Henry
- MrSlayer
- mrslayer
- Europe/Stockholm
- Yes
- No
Zombie Pigmen will become aggressive to the player if it by another mob (i.e. skeletons and blazes), and newly spawned pigmen
t(far from the incident) will spawn aggressive without provocation.
Zombie Pigmen will become aggressive to the player if hit by another mob (i.e. skeletons and blazes), and newly spawned pigmen (far from the incident) will spawn aggressive without provocation. They attack only player if they're hit by a mob
Zombie Pigmen will become aggressive to the player if hit by another mob (i.e. skeletons and blazes), and newly spawned pigmen (far from the incident) will spawn aggressive without provocation. They attack only
playerif they're hit by a mobZombie Pigmen will become aggressive to the player if hit by another mob (i.e. skeletons and blazes), and newly spawned pigmen (far from the incident) will spawn aggressive without provocation. They attack only me if they're hit by a mob; I never hit them.
Zombie Pigmen will become aggressive to the player if hit by another mob (i.e. skeletons and blazes), and newly spawned pigmen (far from the incident) will spawn aggressive without provocation. They attack only me if they're hit by a mob; I never hit them.
Replicate: (In creative) Spawn a lot of pigmen, and a skeleton. (Switch to survival) the skeleton will shoot at the player, but hit a pigmen instead.
Zombie Pigmen will become aggressive to the player if hit by another mob (i.e. skeletons and blazes), and newly spawned pigmen (far from the incident) will spawn aggressive without provocation. They attack only me if they're hit by a mob; I never hit them.
Replicate: (In creative) Spawn a lot of pigmen, and a skeleton. (Switch to survival) the skeleton will shoot at the player, but hit a pigmen instead. All the pigmen will attack the you even if you didn't attack them first.
Zombie Pigmen will become aggressive to the player if hit by another mob (i.e. skeletons and blazes), and newly spawned pigmen (far from the incident) will spawn aggressive without provocation. They attack only me if they're hit by a mob; I never hit them.
Replicate: (In creative) Spawn a lot of pigmen, and a skeleton. (Switch to survival) the skeleton will shoot at the player, but hit a pigmen instead. All the pigmen will attack the you even if you didn't attack them first.
Zombie Pigmen will become aggressive to the player if hit by another mob (i.e. skeletons and blazes), and newly spawned pigmen (far from the incident) will spawn aggressive without provocation. They attack only me if they're hit by a mob; I never hit them.
Replicate: (In creative) Spawn a lot of pigmen, and a skeleton. (Switch to survival) the skeleton will shoot at the player, but hit a pigmen instead. A
ll the pigmenwill attack the you even if you didn't attack them first.Zombie Pigmen will become aggressive to the player if hit by another mob (i.e. skeletons and blazes), and newly spawned pigmen (far from the incident) will spawn aggressive without provocation. They attack only me if they're hit by a mob; I never hit them.
Replicate: (In creative) Spawn a lot of pigmen (with dispenser and redstone clock), and a skeleton. (Switch to survival) the skeleton will shoot at the player, but hit a pigmen instead. After about 40 seconds, some pigmen (and then all of them) will attack the you even if you didn't attack them first.
Zombie Pigmen will become aggressive to the player if hit by another mob (i.e. skeletons and blazes), and newly spawned pigmen (
farfrom the incident) will spawn aggressive without provocation. They attack onlyme if they're hit by a mob; I never hit them.Replicate: (In creative) Spawn a lot of pigmen (with dispenser and redstone clock), and a skeleton. (Switch to survival) the skeleton will shoot at the player, but hit a pigmen instead. After about 40 seconds, some pigmen (and then all of them) will attack the you even if you didn't attack them first.
Zombie Pigmen will become aggressive to the player if hit by another mob (i.e. skeletons and blazes), and newly spawned pigmen (hundreds of blocks from the incident) will spawn aggressive without provocation. They attack only me if they're hit by a mob; I never hit them.
Replicate: (In creative) Spawn a lot of pigmen (with dispenser and redstone clock), and a skeleton. (Switch to survival) the skeleton will shoot at the player, but hit a pigmen instead. After about 40 seconds, some pigmen (and then all of them) will attack the you even if you didn't attack them first.
Zombie Pigmen will become aggressive to the player if hit by another mob (i.e. skeletons and blazes), and newly spawned pigmen (hundreds of blocks from the incident) will spawn aggressive without provocation. They attack only me if they're hit by a mob; I never hit them.
Replicate: (In creative) Spawn a lot of pigmen (with dispenser and redstone clock), and a skeleton. (Switch to survival) the skeleton will shoot at the player, but hit a pigmen instead.
After about 40 seconds, some pigmen (and then all of them) will attack the you even if you didn't attack them first.Zombie Pigmen will become aggressive to the player if hit by another mob (i.e. skeletons and blazes), and newly spawned pigmen (hundreds of blocks from the incident) will spawn aggressive without provocation. They attack only me if they're hit by a mob; I never hit them.
Replicate: (In creative) Spawn a lot of pigmen (with dispenser and redstone clock), and a skeleton. (Switch to survival) the skeleton will shoot at the player, but hit a pigmen instead. Kill the skeleton, and then the pigmen (and then all of them) will attack the you even if you didn't attack them first.
