Custom sounds from resource pack don't work in custom biome
Hello everyone, there is an issue – when i try to add ambbient sound from resource pack in my custom biome like that:
"ambient_sound": "minecraft:custom_sounds.ambient.cave.rumble_deep_loop_minus6db",
"mood_sound":
,
"additions_sound":
It doesn't see this sounds. So even game says that there is no sounds in game F3 debugging text. Even mood doesn't change.
Sound is added in resourcepack like this
"custom_sounds.ambient.cave.rumble_deep_loop_minus6db":
{ "sounds": [ "custom_sounds/ambient/cave/rumble_deep_minus6db" ] }I have checked that in vanilla 1.19.2 this works. In 1.19.3 custom sounds only work if i try to play them using playsound. That means that sounds are added correctly.
Also if i try to use standard minecraft sounds in "ambient_sound" field – this sound plays well.
What's wrong? I Need to add sounds with special predicate?
here is resourcepack https://www.dropbox.com/s/cptakecee9bqqbz/resourcepack1.zip?dl=0
RESOURCEPACK DEFINATELY WORKS BECAUSE I SEE MY TEXTURE OF PICKAXE and angmar sword and all my sounds are played through playsound correctly:

Linked Issues
Created Issue:
Custom sounds from resourccepack doesn't work in custom biome
Hello everyone, there is an issue – when i try to add ambbient sound from resource pack in my custom biome like that:
"ambient_sound": "minecraft:custom_sounds.ambient.cave.rumble_deep_loop_minus6db",
{ "sound": "minecraft:custom_sounds.ambient.cave.shorts_deep_mood", "tick_delay": 530, "block_search_extent": 8, "offset": 2 }
"mood_sound":,
{ "sound": "minecraft:custom_sounds.ambient.cave.shorts_deep", "tick_chance": 0.0014 }
"additions_sound":It doesn't see this sounds. So even game says that there is no sounds in game F3 debugging text. Even mood doesn't change.
I have checked that in vanilla 1.19.2 this works. In 1.19.3 custom sounds only work if i try to play them using playsound. That means that sounds are added correctly.
Also if i try to use standard minecraft sounds in "ambient_sound" field – this sound plays well.
What's wrong? I Need to add sounds with special predicate?
Hello everyone, there is an issue – when i try to add ambbient sound from resource pack in my custom biome like that:
"ambient_sound": "minecraft:custom_sounds.ambient.cave.rumble_deep_loop_minus6db",
{
"mood_sound":"sound": "minecraft:custom_sounds.ambient.cave.shorts_deep_mood","tick_delay": 530,"block_search_extent": 8,"offset": 2},
{
"additions_sound":"sound": "minecraft:custom_sounds.ambient.cave.shorts_deep","tick_chance": 0.0014}It doesn't see this sounds. So even game says that there is no sounds in game F3 debugging text. Even mood doesn't change.
I have checked that in vanilla 1.19.2 this works. In 1.19.3 custom sounds only work if i try to play them using playsound. That means that sounds are added correctly.
Also if i try to use standard minecraft sounds in "ambient_sound" field – this sound plays well.
What's wrong? I Need to add sounds with special predicate?
Hello everyone, there is an issue – when i try to add ambbient sound from resource pack in my custom biome like that:
"ambient_sound": "minecraft:custom_sounds.ambient.cave.rumble_deep_loop_minus6db",
{ "sound": "minecraft:custom_sounds.ambient.cave.shorts_deep_mood", "tick_delay": 530, "block_search_extent": 8, "offset": 2 }
"mood_sound":,
{ "sound": "minecraft:custom_sounds.ambient.cave.shorts_deep", "tick_chance": 0.0014 }
"additions_sound":It doesn't see this sounds. So even game says that there is no sounds in game F3 debugging text. Even mood doesn't change.
I have checked that in vanilla 1.19.2 this works. In 1.19.3 custom sounds only work if i try to play them using playsound. That means that sounds are added correctly.
