Chunk loading is slow, causing lag spikes, void walls, and lighting errors.
All known issues that were identified prior to the 1.16.100 release have now been migrated into the full game release. Therefore, this ticket has been resolved.
If you are having performance problems in 1.16.200 and later, they will have different causes and therefore need to be reported on a new ticket. Please search for a matching ticket before creating a new one. A sample search URL is provided below.
Search for "performance" in 1.16.200 and later
After using this search, you can modify the parameters to use additional or other words besides "performance" between the quotes.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls. It has been reported on all platforms.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not right at the border of an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible vertical walls in the unloaded chunks (looking like the void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS, Android, Xbox One, realms and servers.
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4![]()
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4![]()
Multiplayer (Affects both host more than client)
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when more people are in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were apart or in different dimensions. Before v1.16.0, these issues were less severe. The more players in the world, the more severe the issue is. Made less worse in v1.16.20 and v1.16.40, but can still occur during autosaving.
The problem occurs when autosaving starts, a variety of things can occur with the severity depending on your world size and simulation distance:
Block lag, chunks not loading (causing empty voids), lighting not loading, entity and mob jittering/lag.
Table for my large world
| Simulation Distance | Severity |
|---|---|
| 4 chunks | Low, can be slightly noticed |
| 6 chunks | Can be extreme, depends on the duration of autosaving |
| 8 chunks | Can be extreme, depends on the duration of autosaving |
The duration of the autosaving also contributes to the severity of the lag, if the autosaving is short (less than 10 seconds) barely any lag happens, but if the autosaving is lengthy (1+ minutes) lots of lag occurs.
This occurs for all platforms (I've tested Windows 10 and Switch, other duplicate reports coming from iOS, Android, Xbox One, realms and servers), no matter who the host is (if applicable).
Host (Nintendo Switch)
That same large 120MB survival world (tested at 14 chunk render distance, 4 and 6 and 8 chunk simulation distance): MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
three player.mp4![]()
Client (Windows 10)
That same large 120MB survival world (also tested at 14 chunk render distance, 4 and 6 and 8 chunk simulation distance): MULTIPLAYER client not loading chunks.mp4![]()
Additional Information
The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a survival world being a size of 120MB), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster. Lighting errors more often on larger worlds.
Changing graphical settings (fancy graphics, skies and render distance) doesn't seem to make a difference but (see below)
Edit: These problems are slightly less severe with simulation distance set to 4 chunks (instead of 6, 8 or higher), but ultimately the game is still hard to play.
Here is the link to the 120MB survival world a lot of these tests were based around if you want to test more: Achievement Get Copy
Linked Issues
is cloned by1
is duplicated by93
Created Issue:
Chunk loading is slow causing you to hit void walls
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world. This mainly affects the Nintendo Switch, but can effect other platforms aswell.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience.
This occurs on Nintendo Switch.
SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
![]()
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs when the host is a Nintendo Switch (for these tests the client was a windows 10 laptop).
Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
![]()
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
![]()
This did not occur before v1.16.0 (the multiplayer client issue), so this may potentially be a bug.
Thanks for reading.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world. This mainly affects the Nintendo Switch, but can effect other platforms aswell.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience.
This occurs on Nintendo Switch.
SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
![]()
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs when the host is a Nintendo Switch (for these tests the client was a windows 10 laptop).
Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
![]()
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
![]()
This did not occur before v1.16.0 (the multiplayer client issue), so this may potentially be a bug.
Thanks for reading.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world. This mainly affects the Nintendo Switch, but can effect other platforms aswell.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience.
This occurs on Nintendo Switch.
SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
![]()
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs when the host is a Nintendo Switch (for these tests the client was a windows 10 laptop).
Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
![]()
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
![]()
This did not occur before v1.16.0 (the multiplayer client issue), so this may potentially be a bug.
Thanks for reading.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world. This mainly affects the Nintendo Switch, but can effect other platforms aswell.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience.
This occurs on Nintendo Switch.
SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
![]()
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs when the host is a Nintendo Switch (for these tests the client was a windows 10 laptop).
Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
![]()
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
![]()
This did not occur before v1.16.0 (the multiplayer client issue), so this may potentially be a bug.
Thanks for reading.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world. This mainly affects the Nintendo Switch, but can effect other platforms aswell.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience.
This occurs on Nintendo Switch.
SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
![]()
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs when the host is a Nintendo Switch (for these tests the client was a windows 10 laptop).
Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
![]()
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
![]()
This did not occur before v1.16.0 (the multiplayer client issue), so this
may potentially be a bug.Thanks for reading.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world. This mainly affects the Nintendo Switch, but can effect other platforms aswell.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience.
This occurs on Nintendo Switch.
SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
![]()
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs when the host is a Nintendo Switch (for these tests the client was a windows 10 laptop).
Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
![]()
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
![]()
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world. This mainly affects the Nintendo Switch, but can effect other platforms aswell.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience.
This occurs on Nintendo Switch.
SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
![]()
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs when the host is a Nintendo Switch (for these tests the client was a windows 10 laptop).
Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
![]()
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
![]()
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world. This mainly affects the Nintendo Switch, but can effect other platforms aswell.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This occurs on Nintendo Switch.
SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
![]()
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs when the host is a Nintendo Switch (for these tests the client was a windows 10 laptop).
Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
![]()
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
![]()
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
Chunk loading isslowcausingyou to hit void wallsChunk loading is bugged, causing void walls and lighting errors.
Chunk loading isbugged, causing void walls and lighting errors.Chunk loading is slow, causing void walls and lighting errors.
is duplicated by
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world. This mainly affects the Nintendo Switch, but can effect other platforms aswell.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This occurs on Nintendo Switch.
SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
![]()
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs when the host is a Nintendo Switch (for these tests the client was a windows 10 laptop).
Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
![]()
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
![]()
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world. This mainly affects the Nintendo Switch, but can effect other platforms aswell.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This occurs on Nintendo Switch.
SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
![]()
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs when the host is a Nintendo Switch (for these tests the client was a windows 10 laptop).
Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
![]()
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
![]()
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area. NOTE: This only seems to occur on large worlds (being tested on a copy of my survival world being at 120MB and made on the Nintendo Switch)
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world. This mainly affects the Nintendo Switch, but can effect other platforms aswell.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This occurs on Nintendo Switch.
SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
![]()
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs when the host is a Nintendo Switch (for these tests the client was a windows 10 laptop).
Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
![]()
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
![]()
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area. NOTE: Th
isonly seems to occur on large worlds (being tested on a copy of my survival world being at 120MB and made on the Nintendo Switch)Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world. This mainly affects the Nintendo Switch, but can effect other platforms aswell.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This occurs on Nintendo Switch.
SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
![]()
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs when the host is a Nintendo Switch (for these tests the client was a windows 10 laptop).
Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
![]()
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
![]()
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area. NOTE: The multiplayer cliet only seems to occur on large worlds (being tested on a copy of my survival world being at 120MB and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want without chunk interuptions.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world. This mainly affects the Nintendo Switch, but can effect other platforms aswell.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This occurs on Nintendo Switch.
SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
![]()
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs when the host is a Nintendo Switch (for these tests the client was a windows 10 laptop).
Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
![]()
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
![]()
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area. NOTE: The multiplayer cliet only seems to occur on large worlds (being tested on a copy of my survival world being at 120MB and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want without chunk interuptions. More tests coming soon.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world. This mainly affects the Nintendo Switch, but can effect other platforms aswell.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This occurs on Nintendo Switch.
SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
![]()
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs when the host is a Nintendo Switch (for these tests the client was a windows 10 laptop).
Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
![]()
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
![]()
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer cliet only seems to occur on large worlds (being tested on a copy of my survival world being at 120MB and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want without chunk interuptions. More tests coming soon.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world. This mainly affects the Nintendo Switch, but can effect other platforms aswell.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This occurs on Nintendo Switch.
SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
![]()
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs when the host is a Nintendo Switch (for these tests the client was a windows 10 laptop).Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
![]()
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
![]()
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer cliet only seems to occur on large worlds (being tested on a copy of my survival world being at 120MB and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want without chunk interuptions. More tests coming soon.Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world. This mainly affects the Nintendo Switch, but can effect other platforms aswell.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This occurs on Nintendo Switch.SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
![]()
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs when the host is a Nintendo Switch (for these tests the client was a windows 10 laptop).Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
![]()
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
![]()
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer cliet only seems to occur on large worlds (being tested on a copy of my survival world being at 120MB and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want without chunk interuptions. More tests coming soon.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world. This mainly affects the Nintendo Switch, but can effect other platforms aswell.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This occurs on Nintendo Switch.SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
![]()
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs when the host is a Nintendo Switch (for these tests the client was a windows 10 laptop).Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
![]()
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
![]()
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer cliet only seems to occur on large worlds (being tested on a copy of my survival world being at 120MB and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want without chunk interuptions. More tests coming soon.Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world. This mainly affects the Nintendo Switch, but can effect other platforms aswell.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This occurs on Nintendo Switch.SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
![]()
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs when the host is a Nintendo Switch (for these tests the client was a windows 10 laptop).Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
![]()
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
![]()
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer cliet only seems to occur on large worlds (being tested on a copy of my survival world being at 120MB and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want without chunk interuptions. More tests coming soon.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world. This mainly affects the Nintendo Switch, but can effect other platforms aswell.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This occurs on Nintendo Switch.SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
![]()
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs when the host is a Nintendo Switch (for these tests the client was a windows 10 laptop).Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
![]()
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
![]()
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer clietonly seems to occur on large worlds (being tested on a copy of my survival world being at 120MB and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want without chunk interuptions. More tests coming soon.Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world. This mainly affects the Nintendo Switch, but can effect other platforms aswell.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This occurs on Nintendo Switch.SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
![]()
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs when the host is a Nintendo Switch (for these tests the client was a windows 10 laptop).Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
![]()
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
![]()
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds (being tested on a copy of my survival world being at 120MB and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want without chunk interuptions, unless you are the host on Nintendo Switch. More tests coming soon.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world. This mainly affects the Nintendo Switch, but can effect other platforms aswell.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This occurs on Nintendo Switch.SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
![]()
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs when the host is a Nintendo Switch (for these tests the client was a windows 10 laptop).Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
![]()
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
![]()
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds (being tested on a copy of my survival world being at 120MB and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want without chunk interuptions, unless you are the host on Nintendo Switch.More tests coming soon.Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world. This mainly affects the Nintendo Switch, but can effect other platforms aswell.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This occurs on Nintendo Switch.SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
![]()
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs when the host is a Nintendo Switch (for these tests the client was a windows 10 laptop).Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
![]()
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
![]()
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
*NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds (being tested on a copy of my survival world being at 120MB and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want without chunk interuptions, unless you are the host on Nintendo Switch.More testing coming soon.*
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world. This mainly affects the Nintendo Switch, but can effect other platforms aswell.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This occurs on Nintendo Switch.SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
![]()
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs when the host is a Nintendo Switch (for these tests the client was a windows 10 laptop).Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
![]()
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
![]()
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
*NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds (being tested on a copy of my survival world being at 120MB and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want without chunkinteruptions, unless you are the host on Nintendo Switch.
