Roelof Buter
- Roelof
- roelof
- Europe/Stockholm
- Yes
- No
Irongolem texture has switched arms anduses partwise oldplaceholder textureIron Golem texture has switched arms and partially uses placeholder texture
The bug
See I fixed the Iron Golem texture oversights! (Reddit)
.Note:
Roelof1337is theauthor of the corrected texture files and therefor you will have to ask them if you can use the files.First of all, on the left arm the bottom face texture is a placeholder texture, while the right arm has a finished texture.
How do I know it's a placeholder texture?
In this image I have colored the pixels that aren't used in game red, the pixels that are used by a polygon which is inside of another cube of the entity model which can only be seen by moving into the entity yellow, and the things you'd normally see with green.As you can see the parts that are colored red are mostly white squares with grey outlines, which I believe are leftovers of a placeholder texture of an Iron Golem. (the red parts are probably there because the Iron Golem entity model probably was changed during development too)
I also think the bottom faces of the legs of Iron Golems should be completely brown, instead of the legs fading to brown and then then turn into the base metal texture with no fade.
I also think the bottom face of the lower body should be more detailed, like the bottom face of the upper body.
One last thing, I think the left and right arm's textures should be switched, because right now the left arm has vines which are completely disconnected from the other vines, and if we switch both arm textures the vines look like they are connected to the vines from the body, this can't be a coincidence, this is the way I believe it's supposed to be!
This is my proposed replacement for our current texture, it changes the left arm's bottom face's grey placeholder texture to the finished texture (same as right arm), makes the lower body bottom face texture more detailed and similiar to the upper body bottom face texture, makes the white placeholder texture that can be seen by walking into an Iron Golem brown, just like the adjacent pixels, and changes both leg's bottom face textures into brown, makes the bottom row of pixels on both arms a little bit brighter so they look better, and it switches the right and left arm so the vines are the way they are probably supposed to be. It also removes all unused textures so it's easier to understand for future resource pack creators.
Iron Golem texture hasswitched arms and partially uses placeholder textureIron Golem texture has multiple oversights
First of all, on the left arm the bottom face texture is a placeholder texture, while the right arm has a finished texture.
How do I know it's a placeholder texture?
In this image I have colored the pixels that aren't used in game red, the pixels that are used by a polygon which is inside of another cube of the entity model which can only be seen by moving into the entity yellow, and the things you'd normally see with green.As you can see the parts that are colored red are mostly white squares with grey outlines, which I believe are leftovers of a placeholder texture of an Iron Golem. (the red parts are probably there because the Iron Golem entity model probably was changed during development too)
I also think the bottom faces of the legs of Iron Golems should be completely brown, instead of the legs fading to brown and then then turn into the base metal texture with no fade.
I also think the bottom face of the lower body should be more detailed, like the bottom face of the upper body.
One last thing, I think the left and right arm's textures should be switched, because right now the left arm has vines which are completely disconnected from the other vines, and if we switch both arm textures the vines look like they are connected to the vines from the body, this can't be a coincidence, this is the way I believe it's supposed to be!
This is my proposed replacement for our current texture, it changes the left arm's bottom face's grey placeholder texture to the finished texture (same as right arm), makes the lower body bottom face texture more detailed and similiar to the upper body bottom face texture, makes the white placeholder texture that can be seen by walking into an Iron Golem brown, just like the adjacent pixels, and changes both leg's bottom face textures into brown, makes the bottom row of pixels on both arms a little bit brighter so they look better, and it switches the right and left arm so the vines are the way they are probably supposed to be. It also removes all unused textures so it's easier to understand for future resource pack creators.
- The left hand uses a placeholder texture, unlike the right hand.
- Another placeholder texture can be seen when moving into Iron Golems.
- The feet should be completely brown, instead of fading to brown and then suddenly becoming metal again.
- The bottom of the lower body should be more detailed, like the bottom of the upper body.
- The left and right arm should be switched, because currently the left arm has vines disconnected from the other vines, and if we switch the arms all vines are connected.
This is the current texture, this texture fixes these problems. It also removes all unused textures.
- The left hand uses a placeholder texture, unlike the right hand.
- Another placeholder texture can be seen when moving into Iron Golems.
- The feet should be completely brown, instead of fading to brown and then suddenly becoming metal again.
- The bottom of the lower body should be more detailed, like the bottom of the upper body.
- The left and right arm should be switched, because currently the left arm has vines disconnected from the other vines, and if we switch the arms all vines are connected.
This is the current texture, this texture fixes these problems. It also removes all unused textures.
- The left hand uses a placeholder texture, unlike the right hand.