Also if i try to use standard minecraft sounds in "ambient_sound" field – this sound plays well.
What's wrong? I Need to add sounds with special predicate?
here is resourcepack https://www.dropbox.com/s/cptakecee9bqqbz/resourcepack1.zip?dl=0
Hello everyone, there is an issue – when i try to add ambbient sound from resource pack in my custom biome like that:
"ambient_sound": "minecraft:custom_sounds.ambient.cave.rumble_deep_loop_minus6db",
{ "sound": "minecraft:custom_sounds.ambient.cave.shorts_deep_mood", "tick_delay": 530, "block_search_extent": 8, "offset": 2 }
"mood_sound":,
{ "sound": "minecraft:custom_sounds.ambient.cave.shorts_deep", "tick_chance": 0.0014 }
"additions_sound":It doesn't see this sounds. So even game says that there is no sounds in game F3 debugging text. Even mood doesn't change.
Sound is added in resourcepack like this
"custom_sounds.ambient.cave.rumble_deep_loop_minus6db":
{ "sounds": [ "custom_sounds/ambient/cave/rumble_deep_minus6db" ] }I have checked that in vanilla 1.19.2 this works. In 1.19.3 custom sounds only work if i try to play them using playsound. That means that sounds are added correctly.
Also if i try to use standard minecraft sounds in "ambient_sound" field – this sound plays well.
What's wrong? I Need to add sounds with special predicate?
here is resourcepack https://www.dropbox.com/s/cptakecee9bqqbz/resourcepack1.zip?dl=0
Hello everyone, there is an issue – when i try to add ambbient sound from resource pack in my custom biome like that:
"ambient_sound": "minecraft:custom_sounds.ambient.cave.rumble_deep_loop_minus6db",
{ "sound": "minecraft:custom_sounds.ambient.cave.shorts_deep_mood", "tick_delay": 530, "block_search_extent": 8, "offset": 2 }
"mood_sound":,
{ "sound": "minecraft:custom_sounds.ambient.cave.shorts_deep", "tick_chance": 0.0014 }
"additions_sound":It doesn't see this sounds. So even game says that there is no sounds in game F3 debugging text. Even mood doesn't change.
Sound is added in resourcepack like this
"custom_sounds.ambient.cave.rumble_deep_loop_minus6db":
{"sounds": ["custom_sounds/ambient/cave/rumble_deep_minus6db"]}I have checked that in vanilla 1.19.2 this works. In 1.19.3 custom sounds only work if i try to play them using playsound. That means that sounds are added correctly.
Also if i try to use standard minecraft sounds in "ambient_sound" field – this sound plays well.
What's wrong? I Need to add sounds with special predicate?
here is resourcepack https://www.dropbox.com/s/cptakecee9bqqbz/resourcepack1.zip?dl=0
Hello everyone, there is an issue – when i try to add ambbient sound from resource pack in my custom biome like that:
"ambient_sound": "minecraft:custom_sounds.ambient.cave.rumble_deep_loop_minus6db",
{ "sound": "minecraft:custom_sounds.ambient.cave.shorts_deep_mood", "tick_delay": 530, "block_search_extent": 8, "offset": 2 }
"mood_sound":,
{ "sound": "minecraft:custom_sounds.ambient.cave.shorts_deep", "tick_chance": 0.0014 }
"additions_sound":It doesn't see this sounds. So even game says that there is no sounds in game F3 debugging text. Even mood doesn't change.
Sound is added in resourcepack like this
"custom_sounds.ambient.cave.rumble_deep_loop_minus6db":
{ "sounds": [ "custom_sounds/ambient/cave/rumble_deep_minus6db" ] }I have checked that in vanilla 1.19.2 this works. In 1.19.3 custom sounds only work if i try to play them using playsound. That means that sounds are added correctly.
Also if i try to use standard minecraft sounds in "ambient_sound" field – this sound plays well.
