Play Dash Number f800f8 000000
- Play Dash
- play dash
- Asia/Jerusalem
- Yes
- No
As the title says, the Minecraft screen bugs to places before entering to fullscreen mode and flashing black for a split second and starting normally.
How to Reproduce:
- Start Minecraft from the launcher.
- Look goodly how the Minecraft screen starts.
What i expected to happen:
- Minecraft will start smoothly like 1.12.2 starts: Mojang at the middle, simple fast fade at Minecraft Title Screen.
What happened:
- The Mojang screen was at the upper right corner for a split second, when came to normal spot, it flashed black for a split second. Then the normal Minecraft Title Screen came, but it (for at least 2 split seconds) changed to the Options dirt screen and then flashed black again, but after that everything was left normal.
The Bug
As the title says, the Minecraft screen bugs to places before entering to fullscreen mode and flashing black for a split second and starting normally.
How to Reproduce:
- Start Minecraft from the launcher.
- Look goodly how the Minecraft screen starts.
What i expected to happen:
- Minecraft will start smoothly like 1.12.2 starts: Mojang at the middle, simple fast fade at Minecraft Title Screen.
What happened:
- The Mojang screen was at the upper right corner for a split second, when came to normal spot, it flashed black for a split second. Then the normal Minecraft Title Screen came, but it (for at least 2 split seconds) changed to the Options dirt screen and then flashed black again, but after that everything was left normal.
The bug:
If you /setblock a Coral Block (Coral plants have water in them) on land, it will not die, while normally, its still alive in only water. Tested with Purple Coral. Any updates next to the coral block will kill it normally.
How to reproduce:
1. Use the command in the title, with red, purple, yellow, pink, or blue replacing (colour).
2. Notice that the coral block is alive.
3. Place/remove a block next to it.
4. R.I.P Coral Block, 2018-2018. You may be remembered until i set another one.What i expected to happen:
- The coral would die.
What happened:
- The coral stays alive until a block next to it is updated/created.
Screenshot below.
The bug:
If you /setblock a Coral Block (Coral plants have water in them) on land, it will not die, while normally, its still alive in only water. Tested with Purple Coral. Any updates next to the coral block will kill it normally.
How to reproduce:
1. Use the command in the title, with red, purple, yellow, pink, or blue replacing (colour).
2. Notice that the coral block is alive.
3. Place/remove a block next to it.
4. R.I.P Coral Block, 2018-2018. You may be remembered until i set another one.What i expected to happen:
- The coral would die.
What happened:
- The coral stays alive until a block next to it is updated/created.
Screenshot below.
The bug:
If you /setblock a Coral Block (Coral plants have water in them) on land, it will not die, while normally, its still alive in only water. Tested with Purple Coral. Any updates next to the coral block will kill it normally.
How to reproduce:
1. Use the command in the title, with red, purple, yellow, pink, or blue replacing (colour).
2. Notice that the coral block is alive.
3. Place/remove a block next to it.
4. R.I.P Coral Block, 2018-2018. You may be remembered until i set another one.What i expected to happen:
- The coral would die.
What happened:
- The coral stays alive until a block next to it is updated/created.
Screenshot below. Please fix it even if its WAI, Depsite i love this trick...
The bug:
If you /setblock a Coral Block (Coral plants have water in them) on land, it will not die, while normally, its still alive in only water. Tested with Purple Coral. Any updates next to the coral block will kill it normally.
How to reproduce:
1. Use the command in the title, with red, purple, yellow, pink, or blue replacing (colour).
2. Notice that the coral block is alive.
3. Place/remove a block next to it.
4. R.I.P Coral Block, 2018-2018. You may be remembered until i set another one.What i expected to happen:
- The coral would die.
What happened:
- The coral stays alive until a block next to it is updated/created.
Screenshot below. Please fix it even if its WAI, Depsite i love this trick...The original issue was a /setblock with coral issue. Duplicate...
/setblock ~ ~ ~ (colour)_coral Sets a land Coral BlockNotice:
While this might be indeed, you can use Slow Falling to make the Elytra glide more time. This can break Maps that have Slow Falling and Elytras, just beware. Unless its a map when you need to use the elytra to avoid walls with Slow Falling to make you start finely. You will crash into a wall.