More testingcoming soon.*Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world. This mainly affects the Nintendo Switch, but can effect other platforms aswell.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This occurs on Nintendo Switch.SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
![]()
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs when the host is a Nintendo Switch (for these tests the client was a windows 10 laptop).Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
![]()
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
![]()
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
*NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds (being tested on a copy of my survival world being at 120MB and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want without chunks not loading.After more testing, this issue affects more platforms then I though, when the host is PC and client Nintendo Switch, both still struggle to render chunks, this indicates that this bug may affect more than mobile platforms.
Will need more testing for other world sizes.*
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world. This mainly affects the Nintendo Switch, but can effect other platforms aswell.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This occurs on Nintendo Switch.SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
![]()
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs when the host is a Nintendo Switch (for these tests the client was a windows 10 laptop).Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
![]()
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
![]()
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
*NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds (being tested on a copy of my survival world being at 120MB and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want without chunks not loading.After more testing, this issue affects more platforms then I though, when the host is PC and client Nintendo Switch, both still struggle to render chunks, this indicates that this bug may affect more than mobile platforms.
Will need more testing for other world sizes.*
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world. This mainly affects the Nintendo Switch, but can effect other platforms aswell.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This occurs on Nintendo Switch.SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
![]()
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs when the host is a Nintendo Switch (for these tests the client was a windows 10 laptop).Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
![]()
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
![]()
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds (being tested on a copy of my survival world being at 120MB and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want without chunks not loading.After more testing, this issue affects more platforms then I though, when the host is PC and client Nintendo Switch, both still struggle to render chunks, this indicates that this bug may affect more than mobile platforms.
Will need more testing for other world sizes.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world. This mainly affects the Nintendo Switch, but can effect other platforms aswell.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This occurs on Nintendo Switch.SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
![]()
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurswhen the host is a NintendoSwitch(for these tests the client was a windows 10 laptop).Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
![]()
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
![]()
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds (being tested on a copy of my survival world being at 120MB and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want without chunks not loading.After more testing, this issue affects more platforms then I though, when the host is PC and client Nintendo Switch, both still struggle to render chunks, this indicates that this bug may affect more than mobile platforms.
Will need more testing for other world sizes.Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world. This mainly affects the Nintendo Switch, but can effect other platforms aswell.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This occurs on Nintendo Switch.SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
![]()
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
![]()
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
![]()
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds (being tested on a copy of my survival world being at 120MB and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want without chunks not loading.After more testing, this issue affects more platforms then I though, when the host is PC and client Nintendo Switch, both still struggle to render chunks, this indicates that this bug may affect more than mobile platforms.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Will need more testing for other world sizes.
is duplicated by
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world. This mainly affects the Nintendo Switch, but can effect other platforms aswell.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This occurs on Nintendo Switch.SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
![]()
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
![]()
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
![]()
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds (being tested on a copy of my survival world being at 120MB and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want without chunks not loading.After more testing, this issue affects more platforms then I though, when the host is PC and client Nintendo Switch, both still struggle to render chunks, this indicates that this bug may affect more than mobile platforms.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Will need more testing for other world sizes.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world. This mainly affects the Nintendo Switch, but can effect other platforms aswell.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
Block lag can also be a major problem, even at any simulation distance, especially during autosaving.
This occurs on Nintendo Switch.SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
![]()
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
![]()
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
![]()
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds (being tested on a copy of my survival world being at 120MB and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want without chunks not loading.After more testing, this issue affects more platforms then I though, when the host is PC and client Nintendo Switch, both still struggle to render chunks, this indicates that this bug may affect more than mobile platforms.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Will need more testing for other world sizes.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world. This mainly affects the Nintendo Switch, but can effect other platforms aswell.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
Block lag can also be a major problem, even at any simulation distance, especially during autosaving.
Thisoccurson Nintendo Switch.SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
![]()
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
![]()
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
![]()
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds (being tested on a copy of my survival world being at 120MB and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want without chunks not loading.After more testing, this issue affects more platforms then I though, when the host is PC and client Nintendo Switch, both still struggle to render chunks, this indicates that this bug may affect more than mobile platforms.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Will need more testing for other world sizes.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world. This mainly affects the Nintendo Switch, but can effect other platforms aswell.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
Block lag can also be a major problem, even at any simulation distance, especially during autosaving.
This has been tested on Nintendo Switch so farSINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
![]()
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
![]()
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
![]()
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds (being tested on a copy of my survival world being at 120MB and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want without chunks not loading.After more testing, this issue affects more platforms then I though, when the host is PC and client Nintendo Switch, both still struggle to render chunks, this indicates that this bug may affect more than mobile platforms.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Will need more testing for other world sizes.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world. This mainly affects the Nintendo Switch, but can effect other platforms aswell.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
Block lag can also be a major problem, even at any simulation distance, especially during autosaving.
This has been tested on Nintendo Switch so farSINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
![]()
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
![]()
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
![]()
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds (being tested on a copy of my survival world being at 120MB and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want without chunks not loading.After more testing, this issue affects more platforms then I though, when the host is PC and client Nintendo Switch, both still struggle to render chunks, this indicates that this bug may affect more than mobile platforms.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Will need more testing for other world sizes.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world. This mainly affects the Nintendo Switch, but can effect other platforms aswell.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
Block lag can also be a major problem, even at any simulation distance, especially during autosaving.
This has been tested on Nintendo Switch so farSINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
![]()
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
![]()
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
![]()
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds (being tested on a copy of my survival world being at 120MB and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want without chunks not loading.After more testing, this issue affects more platforms then I though, when the host is PC and client Nintendo Switch, both still struggle to render chunks, this indicates that this bug may affect more than mobile platforms.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Will need more testing for other world sizes.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world. This mainly affects the Nintendo Switch, but can effect other platforms aswell.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
Block lag can also be a major problem, even at any simulation distance, especially during autosaving.
This has been tested on Nintendo Switch so farSINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
![]()
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
![]()
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
![]()
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds (being tested on a copy of my survival world being at 120MB and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want without chunks not loading.After more testing, this issue affects more platforms then I though, when the host is PC and client Nintendo Switch, both still struggle to render chunks, this indicates that this bug may affect more than mobile platforms.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Will need more testing for other world sizes.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world. This mainly affects the Nintendo Switch, but can effect other platforms aswell.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
Block lag can also be a major problem, even at any simulation distance, especially during autosaving.
This has been tested on Nintendo Switch so far
SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
![]()
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
![]()
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
![]()
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds (being tested on a copy of my survival world being at 120MB and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want without chunks not loading.After more testing, this issue affects more platforms then I though, when the host is PC and client Nintendo Switch, both still struggle to render chunks, this indicates that this bug may affect more than mobile platforms.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Will need more testing for other world sizes.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world. This mainly affects the Nintendo Switch, but can effect other platforms aswell.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
Block lag can also be a major problem, even at any simulation distance, especially during autosaving.
This has been tested on Nintendo Switch so far
SINGLEPLAYER chunks not loading.mp4SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds (being tested on a copy of my survival world being at 120MB and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want without chunks not loading.After more testing, this issue affects more platforms then I though, when the host is PC and client Nintendo Switch, both still struggle to render chunks, this indicates that this bug may affect more than mobile platforms.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Will need more testing for other world sizes.
Minor edits to include all platforms made by [MCPE Mod] Auldrick.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
Block lag can also be a major problem, even at any simulation distance, especially during autosaving.
This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds (being tested on a copy of my survival world being at 120MB and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want without chunks not loading.After more testing, this issue affects more platforms then I though, when the host is PC and client Nintendo Switch, both still struggle to render chunks, this indicates that this bug may affect more than mobile platforms.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Will need more testing for other world sizes.
relates to
Minor edits to include all platforms made by [MCPE Mod] Auldrick.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
Block lag can also be a major problem, even at any simulation distance, especially during autosaving.
This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds (being tested on a copy of my survival world being at 120MB and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want without chunks not loading.After more testing, this issue affects more platforms then I though, when the host is PC and client Nintendo Switch, both still struggle to render chunks, this indicates that this bug may affect more than mobile platforms.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Will need more testing for other world sizes.
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, no loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
Block lag can also be a major problem, even at any simulation distance, especially during autosaving.
This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds (being tested on a copy of my survival world being at 120MB and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want without chunks not loading.After more testing, this issue affects more platforms then I though, when the host is PC and client Nintendo Switch, both still struggle to render chunks, this indicates that this bug may affect more than mobile platforms.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Will need more testing for other world sizes.
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, no loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
Block lag can also be a major problem, even at any simulation distance, especially during autosaving.This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds (being tested on a copy of my survival world being at 120MB and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want without chunks not loading.After more testing, this issue affects more platforms then I though, when the host is PC and client Nintendo Switch, both still struggle to render chunks, this indicates that this bug may affect more than mobile platforms.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Will need more testing for other world sizes.
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, no loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight away.
Block lag can also be a major problem, even at any simulation distance, especially during autosaving.
This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds (being tested on a copy of my survival world being at 120MB and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want without chunks not loading.After more testing, this issue affects more platforms then I though, when the host is PC and client Nintendo Switch, both still struggle to render chunks, this indicates that this bug may affect more than mobile platforms.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Will need more testing for other world sizes.
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, no loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight a
way.Block lag can also be a major problem, even at any simulation distance, especially during autosaving.
This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds (being tested on a copy of my survival world being at 120MB and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want without chunks not loading.After more testing, this issue affects more platforms then I though, when the host is PC and client Nintendo Switch, both still struggle to render chunks, this indicates that this bug may affect more than mobile platforms.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Will need more testing for other world sizes.
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, no loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk.
Block lag can also be a major problem, even at any simulation distance, especially during autosaving.
This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds (being tested on a copy of my survival world being at 120MB and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want without chunks not loading.After more testing, this issue affects more platforms then I though, when the host is PC and client Nintendo Switch, both still struggle to render chunks, this indicates that this bug may affect more than mobile platforms.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Will need more testing for other world sizes.
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk.
Block lag can also be a major problem, even at any simulation distance, especially during autosaving.
This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds (being tested on a copy of my survival world being at 120MB and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want without chunks not loading.After more testing, this issue affects more platforms then I though, when the host is PC and client Nintendo Switch, both still struggle to render chunks, this indicates that this bug may affect more than mobile platforms.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Will need more testing for other world sizes.
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk.
Block lag can also be a major problem, even at any simulation distance, especially during autosaving.
This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want without chunks not loading.After more testing, this issue affects more platforms then I though, when the host is PC and client Nintendo Switch, both still struggle to render chunks, this indicates that this bug may affect more than mobile platforms.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Will need more testing for other world sizes.
