Shulk Xeno
- Shulk Xeno
- shulk xeno
- Europe/Stockholm
- Yes
- No
English:
When intabletop mode without joycon attacched, a crash occurs wich says "Software was close due to an error".Steps to reproduce:
1) Tabletop mode: play locally with two player split-screen (I have played with a joycon pair and a pro controller both official)
2) Connect another pair of joycon attaching those to the console. (To play 3 players split-screen)
3) Detach the joycons... the error occursSee the video for more information.
Similar thing happens from TV MODE to TABLE
TOPMODE when a controller disconnects because out-of-range from the console and then reconnecting (wirelessly).Italian:
In modalità table top collegando dei joycon alla switch per sincronizzarli, avviene un crash che costringe la chiusura del software.Per riprodurre l'errore:
Giocare in modalità portatile senza joycon collegati alla console. Due giocatori in modalità split screen (2 joycon + 1 pro controller ufficiali) stanno già giocando, successivamente si collega un terzo inserendo ulteriori 2 joycon alla console. A questo punto il gioco crasha.Lo stesso avviene se un controller si disconnette, poi si riconnette e si passa in modalità portatile.
English:
When in TV mode or Tabletop mode (without joycon attacched) switching to Portable Mode (WITH joycon attacched), a crash occurs wich says "Software was closed due to an error" (or something, in italian "Il software è stato chiuso a causa di un errore").Steps to reproduce:
1) Tabletop mode: play locally with two player split-screen (I have played with a joycon pair and a pro controller both official)
2) Connect another pair of joycon attaching those to the console. (To play 3 players split-screen)
3) Detach the joycons... the error occursSimilar steps but in TV Mode:
1) Start the game in TV Mode: two players are playing splitscreen (joycon pair 1 and pro controller).
2) A joycon pair 2 is connected to the switch console.
3) Going into Portable Mode raises the error again.Similar thing happens from TV MODE to PORTABLE MODE when a controller disconnects because out-of-range from the console and then reconnecting (wirelessly).
Italian:
In modalità table top collegando dei joycon alla switch per sincronizzarli, avviene un crash che costringe la chiusura del software.Per riprodurre l'errore:
Giocare in modalità portatile senza joycon collegati alla console. Due giocatori in modalità split screen (2 joycon + 1 pro controller ufficiali) stanno già giocando, successivamente si collega un terzo inserendo ulteriori 2 joycon alla console. A questo punto il gioco crasha.Lo stesso avviene se un controller si disconnette, poi si riconnette e si passa in modalità portatile.
English:
When in TV mode or Tabletop mode (without joycon attacched) switching to Portable Mode (WITH joycon attacched), a crash occurs wich says "Software was closed due to an error" (or something, in italian "Il software è stato chiuso a causa di un errore").Steps to reproduce:
1) Tabletop mode: play locally with two player split-screen (I have played with a joycon pair and a pro controller both official)
2) Connect another pair of joycon attaching those to the console. (To play 3 players split-screen)
3) Detach the joycons... the error occursSimilar steps but in TV Mode:
1) Start the game in TV Mode: two players are playing splitscreen (joycon pair 1 and pro controller).
2) A joycon pair 2 isconnected to the switch console.
3) Going into Portable Mode raises the error again.Similar thing happens from TV MODE to PORTABLE MODE when a controller disconnects because out-of-range from the console and then reconnecting (wirelessly).
Italian:
In modalità table top collegando dei joycon alla switch per sincronizzarli, avviene un crash che costringe la chiusura del software.Per riprodurre l'errore:
Giocare in modalità portatile senza joycon collegati alla console. Due giocatori in modalità split screen (2 joycon + 1 pro controller ufficiali) stanno già giocando, successivamente si collega un terzo inserendo ulteriori 2 joycon alla console. A questo punto il gioco crasha.Lo stesso avviene se un controller si disconnette, poi si riconnette e si passa in modalità portatile.
English:
When in TV mode or Tabletop mode (without joycon attacched) switching to Portable Mode (WITH joycon attacched), a crash occurs wich says "Software was closed due to an error" (or something, in italian "Il software è stato chiuso a causa di un errore").Steps to reproduce:
1) Tabletop mode: play locally with two player split-screen (I have played with a joycon pair and a pro controller both official)
2) Connect another pair of joycon attaching those to the console. (To play 3 players split-screen)
3) Detach the joycons... the error occursSimilar steps but in TV Mode:
1) Start the game in TV Mode: two players are playing splitscreen (joycon pair 1 and pro controller).