How to reproduce
- Take an Elytra and a Potion of Slow Falling
- Drink the Slow Falling potion
- Use the Elytra
Imagine someone is keeping to yell at you "Cheater" because you have aSlow-Glide activatedActivated crash report below.
I expected them to be placeable only in water.
I expected them to be placeable only in water.
Relates toMC-128238.
The bug
When conduits are placed out of water, they create a water source block. The expected behavior would be the player is unable to place the conduit or the conduit is not waterlogged. This can further be exploited by using conduits to place water in the nether.
It was rather easily fixed in Bedrock Edition by removing the water. However, its not done in Java Edition (I hate this name) yet.
Conduits have water in them depsite not having the waterlogged tag.
Conduits have water in them depsite not having the waterlogged tag.
Relates toMC-128236.
Conduits don't have waterlogged state despite making flowing water (Now merged with MC-128236)
Conduits have full hitboxes.
Conduits, while expected to have the same hitbox as their modelbox, use the full block hitbox.
The bug
Conduits, while expected to have the same hitbox as their modelbox, use the full block hitbox. This is the reason
MC-128311exists.
The bug
Conduits, while expected to have the same hitbox as their modelbox, use the full block hitbox. This is the reason
MC-128311works and exists.
The bug
Conduits, while expected to have the same hitbox as their modelbox, use the full block hitbox. This is the reason
MC-128311works and exists.
While the Conduit normally uses the normal Heart of the Sea texture, there's a 8x8 version of the Bedrock Edition texture in the Conduit files. Its likely indeed to be its core texture, but normally it uses the PC texture.
Normally used: heart_of_the_sea.png
Unused: entity_core.png
Still affects Conduit in some placings.
While the Horn Coral has a special texture different from the PC edition, the Dead variant is unchanged.
NOTICE: This report was created without me using the Beta with the coral. I seen the pictures in the Gamepedia.While the Horn Coral has a special texture different from the PC edition, the Dead variant is unchanged.
NOTICE: This report was created without me using the Beta with the coral, but i noticed it when 1.4 was released to iOS.I seen the pictures in the Gamepedia.Can now normally confirm.
While the Horn Coral has a special texture different from the PC edition, the Dead variant is unchanged.
NOTICE: This report was created without me using the Beta with the coral, but i noticed it when 1.4 was released to iOS.I seen the pictures in the Gamepedia.Can now normally confirm.The bug
While the Horn Coral has a special texture different from the PC edition, the Dead variant is unchanged.
NOTICE: This report was created without me using the Beta with the coral, but i noticed it when 1.4 was released to iOS.I seen the pictures in the Gamepedia.Can now normally confirm.How to reproduce
1. Place a Horn Coral Block.
2. When it dies, notice the texture.
3. Keep doing fun until you build a nether quartz house then Herobrine appears out of nowhere in your face then fastly quit and escape for your life (This part is a joke)
The bug
While the Horn Coral has a special texture different from the PC edition, the Dead variant is unchanged.
NOTICE: This report was created without me using the Beta with the coral, but i noticed it when 1.4 was released to iOS.I seen the pictures in the Gamepedia.Can now normally confirm.How to reproduce
1. Place a Horn Coral Block.
2. When it dies, notice the texture.
3. Keep doing fun until you build a nether quartz house then Herobrine appears out of nowhereinyour face then fastly quit and escape for your life (This part is a joke)The bug
While the Horn Coral Block has a special texture different from the PC edition, the Dead variant is unchanged.
NOTICE: This report was created without me using the Beta with the coral, but i noticed it when 1.4 was released to iOS.I seen the pictures in the Gamepedia.Can now normally confirm.How to reproduce
1. Place a Horn Coral Block.
2. When it dies, notice the texture.
Can be seen better if you have both a Horn Coral Block and a Dead Coral Block.
Dead Horn Coral (block) uses the PC texture
The bug
While the Horn Coral Block has a special texture different from the PC edition, the Dead variant is unchanged.
NOTICE: This report was created without me using the Beta with the coral, but i noticed it when 1.4 was released to iOS.I seen the pictures in the Gamepedia.Can now normally confirm.How to reproduce
1. Place a Horn Coral Block.
2. When it dies, notice the texture.
Can be seen better if you have both a Horn Coral Block and a Dead Coral Block.
