One first playing the game we were unable to add a third player in either the title screen (crash on start) or camp. Progress was made by changing the third player's skin from Alex to something else. However, adding local players is still extremely buggy. Dropping third player out, adding back crashes. When returning to game that has been left idle, player one won't respond to the same controller and adding another player back in results in a crash. Played on Xbox One X. Hard to see how local play was actually tested given the sheer number of crashes we've had.
In MCLG-249 I was asked about my Xbox port and router configuration. Everything is default on the Xbox and the router supports upnp. Since this bug reports the same issue with Xbox in different locations, and we do not have connection issues in other games (Minecraft, Deep Rock Galactic, Mechwarrior 5, to name a few locally hosted games), is there any merit to me messing about with alternate ports and the like?
One first playing the game we were unable to add a third player in either the title screen (crash on start) or camp. Progress was made by changing the third player's skin from Alex to something else. However, adding local players is still extremely buggy. Dropping third player out, adding back crashes. When returning to game that has been left idle, player one won't respond to the same controller and adding another player back in results in a crash. Played on Xbox One X. Hard to see how local play was actually tested given the sheer number of crashes we've had.
In
MCLG-249I was asked about my Xbox port and router configuration. Everything is default on the Xbox and the router supports upnp. Since this bug reports the same issue with Xbox in different locations, and we do not have connection issues in other games (Minecraft, Deep Rock Galactic, Mechwarrior 5, to name a few locally hosted games), is there any merit to me messing about with alternate ports and the like?