2) A joycon pair 2 is attacched to the switch console.
3) Going into Portable Mode raises the error again.Similar thing happens from TV MODE to PORTABLE MODE when a controller disconnects because out-of-range from the console and then reconnecting (wirelessly).
Italian:
In modalità table top collegando dei joycon alla switch per sincronizzarli, avviene un crash che costringe la chiusura del software.Per riprodurre l'errore:
Giocare in modalità portatile senza joycon collegati alla console. Due giocatori in modalità split screen (2 joycon + 1 pro controller ufficiali) stanno già giocando, successivamente si collega un terzo inserendo ulteriori 2 joycon alla console. A questo punto il gioco crasha.Lo stesso avviene se un controller si disconnette, poi si riconnette e si passa in modalità portatile.
English:
When in TV mode or Tabletop mode (without joycon attacched) switching to Portable Mode (WITH joycon attacched), a crash occurs wich says "Software was closed due to an error" (or something, in italian "Il software è stato chiuso a causa di un errore").Steps to reproduce:
1) Tabletop mode: play locally with two player split-screen (I have played with a joycon pair and a pro controller both official)
2) Connect another pair of joycon attaching those to the console. (To play 3 players split-screen) The error can occur even now.
3) Detach the joycons... the error occursSimilar steps but in TV Mode:
1) Start the game in TV Mode: two players are playing splitscreen (joycon pair 1 and pro controller).
2) A joycon pair 2 is attacched to the switch console.
3) Going into Portable Mode raises the error again.Even with only 2 players:
1) Start the game in tabletop mode / TV MODE: play in a world alone with joycons.
2) Add a second player (Pro controller / other joycons)
3) Attach one of the joycon of player 1 (and go to portable mode) ... error.The game should do a synchronization with controllers with the current number of players instead of crashing.
Similar thing happens from TV MODE to PORTABLE MODE when a controller disconnects because out-of-range from the console and then reconnecting (wirelessly).
Italian:
In modalità table top collegando dei joycon alla switch per sincronizzarli, avviene un crash che costringe la chiusura del software.Per riprodurre l'errore:
Giocare in modalità portatile senza joycon collegati alla console. Due giocatori in modalità split screen (2 joycon + 1 pro controller ufficiali) stanno già giocando, successivamente si collega un terzo inserendo ulteriori 2 joycon alla console. A questo punto il gioco crasha.Lo stesso avviene se un controller si disconnette, poi si riconnette e si passa in modalità portatile.
English:
When in TV mode or Tabletop mode (without joycon attacched) switching to Portable Mode (WITH joycon attacched), a crash occurs wich says "Software was closed due to an error" (or something, in italian "Il software è stato chiuso a causa di un errore").Steps to reproduce:
1) Tabletop mode: play locally with two player split-screen (I have played with a joycon pair and a pro controller both official)
2) Connect another pair of joycon attaching those to the console. (To play 3 players split-screen) The error can occur even now.
3) Detach the joycons... the error occursSimilar steps but in TV Mode:
1) Start the game in TV Mode: two players are playing splitscreen (joycon pair 1 and pro controller).
2) A joycon pair 2 is attacched to the switch console.
3) Going into Portable Mode raises the error again.Even with only 2 players:
1) Start the game in tabletop mode / TV MODE: play in a world alone with joycons.
2) Add a second player (Pro controller / other joycons)
3) Attach one of the joycon of player 1 (and go to portable mode) ... error.The game should do a synchronization with controllers with the current number of players instead of crashing.
Similar thing happens from TV MODE to PORTABLE MODE when a controller disconnects because out-of-range from the console and then reconnecting (wirelessly).
Italian:
In modalità table top collegando dei joycon alla switch per sincronizzarli, avviene un crash che costringe la chiusura del software.Per riprodurre l'errore:
Giocare in modalità portatile senza joycon collegati alla console. Due giocatori in modalità split screen (2 joycon + 1 pro controller ufficiali) stanno già giocando, successivamente si collega un terzo inserendo ulteriori 2 joycon alla console. A questo punto il gioco crasha.Lo stesso avviene se un controller si disconnette, poi si riconnette e si passa in modalità portatile.