Dead Horn Coral (block) uses thePCtextureDead Horn Coral (block) uses the Java Edition texture
Items bobUp andDown when walkingItems bob up and down when walking on Ground
(sorry to tell, but
MC-129233stole this. please do it as relates to and remove the part that is like this from that report)The bug
When walking with items on the ground, they bob up and down, like when using an item (Eye of Ender, for example)
Does not affect Block Items, like Turtle Eggs (even with their item texture) and Normal Blocks.How to reproduce
1. Go to creative.
2. Take an item.
3. Walk on ground.
The bug
Depsite
MC-127166being 'fixed', the sound of a Parrot imitating a Phantom is missing. The launcher even confirms its missing.How to reproduce
1. Notice the launcher says the sound is missing.
2. Place a Parrot next to a Phantom.
3. Notice its not imitating it.
WHAT
HOW YOU DID IT
Not being able to use Technical Blocks (with some expections) is WAI.
Already
angeredextremely raged at them.
Likely still.
Java 1.8.0_5
5 (if i remember), NVIDIA gaming card, Windows 10Java 1.8.0_51, NVIDIA gaming card, Windows 10
From Tim B:
" Realistically, the spiders probably shouldn't be immune to poisons either... What's the first thing 90% of people reach for when they find a big, black, hairy spider in their loungeroom? A can of - you guessed it - poison. "
While it can make some sense for Cave Spiders, the normal Spiders are immume to poison. And unlike Cave Spiders, they do NOT use poison and they not have it. Making them act normally for poison can make sense for players.
While Cave Spiders, however, are likely immume to poison due to them using poison of the type from the Poison effect.From Tim B:
" Realistically, the spiders probably shouldn't be immune to poisons either... What's the first thing 90% of people reach for when they find a big, black, hairy spider in their loungeroom? A can of - you guessed it - poison. "
While it can make some sense for Cave Spiders, the normal Spiders are immume to poison. And unlike Cave Spiders, they do NOT use poison and they not have it. Making them act normally for poison can make sense for players.
While Cave Spiders, however, are likely immume to poison due to them using poison of the type from the Poison effect.
RETURN
MC-126502!!!
what slider you used
- Another placeholder texture
can be seen when moving into Iron Golems.
- Instead of fading to brown and then suddenly becoming metal again
, the feet should be completely brown
.
- The bottom of the lower body
should be more detailed, like the bottom of the upper body.
- The left and right arm should be switched, because currently the left arm has vines disconnected from the other vines
, and if we switch the arms all vines are connected.
This
is the current texture, this texture
fixes these problems. It also removes all unused parts in the texture.
For a more detailed explanation behind my changes to the texture, please read this Reddit post.
The Bug
The Iron Golem's texture contains several textural errors.
What i expected
The textures would be correct with the others (see fixed texture pngs)
What appeared
- Another placeholder texture
can be seen when moving into Iron Golems.
- Instead of fading to brown and then suddenly becoming metal again
, the feet should be completely brown
.
- The bottom of the lower body
should be more detailed, like the bottom of the upper body.
- The left and right arm should be switched, because currently the left arm has vines disconnected from the other vines
, and if we switch the arms all vines are connected.
This
is the current texture, this texture
fixes these problems. It also removes all unused parts in the texture.
For a more detailed explanation behind Roelof Buter's changes to the texture, please read this Reddit post.
Ticket originally claimed by Roelof Buter, changed to me due to inactivity of the original owner.
Iron Golem texture has multiple errors (Withfixed texture)Iron Golem texture has multiple errors (fixed texture included)
We could hope
Play Dash Number f800f8 000000, it's not helpful if you just say "This is a duplicate" without including the ticket number of the duplicated ticket.
For the record, this is a bug which has already been reported here: MC-128233 and that will be fixed in the next snapshot (which is going to be released today!).
Play Dash Number f800f8 000000, source?
Play Dash Number f800f8 000000, source?
Play Dash Number f800f8 000000
Oh my god, i just reopened an old MC issue :o
No, that was [Mod] redstonehelper
Play Dash Number f800f8 000000, Particles shouldn't provide missing textures when breaking, so i don't think they're meant to do that.
@Play Dash Number f800f8 000000, in 1.12.2 this bug is exist but it's relates to MC-73207 and it's fixed in 1.13 snapshots.
obviously not Play Dash Number f800f8 000000
Reporter changed to Play Dash Number f800f8 000000 since Roelof Buter hasn't been active since January 2017.
