I know that they are not capable of keeping lore text. When a minecart is used on a rail by right-clicking, the item is deleted and it spawns an entity on the rail in the location that the player clicked on. It is capable of spawning with some of the same attributes as the item. However, when it is broken, the entity will delete itself and spawn an item on the ground. Minecarts do not yet have the ability to recognize lore text in its entity form, so they drop themselves without that data. However, they can be programmed to have that data saved when they are in an entity state. You were probably going for "it isn't a bug, because that feature is not implemented yet," so you are correct in that this would be better marked as a feature request. However, I found that if the entity is capable of retaining its name, it should also be capable of retaining its lore text, as they are both displayable in the inventory.
Odd, because even if you set the enchanted_item_glint.png to be a transparent texture, it will still cause an FPS drop when holding/using it. Very strange, hope this gets fixed soon.
I am using an amplified world though, and there are blocks at the height limit, which may be the issue. There is an IndexOutOfBounds exception, so the probably might be that the buffer containing the blocks might not have room for 256 blocks, perhaps this was an off by one error and one of the devs accidentally only allocated space for 255.
Sorry, this isn't actually a duplicate. It doesn't matter if the stairs were placed before 14w30b, and you can break blocks through the holes in the stairs just fine. That is a completely different bug from what I can tell. Please reopen.
Also affects 1.6.2
I know that they are not capable of keeping lore text. When a minecart is used on a rail by right-clicking, the item is deleted and it spawns an entity on the rail in the location that the player clicked on. It is capable of spawning with some of the same attributes as the item. However, when it is broken, the entity will delete itself and spawn an item on the ground. Minecarts do not yet have the ability to recognize lore text in its entity form, so they drop themselves without that data. However, they can be programmed to have that data saved when they are in an entity state. You were probably going for "it isn't a bug, because that feature is not implemented yet," so you are correct in that this would be better marked as a feature request. However, I found that if the entity is capable of retaining its name, it should also be capable of retaining its lore text, as they are both displayable in the inventory.
Odd, because even if you set the enchanted_item_glint.png to be a transparent texture, it will still cause an FPS drop when holding/using it. Very strange, hope this gets fixed soon.
crash report, because i am affected
What an awful title. Also, none of those are bugs
That's what the nether looks like with a night vision potion.
Present in official 1.7.2 release.
Still present in Minecraft 1.7.2.
Still present in 1.7.4 prerelease.
Still in 14w25b
Also in 14w25b
This bug has the correct information
Which blocks?
This happens when a trapdoor is placed on the west or east sides of a block
keywords: item.skull.name
The original listing did not include the actual incorrect names
No barriers here
I am using an amplified world though, and there are blocks at the height limit, which may be the issue. There is an IndexOutOfBounds exception, so the probably might be that the buffer containing the blocks might not have room for 256 blocks, perhaps this was an off by one error and one of the devs accidentally only allocated space for 255.
It seems related to
MC-63070, except third-person view is not requiredSorry, this isn't actually a duplicate. It doesn't matter if the stairs were placed before 14w30b, and you can break blocks through the holes in the stairs just fine. That is a completely different bug from what I can tell. Please reopen.
I think this should be reopened. While you are now able to open the pause menu, you are still not able to open your inventory or the chat.