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk.
Block lag can also be a major problem, even at any simulation distance, especially during autosaving.
This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want withoutchunksnotloading.After more testing, this issue affects more platforms then I though, when the host is PC and client Nintendo Switch, both still struggle to render chunks, this indicates that this bug may affect more than mobile platforms.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Will need more testing for other world sizes.
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk.
Block lag can also be a major problem, even at any simulation distance, especially during autosaving.
This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks actually loading.After more testing, this issue affects more platforms then I though, when the host is PC and client Nintendo Switch, both still struggle to render chunks, this indicates that this bug may affect more than mobile platforms.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Will need more testing for other world sizes.
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk.
Block lag can also be a major problem, even at any simulation distance, especially during autosaving.
This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4
SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks actually loading.After more testing, this issue affects more platforms then I though, when the host is PC and client Nintendo Switch, both still struggle to render chunks, this indicates that this bug may affect more than mobile platforms.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Will need more testing for other world sizes.
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk.
Block lag can also be a major problem, even at any simulation distance, especially during autosaving.
This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
SINGLEPLAYER chunks not loading.mp4
SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks actually loading.After more testing, this issue affects more platforms then I though, when the host is PC and client Nintendo Switch, both still struggle to render chunks, this indicates that this bug may affect more than mobile platforms.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk.
Block lag can also be a major problem, even at any simulation distance, especially during autosaving.
This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
SINGLEPLAYER chunks not loading.mp4
(large 120MB survival world)
SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
(fresh worlds)
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks actually loading.After more testing, this issue affects more platforms then I though, when the host is PC and client Nintendo Switch, both still struggle to render chunks, this indicates that this bug may affect more than mobile platforms.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk.
Block lag can also be a major problem, even at any simulation distance, especially during autosaving.
This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
SINGLEPLAYER chunks not loading.mp4
(large 120MB survival world)SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
(fresh worlds)
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks actually loading.After more testing, this issue affects more platforms then I though, when the host is PC and client Nintendo Switch, both still struggle to render chunks, this indicates that this bug may affect more than mobile platforms.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk.
Block lag can also be a major problem, even at any simulation distance, especially during autosaving.
This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
*Large 120MB survival world: * SINGLEPLAYER chunks not loading.mp4
*Fresh new worlds: * SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks actually loading.After more testing, this issue affects more platforms then I though, when the host is PC and client Nintendo Switch, both still struggle to render chunks, this indicates that this bug may affect more than mobile platforms.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk.
Block lag can also be a major problem, even at any simulation distance, especially during autosaving.
This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
*Large 120MB survival world: *
SINGLEPLAYER chunks not loading.mp4
*Fresh new worlds:*SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks actually loading.After more testing, this issue affects more platforms then I though, when the host is PC and client Nintendo Switch, both still struggle to render chunks, this indicates that this bug may affect more than mobile platforms.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk.
Block lag can also be a major problem, even at any simulation distance, especially during autosaving.
This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
*Large 120MB survival world: *SINGLEPLAYER chunks not loading.mp4
*Fresh new worlds: *SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks actually loading.After more testing, this issue affects more platforms then I though, when the host is PC and client Nintendo Switch, both still struggle to render chunks, this indicates that this bug may affect more than mobile platforms.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk.
Block lag can also be a major problem, even at any simulation distance, especially during autosaving.
This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
*Large 120MB survival world:*SINGLEPLAYER chunks not loading.mp4
*Fresh new worlds:*SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks actually loading.After more testing, this issue affects more platforms then I though, when the host is PC and client Nintendo Switch, both still struggle to render chunks, this indicates that this bug may affect more than mobile platforms.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk.
Block lag can also be a major problem, even at any simulation distance, especially during autosaving.
This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
Client (Windows 10)
MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks actually loading.After more testing, this issue affects more platforms then I though, when the host is PC and client Nintendo Switch, both still struggle to render chunks, this indicates that this bug may affect more than mobile platforms.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk.
Block lag can also be a major problem, even at any simulation distance, especially during autosaving.
This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
Client (Windows 10)
The same large 120MB survival world:MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks actually loading.After more testing, this issue affects more platforms then I though, when the host is PC and client Nintendo Switch, both still struggle to render chunks, this indicates that this bug may affect more than mobile platforms.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk.
Block lag can also be a major problem, even at any simulation distance, especially during autosaving.
This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
Client (Windows 10)
Th
esame large 120MB survival world:MULTIPLAYER client not loading chunks.mp4This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks actually loading.After more testing, this issue affects more platforms then I though, when the host is PC and client Nintendo Switch, both still struggle to render chunks, this indicates that this bug may affect more than mobile platforms.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk.
Block lag can also be a major problem, even at any simulation distance, especially during autosaving.
This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
Client (Windows 10)
That same large 120MB survival world: MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks actually loading.After more testing, this issue affects more platforms then I though, when the host is PC and client Nintendo Switch, both still struggle to render chunks, this indicates that this bug may affect more than mobile platforms.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk.
Block lag can also be a major problem, even at any simulation distance, especially during autosaving.
This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
MULTIPLAYER chunks and lighting loading slowly.mp4
Client (Windows 10)
That same large 120MB survival world: MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks actually loading.After more testing, this issue affects more platforms then I though, when the host is PC and client Nintendo Switch, both still struggle to render chunks, this indicates that this bug may affect more than mobile platforms.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk.
Block lag can also be a major problem, even at any simulation distance, especially during autosaving.
This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
That same large 120MB survival world: MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
![]()
Fresh world: MULTIPLAYER chunks and lighting loading slowly.mp4Client (Windows 10)
That same large 120MB survival world: MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks actually loading.After more testing, this issue affects more platforms then I though, when the host is PC and client Nintendo Switch, both still struggle to render chunks, this indicates that this bug may affect more than mobile platforms.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk.
Block lag can also be a major problem, even at any simulation distance, especially during autosaving.
This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
That same large 120MB survival world: MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
![]()
Fresh world: MULTIPLAYER chunks and lighting loading slowly.mp4Client (Windows 10)
That same large 120MB survival world: MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks actually loading.After more testing, this issue affects more platforms then I though, when the host is PC and client Nintendo Switch, both still struggle to render chunks, this indicates that this bug may affect more than mobile platforms.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
That same large 120MB survival world: MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
![]()
Fresh world: MULTIPLAYER chunks and lighting loading slowly.mp4Client (Windows 10)
That same large 120MB survival world: MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading only seems to occur on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks actually loading.After more testing, this issue affects more platforms then I though, when the host is PC and client Nintendo Switch, both still struggle to render chunks, this indicates that this bug may affect more than mobile platforms.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world
.This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
Large 120MB survival world:
SINGLEPLAYER chunks not loading.mp4Fresh new worlds:SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
That same large 120MB survival world:
MULTIPLAYER host nether chunks slow whilst mining.mp4MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
![]()
Fresh world:MULTIPLAYER chunks and lighting loading slowly.mp4Client (Windows 10)
That same large 120MB survival world: MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loadingonlyseems to occur on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunksactually loading.After more testing, this issue affects more platforms then I though, when the host is PC and client Nintendo Switch, both still struggle to render chunks, this indicates that this bug may affect more than mobile platforms.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
That same large 120MB survival world: MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
![]()
Fresh world: MULTIPLAYER chunks and lighting loading slowly.mp4Client (Windows 10)
That same large 120MB survival world: MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster, albeit still a bit slowly.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode*.*
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
That same large 120MB survival world: MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
![]()
Fresh world: MULTIPLAYER chunks and lighting loading slowly.mp4Client (Windows 10)
That same large 120MB survival world:
MULTIPLAYER client not loading chunks.mp4This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster, albeit still a bit slowly.This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode
*.*Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
That same large 120MB survival world: MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
![]()
Fresh world: MULTIPLAYER chunks and lighting loading slowly.mp4Client (Windows 10)
That same large 120MB survival world: MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster, albeit still a bit slowly.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
That same large 120MB survival world: MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
![]()
Fresh world: MULTIPLAYER chunks and lighting loading slowly.mp4Client (Windows 10)
That same large 120MB survival world: MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster, albeit still a bit slowly.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
That same large 120MB survival world: MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
![]()
Fresh world: MULTIPLAYER chunks and lighting loading slowly.mp4Client (Windows 10)
That same large 120MB survival world: MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster, albeit still a bit slowly. LIghting errors are seen more often on larger worlds.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
That same large 120MB survival world: MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
![]()
Fresh world: MULTIPLAYER chunks and lighting loading slowly.mp4Client (Windows 10)
That same large 120MB survival world: MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster, albeit still a bit slowly. LIghting errors are seen more often on larger worlds.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Here is the link to the 120MB survival world alot of these tests were based around if you want to test more: Copy Of Achievement Get
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
That same large 120MB survival world: MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
![]()
Fresh world: MULTIPLAYER chunks and lighting loading slowly.mp4Client (Windows 10)
That same large 120MB survival world: MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster, albeit still a bit slowly. LIghting errors are seen more often on larger worlds.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Here is the link to the 120MB survival world alot of these tests were based around if you want to test more: Copy Of Achievement Get
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
That same large 120MB survival world: MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
![]()
Fresh world: MULTIPLAYER chunks and lighting loading slowly.mp4Client (Windows 10)
That same large 120MB survival world: MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster, albeit still a bit slowly. LIghting errors are seen more often on larger worlds.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Here is the link to the 120MB survival world alot of these tests were based around if you want to test more:
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
That same large 120MB survival world: MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
![]()
Fresh world: MULTIPLAYER chunks and lighting loading slowly.mp4Client (Windows 10)
That same large 120MB survival world: MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster, albeit still a bit slowly. LIghting errors are seen more often on larger worlds.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Here is the link to the 120MB survival world alot of these tests were based around if you want to test more:
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
That same large 120MB survival world: MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
![]()
Fresh world: MULTIPLAYER chunks and lighting loading slowly.mp4Client (Windows 10)
That same large 120MB survival world: MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster, albeit still a bit slowly. LIghting errors are seen more often on larger worlds.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Here is the link to the 120MB survival world alot of these tests were based around if you want to test more: Copy Of Achievement Get
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
That same large 120MB survival world: MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
![]()
Fresh world: MULTIPLAYER chunks and lighting loading slowly.mp4Client (Windows 10)
That same large 120MB survival world: MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster, albeit still a bit slowly. LIghting errors are seen more often on larger worlds.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Here is the link to the 120MB survival world alot of these tests were based around if you want to test more: Copy Of Achievement Get
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
That same large 120MB survival world: MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
![]()
Fresh world: MULTIPLAYER chunks and lighting loading slowly.mp4Client (Windows 10)
That same large 120MB survival world: MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster, albeit still a bit slowly. LIghting errors are seen more often on larger worlds.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Here is the link to the 120MB survival world alot of these tests were based around if you want to test more:
Copy Of Achievement Get
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
That same large 120MB survival world: MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
![]()
Fresh world: MULTIPLAYER chunks and lighting loading slowly.mp4Client (Windows 10)
That same large 120MB survival world: MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster, albeit still a bit slowly. LIghting errors are seen more often on larger worlds.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Here is the link to the 120MB survival world alot of these tests were based around if you want to test more:
Copy OfAchievement GetMinor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
That same large 120MB survival world: MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
![]()
Fresh world: MULTIPLAYER chunks and lighting loading slowly.mp4Client (Windows 10)
That same large 120MB survival world: MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster, albeit still a bit slowly. LIghting errors are seen more often on larger worlds.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Here is the link to the 120MB survival world alot of these tests were based around if you want to test more: Achievement Get Copy
is duplicated by
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch so far but has also been reported on Windows 10 by Auldrick
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
That same large 120MB survival world: MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
![]()
Fresh world: MULTIPLAYER chunks and lighting loading slowly.mp4Client (Windows 10)
That same large 120MB survival world: MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster, albeit still a bit slowly. LIghting errors are seen more often on larger worlds.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Here is the link to the 120MB survival world alot of these tests were based around if you want to test more: Achievement Get Copy
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls.