Confirmed for 18w43c.
Play Dash Number f800f8 000000, if you ask for the ticket, you've gotta keep it up to date ![]()


























It affects only the cod, since other fish work fine. Screenshot:
(Also a bug is the salmon hitbox, but thats on another page)
From the 18w08a post on minecraft.net:
"Some ocean ravines cut deep, exposing lava to the seas"
So this feature works as indeed.
Read it yourself: https://minecraft.net/en-us/article/minecraft-snapshot-18w08a
Weird, it looks like the old sponge function!
A bizzare glitch, but it gives some nostalgia.
Opps. My bad.
Affects 18w09a, guys.
I marked the errored name in Red.
Should be "Coral", not "coral".
Sorry, but even you made this first, 126502 is the same issue, but has more information (and a Screenshot!)
Just saying. No offensive.
Is it Kirby Star Allies? cause i see dreams in my eyes.
(Humor indeed)
EDIT: It may really affect old costumized worlds, since for superflat it works fine... (Screenshot of Superflat world)
Read my comment on issue
MC-126501.might be something with your pc
I recommend to do "Relates to" with
MC-122171, since they are both on Sponge Update bugs.18w19a insert laughing emoji
BREAKING NEWS: A wild screenshot had appeared!
Fixed halfly, instead the screen appears normally, but a white screen appears before the mojang screen appears for at least 1-3 seconds. else then that, nothing bad.
Screenshot of bugged Coral Plant names:
I think this could be a feature. It would make the nether more intresting and hard...
Void-dropping ravines... yeah...
What texture pack you used?...
Looks happily at the missing textures
Thanks, Zombie.
I think all Tropical Fish have this bug.
Its could have been Relates to >
Because some !!! added coral blocks before me, i will help him. ticks in the eye
Weird, they use the unused "debug" test texture...
...And its the "Unknown Block" texture. Why its there? Why its not a normal missing texture or just water?!
The texture (pulled from 18w09c):
He means the model stone_granite.json, which should be named granite.json
seriously
Better title and description (cause this one sounds like a squeaky 12 years old page):
Title: Worlds get deleted out of nowhere
Description: I made a 4-year old world, and i filled it with works of my. However, for some mean reason, all my stuff there was gone!
How to Reproduce
Notice
I hope you will be able to restore my 4-year old world, i have worked hard on it and i loved it.
You cannot report Future Version 1.13+, its used to tell if a bug will be fixed later.
Duplicate of
MC-9553.NEW AQUATIC FEATURES 0:
Minecraftno.
Missing Texture, now with 100% more missing!
WAI, however it should display normally with the massage "You cannot enter servers in beta versions"
Now we can have the splash "Replaced molten lava with molten cheese?"
It dosen't duplicate, both of these are different Water to Lava moments. That one is normal water, this one is waterlogged blocks.
Future Version is for upcoming fixes, and thus you wasted it.
If you want the Bug Report to be Up to Date, test it in a new released snapshot and add if its working there.
EDIT: Thanks for dropping it.
Yes. Should be Shady Blue (Phantom skin) and Green (eyes).
New egg recreated with MCreator is in the gallery.
Would be easy to fix if Spawn Eggs were in a specific texture file for each mob, like:
phantom_spawn_egg.png
1. They are submerged, meaning its indeed.
2. Future Version is an option used by the mods if a fix is coming some day. I wonder why they don't disable it in Affects Version/s.
This is more of a feature request. If you want this to be added, check the Minecraft forums.
Sorry, this bug is a duplicate of
MC-9553.Is that reserved?! :o
If you ask, reserved was an replacement for fire until fire got fixed. It still exists but uses a placeholder UPDATE/ATEUPD texture (Depsite the missing texture from pc existing)
You cannot obtain it normally.
I heared iOS 11.3 can be laggy. Thank god i didn't download it.
Sorry, this bug is a duplicate of, uh... i forgot. Let me check.
EDIT: Its a duplicate of
MC-122412.No, the 1.12.2 update a while ago. Try to check other issues like this for fixes.
Environment is for the software you use (Windows 10, great graphics card for example)
I never saw this, so it might got fixed randomly.
Oh man, he created a dreamland
No.
1 of the reasons guns dont exist in minecraft
and body parts
I reported the both other issues on other tickets.