English:
When in TV mode or Tabletop mode (without joycon attacched) switching to Portable Mode (WITH joycon attacched), a crash occurs wich says "Software was closed due to an error" (or something, in italian "Il software è stato chiuso a causa di un errore").Steps to reproduce:
1) Tabletop mode: play locally with two player split-screen (I have played with a joycon pair and a pro controller both official)
2) Connect another pair of joycon attaching those to the console. (To play 3 players split-screen) The error can occur even now.
3) Detach the joycons... the error occursSimilar steps but in TV Mode:
1) Start the game in TV Mode: two players are playing splitscreen (joycon pair 1 and pro controller).
2) A joycon pair 2 is attacched to the switch console.
3) Going into Portable Mode raises the error again.Even with only 2 players:
1) Start the game in tabletop mode / TV MODE: play in a world alone with joycons.
2) Add a second player (Pro controller / other joycons)
3) Attach one of the joycon of player 1 (and go to portable mode) ... error.The game should do a synchronization with controllers with the current number of players instead of crashing.
When in TV mode or Tabletop mode (without joycon attacched) switching to Portable Mode (WITH joycon attacched), a crash occurs wich says "Software was closed due to an error" (or something, in italian "Il software è stato chiuso a causa di un errore").
Steps to reproduce:
1) Tabletop mode: play locally with two player split-screen (I have played with a joycon pair and a pro controller both official)
2) Connect another pair of joycon attaching those to the console. (To play 3 players split-screen) The error can occur even now.
3) Detach the joycons... the error occursSimilar steps but in TV Mode:
1) Start the game in TV Mode: two players are playing splitscreen (joycon pair 1 and pro controller).
2) A joycon pair 2 is attacched to the switch console.
3) Going into Portable Mode raises the error again.Even with only 2 players:
1) Start the game in tabletop mode / TV MODE: play in a world alone with joycons.
2) Add a second player (Pro controller / other joycons)
3) Attach one of the joycon of player 1 (and go to portable mode) ... error.The game should do a synchronization with controllers with the current number of players instead of crashing.
Crash whenchanging consoleModeand connecting controllers on Switch[Switch] Crash when going to portable mode during local multiplayer
[Switch] Crashwhen goingto portable mode during local multiplayer[Switch] Crash EVERY TIME the console goes to portable mode during local multiplayer
Loop when synchronizing in split screen when theswitch has been in sleep modeLoop when synchronizing in split screen when the Switch has been in sleep mode
Loop when synchronizing in split screen whenthe Switch has been in sleep mode[Switch] Loop when synchronizing controllers in split screen when controllers disconnect
Steps to reproduce:
1) Play minecraft with at least two players locally in split screen. In this example thare are two players.
2) Press the power button on the Switch console to go in sleep mode.
3) Press again the power button and return to the game
4) Press L+R and than A on the first controller to synchronize player 1.
5) Press L+R an than A on the second controller to try synchronize player 2.
6) The game will do again a synchronization but only for player 1 (Returning to Step 4). So player 2 can't play unless reloading the world.The game should do a new synchronization for
bothplayer instead of only the first one and must not show the synchronizationmenu again.See the video for more details
Steps to reproduce:
1) Play minecraft with at least two players locally in split screen. In this example thare are two players.
2) Press the power button on the Switch console to go in sleep mode and disconnecting controllers.
3) Press again the power button and return to the game
4) Press L+R and than A on the first controller to synchronize player 1.
5) Press L+R an than A on the second controller to try synchronize player 2.
6) The game will do again a synchronization but only for player 1 (Returning to Step 4). So player 2 can't play unless reloading the world.The game should do a new synchronization for all current players instead of only the first one and must not show the synchronization two times.
See the video for more details
Steps to reproduce:
1) Play minecraft with at least two players locally in split screen. In this example thare are two players.
2) Press the power button on the Switch console to go in sleep mode and disconnectingcontrollers.
3) Press again the power button and return to the game
4) Press L+R and than A on the first controller to synchronize player 1.
5) Press L+R an than A on the second controller to try synchronize player 2.
6) The game will do again a synchronization but only for player 1 (Returning to Step 4). So player 2 can't play unless reloading the world.The game should do a new synchronization for all current players instead of only the first one and must not show the synchronization two times.
See the video for more details
Steps to reproduce:
1) Play minecraft with at least two players locally in split screen. In this example thare are two players.
