or a spawn egg for the first time, numerous damage heart particles will appear that do properly represent the damage the entity took.
Steps to Reproduce:
- Summon a horse, donkey, llama or mule
- Hit the entity
→
Multiple damage hearts appear - Hit the entity again
→
No damage heart appears
Expected Result:
The damage hearts would properly reflect how much damage the entity took.
Screenshots:
Linked Issues
is duplicated by3
is caused by1
Created Issue:
Horse health problem
When i hit a horse with a sword i see a lot of hearts taken away like like a horse took that much damage. i did not experince this in the old minecraft versions
hit one time take away so much health thats the problem not only thats the problem but after i hit it i sit on it the horse, the horse health is full! could you fix this pls?
When i hit a horse with a sword i see a lot of hearts taken away like
like ahorse took that much damage.i did not experince this in the old minecraft versions
hit one time take away so much health thats the problem not only thats the problem but after i hit it i sit on it the horse, the horse health is full! could you fix this pls?
When i hit a horse with a sword i see a lot of hearts taken away like the horse took that much damage from a sword i did not experince this in the old minecraft versions
hit one time take away so much health thats the problem not only thats the problem but after i hit it i sit on it the horse, the horse health is full! could you fix this pls?
When
ihit ahorse with a sword i see a lot of hearts taken away like the horse took that much damage from a sword i did not experince this in the old minecraft versions
hit one time take away so much health thats the problem not only thats the problem but after i hit it i sit on it the horse, the horse health is full! could you fix this pls?
The Bug
When you hit a summoned Horse, Donkey, Llama or Mule for the first time, multiple damage heart particles will appear that does not represent the actually damage the entity took from you.
How to Reproduce
- Summon a Horse, Donkey, Llama, or Mule
/summon minecraft:horse- Pick yourself a stone pickaxe
/give @p minecraft:stone_pickaxe- Hit the Horse, Donkey, Llama, or Mule
→Multiple damage hearts appeared even though we did not do much damage
- Hit it again
→Only 1 damage heart appeared
Horse health problemIncorrect damage heart particles on first hit for summoned Horses, donkeys, llamas and mules
relates to
is duplicated by
is duplicated by
is caused by
relates to
is duplicated by
relates to
relates to
relates to
The Bug
When you hit a
summoned Horse,Donkey,Llama orMule for the first time,multipledamage heart particles will appear that does notrepresent theactuallydamage the entity tookfrom you.
Howto Reproduce
- Summon a Horse, Donkey, Llama, or Mule
/summon minecraft:horse- Pick yourself a stone pickaxe
/give @p minecraft:stone_pickaxe- Hit the Horse, Donkey, Llama, or Mule
→Multiple damage hearts appear
ed even though we did not do much damage- Hit it again
→![]()
Only 1damage heart appearedWhen you hit a horse, donkey, llama or mule spawned from /summon or a spawn egg for the first time, numerous damage heart particles will appear that do properly represent the damage the entity took.
Steps to Reproduce:
- Summon a horse, donkey, llama or mule
- Hit the entity
→Multiple damage hearts appear
- Hit the entity again
→No damage heart appears
Expected Result:
The damage hearts would properly reflect how much damage the entity took.
Screenshots:
Incorrect damage heart particleson first hit for summoned Horses, donkeys, llamas and mulesIncorrect amount of damage heart particles shown when hitting some entities for the first time
Thank you for your report!
We're actually already tracking this issue in MC-195931, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote or any additional information to the main ticket it would be appreciated.
Please be sure to use the search feature before creating a ticket to see if the issue has already been reported.
Quick Links:
📓 Bug Tracker Guidelines – 🛠 Community Support – 📧 Mojang Support – ✍️ Feedback and Suggestions – 💬 Mojira Discord
Thank you for your report!
We're actually already tracking this issue in MC-195931, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote or any additional information to the main ticket it would be appreciated.
Please be sure to use the search feature before creating a ticket to see if the issue has already been reported.
Quick Links:
📗 Tracker Guidelines – 🛠 Community Support – 📧 Mojang Support – 🔑 Account Support – ✍️ Feedback Discord – 💬 Mojira Discord
There are several situations where the game does not check whether an entity's current health exceeds its maximum health even though it would make sense to do so. Fixing this would solve several existing issues and pre-empt many more. Below is a table of the applicable situations:
Event |
Health capped |
Notes |
|---|---|---|
| Take damage | By far the situation with the greatest impact on gameplay. Causes |
|
| Spawn | Tracked in |
|
| Unload/reload | ||
| Max health modified | Sometimes | Tracked in |
| Heal | Sometimes | It seems that there's no overarching heal method (or if there is, it isn't universally used), and the implementation is instead left to the effect in question. For this reason, the instant health effect will cap the value when applied to a full-health entity while the regeneration effect will not. |
Fixing this issue would make spawner NBT and /summon commands a bit nicer, since the spawned entity would be at full health if the Health field were omitted. A fix would also raise the question of whether this same logic should extend to similar issues (eg. should mobs spawned with a large scale attribute also move faster by default?) but that can be tackled another day.


Can you provide a screenshot with the debug screen enabled (F3)
Are you doing a full hit, or a flick hit? By flick hit I mean clicking fast once. Damage can be a bit buggy regarding the newer versions, so that is why it may vary depending on click.
One note:
As the other related issues mention, this behavior is due to the fact that horses spawned into the world with commands or spawn eggs are given a health value of 53. After getting hit, the health is clipped to 25 (the expected max for a horse). This is why you see all the particles, because technically the player is doing 20 or so damage all at once.
Requesting ownership of this issue as the original poster has not been active in 3 years.