1. no.
2. Duplicate.
Still in 18w15a: (look closely to the tropical fish's tail, you will see black dots)
Relates to the fact that Bubble Columns are technical blocks?
Already reported, and its called a Missing Texture.
Relates to
MC-128237.Suprisingly, the texture is referenced in the model (.json) of the bubble columns!
Conduit has no Particle data in its .json file. Also, it has an entity texture, while the .json file references the bedrock texture for some reason. This might be related.
The Particles are not affected by the coloring code. Making them gray and adding the color code for them would fix it.
Duplicate.
Also duplicates
MC-128236.Duplicate.
Duplicate.
Maybe they have a hidden pocket with another Trident?
Ba-dum-tsss.
Yes, still affects 18w15a. The water bottom is gray because of
MC-128248above.Yeah, FV, its related to an unused texture FROM bedrock, not ON bedrock. Please reopen this.
And
MC-128237.Oh.
No, the one used is an updated version of the 16x16 original (bedrock) texture.
The 8x8 one IS the original texture, however.
1. Two bugs.
2. Two duplicates.
Twoception!
Fixed for Saturation, so why not the others?
Invalid, one of the screenshots show cooked fish.
Works as intended. The texture is meant to be like that.
Yeah, both of them lose the rotation.
Duplicate. Ugh, search before posting bugs!
Ender Dragon looks like a Bugged Block Item model. (/give @p diamond_sword 1 1 in 1.12.2, you get a big missing texture cube, the big model is the Bugged Block Item model)
Fix: make them fall and kinda break when falling.
Future Version is mean't for if a bug will get fixed in the future.
Put versions in the place of Future Version and know this is a duplicate.
I also tested it, and they DID drop Cooked Cod.
Close as Invalid.
duplicate
Technically a Fixed Bug, fish have been added in 1.13 snapshots.
So many bugs are about lack of real fish? Close them as Technically Fixed in the fish snapshot
Look how the Jungle Log looks. If you rotate the texture it will be like a normal wood.
Compression:
And...
New title and description: Dimension Biomes generate stone in the Buffet World Type
The bug
The End biomes and Nether biomes don't use their special stones (Netherrack, End Stone), and instead use normal stone.
This destroys some types of "Sky Dimension" maps.
How to reproduce
Works as Intended, mobs can now spawn on ice.
Maybe when you use The Void biome it thinks your'e in superflat?
I remember when this was used for "swimming", but now that we HAVE a swimming animation, this is useless.
Relates to
MC-128390.Fixed in 18w16a.
They possibly listed Buffet the same way the modded BOP world type is listed: Forgot to correctly place it.
duplicate
works as intended?
It has one, just that if you walk some blocks, its still 8 overworld blocks. Crashes.
Works as Intended. Animated Blocks and Items still animate in pause.
The texture is now used for Conduit Power particles. Close this as fixed in 18w16a.
So the player IS moving the pickles!
d u p
Your game is modded.
Its possibly hardcoded.
duplicate
Works as Intended, lightning not exists in the void.
If armor stand is unbreakable in Adventure, you should also do it to Item Frames. Reopen.
Fixed in Bedrock Edition.
Affects all items that are not blocks or block-related. See
MC-129239LOL, they used a brighter version of my egg.
Likely relates to
MC-129239.The title should be changed to "Lava uses the Water Texture"
Description:
The bug
Lava is not looking at all like Lava: its the water texture. It still has its behavior: Burns you. Can confuse players in the Overworld due to texture share.
Likely a bug with your graphics card, i still have lava.
While fixed for Phantoms, the sound is empty:
MC-129246Refixed.
Snoggie, the page for the snapshot said ALL undead mobs. Zombie Horses not sinking is, therefore, a BUG.
Actually, it relates to
MC-129409.Lol, 18w19a came already
Yes Fix
Affects 18w19b.
Works as Intended. And also, this report is invalid - You were in creative Debug Mode.
Also, environment is your PC and Java and more, not MC itself
How i guessed...
Works as intended: Phantoms are undead, and 18w19a made Undeads drown in water, including the Phantom.
With farms being a normal MC thing now, he is right.
Should be reopened.
I think Miniature Double Ferns should be a feature.
Oh my god, i just helped reopen an old MC issue :o
But it still bugs farms.
