Aries Mars
- Notesmaker
- notesmaker
- Europe/Stockholm
- Yes
- No
Made a dispenser setup for a crop greenhouse as shown below.... some dispensers (with shears dont seem to activate and extract the honeycombs below.. Used the debug stick to make the bee nests at 5th honey level.
Also, in the picture with two dispensers shown... Only the furthest dispenser from the lever dispenses its item despite the redstone dust above it is powered by the target block (or noteblock)
Can confirm... shot from 31 block distance... advancement did not trigger
In the snapshot 20w22a for upcoming 1.16 observers no longer detect grass changing to dirt (when sheep eat the grass) Java Edition
ElderGuardians not spawning
@Aries Mars, as I said, if you loaded the world in pre1, the world just gets corrupt, so there's no way to get the monument working again unless you load a backup from BEFORE pre1, or stay on the same world and just find a new monument



















Tried removing the roof and I can see what you mean.. but what I'm reporting is that is this intended? Since adult zombies don't seem to suffer the same problem as the baby ones...
Thanks... I did indeed searched for it but none seemed to be immediately similar to what I've been experiencing... My bad that I didn't search thoroughly enough... Thanks for the swift reply...
Can confirm...
I found that oh shiny activates if you go into the nether without wearing gold armor then dropping gold when the piglin aggros..
Tried this achievement by punching a piglin then dropping the gold which didn't trigger the achievement.... Didn't know that you need to remove the gold armor to aggro the piglins that way...
In 1.16 Pre-release 7... Also noteworthy is that when luring turtles in survival from water to land.... turtles seem to lose interest in the seagrass held by the player upon trying to embark on land... It's like as if the corner of the land block blocks the turtle's line of sight when the turtle plunges into the water... So the player has to go into the water again to lure the turtle... and the cycle repeats itself...
On 1.16 Pre-release 7
Similar issue:
1. Make a custom banners and duplicate to a stack of 16
2. Batch rename in an anvil
3. Place one banner on a block
4. Right click with map (so the custom banner appears on the map)
5. Break the banner
6. The banner will not stack with the rest of the banners similarly named...
Comment: Also banner labels are not uniform in that shorter text appears larger (too large) on maps... I don't know if its intended or not...
Sorry. Bad title. Meant the guardians (not the elder ones). They don't spawn anymore in the ocean monument. Edited the title.
The ocean monument is completely empty.
@numeritos perhaps... but I would want to play on this world when the full release comes out and said monument is close to my base. Further, as I've indicated recreating the world with the same seed on the current pre-release, the ocean monument is in the same coordinates...
Guess I'll just find a new monument then. Was hoping there was a fix for it since the monument was really close.... Good thing I didn't make a fish farm ...