This mainly affects the Nintendo Switch, but can effect other platforms aswell.It has been reported on all platforms.Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS.
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
That same large 120MB survival world: MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
![]()
Fresh world: MULTIPLAYER chunks and lighting loading slowly.mp4Client (Windows 10)
That same large 120MB survival world: MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster, albeit still a bit slowly. LIghting errors are seen more often on larger worlds.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Here is the link to the 120MB survival world alot of these tests were based around if you want to test more: Achievement Get Copy
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls.
This mainly affects the Nintendo Switch, but can effect otherplatformsaswell.It has been reported on all platforms.Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS.
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
That same large 120MB survival world: MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
![]()
Fresh world: MULTIPLAYER chunks and lighting loading slowly.mp4Client (Windows 10)
That same large 120MB survival world: MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster, albeit still a bit slowly. LIghting errors are seen more often on larger worlds.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Here is the link to the 120MB survival world alot of these tests were based around if you want to test more: Achievement Get Copy
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls. It has been reported on all platforms.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticle walls in the unloaded chunks (looks like void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS.
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
That same large 120MB survival world: MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
![]()
Fresh world: MULTIPLAYER chunks and lighting loading slowly.mp4Client (Windows 10)
That same large 120MB survival world: MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster, albeit still a bit slowly. LIghting errors are seen more often on larger worlds.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Here is the link to the 120MB survival world alot of these tests were based around if you want to test more: Achievement Get Copy
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls. It has been reported on all platforms.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible verticl
ewalls in the unloaded chunks (lookslike void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS.
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
That same large 120MB survival world: MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
![]()
Fresh world: MULTIPLAYER chunks and lighting loading slowly.mp4Client (Windows 10)
That same large 120MB survival world: MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster, albeit still a bit slowly. LIghting errors are seen more often on larger worlds.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Here is the link to the 120MB survival world alot of these tests were based around if you want to test more: Achievement Get Copy
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls. It has been reported on all platforms.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible vertical walls in the unloaded chunks (looking like the void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS.
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
That same large 120MB survival world: MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
![]()
Fresh world: MULTIPLAYER chunks and lighting loading slowly.mp4Client (Windows 10)
That same large 120MB survival world: MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster, albeit still a bit slowly. LIghting errors are seen more often on larger worlds.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Here is the link to the 120MB survival world alot of these tests were based around if you want to test more: Achievement Get Copy
is duplicated by
Results seem the same on v1.16.1, will do more testing later.
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls. It has been reported on all platforms.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible vertical walls in the unloaded chunks (looking like the void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS.
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
That same large 120MB survival world: MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
![]()
Fresh world: MULTIPLAYER chunks and lighting loading slowly.mp4Client (Windows 10)
That same large 120MB survival world: MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster, albeit still a bit slowly. LIghting errors are seen more often on larger worlds.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Here is the link to the 120MB survival world alot of these tests were based around if you want to test more: Achievement Get Copy
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls. It has been reported on all platforms.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible vertical walls in the unloaded chunks (looking like the void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS.
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
That same large 120MB survival world: MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
![]()
Fresh world: MULTIPLAYER chunks and lighting loading slowly.mp4Client (Windows 10)
That same large 120MB survival world: MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster, albeit still a bit slowly. LIghting errors are seen more often on larger worlds.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Here is the link to the 120MB survival world alot of these tests were based around if you want to test more: Achievement Get Copy
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls. It has been reported on all platforms.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible vertical walls in the unloaded chunks (looking like the void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS.
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
That same large 120MB survival world: MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
![]()
Fresh world: MULTIPLAYER chunks and lighting loading slowly.mp4Client (Windows 10)
That same large 120MB survival world: MULTIPLAYER client not loading chunks.mp4
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
NOTE: The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster, albeit still a bit slowly. LIghting errors are seen more often on larger worlds.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Here is the link to the 120MB survival world alot of these tests were based around if you want to test more: Achievement Get Copy
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls. It has been reported on all platforms.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible vertical walls in the unloaded chunks (looking like the void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS.
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
That same large 120MB survival world: MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
![]()
Fresh world: MULTIPLAYER chunks and lighting loading slowly.mp4Client (Windows 10)
That same large 120MB survival world: MULTIPLAYER client not loading chunks.mp4
NOTE: The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster, albeit still a bit slowly. LIghting errors are seen more often on larger worlds.
This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.
Here is the link to the 120MB survival world alot of these tests were based around if you want to test more: Achievement Get Copy
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls. It has been reported on all platforms.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible vertical walls in the unloaded chunks (looking like the void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS.
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
That same large 120MB survival world: MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
![]()
Fresh world: MULTIPLAYER chunks and lighting loading slowly.mp4Client (Windows 10)
That same large 120MB survival world: MULTIPLAYER client not loading chunks.mp4
NOTE: The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster, albeit still a bit slowly. LIghting errors are seen more often on larger worlds.
This doesn't seem to affect featured servers and realms in any way, so this may be a problem with regular multiplayer mode.
Here is the link to the 120MB survival world alot of these tests were based around if you want to test more: Achievement Get Copy
Chunk loading is slow, causing lag spikes, void walls, and lighting errors.
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relates to
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls. It has been reported on all platforms.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible vertical walls in the unloaded chunks (looking like the void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS.
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
That same large 120MB survival world: MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
![]()
Fresh world: MULTIPLAYER chunks and lighting loading slowly.mp4Client (Windows 10)
That same large 120MB survival world: MULTIPLAYER client not loading chunks.mp4
NOTE: The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster, albeit still a bit slowly. LIghting errors are seen more often on larger worlds.
This doesn't seem to affect featured servers and realms in any way, so this may be a problem with regular multiplayer mode.
Here is the link to the 120MB survival world alot of these tests were based around if you want to test more:Achievement Get CopyMinor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls. It has been reported on all platforms.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not straight at an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible vertical walls in the unloaded chunks (looking like the void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS.
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when another person was in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were far apart or in different dimentions. Before v1.16.0, these issues were less severe for the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
That same large 120MB survival world: MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
![]()
Fresh world: MULTIPLAYER chunks and lighting loading slowly.mp4Client (Windows 10)
That same large 120MB survival world: MULTIPLAYER client not loading chunks.mp4
NOTE: The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster, albeit still a bit slowly. LIghting errors are seen more often on larger worlds.
Here is the link to the 120MB survival world alot of these tests were based around if you want to test more: Achievement Get Copy
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This does happen with my testing on my laptop (even when plugged in and on max performance settings) with 4gb DDR3 ram, an SSD, 2 cores (with hyperthreading and 4 logical processors if that makes a difference?) and at 1.9ghz (to 2.9ghz turboboost) on a ~120MB world.
And it happens to me anyway on a Nintendo Switch (and confirmed for some other mobile devices)
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls. It has been reported on all platforms.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not
straight at an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible vertical walls in the unloaded chunks (looking like the void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS.
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when
another person wasin your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players werefarapart or in different dimentions. Before v1.16.0, these issues were less severefor the Nintendo Switch, and were not prevelent for the client (in this case windows 10).
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
That same large 120MB survival world: MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
![]()
Fresh world: MULTIPLAYER chunks and lighting loading slowly.mp4Client (Windows 10)
That same large 120MB survival world: MULTIPLAYER client not loading chunks.mp4
NOTE: The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster, albeit still a bit slowly. LIghting errors are seen more often on larger worlds.
Here is the link to the 120MB survival world alot of these tests were based around if you want to test more: Achievement Get Copy
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls. It has been reported on all platforms.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not right at the border of an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible vertical walls in the unloaded chunks (looking like the void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS.
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when more people are in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were apart or in different dimentions. Before v1.16.0, these issues were less severe. The more players in the world, the more severe the issue is.
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
That same large 120MB survival world: MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
three player.mp4
Client (Windows 10)
That same large 120MB survival world: MULTIPLAYER client not loading chunks.mp4
The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster. Lighting errors are seen more often on larger worlds.
Edit: Some problems can be reduced if the simulation distance is set to 6 chunks instead of 8 chunks (more testing needed)
Here is the link to the 120MB survival world alot of these tests were based around if you want to test more: Achievement Get Copy
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls. It has been reported on all platforms.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not right at the border of an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible vertical walls in the unloaded chunks (looking like the void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS.
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when more people are in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were apart or in different dimentions. Before v1.16.0, these issues were less severe. The more players in the world, the more severe the issue is.
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
That same large 120MB survival world: MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
three player.mp4
Client (Windows 10)
That same large 120MB survival world: MULTIPLAYER client not loading chunks.mp4
The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster. Lighting errors are seen more often on larger worlds.
Edit: Some problems can be reduced if the simulation distance is set to 6 chunks instead of 8 chunks (more testing needed)
Here is the link to the 120MB survival world alot of these tests were based around if you want to test more: Achievement Get Copy
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls. It has been reported on all platforms.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not right at the border of an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible vertical walls in the unloaded chunks (looking like the void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS.
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when more people are in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were apart or in different dimentions. Before v1.16.0, these issues were less severe. The more players in the world, the more severe the issue is.
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
That same large 120MB survival world: MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
three player.mp4
Client (Windows 10)
That same large 120MB survival world: MULTIPLAYER client not loading chunks.mp4
Additional Infomation
The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster. Lighting errors are seen more often on larger worlds.
Edit: Some problems can be reduced if the simulation distance is set to 6 chunks instead of 8 chunks (more testing needed)
Here is the link to the 120MB survival world alot of these tests were based around if you want to test more: Achievement Get Copy
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls. It has been reported on all platforms.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not right at the border of an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible vertical walls in the unloaded chunks (looking like the void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS.