Affects 18w19b and all before it.
d u p
Affects 18w20a.
Affects 18w20a.
Affects 18w20a.
FIXED DDDDDDDDDDDDDDDDDDDDDDDDD:
Now uses sand.
STILL IN 18w20a :DDDDDDD
How unresolved?
Finally fixed!
That pink tint is likely a Missing Texture
One of the Bedrock versions of
MC-9553.But Skulls use Soul Sand!
Bubble Columns are blocks, but i think they are meant to show nothing
No, i meant they are meant to show no falling particle (invisible)
yet it uses the missing texture for unknown reasons.
Idea how to fix this:
A new folder named drops
It will have textures for particles of the stuff above.
Ahhhhh nevermind, at least you fixed it.
No, he means that you need to trigger a F3 + C hold, to them to check if the game is modded, what it had done, what was there and etc
Oh, eh, okay
Fix:
Make it use water particles when its landed on.
why
Yes, it is.
Works as intended - Water and lava block explosion damage, unless you count waterlogged blocks cause they are affected by a bug
I already know the hitbox is on the legs, so its likely that coral and coral fans (not blocks) try to not be solid but they are refused to be non-solid by the swimming function.
Didn't kick in 18w22c, too.
Nope, back in 1.13-pre1.
Also freezed and now i have an annoying MineWindow.
Affects 1.13-pre1.
Nope, its a duplicate of that bug.
Happens in 1.12.2
So this explains that major lag!
1. The Cocca Pods bug was already reported.
2. Wait for the textures to be updated, not every texture pack instantly comes with the new feature's textures.
3. We can only accept english. Sorry.
Well currently it only supports xBox cross-play. Maybe in the future
Top 10 Missing Texture Plot Twists
Affects 1.13-pre3.
I hope it not happens in the Mario Mashup
So your saying a lag of the command itself is having a duplicate that relates to no /locate Village in a superflat world?
:VVVVVVVVVVVVVVVVVVVVVVVVVVV
Oh pew, thanks Samaritan.
This can be made more hidden by making a texture bigger.
Affects 1.13-pre5?
Environment means graphic card, computer type, etc
Likely works as intended due to the new size of the fonts
This was done due to the core messing up when in Plastic. Yet only map makers use it :V
:V
Its
MC-132665but with japanese.Works as Intended: Stuff like Trees can generate in structures.
This can be fixed by copying the Spider poison effect (where a spider is immume to poison) to the Wither Skeleton code, then changing the effect to Wither.
Or make it heal them >
Well, 1.13-pre7 is the fix, not 6
Relates to
MC-132708.Can confirm for 1.13-pre7!
MC-133350confirms a render with the ink cloud.@Howard Chang I am afraid you are right.
Fixed for coral in 1.13-pre8 :V
I found a way to fix the Enchantment Table version:
Simply delete the side textures for the stuff (template soon)
EDIT: heres it.
remove the white first
1. You did it wrong.
2. We only take english reports.
Can confirm. I think this is due to the water in it's blockstates. But no need to fix this now, its such a minor bug it can be fixed later.
Works as Intended?
We no longer support 1.13-pre7 reports, so this report goes to the Invalid trashcan.
Already reported as
MC-133425.Its a duplicate of
MC-133425Close this as dup
No, the dark blue particles ARE NOT obsidian. Look at them and look at obsidian. They are different.
And as i said in a duplicate, the cauldron particles aren't much of a problem.
Thanks.
Fixed in 1.13, they gave it Obsidian breaking particles
I have a fixed edition of the original Enchanting Table!
Here it is, please use it:
Finally fixed
So in other words, the old model = used for inventory
the new model = block itself
My eyes are hearting
Since end portal and gateway particles have been changed, now you will see obsidian.
It also blocks 66894.
Yes, it is.
WAI per.
MC-126585MC-121508Its a known bug.
insert stupid picture here
Affects 1.13.1-pre1
For me it happened with Jungle Logs
Affects 1.13.1. Also i want to claim the ticket.
Since TNT breaking is back in 1.13.1, you should fix the page.
Also i would like to claim the ticket and confirm it is in 1.13.1.
Sorry this is works as intended AND a duplicate of MC-1940.
Might be a placeholder until Berry Bushes are added
This is more of a suggestion but its okay to include it here
This is a bug Jappa noticed that will be fixed
New colors confirmed
okey