- [Another placeholder texture|^] can be seen when moving into Iron Golems.
- Instead of fading to brown and then suddenly becoming metal again
, the feet should be completely brown
.
- The bottom of the lower body
should be more detailed, like the bottom of the upper body.
- The left and right arm should be switched, because [#currently the left arm has vines disconnected from the other vines, and if we switch the arms all vines are connected.
This is the current texture, this texture fixes these problems. It also removes all unused textures.
- The left hand uses a placeholder texture, unlike the right hand.
- [Another placeholder texture|^] can be seen when moving into Iron Golems.
- Instead of fading to brown and then suddenly becoming metal again
, the feet should be completely brown
.
- The bottom of the lower body
should be more detailed, like the bottom of the upper body.
- The left and right arm should be switched, because [#currently the left arm has vines disconnected from the other vines, and if we switch the arms all vines are connected.
This is the current texture, this texture fixes these problems. It also removes all unused textures.
- [Another placeholder texture|^] can be seen when moving into Iron Golems.
- Instead of fading to brown and then suddenly becoming metal again
, the feet should be completely brown
.
- The bottom of the lower body
should be more detailed, like the bottom of the upper body.
- The left and right arm should be switched, because [currently the left arm has vines disconnected from the other vines|^Current arms], and if we switch the arms all vines are connected.
This is the current texture, this texture fixes these problems. It also removes all unused textures.
- [Another placeholder texture|^] can be seen when moving into Iron Golems.
- Instead of fading to brown and then suddenly becoming metal again
, the feet should be completely brown
.
- The bottom of the lower body
should be more detailed, like the bottom of the upper body.
- The left and right arm should be switched, because [currently the left arm has vines disconnected from the other vines|^Current arms], and if we switch the arms all vines are connected.
This is the current texture, this texture fixes these problems. It also removes all unused textures.
- [Another placeholder texture|^] can be seen when moving into Iron Golems.
- Instead of fading to brown and then suddenly becoming metal again
, the feet should be completely brown
.
- The bottom of the lower body
should be more detailed, like the bottom of the upper body.
- The left and right arm should be switched, because currently the left arm has vines disconnected from the other vines
, and if we switch the arms all vines are connected.
This
is the current texture, this
texture fixes these problems. It also removes all unused parts in the texture.
I'm /u/Roelof1337 from Reddit, here is a copy-paste of my Reddit post;
"Hey guys, I want to point out a few problems with the Iron Golem texture.
First of all, on the left arm the bottom face texture is a placeholder texture, while the right arm has a finished texture.
How do I know it's a placeholder texture?
In this image I have colored the pixels that aren't used in game red, the pixels that are used by a polygon which is inside of another cube of the entity model which can only be seen by moving into the entity yellow, and the things you'd normally see with green.As you can see the parts that are colored red are mostly white squares with grey outlines, which I believe are leftovers of a placeholder texture of an Iron Golem. (the red parts are probably there because the Iron Golem entity model probably was changed during development too)
I also think the bottom faces of the legs of Iron Golems should be completely brown, instead of the legs fading to brown and then then turn into the base metal texture with no fade.
I also think the bottom face of the lower body should be more detailed, like the bottom face of the upper body.
One last thing, I think the left and right arm's textures should be switched, because right now the left arm has vines which are completely disconnected from the other vines, and if we switch both arm textures the vines look like they are connected to the vines from the body, this can't be a coincidence, this is the way I believe it's supposed to be!
This is my proposed replacement for our current texture, it changes the left arm's bottom face's grey placeholder texture to the finished texture (same as right arm), makes the lower body bottom face texture more detailed and similiar to the upper body bottom face texture, makes the white placeholder texture that can be seen by walking into an Iron Golem brown, just like the adjacent pixels, and changes both leg's bottom face textures into brown, makes the bottom row of pixels on both arms a little bit brighter so they look better, and it switches the right and left arm so the vines are the way they are probably supposed to be. It also removes all unused textures so it's easier to understand for future resource pack creators."
Well I am on mobile right now, I'll just copy the reddit post for now and perhaps delete the comment?
This is my proposed replacement for our current texture, it changes the left arm's bottom face's grey placeholder texture to the finished texture (same as right arm), makes the lower body bottom face texture more detailed and similiar to the upper body bottom face texture, makes the white placeholder texture that can be seen by walking into an Iron Golem brown, just like the adjacent pixels, and changes both leg's bottom face textures into brown, makes the bottom row of pixels on both arms a little bit brighter so they look better, and it switches the right and left arm so the vines are the way they are probably supposed to be. It also removes all unused textures so it's easier to understand for future resource pack creators.