What's wrong? I Need to add sounds with special predicate?
here is resourcepack https://www.dropbox.com/s/cptakecee9bqqbz/resourcepack1.zip?dl=0
RESOURCEPACK DEFINATELY WORKS BECAUSE I SEE MY TEXTURE OF PICKAXE and angmar sword:
Hello everyone, there is an issue – when i try to add ambbient sound from resource pack in my custom biome like that:
"ambient_sound": "minecraft:custom_sounds.ambient.cave.rumble_deep_loop_minus6db",
{ "sound": "minecraft:custom_sounds.ambient.cave.shorts_deep_mood", "tick_delay": 530, "block_search_extent": 8, "offset": 2 }
"mood_sound":,
{ "sound": "minecraft:custom_sounds.ambient.cave.shorts_deep", "tick_chance": 0.0014 }
"additions_sound":It doesn't see this sounds. So even game says that there is no sounds in game F3 debugging text. Even mood doesn't change.
Sound is added in resourcepack like this
"custom_sounds.ambient.cave.rumble_deep_loop_minus6db":
{ "sounds": [ "custom_sounds/ambient/cave/rumble_deep_minus6db" ] }I have checked that in vanilla 1.19.2 this works. In 1.19.3 custom sounds only work if i try to play them using playsound. That means that sounds are added correctly.
Also if i try to use standard minecraft sounds in "ambient_sound" field – this sound plays well.
What's wrong? I Need to add sounds with special predicate?
here is resourcepack https://www.dropbox.com/s/cptakecee9bqqbz/resourcepack1.zip?dl=0
RESOURCEPACK DEFINATELY WORKS BECAUSE I SEE MY TEXTURE OF PICKAXE and angmar sword and all my sounds are played through playsound correctly:
Custom sounds from resourccepack doesn't work in custom biome
Custom sounds from resourccepack don't work in custom biome
Custom sounds from resource pack don't work in custom biome
this be so bloody daft!. i understand it be an experimental feature and all, but what was wrong with the way it worked before?!
relates to
Check the game output log for errors.
I have attached last logs. What is wrong there with my resourcepack?
It can partly work?
in 1.19.2 this resourcepack + datapack completely works
After testing now, I copied over the crimson forest file to a custom biome, and I couldn't hear the ambient loop either, so it seems those fields just don't work anymore for custom biomes.
Can confirm. EDIT: I'll try again later just to be absolutely sure.
So, Mr. Dhramios, that's really a bug and it should work?
That's just funny because only a few weeks ago I have figured out hot to make custom biomes with custom sounds, and this method became completely useless
This bug should be fixed? Or there will be another way to make custom sounds in custom biome?
I have sucsessed with adding standard minecraft sounds, available in vanilla 1.19.3, to custom biome by adding them to field "ambient_sound". So I heard the sound in game, but that works only with standard sounds for now...
I also can confirm.
Good Evening!
Don't forget about this issue please, many people just want their custom world to play sounds no matter by the old way or by the new way
It's been 1 week, issues tend to go unfixed for years.
I Hove this issue is not like those you saying, and will be solved in reasonable limits
When custom sounds don't work in custom biomes it ruins up custom world concept, because sounds = atmosphere...
If Torch will not shine, i think it will be fixed something like "next-day" ?)
The time the bug get fixed is depend on people in Mojang Studios, some bug don't fix for 10 years, just like MC-4.
I Know ))) But that mistake isn't so critical, mabye
Thanks for the bug. We've made an undocumented change to this format in 1.19.3-pre3 and decided not to add it to the changelog as this is an experimental format. Unfortunately, your data is wrong. Here is an example of a correct format: https://gist.github.com/boq/08ec7cd9691967d907286b5aa5d6c230
Please note this feature will be in flux as it is an experimental feature.
If I understand that correctly, the format here is correctly defined (referencing sound event, not sound). I also compared it to the vanilla crimson forest biome file, and all that's different is the sound event IDs.
If the format has to be different to list a sound event, how come crimson forest works?