Pigmen agro at player when hit by mobWhen a mob hits a pigman, and you kill that mob, the pigman attack you
Zombie Pigmen will become aggressive to the player if hit by another mob (i.e. skeletons and blazes), and newly spawned pigmen (hundreds of blocks from the incident) will spawn aggressive without provocation. They attack only me if they're hit by a mob; I never hit them.
Replicate: (In creative) Spawn a lot of pigmen (with dispenser and redstone clock), and a skeleton. (Switch to survival) the skeleton will shoot at the player, but hit a pigmen instead. Kill the skeleton, and then the pigmen (
and thenall of them) will attack the youeven if you didn't attack them first.Zombie Pigmen will become aggressive to the player if hit by another mob (i.e. skeletons and blazes), and newly spawned pigmen (hundreds of blocks from the incident) will spawn aggressive without provocation. They attack only me if they're hit by a mob; I never hit them.
Replicate: (In creative) Spawn a lot of pigmen (with dispenser and redstone clock), and a skeleton. (Switch to survival) the skeleton will shoot at the player, but hit a pigmen instead. Kill the skeleton, and then the pigmen (all of them) will attack the you, regardless of whether you hit them.
Zombie
Pigmenwillbecome aggressive to the player if hit by another mob (i.e. skeletons and blazes), and newly spawned pigmen (hundreds of blocks from the incident) will spawn aggressive without provocation. They attack onlymeif they're hit by amob; I never hit them.Replicate: (In creative) Spawn a lot of pigmen (with dispenser and redstone clock), and a skeleton. (Switch to survival) the skeleton will shoot at the player, but hit a pigmen instead. Kill the skeleton, and then
the pigmen (all of them)will attack the you, regardless of whether you hit them.Zombie pigmen can become aggressive to the player if hit by another mob (i.e. skeletons and blazes), and newly spawned pigmen (even hundreds of blocks from the incident) will spawn aggressive without provocation. They attack only the player if they're hit by a different agro'd hostile mob.
Replicate: (In creative) Spawn a lot of pigmen (with dispenser and redstone clock), and a skeleton. (Switch to survival) the skeleton will shoot at the player, but hit a pigmen instead. Kill the skeleton, and then all of the pigmen will attack the you, regardless of whether you hit them.
Description updated 4/Aug/15.
When a mob hits a pigman, and you kill that mob, the pigman attack youWhen a mob hits a pigman, and you kill that mob, the pigmen attack you
Zombie pigmen can become aggressive to the player if hit by another mob (i.e. skeletons and blazes), and newly spawned pigmen (even hundreds of blocks from the incident) will spawn aggressive without provocation. They attack only the player if they're hit by a different agro'd hostile mob.
Replicate: (In creative) Spawn a lot of pigmen (with dispenser and redstone clock), and a skeleton. (Switch to survival) the skeleton will shoot at the player, but hit a pigmen instead. Kill the skeleton, and then all of the pigmen will attack the you, regardless of whether you hit them.
Description updated 4/Aug/15. Almost one year!
Mac OSX, Java 8Windows, Mac, Java 8
Zombie pigmen can become aggressive to the player if hit by another mob (i.e. skeletons and blazes), and newly spawned pigmen (even hundreds of blocks from the incident) will spawn aggressive without provocation. They attack only the player if they're hit by a different agro'd hostile mob.
Replicate: (In creative) Spawn a lot of pigmen (with dispenser and redstone clock), and a skeleton. (Switch to survival) the skeleton will shoot at the player, but hit a pigmen instead. Kill the skeleton, and then all of the pigmen will attack the you, regardless of whether you hit them.
Description updated 4/Aug/15. Almost one year!Zombie pigmen can become aggressive to the player if hit by another mob (i.e. skeletons and blazes), and newly spawned pigmen (even hundreds of blocks from the incident) will spawn aggressive without provocation. They attack only the player if they're hit by a different agro'd hostile mob.
Replicate: (In creative) Spawn a lot of pigmen (with dispenser and redstone clock), and a skeleton. (Switch to survival) the skeleton will shoot at the player, but hit a pigmen instead. Kill the skeleton, and then all of the pigmen will attack the you, regardless of whether you hit them.
TL;DR: Any hostile mob hits zombie pigmen. You kill the hostile mob. Pigmen attack you.
Updated 29/3/16. 583 days so far.
Wither Skeletons spawn as normal, but cannot spawn in a 2.5 block high area as before. Only normal skeletons can spawn in said 2.5 high places.
1.8 Pre1 spawns: wither skeletons in an area higher than 2.5 blocks, and normal skeletons in the 2.5 tall area.
http://i.imgur.com/TyOsQdy.png
Updated with how I replicated it.
The blaze wall tracking was intentional I believe. It was added with the new AI and the removal of spiders' ability to track through walls.
Updated the replication. Video by Gourley is also descriptive.
Updated with a more descriptive title.
wasn't shown in the changelog for 1.8.1 pre1, such sad
Yep.
Also related, but not entirely the same, as
MC-69032as mentioned by Sonicwave