2) Press the power button on the Switch console to go in sleep mode and disconnect all controllers.
3) Press again the power button and return to the game
4) Press L+R and than A on the first controller to synchronize player 1.
5) Press L+R an than A on the second controller to try synchronize player 2.
6) The game will do again a synchronization but only for player 1 (Returning to Step 4). So player 2 can't play unless reloading the world.The game should do a new synchronization for all current players instead of only the first one and must not show the synchronization two times.
See the video for more details
When connected to the internet doing the microsoft and nintendo login,
After loading and start a world, soon after the games returns to the world selector.
Sometimes the game doesn't finish to load and return directly to the world selector.That happens only when loading a world the first time, the next times it works.
When the console is not connected to the internet the bug doesn't seem to happen.
I will post a video of that bug soonWhen connected to the internet doing the microsoft and nintendo login,
After loading and start a world, soon after the games returns to the world selector.
Sometimes the game doesn't finish to load and return directly to the world selector.That happens only when loading a world the first time, the next times it works.
When the console is not connected to the internet the bug doesn't seem to happen.The attacched video shows an example.
When connected to the internet doing the microsoft and nintendo login,
After loading and start a world, soon after the games returns to the world selector.
Sometimes the game doesn't finish to load and return directly to the world selector.That happens only when loading a world the first time in the game session, the next times it works(The bug returns when closing and reopening the game).
When the console is not connected to the internet the bug doesn't seem to happen.The attacched video shows an example.
When connected to the internet doing the microsoft and nintendo login,
After loading and start a world, soon after the games returns to the world selector.
Sometimes the game doesn't finish to load and return directly to the world selector.That happens only when loading a world the first time in the game session, the next times it works(The bug returns when closing and reopening the game).
When the console is not connected to the internet the bug doesn't seem to happen.The attacched video shows an example.
I'm using the nintendo switch version. When opening a world the game loads but soon after returns back to the menu.
Steps:
1) Connect to the internet (my internet connection is rather slow). Do Nintendo and microsoft login.
2) Load a world. The first time returns to the menu and you must reload it. (Not happens every time)THE BUG IS STILL PRESENT IN 1.16!!!
That happens only when loading a world the first time in the game session, the next times it works(The bug returns when closing and reopening the game).
When the console is not connected to the internet the bug doesn't seem to happen.The attacched video shows an example.
I'm using the nintendo switch version. When opening a world the game loads but soon after returns back to the menu.
Steps:
1) Connect to the internet (my internet connection is rather slow). Do Nintendo and microsoft login.
2) Load a world. The first time returns to the menu and you must reload it. (Not happens every time)THE BUG IS STILL PRESENT IN 1.16!!!
That happens only when loading a world the first time in the game session, the next times it works(The bug returns when closing and reopening the game).
When the console is not connected to the internet the bug doesn't seem to happen.The attacched video shows an example.
I'm using the nintendo switch version. When opening a world the game loads but soon after returns back to the menu.
Steps:
1) Connect to the internet (my internet connection is rather slow). Do Nintendo and microsoft login.
2) Load a world. The first time returns to the menu and you must reload it. (Not happens every time)That happens only when loading a world the first time in the game session, the next times it works(The bug returns when closing and reopening the game).
When the console is not connected to the internet the bug doesn't seem to happen.The attacched video shows an example.
THE BUG IS STILL PRESENT IN 1.16!!!
AND IT HAPPENED TWICE IN A ROW IN 1.16.1!!!
Please fix this!!


I bought today minecraft Windows 10 edition and tried to play with Nintendo switch pro controller.
I confirm that this happens also to me. The problems i found are these:
The other buttons work very well.
It happens also on Nintendo switch!!
On nintendo switch in local multiplayer (on the same console), especially with 3 or 4 players, chunks loading/generation is extremely slow in the overworld. Even walking is hard and also mobs or minecart are stuck in position when trying to move into unloaded chunks. My world size is approx. 300 MB, but these chunk problems are present also in already generated chunks with player relatively close (50-100 blocks) from each other. I also tried to lower the simulation distance to minimum and disable all video settings, but it does almost nothing. In the nether it is more playable, but even there the chunks load very slowly in multiplayer. This problem was present also in 1.14.X.
This crash happens also in 1.16.1. It is not fixed
I have checked right now. Now the problem is resolved and the loop is gone!
Thank you!