Serafim Pilipchuk
- Serafim
- JIRAUSER544993
- Europe/Stockholm
- Yes
- No
Hello everyone, there is an issue – when i try to add ambbient sound from resource pack in my custom biome like that:
"ambient_sound": "minecraft:custom_sounds.ambient.cave.rumble_deep_loop_minus6db",
{
"mood_sound":"sound": "minecraft:custom_sounds.ambient.cave.shorts_deep_mood","tick_delay": 530,"block_search_extent": 8,"offset": 2},
{
"additions_sound":"sound": "minecraft:custom_sounds.ambient.cave.shorts_deep","tick_chance": 0.0014}It doesn't see this sounds. So even game says that there is no sounds in game F3 debugging text. Even mood doesn't change.
I have checked that in vanilla 1.19.2 this works. In 1.19.3 custom sounds only work if i try to play them using playsound. That means that sounds are added correctly.
Also if i try to use standard minecraft sounds in "ambient_sound" field – this sound plays well.
What's wrong? I Need to add sounds with special predicate?
Hello everyone, there is an issue – when i try to add ambbient sound from resource pack in my custom biome like that:
"ambient_sound": "minecraft:custom_sounds.ambient.cave.rumble_deep_loop_minus6db",
{ "sound": "minecraft:custom_sounds.ambient.cave.shorts_deep_mood", "tick_delay": 530, "block_search_extent": 8, "offset": 2 }
"mood_sound":,
{ "sound": "minecraft:custom_sounds.ambient.cave.shorts_deep", "tick_chance": 0.0014 }
"additions_sound":It doesn't see this sounds. So even game says that there is no sounds in game F3 debugging text. Even mood doesn't change.
I have checked that in vanilla 1.19.2 this works. In 1.19.3 custom sounds only work if i try to play them using playsound. That means that sounds are added correctly.
Also if i try to use standard minecraft sounds in "ambient_sound" field – this sound plays well.
What's wrong? I Need to add sounds with special predicate?
here is resourcepack https://www.dropbox.com/s/cptakecee9bqqbz/resourcepack1.zip?dl=0
Hello everyone, there is an issue – when i try to add ambbient sound from resource pack in my custom biome like that:
"ambient_sound": "minecraft:custom_sounds.ambient.cave.rumble_deep_loop_minus6db",
{ "sound": "minecraft:custom_sounds.ambient.cave.shorts_deep_mood", "tick_delay": 530, "block_search_extent": 8, "offset": 2 }
"mood_sound":,
{ "sound": "minecraft:custom_sounds.ambient.cave.shorts_deep", "tick_chance": 0.0014 }
"additions_sound":It doesn't see this sounds. So even game says that there is no sounds in game F3 debugging text. Even mood doesn't change.
Sound is added in resourcepack like this
"custom_sounds.ambient.cave.rumble_deep_loop_minus6db":
{ "sounds": [ "custom_sounds/ambient/cave/rumble_deep_minus6db" ] }I have checked that in vanilla 1.19.2 this works. In 1.19.3 custom sounds only work if i try to play them using playsound. That means that sounds are added correctly.
Also if i try to use standard minecraft sounds in "ambient_sound" field – this sound plays well.
What's wrong? I Need to add sounds with special predicate?
here is resourcepack https://www.dropbox.com/s/cptakecee9bqqbz/resourcepack1.zip?dl=0
Hello everyone, there is an issue – when i try to add ambbient sound from resource pack in my custom biome like that:
"ambient_sound": "minecraft:custom_sounds.ambient.cave.rumble_deep_loop_minus6db",
{ "sound": "minecraft:custom_sounds.ambient.cave.shorts_deep_mood", "tick_delay": 530, "block_search_extent": 8, "offset": 2 }
"mood_sound":,
{ "sound": "minecraft:custom_sounds.ambient.cave.shorts_deep", "tick_chance": 0.0014 }
"additions_sound":It doesn't see this sounds. So even game says that there is no sounds in game F3 debugging text. Even mood doesn't change.
Sound is added in resourcepack like this
"custom_sounds.ambient.cave.rumble_deep_loop_minus6db":
{"sounds": ["custom_sounds/ambient/cave/rumble_deep_minus6db"]}I have checked that in vanilla 1.19.2 this works. In 1.19.3 custom sounds only work if i try to play them using playsound. That means that sounds are added correctly.
Also if i try to use standard minecraft sounds in "ambient_sound" field – this sound plays well.