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when more people are in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were apart or in different dimentions. Before v1.16.0, these issues were less severe. The more players in the world, the more severe the issue is.
This occurs for all platforms (I've tested Windows 10 and Switch), no matter who the host is.Host (Nintendo Switch)
That same large 120MB survival world: MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
three player.mp4
Client (Windows 10)
That same large 120MB survival world
:MULTIPLAYER client not loading chunks.mp4
Additional Infomation
The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a copy of my survival world being at 120MB, heavily built up and made on the Nintendo Switch), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster. Lighting errors are seen more often on larger worlds.
Edit:
Some problems can bereducedif the simulation distance is set to 6 chunks instead of 8 chunks (more testing needed)Here is the link to the 120MB survival world alot of these tests were based around if you want to test more: Achievement Get Copy
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls. It has been reported on all platforms.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not right at the border of an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible vertical walls in the unloaded chunks (looking like the void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS.
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when more people are in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were apart or in different dimentions. Before v1.16.0, these issues were less severe. The more players in the world, the more severe the issue is.
This occurs for all platforms (I've tested Windows 10 and Switch, duplicate reports coming from xbox), no matter who the host is.
Host (Nintendo Switch)
That same large 120MB survival world (tested at 14 chunk render distance, 8 chunk simulation distance): MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
three player.mp4
Client (Windows 10)
That same large 120MB survival world (also tested at 14 chunk render distance, 8 chunk simulation distance): MULTIPLAYER client not loading chunks.mp4
Additional Infomation
The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a survival world being a size of 120MB), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster. Lighting errors more often on larger worlds.
Edit: The problems can be less severe if the simulation distance is set to 6 chunks instead of 8 chunks (more testing needed)
Here is the link to the 120MB survival world alot of these tests were based around if you want to test more: Achievement Get Copy
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls. It has been reported on all platforms.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not right at the border of an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible vertical walls in the unloaded chunks (looking like the void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS.
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when more people are in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were apart or in different dimentions. Before v1.16.0, these issues were less severe. The more players in the world, the more severe the issue is.
This occurs for all platforms (I've tested Windows 10 and Switch, duplicate reports coming from xbox), no matter who the host is.
Host (Nintendo Switch)
That same large 120MB survival world (tested at 14 chunk render distance, 8 chunk simulation distance): MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
three player.mp4
Client (Windows 10)
That same large 120MB survival world (also tested at 14 chunk render distance, 8 chunk simulation distance): MULTIPLAYER client not loading chunks.mp4
Additional Infomation
The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a survival world being a size of 120MB), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster. Lighting errors more often on larger worlds.
Edit: The problems can be less severe if the simulation distance is set to 6 chunks instead of 8 chunks (more testing needed)
Here is the link to the 120MB survival world alot of these tests were based around if you want to test more: Achievement Get Copy
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls. It has been reported on all platforms.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not right at the border of an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible vertical walls in the unloaded chunks (looking like the void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS.
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when more people are in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were apart or in different dimentions. Before v1.16.0, these issues were less severe. The more players in the world, the more severe the issue is.
This occurs for all platforms (I've tested Windows 10 and Switch, duplicate reports coming from xbox), no matter who the host is.
Host (Nintendo Switch)
That same large 120MB survival world (tested at 14 chunk render distance, 8 chunk simulation distance): MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
three player.mp4
Client (Windows 10)
That same large 120MB survival world (also tested at 14 chunk render distance, 8 chunk simulation distance): MULTIPLAYER client not loading chunks.mp4
Additional Infomation
The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a survival world being a size of 120MB), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster. Lighting errors more often on larger worlds.
Changing graphical settings (fancy graphics, skies and render distance) doesn't seem to make a difference but (see below)
Edit: The problems could be less severe if the simulation distance is set to 6 chunks instead of 8 chunks (more testing needed)
Here is the link to the 120MB survival world alot of these tests were based around if you want to test more: Achievement Get Copy
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls. It has been reported on all platforms.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not right at the border of an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible vertical walls in the unloaded chunks (looking like the void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS
.Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when more people are in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were apart or in different dimentions. Before v1.16.0, these issues were less severe. The more players in the world, the more severe the issue is.
This occurs for all platforms (I've tested Windows 10 and Switch, duplicate reports coming from
xbox), no matter who the host is.Host (Nintendo Switch)
That same large 120MB survival world (tested at 14 chunk render distance, 8 chunk simulation distance): MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
three player.mp4
Client (Windows 10)
That same large 120MB survival world (also tested at 14 chunk render distance, 8 chunk simulation distance): MULTIPLAYER client not loading chunks.mp4
Additional Infomation
The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a survival world being a size of 120MB), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster. Lighting errors more often on larger worlds.
Changing graphical settings (fancy graphics, skies and render distance) doesn't seem to make a difference but (see below)
Edit: The problems c
ouldbe less severe if the simulation distance is set to 6 chunks instead of 8 chunks (more testing needed)Here is the link to the 120MB survival world alot of these tests were based around if you want to test more: Achievement Get Copy
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls. It has been reported on all platforms.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not right at the border of an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible vertical walls in the unloaded chunks (looking like the void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS, Android, Xbox One, Realms
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when more people are in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were apart or in different dimentions. Before v1.16.0, these issues were less severe. The more players in the world, the more severe the issue is.
This occurs for all platforms (I've tested Windows 10 and Switch, other duplicate reports coming from iOS, Android, Xbox One, Realms, ), no matter who the host is.
Host (Nintendo Switch)
That same large 120MB survival world (tested at 14 chunk render distance, 8 chunk simulation distance): MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
three player.mp4
Client (Windows 10)
That same large 120MB survival world (also tested at 14 chunk render distance, 8 chunk simulation distance): MULTIPLAYER client not loading chunks.mp4
Additional Infomation
The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a survival world being a size of 120MB), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster. Lighting errors more often on larger worlds.
Changing graphical settings (fancy graphics, skies and render distance) doesn't seem to make a difference but (see below)
Edit: The problems can be less severe if the simulation distance is set to 6 chunks instead of 8 chunks (more testing needed)
Here is the link to the 120MB survival world alot of these tests were based around if you want to test more: Achievement Get Copy
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls. It has been reported on all platforms.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not right at the border of an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible vertical walls in the unloaded chunks (looking like the void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS, Android, Xbox One,
RealmsHost (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when more people are in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were apart or in different dimentions. Before v1.16.0, these issues were less severe. The more players in the world, the more severe the issue is.
This occurs for all platforms (I've tested Windows 10 and Switch, other duplicate reports coming from iOS, Android, Xbox One,
Realms,), no matter who the host is.Host (Nintendo Switch)
That same large 120MB survival world (tested at 14 chunk render distance, 8 chunk simulation distance): MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
three player.mp4
Client (Windows 10)
That same large 120MB survival world (also tested at 14 chunk render distance, 8 chunk simulation distance): MULTIPLAYER client not loading chunks.mp4
Additional Infomation
The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a survival world being a size of 120MB), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster. Lighting errors more often on larger worlds.
Changing graphical settings (fancy graphics, skies and render distance) doesn't seem to make a difference but (see below)
Edit: The problems can be less severe if the simulation distance is set to 6 chunks instead of 8 chunks (more testing needed)
Here is the link to the 120MB survival world alot of these tests were based around if you want to test more: Achievement Get Copy
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls. It has been reported on all platforms.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not right at the border of an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible vertical walls in the unloaded chunks (looking like the void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS, Android, Xbox One, realms and servers.
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when more people are in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were apart or in different dimentions. Before v1.16.0, these issues were less severe. The more players in the world, the more severe the issue is.
This occurs for all platforms (I've tested Windows 10 and Switch, other duplicate reports coming from iOS, Android, Xbox One, realms and servers), no matter who the host is (if applicable).
Host (Nintendo Switch)
That same large 120MB survival world (tested at 14 chunk render distance, 8 chunk simulation distance): MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
three player.mp4
Client (Windows 10)
That same large 120MB survival world (also tested at 14 chunk render distance, 8 chunk simulation distance): MULTIPLAYER client not loading chunks.mp4
Additional Infomation
The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a survival world being a size of 120MB), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster. Lighting errors more often on larger worlds.
Changing graphical settings (fancy graphics, skies and render distance) doesn't seem to make a difference but (see below)
Edit: The problems can be less severe if the simulation distance is set to 6 chunks instead of 8 chunks (more testing needed)
Here is the link to the 120MB survival world alot of these tests were based around if you want to test more: Achievement Get Copy
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls. It has been reported on all platforms.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not right at the border of an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible vertical walls in the unloaded chunks (looking like the void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS, Android, Xbox One, realms and servers.
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when more people are in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were apart or in different dimentions. Before v1.16.0, these issues were less severe. The more players in the world, the more severe the issue is.
This occurs for all platforms (I've tested Windows 10 and Switch, other duplicate reports coming from iOS, Android, Xbox One, realms and servers), no matter who the host is (if applicable).
Host (Nintendo Switch)
That same large 120MB survival world (tested at 14 chunk render distance, 8 chunk simulation distance): MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
three player.mp4
Client (Windows 10)
That same large 120MB survival world (also tested at 14 chunk render distance, 8 chunk simulation distance): MULTIPLAYER client not loading chunks.mp4
Additional Infomation
The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a survival world being a size of 120MB), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster. Lighting errors more often on larger worlds.
Changing graphical settings (fancy graphics, skies and render distance) doesn't seem to make a difference but (see below)
Edit: The problems
can beless severe ifthesimulation distanceisset to6chunks instead of8 chunks (more testing needed)Here is the link to the 120MB survival world alot of these tests were based around if you want to test more: Achievement Get Copy
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls. It has been reported on all platforms.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not right at the border of an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible vertical walls in the unloaded chunks (looking like the void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS, Android, Xbox One, realms and servers.
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when more people are in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were apart or in different dimentions. Before v1.16.0, these issues were less severe. The more players in the world, the more severe the issue is.
This occurs for all platforms (I've tested Windows 10 and Switch, other duplicate reports coming from iOS, Android, Xbox One, realms and servers), no matter who the host is (if applicable).
Host (Nintendo Switch)
That same large 120MB survival world (tested at 14 chunk render distance, 8 chunk simulation distance): MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
three player.mp4
Client (Windows 10)
That same large 120MB survival world (also tested at 14 chunk render distance, 8 chunk simulation distance): MULTIPLAYER client not loading chunks.mp4
Additional Infomation
The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a survival world being a size of 120MB), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster. Lighting errors more often on larger worlds.
Changing graphical settings (fancy graphics, skies and render distance) doesn't seem to make a difference but (see below)
Edit: These problems are slightly less severe with simulation distance set to 4 chunks (instead of 6, 8 or higher), but ultimately the game is still hard to play.