- Another placeholder texture
can be seen when moving into Iron Golems.
- Instead of fading to brown and then suddenly becoming metal again
, the feet should be completely brown
.
- The bottom of the lower body
should be more detailed, like the bottom of the upper body.
- The left and right arm should be switched, because currently the left arm has vines disconnected from the other vines
, and if we switch the arms all vines are connected.
Thisis the current texture, thistexture fixes these problems. It also removes all unused parts in the texture.
- [Another placeholder texture|^] can be seen when moving into Iron Golems.
- Instead of fading to brown and then suddenly becoming metal again
, the feet should be completely brown
.
- The bottom of the lower body
should be more detailed, like the bottom of the upper body.
- The left and right arm should be switched, because currently the left arm has vines disconnected from the other vines
, and if we switch the arms all vines are connected.
This
is the current texture, this
texture fixes these problems. It also removes all unused parts in the texture.
- [Another placeholder texture|^] can be seen when moving into Iron Golems.
- Instead of fading to brown and then suddenly becoming metal again
, the feet should be completely brown
.
- The bottom of the lower body
should be more detailed, like the bottom of the upper body.
- The left and right arm should be switched, because currently the left arm has vines disconnected from the other vines
, and if we switch the arms all vines are connected.
This
is the current texture, this
texture fixes these problems. It also removes all unused parts in the texture.
- Another placeholder texture
can be seen when moving into Iron Golems.
- Instead of fading to brown and then suddenly becoming metal again
, the feet should be completely brown
.
- The bottom of the lower body
should be more detailed, like the bottom of the upper body.
- The left and right arm should be switched, because currently the left arm has vines disconnected from the other vines
, and if we switch the arms all vines are connected.
This
is the current texture, this
texture fixes these problems. It also removes all unused parts in the texture.
- Another placeholder texture
can be seen when moving into Iron Golems.
- Instead of fading to brown and then suddenly becoming metal again
, the feet should be completely brown
.
- The bottom of the lower body
should be more detailed, like the bottom of the upper body.
- The left and right arm should be switched, because currently the left arm has vines disconnected from the other vines
, and if we switch the arms all vines are connected.
This
is the current texture, this
texture fixes these problems. It also removes all unused parts in the texture.
For a more detailed explanation and reasoning, read [this Reddit post|]
- Another placeholder texture
can be seen when moving into Iron Golems.
- Instead of fading to brown and then suddenly becoming metal again
, the feet should be completely brown
.
- The bottom of the lower body
should be more detailed, like the bottom of the upper body.
- The left and right arm should be switched, because currently the left arm has vines disconnected from the other vines
, and if we switch the arms all vines are connected.
This
is the current texture, this
texture fixes these problems. It also removes all unused parts in the texture.
For a more detailed explanation
and reasoning,read [this Reddit post|]
- Another placeholder texture
can be seen when moving into Iron Golems.
- Instead of fading to brown and then suddenly becoming metal again
, the feet should be completely brown
.
- The bottom of the lower body
should be more detailed, like the bottom of the upper body.
- The left and right arm should be switched, because currently the left arm has vines disconnected from the other vines
, and if we switch the arms all vines are connected.
This
is the current texture, this
texture fixes these problems. It also removes all unused parts in the texture.
For a more detailed explanation behind my changes to the texture, please read this Reddit post.
- Another placeholder texture
can be seen when moving into Iron Golems.
- Instead of fading to brown and then suddenly becoming metal again
, the feet should be completely brown
.
- The bottom of the lower body
should be more detailed, like the bottom of the upper body.
- The left and right arm should be switched, because currently the left arm has vines disconnected from the other vines
, and if we switch the arms all vines are connected.
This
is the current texture, this
texturefixes these problems. It also removes all unused parts in the texture.For a more detailed explanation behind my changes to the texture, please read this Reddit post.
- Another placeholder texture
can be seen when moving into Iron Golems.
- Instead of fading to brown and then suddenly becoming metal again
, the feet should be completely brown
.
- The bottom of the lower body
should be more detailed, like the bottom of the upper body.
- The left and right arm should be switched, because currently the left arm has vines disconnected from the other vines
, and if we switch the arms all vines are connected.
This
is the current texture, this texture
fixes these problems. It also removes all unused parts in the texture.
For a more detailed explanation behind my changes to the texture, please read this Reddit post.
Iron Golem texture has multipleoversightsIron Golem texture has multiple errors (With fixed texture)
Reporter changed to Play Dash Number f800f8 000000 since Roelof Buter hasn't been active since January 2017.