What's wrong? I Need to add sounds with special predicate?
here is resourcepack https://www.dropbox.com/s/cptakecee9bqqbz/resourcepack1.zip?dl=0
Hello everyone, there is an issue – when i try to add ambbient sound from resource pack in my custom biome like that:
"ambient_sound": "minecraft:custom_sounds.ambient.cave.rumble_deep_loop_minus6db",
{ "sound": "minecraft:custom_sounds.ambient.cave.shorts_deep_mood", "tick_delay": 530, "block_search_extent": 8, "offset": 2 }
"mood_sound":,
{ "sound": "minecraft:custom_sounds.ambient.cave.shorts_deep", "tick_chance": 0.0014 }
"additions_sound":It doesn't see this sounds. So even game says that there is no sounds in game F3 debugging text. Even mood doesn't change.
Sound is added in resourcepack like this
"custom_sounds.ambient.cave.rumble_deep_loop_minus6db":
{ "sounds": [ "custom_sounds/ambient/cave/rumble_deep_minus6db" ] }I have checked that in vanilla 1.19.2 this works. In 1.19.3 custom sounds only work if i try to play them using playsound. That means that sounds are added correctly.
Also if i try to use standard minecraft sounds in "ambient_sound" field – this sound plays well.
What's wrong? I Need to add sounds with special predicate?
here is resourcepack https://www.dropbox.com/s/cptakecee9bqqbz/resourcepack1.zip?dl=0
RESOURCEPACK DEFINATELY WORKS BECAUSE I SEE MY TEXTURE OF PICKAXE and angmar sword:
Hello everyone, there is an issue – when i try to add ambbient sound from resource pack in my custom biome like that:
"ambient_sound": "minecraft:custom_sounds.ambient.cave.rumble_deep_loop_minus6db",
{ "sound": "minecraft:custom_sounds.ambient.cave.shorts_deep_mood", "tick_delay": 530, "block_search_extent": 8, "offset": 2 }
"mood_sound":,
{ "sound": "minecraft:custom_sounds.ambient.cave.shorts_deep", "tick_chance": 0.0014 }
"additions_sound":It doesn't see this sounds. So even game says that there is no sounds in game F3 debugging text. Even mood doesn't change.
Sound is added in resourcepack like this
"custom_sounds.ambient.cave.rumble_deep_loop_minus6db":
{ "sounds": [ "custom_sounds/ambient/cave/rumble_deep_minus6db" ] }I have checked that in vanilla 1.19.2 this works. In 1.19.3 custom sounds only work if i try to play them using playsound. That means that sounds are added correctly.
Also if i try to use standard minecraft sounds in "ambient_sound" field – this sound plays well.
What's wrong? I Need to add sounds with special predicate?
here is resourcepack https://www.dropbox.com/s/cptakecee9bqqbz/resourcepack1.zip?dl=0
RESOURCEPACK DEFINATELY WORKS BECAUSE I SEE MY TEXTURE OF PICKAXE and angmar sword and all my sounds are played through playsound correctly:
Custom sounds from resourccepack doesn't work in custom biome
Custom sounds from resourccepack don't work in custom biome

No, i haven't. I always make a copy of world or launch a new one. Actually it happened only once, and with a new world as I can remember.
Other structures are generating well, thanks to nbt explorer. The corresponding /locate funcitons workout in 1 sec. Only villages have this problem.
My world is here. Mabye you will find some problem. https://drive.google.com/file/d/1PsuIwNeWyGouisQK8OfYzehVZ_we8wUG/view?usp=sharing
Is there any debug utility to look inside the /locate function and find out what makes it frozen?
or mabye i can find some information about how exactly villages mechanism works? Where data is stored? I tryed to create a new world and add the same NBT thing to my world, but it didn't help.
I have also used the world optimiser in minecraft game.
1.16.2.
The problem has first appeared a long ago. Once, i remember that, "/locate village" was working, but I don't remember the version.
Hello! are there any successes?
Ding-ding!
This issue is still living
I have attached last logs. What is wrong there with my resourcepack?
It can partly work?
in 1.19.2 this resourcepack + datapack completely works
So, Mr. Dhramios, that's really a bug and it should work?
That's just funny because only a few weeks ago I have figured out hot to make custom biomes with custom sounds, and this method became completely useless
This bug should be fixed? Or there will be another way to make custom sounds in custom biome?
I have sucsessed with adding standard minecraft sounds, available in vanilla 1.19.3, to custom biome by adding them to field "ambient_sound". So I heard the sound in game, but that works only with standard sounds for now...
Good Evening!
Don't forget about this issue please, many people just want their custom world to play sounds no matter by the old way or by the new way
I Hove this issue is not like those you saying, and will be solved in reasonable limits
When custom sounds don't work in custom biomes it ruins up custom world concept, because sounds = atmosphere...
If Torch will not shine, i think it will be fixed something like "next-day" ?)
I Know ))) But that mistake isn't so critical, mabye