Here is the link to the 120MB survival world alot of these tests were based around if you want to test more: Achievement Get Copy
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In v1.16.20 ,simulation distances don't seem to affect anything anymore (meaning 6 or higher simulation distances wont be slower than 4 simulation distance).
This could be due to this change in the update:
Mobs max spawn radius is now 44 blocks (
MCPE-79359)Despite this chunks still load slow.
is duplicated by
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls. It has been reported on all platforms.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not right at the border of an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible vertical walls in the unloaded chunks (looking like the void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS, Android, Xbox One, realms and servers.
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when more people are in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were apart or in different dimen
tions. Before v1.16.0, these issues were less severe. The more players in the world, the more severe the issue is.This occurs for all platforms (I've tested Windows 10 and Switch, other duplicate reports coming from iOS, Android, Xbox One, realms and servers), no matter who the host is (if applicable).
Host (Nintendo Switch)
That same large 120MB survival world (tested at 14 chunk render distance, 8 chunk simulation distance): MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
three player.mp4
Client (Windows 10)
That same large 120MB survival world (also tested at 14 chunk render distance, 8 chunk simulation distance): MULTIPLAYER client not loading chunks.mp4
Additional Infomation
The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a survival world being a size of 120MB), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster. Lighting errors more often on larger worlds.
Changing graphical settings (fancy graphics, skies and render distance) doesn't seem to make a difference but (see below)
Edit: These problems are slightly less severe with simulation distance set to 4 chunks (instead of 6, 8 or higher), but ultimately the game is still hard to play.
Here is the link to the 120MB survival world alot of these tests were based around if you want to test more: Achievement Get Copy
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Update:
In version 1.16.20 and 1.16.21 the problem seems to have moved; players can now move around normally with chunks generating for them (on the host switch it can still be somewhat slow, but on other devices in the world chunks load fairly fast).
The problem occurs when autosaving starts, a variety of things can occur with the severity depending on your world size and simulation distance:
Block lag, chunks not loading (causing empty voids), lighting not loading, entity and mob jittering/lag.
Table for my large world
Simulation Distance Severity 4 chunks Low, can be slightly noticed 6 chunks Can be extreme, depends on the duration of autosaving 8 chunks Can be extreme, depends on the duration of autosaving The duration of the autosaving also contributes to the severity of the lag, if the autosaving is short (less than 10 seconds) barely any lag happens, but if the autosaving is lengthy (1+ minutes) lots of lag occurs.
So basically take the original description as what happens during autosaving.
Original:
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls. It has been reported on all platforms.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not right at the border of an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible vertical walls in the unloaded chunks (looking like the void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS, Android, Xbox One, realms and servers.
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when more people are in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were apart or in different dimensions. Before v1.16.0, these issues were less severe. The more players in the world, the more severe the issue is.
This occurs for all platforms (I've tested Windows 10 and Switch, other duplicate reports coming from iOS, Android, Xbox One, realms and servers), no matter who the host is (if applicable).
Host (Nintendo Switch)
That same large 120MB survival world (tested at 14 chunk render distance, 8 chunk simulation distance): MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
three player.mp4
Client (Windows 10)
That same large 120MB survival world (also tested at 14 chunk render distance, 8 chunk simulation distance): MULTIPLAYER client not loading chunks.mp4
Additional Infomation
The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a survival world being a size of 120MB), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster. Lighting errors more often on larger worlds.
Changing graphical settings (fancy graphics, skies and render distance) doesn't seem to make a difference but (see below)
Edit: These problems are slightly less severe with simulation distance set to 4 chunks (instead of 6, 8 or higher), but ultimately the game is still hard to play.
Here is the link to the 120MB survival world alot of these tests were based around if you want to test more: Achievement Get Copy
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Update:
In version 1.16.20 and 1.16.21 the problem seems to have moved; players can now move around normally with chunks generating for them (on the host switch it can still be somewhat slow, but on other devices in the world chunks load fairly fast).
The problem occurs when autosaving starts, a variety of things can occur with the severity depending on your world size and simulation distance:
Block lag, chunks not loading (causing empty voids), lighting not loading, entity and mob jittering/lag.
Table for my large world
Simulation Distance Severity 4 chunks Low, can be slightly noticed 6 chunks Can be extreme, depends on the duration of autosaving 8 chunks Can be extreme, depends on the duration of autosaving The duration of the autosaving also contributes to the severity of the lag, if the autosaving is short (less than 10 seconds) barely any lag happens, but if the autosaving is lengthy (1+ minutes) lots of lag occurs.
So basically take the original description as what happens during autosaving.
Edit: I'll try and get another world to a large size to test its lag and servity.
Original:
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls. It has been reported on all platforms.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not right at the border of an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible vertical walls in the unloaded chunks (looking like the void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS, Android, Xbox One, realms and servers.
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when more people are in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were apart or in different dimensions. Before v1.16.0, these issues were less severe. The more players in the world, the more severe the issue is.
This occurs for all platforms (I've tested Windows 10 and Switch, other duplicate reports coming from iOS, Android, Xbox One, realms and servers), no matter who the host is (if applicable).
Host (Nintendo Switch)
That same large 120MB survival world (tested at 14 chunk render distance, 8 chunk simulation distance): MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
three player.mp4
Client (Windows 10)
That same large 120MB survival world (also tested at 14 chunk render distance, 8 chunk simulation distance): MULTIPLAYER client not loading chunks.mp4
Additional Infomation
The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a survival world being a size of 120MB), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster. Lighting errors more often on larger worlds.
Changing graphical settings (fancy graphics, skies and render distance) doesn't seem to make a difference but (see below)
Edit: These problems are slightly less severe with simulation distance set to 4 chunks (instead of 6, 8 or higher), but ultimately the game is still hard to play.
Here is the link to the 120MB survival world alot of these tests were based around if you want to test more: Achievement Get Copy
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Update:
In version 1.16.20 and 1.16.21 the problem seems to have moved; players can now move around normally with chunks generating for them (on the host switch it can still be somewhat slow, but on other devices in the world chunks load fairly fast).
The problem occurs when autosaving starts, a variety of things can occur with the severity depending on your world size and simulation distance:
Block lag, chunks not loading (causing empty voids), lighting not loading, entity and mob jittering/lag.
Table for my large world
Simulation Distance Severity 4 chunks Low, can be slightly noticed 6 chunks Can be extreme, depends on the duration of autosaving 8 chunks Can be extreme, depends on the duration of autosaving The duration of the autosaving also contributes to the severity of the lag, if the autosaving is short (less than 10 seconds) barely any lag happens, but if the autosaving is lengthy (1+ minutes) lots of lag occurs.
So basically take the original description as what happens during autosaving.
Edit: I'll try and get another world to a large size to test its lag and servity.
Original:
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls. It has been reported on all platforms.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not right at the border of an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible vertical walls in the unloaded chunks (looking like the void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS, Android, Xbox One, realms and servers.
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host and client)
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when more people are in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were apart or in different dimensions. Before v1.16.0, these issues were less severe. The more players in the world, the more severe the issue is.
This occurs for all platforms (I've tested Windows 10 and Switch, other duplicate reports coming from iOS, Android, Xbox One, realms and servers), no matter who the host is (if applicable).
Host (Nintendo Switch)
That same large 120MB survival world (tested at 14 chunk render distance, 8 chunk simulation distance): MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
three player.mp4
Client (Windows 10)
That same large 120MB survival world (also tested at 14 chunk render distance, 8 chunk simulation distance): MULTIPLAYER client not loading chunks.mp4
Additional Infomation
The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a survival world being a size of 120MB), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster. Lighting errors more often on larger worlds.
Changing graphical settings (fancy graphics, skies and render distance) doesn't seem to make a difference but (see below)
Edit: These problems are slightly less severe with simulation distance set to 4 chunks (instead of 6, 8 or higher), but ultimately the game is still hard to play.
Here is the link to the 120MB survival world alot of these tests were based around if you want to test more: Achievement Get Copy
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Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Update:
In version 1.16.20 and 1.16.
21the problem seems to have moved; players can now move around normally with chunks generating for them (on the host switch it can still be somewhat slow, but on other devices in the world chunks load fairly fast).The problem occurs when autosaving starts, a variety of things can occur with the severity depending on your world size and simulation distance:
Block lag, chunks not loading (causing empty voids), lighting not loading, entity and mob jittering/lag.
Table for my large world
Simulation Distance Severity 4 chunks Low, can be slightly noticed 6 chunks Can be extreme, depends on the duration of autosaving 8 chunks Can be extreme, depends on the duration of autosaving The duration of the autosaving also contributes to the severity of the lag, if the autosaving is short (less than 10 seconds) barely any lag happens, but if the autosaving is lengthy (1+ minutes) lots of lag occurs.
So basically take the original description as what happens during autosaving.
Original:
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls. It has been reported on all platforms.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not right at the border of an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer (Multiplayer is switched on, but only you are in the world)
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible vertical walls in the unloaded chunks (looking like the void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS, Android, Xbox One, realms and servers.
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host an
dclient)This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when more people are in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were apart or in different dimensions. Before v1.16.0, these issues were less severe. The more players in the world, the more severe the issue is.
This occurs for all platforms (I've tested Windows 10 and Switch, other duplicate reports coming from iOS, Android, Xbox One, realms and servers), no matter who the host is (if applicable).
Host (Nintendo Switch)
That same large 120MB survival world (tested at 14 chunk render distance, 8 chunk simulation distance): MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
three player.mp4
Client (Windows 10)
That same large 120MB survival world (also tested at 14 chunk render distance, 8 chunk simulation distance): MULTIPLAYER client not loading chunks.mp4
Additional Infomation
The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a survival world being a size of 120MB), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster. Lighting errors more often on larger worlds.
Changing graphical settings (fancy graphics, skies and render distance) doesn't seem to make a difference but (see below)
Edit: These problems are slightly less severe with simulation distance set to 4 chunks (instead of 6, 8 or higher), but ultimately the game is still hard to play.
Here is the link to the 120MB survival world alot
of these tests were based around if you want to test more: Achievement Get CopyMinor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Update:
In version 1.16.20 and 1.16.40 the problem seems to have moved; players can now move around normally with chunks generating for them (on the host switch it can still be somewhat slow, but on other devices in the world chunks load fairly fast).
The problem occurs when autosaving starts, a variety of things can occur with the severity depending on your world size and simulation distance:
Block lag, chunks not loading (causing empty voids), lighting not loading, entity and mob jittering/lag.
Table for my large world
Simulation Distance Severity 4 chunks Low, can be slightly noticed 6 chunks Can be extreme, depends on the duration of autosaving 8 chunks Can be extreme, depends on the duration of autosaving The duration of the autosaving also contributes to the severity of the lag, if the autosaving is short (less than 10 seconds) barely any lag happens, but if the autosaving is lengthy (1+ minutes) lots of lag occurs.
So basically take the original description as what happens during autosaving.
