Richard Brook
- RicME85
- ricme85
- Europe/Stockholm
- Yes
- No
Same issue here on Xbox One X and S
I see there are numerous reports of this across the 1.16 betas that are marked as duplicate and linked to this case.
I have just experienced this for the 3rd time in 2 days with mine arts and villagers when trying to bring them back to my overworked tradehall.
1.16 XB1X with latest dedicated server software
Using Bedrock Dedicated Server and playing on Xbox.
Have tested on Xbox in creative mode. Edit Also tested on Windows UWP version to get the video and world save.On our survival server my wife and I have built a frog light farm which has frogs sat on a later of honey blocks to stop them and magma cubes jumping and have found that we are barley getting any froglights.
When I went into a creative world I built two 4x4 chambers, one with grass on the floor, the other with honey blocks. When I put magma cubes in (and made sure they were all the small ones) the frogs in the grass floor side chased the cubes down and devoured them, the frogs on the honey side occasionally ate a cube, usually within the first 5sec of spawning the frog in, after sitting around they did nothing.
Have the same issue, only happened to my character data, my wife's was fine. Can't even remember how long ago it was that I had the items I now have on my person.
Only downloaded the server backup as been having terrible lag on Realms so wanted to try reloading the data.
Having this issue on Xbox One. Gets a bit dangerous when you are in the nether and place a block then stand on it and the next thing you know it has disappeared causing you to fall.
If using a diamond pickaxe with efficiency then digging blocks in the nether is a pain as loads of blocks get broken then suddenly pop back on screen. Can happen in overworld too. Some times if you move from your starting position to where a block was destroyed and if it pops back you can take damage from being 'within' a block.
Same issue here with Xbox One X and S.
Its so bad that when using a redstone block on a sticky piston with an observer to power a dispenser the redstone block turns white and every other piston movement makes the redstone block not render at all
Same issue here with Xbox One X and S.
is this not related to the depth of water having an effect on what quality of loot you get? are you fishing in shallow water?
I see there are numerous reports of this across the 1.16 betas that are marked as duplicate and linked to this case.
I have just experienced this for the 3rd time in 2 days with mine arts and villagers when trying to bring them back to my overworked tradehall.
1.16 XB1X with latest dedicated server software
Definitely rarer than they should be. New world loaded but with same seed as have been playing on for last year and my wife has just found the first two diamond ore blocks in around 10hrs of play whereas in previous version we were well on the way to getting kitted out by that time.
Have checked all the usual spots (Y level, near lava, etc) but only found these two blocks of diamond ore next to each other in an abandoned mineshaft.
Playing on a Series X with a 1.17 world on via dedicated server on my PC. I have just started experiencing the game locking up and the console completely shutting off.
I did revert some chunks around the village I have set up camp in using Amulet because of the 1.17 hotfix but the issue is happening roughly in the middle of chunks that haven't been reset.
Yeah this is crazy annoying. Had no issue before 1.17 but since it has been constant. Have been punted off high areas, into dangerous places and been attacked in narrow spaces where I don't want to risk killing a passive mob.
It's not disappearing, it's 'rubber-banding' back to an earlier point in your journey.
I am experiencing this on our BDS self hosted world. Only two of us playing.
Are bees being looked into with this?
New world, generated with BDS on 1.18. I found a tree with a beehive and got them to breed but all three have disappeared. I later planted some sapplings and got two more beehives. Every time I pass the area I would breed the bees to keep some in the area after the first behive issue but over time the numbers dwindled to the point of them all disappearing. I noticed that a number of the bees were travelling a fair way from their hive despite flowers being right next to the hives.
Still having issues with hungry in 1.18.30. Haven't tested if this is a game or BDS issue as only played on our BDS world so far. Have found that hunger goes from full to around 50% after doing things like placing blocks and mining and will again jump down to only 3 haunches. So far it feels like I am using the same amount of food just in a different way.
I too have found this to be the case. I mentioned this to Jay in his recent tweet where he asked about the hunger changes, I also commented on the original hunger bug track.
It seems most mobs can glitch through blocks. Have had drowned glitching through a gravel wall to attack, hoglins hiding fully inside blocks and attacking as you walk by and numerous other instances of mobs being where they shouldn't.
Feels like a server-authoritative-movement issue for mobs.
World uploaded. I have also uploaded a video of what is happening on Youtube - https://www.youtube.com/watch?v=adX2X1fH1A8
Wife and I experience the same thing.
Also using BDS with Xbox.
I have built a villager trading hall and my zombies are not attacking the villagers.
I used Impulse's design from season 7 where the villagers are on stacked carpets and the zombie is back a block and two blocks lower than the villager. You use a stair to protect the villager and then pull it out the way to let the zombie attack but I am finding the zombies just stand and look at the villagers.
I have gone into creative and have tried a few things and there seems to be an issue with zombies and height difference to the villager.
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