Original:
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls. It has been reported on all platforms.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not right at the border of an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible vertical walls in the unloaded chunks (looking like the void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS, Android, Xbox One, realms and servers.
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host more than client)
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when more people are in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were apart or in different dimensions. Before v1.16.0, these issues were less severe. The more players in the world, the more severe the issue is. Made less worse in v1.16.20 and v1.16.40, but can still occur during autosaving.
The problem occurs when autosaving starts, a variety of things can occur with the severity depending on your world size and simulation distance:
Block lag, chunks not loading (causing empty voids), lighting not loading, entity and mob jittering/lag.
Table for my large world
Simulation Distance Severity 4 chunks Low, can be slightly noticed 6 chunks Can be extreme, depends on the duration of autosaving 8 chunks Can be extreme, depends on the duration of autosaving The duration of the autosaving also contributes to the severity of the lag, if the autosaving is short (less than 10 seconds) barely any lag happens, but if the autosaving is lengthy (1+ minutes) lots of lag occurs.
This occurs for all platforms (I've tested Windows 10 and Switch, other duplicate reports coming from iOS, Android, Xbox One, realms and servers), no matter who the host is (if applicable).
Host (Nintendo Switch)
That same large 120MB survival world (tested at 14 chunk render distance, 4 and 6 and 8 chunk simulation distance): MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
three player.mp4
Client (Windows 10)
That same large 120MB survival world (also tested at 14 chunk render distance, 4 and 6 and 8 chunk simulation distance): MULTIPLAYER client not loading chunks.mp4
Additional Information
The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a survival world being a size of 120MB), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster. Lighting errors more often on larger worlds.
Changing graphical settings (fancy graphics, skies and render distance) doesn't seem to make a difference but (see below)
Edit: These problems are slightly less severe with simulation distance set to 4 chunks (instead of 6, 8 or higher), but ultimately the game is still hard to play.
Here is the link to the 120MB survival world a lot of these tests were based around if you want to test more: Achievement Get Copy
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Update:
In version 1.16.20 and 1.16.40 the problem seems to have moved; players can now move around normally with chunks generating for them (on the host switch it can still be somewhat slow, but on other devices in the world chunks load fairly fast).
The problem occurs when autosaving starts, a variety of things can occur with the severity depending on your world size and simulation distance:
Block lag, chunks not loading (causing empty voids), lighting not loading, entity and mob jittering/lag.
Table for my large world
Simulation Distance Severity 4 chunks Low, can be slightly noticed 6 chunks Can be extreme, depends on the duration of autosaving 8 chunks Can be extreme, depends on the duration of autosaving The duration of the autosaving also contributes to the severity of the lag, if the autosaving is short (less than 10 seconds) barely any lag happens, but if the autosaving is lengthy (1+ minutes) lots of lag occurs.
So basically take the original description as what happens during autosaving.
Original:
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls. It has been reported on all platforms.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not right at the border of an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible vertical walls in the unloaded chunks (looking like the void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS, Android, Xbox One, realms and servers.
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host more than client)
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when more people are in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were apart or in different dimensions. Before v1.16.0, these issues were less severe. The more players in the world, the more severe the issue is. Made less worse in v1.16.20 and v1.16.40, but can still occur during autosaving.
The problem occurs when autosaving starts, a variety of things can occur with the severity depending on your world size and simulation distance:
Block lag, chunks not loading (causing empty voids), lighting not loading, entity and mob jittering/lag.
Table for my large world
Simulation Distance Severity 4 chunks Low, can be slightly noticed 6 chunks Can be extreme, depends on the duration of autosaving 8 chunks Can be extreme, depends on the duration of autosaving The duration of the autosaving also contributes to the severity of the lag, if the autosaving is short (less than 10 seconds) barely any lag happens, but if the autosaving is lengthy (1+ minutes) lots of lag occurs.
This occurs for all platforms (I've tested Windows 10 and Switch, other duplicate reports coming from iOS, Android, Xbox One, realms and servers), no matter who the host is (if applicable).
Host (Nintendo Switch)
That same large 120MB survival world (tested at 14 chunk render distance, 4 and 6 and 8 chunk simulation distance): MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
three player.mp4
Client (Windows 10)
That same large 120MB survival world (also tested at 14 chunk render distance, 4 and 6 and 8 chunk simulation distance): MULTIPLAYER client not loading chunks.mp4
Additional Information
The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a survival world being a size of 120MB), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster. Lighting errors more often on larger worlds.
Changing graphical settings (fancy graphics, skies and render distance) doesn't seem to make a difference but (see below)
Edit: These problems are slightly less severe with simulation distance set to 4 chunks (instead of 6, 8 or higher), but ultimately the game is still hard to play.
Here is the link to the 120MB survival world a lot of these tests were based around if you want to test more: Achievement Get Copy
Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls. It has been reported on all platforms.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not right at the border of an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible vertical walls in the unloaded chunks (looking like the void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS, Android, Xbox One, realms and servers.
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host more than client)
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when more people are in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were apart or in different dimensions. Before v1.16.0, these issues were less severe. The more players in the world, the more severe the issue is. Made less worse in v1.16.20 and v1.16.40, but can still occur during autosaving.
The problem occurs when autosaving starts, a variety of things can occur with the severity depending on your world size and simulation distance:
Block lag, chunks not loading (causing empty voids), lighting not loading, entity and mob jittering/lag.
Table for my large world
Simulation Distance Severity 4 chunks Low, can be slightly noticed 6 chunks Can be extreme, depends on the duration of autosaving 8 chunks Can be extreme, depends on the duration of autosaving The duration of the autosaving also contributes to the severity of the lag, if the autosaving is short (less than 10 seconds) barely any lag happens, but if the autosaving is lengthy (1+ minutes) lots of lag occurs.
This occurs for all platforms (I've tested Windows 10 and Switch, other duplicate reports coming from iOS, Android, Xbox One, realms and servers), no matter who the host is (if applicable).
Host (Nintendo Switch)
That same large 120MB survival world (tested at 14 chunk render distance, 4 and 6 and 8 chunk simulation distance): MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
three player.mp4
Client (Windows 10)
That same large 120MB survival world (also tested at 14 chunk render distance, 4 and 6 and 8 chunk simulation distance): MULTIPLAYER client not loading chunks.mp4
Additional Information
The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a survival world being a size of 120MB), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster. Lighting errors more often on larger worlds.
Changing graphical settings (fancy graphics, skies and render distance) doesn't seem to make a difference but (see below)
Edit: These problems are slightly less severe with simulation distance set to 4 chunks (instead of 6, 8 or higher), but ultimately the game is still hard to play.
Here is the link to the 120MB survival world a lot of these tests were based around if you want to test more: Achievement Get Copy
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Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls. It has been reported on all platforms.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not right at the border of an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible vertical walls in the unloaded chunks (looking like the void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS, Android, Xbox One, realms and servers.
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host more than client)
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when more people are in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were apart or in different dimensions. Before v1.16.0, these issues were less severe. The more players in the world, the more severe the issue is. Made less worse in v1.16.20 and v1.16.40, but can still occur during autosaving.
The problem occurs when autosaving starts, a variety of things can occur with the severity depending on your world size and simulation distance:
Block lag, chunks not loading (causing empty voids), lighting not loading, entity and mob jittering/lag.
Table for my large world
Simulation Distance Severity 4 chunks Low, can be slightly noticed 6 chunks Can be extreme, depends on the duration of autosaving 8 chunks Can be extreme, depends on the duration of autosaving The duration of the autosaving also contributes to the severity of the lag, if the autosaving is short (less than 10 seconds) barely any lag happens, but if the autosaving is lengthy (1+ minutes) lots of lag occurs.
This occurs for all platforms (I've tested Windows 10 and Switch, other duplicate reports coming from iOS, Android, Xbox One, realms and servers), no matter who the host is (if applicable).
Host (Nintendo Switch)
That same large 120MB survival world (tested at 14 chunk render distance, 4 and 6 and 8 chunk simulation distance): MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
three player.mp4
Client (Windows 10)
That same large 120MB survival world (also tested at 14 chunk render distance, 4 and 6 and 8 chunk simulation distance): MULTIPLAYER client not loading chunks.mp4
Additional Information
The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a survival world being a size of 120MB), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster. Lighting errors more often on larger worlds.
Changing graphical settings (fancy graphics, skies and render distance) doesn't seem to make a difference but (see below)
Edit: These problems are slightly less severe with simulation distance set to 4 chunks (instead of 6, 8 or higher), but ultimately the game is still hard to play.
Here is the link to the 120MB survival world a lot of these tests were based around if you want to test more: Achievement Get Copy
For lag issues affecting mobile devices and consoles starting 1.16.100, please use
MCPE-105892.Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls. It has been reported on all platforms.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not right at the border of an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible vertical walls in the unloaded chunks (looking like the void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS, Android, Xbox One, realms and servers.
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host more than client)
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when more people are in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were apart or in different dimensions. Before v1.16.0, these issues were less severe. The more players in the world, the more severe the issue is. Made less worse in v1.16.20 and v1.16.40, but can still occur during autosaving.
The problem occurs when autosaving starts, a variety of things can occur with the severity depending on your world size and simulation distance:
Block lag, chunks not loading (causing empty voids), lighting not loading, entity and mob jittering/lag.
Table for my large world
Simulation Distance Severity 4 chunks Low, can be slightly noticed 6 chunks Can be extreme, depends on the duration of autosaving 8 chunks Can be extreme, depends on the duration of autosaving The duration of the autosaving also contributes to the severity of the lag, if the autosaving is short (less than 10 seconds) barely any lag happens, but if the autosaving is lengthy (1+ minutes) lots of lag occurs.
This occurs for all platforms (I've tested Windows 10 and Switch, other duplicate reports coming from iOS, Android, Xbox One, realms and servers), no matter who the host is (if applicable).
Host (Nintendo Switch)
That same large 120MB survival world (tested at 14 chunk render distance, 4 and 6 and 8 chunk simulation distance): MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
three player.mp4
Client (Windows 10)
That same large 120MB survival world (also tested at 14 chunk render distance, 4 and 6 and 8 chunk simulation distance): MULTIPLAYER client not loading chunks.mp4
Additional Information
The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a survival world being a size of 120MB), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster. Lighting errors more often on larger worlds.
Changing graphical settings (fancy graphics, skies and render distance) doesn't seem to make a difference but (see below)
Edit: These problems are slightly less severe with simulation distance set to 4 chunks (instead of 6, 8 or higher), but ultimately the game is still hard to play.
Here is the link to the 120MB survival world a lot of these tests were based around if you want to test more: Achievement Get Copy
For lag issues affecting mobile devices and consoles starting with 1.16.100, please use
MCPE-105892.Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls. It has been reported on all platforms.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not right at the border of an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible vertical walls in the unloaded chunks (looking like the void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS, Android, Xbox One, realms and servers.
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host more than client)
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when more people are in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were apart or in different dimensions. Before v1.16.0, these issues were less severe. The more players in the world, the more severe the issue is. Made less worse in v1.16.20 and v1.16.40, but can still occur during autosaving.
The problem occurs when autosaving starts, a variety of things can occur with the severity depending on your world size and simulation distance:
Block lag, chunks not loading (causing empty voids), lighting not loading, entity and mob jittering/lag.
Table for my large world
Simulation Distance Severity 4 chunks Low, can be slightly noticed 6 chunks Can be extreme, depends on the duration of autosaving 8 chunks Can be extreme, depends on the duration of autosaving The duration of the autosaving also contributes to the severity of the lag, if the autosaving is short (less than 10 seconds) barely any lag happens, but if the autosaving is lengthy (1+ minutes) lots of lag occurs.
This occurs for all platforms (I've tested Windows 10 and Switch, other duplicate reports coming from iOS, Android, Xbox One, realms and servers), no matter who the host is (if applicable).
Host (Nintendo Switch)
That same large 120MB survival world (tested at 14 chunk render distance, 4 and 6 and 8 chunk simulation distance): MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
three player.mp4
Client (Windows 10)
That same large 120MB survival world (also tested at 14 chunk render distance, 4 and 6 and 8 chunk simulation distance): MULTIPLAYER client not loading chunks.mp4
Additional Information
The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a survival world being a size of 120MB), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster. Lighting errors more often on larger worlds.
Changing graphical settings (fancy graphics, skies and render distance) doesn't seem to make a difference but (see below)
Edit: These problems are slightly less severe with simulation distance set to 4 chunks (instead of 6, 8 or higher), but ultimately the game is still hard to play.
Here is the link to the 120MB survival world a lot of these tests were based around if you want to test more: Achievement Get Copy
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For lag issues affecting mobile devices and consoles starting with 1.16.100, please use
MCPE-105892.Minor edits to include all platforms made by [MCPE Mod] Auldrick. I think the problem is mostly chunk generation, not loading per se, but loading might also be slow on some devices.
Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls. It has been reported on all platforms.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not right at the border of an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible vertical walls in the unloaded chunks (looking like the void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS, Android, Xbox One, realms and servers.
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host more than client)
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when more people are in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were apart or in different dimensions. Before v1.16.0, these issues were less severe. The more players in the world, the more severe the issue is. Made less worse in v1.16.20 and v1.16.40, but can still occur during autosaving.
The problem occurs when autosaving starts, a variety of things can occur with the severity depending on your world size and simulation distance:
Block lag, chunks not loading (causing empty voids), lighting not loading, entity and mob jittering/lag.
Table for my large world
Simulation Distance Severity 4 chunks Low, can be slightly noticed 6 chunks Can be extreme, depends on the duration of autosaving 8 chunks Can be extreme, depends on the duration of autosaving The duration of the autosaving also contributes to the severity of the lag, if the autosaving is short (less than 10 seconds) barely any lag happens, but if the autosaving is lengthy (1+ minutes) lots of lag occurs.
This occurs for all platforms (I've tested Windows 10 and Switch, other duplicate reports coming from iOS, Android, Xbox One, realms and servers), no matter who the host is (if applicable).
Host (Nintendo Switch)
That same large 120MB survival world (tested at 14 chunk render distance, 4 and 6 and 8 chunk simulation distance): MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
three player.mp4
Client (Windows 10)
That same large 120MB survival world (also tested at 14 chunk render distance, 4 and 6 and 8 chunk simulation distance): MULTIPLAYER client not loading chunks.mp4
Additional Information
The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a survival world being a size of 120MB), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster. Lighting errors more often on larger worlds.
Changing graphical settings (fancy graphics, skies and render distance) doesn't seem to make a difference but (see below)
Edit: These problems are slightly less severe with simulation distance set to 4 chunks (instead of 6, 8 or higher), but ultimately the game is still hard to play.
Here is the link to the 120MB survival world a lot of these tests were based around if you want to test more: Achievement Get Copy
This issue has been fixedAll known issues that were identified prior to the 1.16.100 release have now been migrated into the full game release. Therefore, this ticket has been resolved.
If you are having performance problems in 1.16.200 and later, they will have different causes and therefore need to be reported on a new ticket. Please search for a matching ticket before creating a new one. A sample search URL is provided below.
Search for "performance" in 1.16.200 and later
After using this search, you can modify the search to use additional or other words besides "performance".Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls. It has been reported on all platforms.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not right at the border of an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible vertical walls in the unloaded chunks (looking like the void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS, Android, Xbox One, realms and servers.
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host more than client)
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when more people are in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were apart or in different dimensions. Before v1.16.0, these issues were less severe. The more players in the world, the more severe the issue is. Made less worse in v1.16.20 and v1.16.40, but can still occur during autosaving.
The problem occurs when autosaving starts, a variety of things can occur with the severity depending on your world size and simulation distance:
Block lag, chunks not loading (causing empty voids), lighting not loading, entity and mob jittering/lag.
Table for my large world
Simulation Distance Severity 4 chunks Low, can be slightly noticed 6 chunks Can be extreme, depends on the duration of autosaving 8 chunks Can be extreme, depends on the duration of autosaving The duration of the autosaving also contributes to the severity of the lag, if the autosaving is short (less than 10 seconds) barely any lag happens, but if the autosaving is lengthy (1+ minutes) lots of lag occurs.
This occurs for all platforms (I've tested Windows 10 and Switch, other duplicate reports coming from iOS, Android, Xbox One, realms and servers), no matter who the host is (if applicable).
Host (Nintendo Switch)
That same large 120MB survival world (tested at 14 chunk render distance, 4 and 6 and 8 chunk simulation distance): MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
three player.mp4
Client (Windows 10)
That same large 120MB survival world (also tested at 14 chunk render distance, 4 and 6 and 8 chunk simulation distance): MULTIPLAYER client not loading chunks.mp4
Additional Information
The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a survival world being a size of 120MB), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster. Lighting errors more often on larger worlds.
Changing graphical settings (fancy graphics, skies and render distance) doesn't seem to make a difference but (see below)
Edit: These problems are slightly less severe with simulation distance set to 4 chunks (instead of 6, 8 or higher), but ultimately the game is still hard to play.
Here is the link to the 120MB survival world a lot of these tests were based around if you want to test more: Achievement Get Copy
This issue has been fixedAll known issues that were identified prior to the 1.16.100 release have now been migrated into the full game release. Therefore, this ticket has been resolved.
If you are having performance problems in 1.16.200 and later, they will have different causes and therefore need to be reported on a new ticket. Please search for a matching ticket before creating a new one. A sample search URL is provided below.
Search for "performance" in 1.16.200 and later
After using this search, you can modify the search to use additional or other words besides "performance".Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls. It has been reported on all platforms.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not right at the border of an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible vertical walls in the unloaded chunks (looking like the void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS, Android, Xbox One, realms and servers.
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host more than client)
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when more people are in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were apart or in different dimensions. Before v1.16.0, these issues were less severe. The more players in the world, the more severe the issue is. Made less worse in v1.16.20 and v1.16.40, but can still occur during autosaving.
The problem occurs when autosaving starts, a variety of things can occur with the severity depending on your world size and simulation distance:
Block lag, chunks not loading (causing empty voids), lighting not loading, entity and mob jittering/lag.
Table for my large world
Simulation Distance Severity 4 chunks Low, can be slightly noticed 6 chunks Can be extreme, depends on the duration of autosaving 8 chunks Can be extreme, depends on the duration of autosaving The duration of the autosaving also contributes to the severity of the lag, if the autosaving is short (less than 10 seconds) barely any lag happens, but if the autosaving is lengthy (1+ minutes) lots of lag occurs.
This occurs for all platforms (I've tested Windows 10 and Switch, other duplicate reports coming from iOS, Android, Xbox One, realms and servers), no matter who the host is (if applicable).
Host (Nintendo Switch)
That same large 120MB survival world (tested at 14 chunk render distance, 4 and 6 and 8 chunk simulation distance): MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
three player.mp4
Client (Windows 10)
That same large 120MB survival world (also tested at 14 chunk render distance, 4 and 6 and 8 chunk simulation distance): MULTIPLAYER client not loading chunks.mp4
Additional Information
The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a survival world being a size of 120MB), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster. Lighting errors more often on larger worlds.
Changing graphical settings (fancy graphics, skies and render distance) doesn't seem to make a difference but (see below)
Edit: These problems are slightly less severe with simulation distance set to 4 chunks (instead of 6, 8 or higher), but ultimately the game is still hard to play.
Here is the link to the 120MB survival world a lot of these tests were based around if you want to test more: Achievement Get Copy
This issue has been fixedAll known issues that were identified prior to the 1.16.100 release have now been migrated into the full game release. Therefore, this ticket has been resolved.
If you are having performance problems in 1.16.200 and later, they will have different causes and therefore need to be reported on a new ticket. Please search for a matching ticket before creating a new one. A sample search URL is provided below.
Search for "performance" in 1.16.200 and later
After using this search, you can modify thesearchto use additional or other words besides "performance".Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls. It has been reported on all platforms.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not right at the border of an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible vertical walls in the unloaded chunks (looking like the void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS, Android, Xbox One, realms and servers.
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host more than client)
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when more people are in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were apart or in different dimensions. Before v1.16.0, these issues were less severe. The more players in the world, the more severe the issue is. Made less worse in v1.16.20 and v1.16.40, but can still occur during autosaving.
The problem occurs when autosaving starts, a variety of things can occur with the severity depending on your world size and simulation distance:
Block lag, chunks not loading (causing empty voids), lighting not loading, entity and mob jittering/lag.
Table for my large world
Simulation Distance Severity 4 chunks Low, can be slightly noticed 6 chunks Can be extreme, depends on the duration of autosaving 8 chunks Can be extreme, depends on the duration of autosaving The duration of the autosaving also contributes to the severity of the lag, if the autosaving is short (less than 10 seconds) barely any lag happens, but if the autosaving is lengthy (1+ minutes) lots of lag occurs.
This occurs for all platforms (I've tested Windows 10 and Switch, other duplicate reports coming from iOS, Android, Xbox One, realms and servers), no matter who the host is (if applicable).
Host (Nintendo Switch)
That same large 120MB survival world (tested at 14 chunk render distance, 4 and 6 and 8 chunk simulation distance): MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
three player.mp4
Client (Windows 10)
That same large 120MB survival world (also tested at 14 chunk render distance, 4 and 6 and 8 chunk simulation distance): MULTIPLAYER client not loading chunks.mp4
Additional Information
The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a survival world being a size of 120MB), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster. Lighting errors more often on larger worlds.
Changing graphical settings (fancy graphics, skies and render distance) doesn't seem to make a difference but (see below)
Edit: These problems are slightly less severe with simulation distance set to 4 chunks (instead of 6, 8 or higher), but ultimately the game is still hard to play.
Here is the link to the 120MB survival world a lot of these tests were based around if you want to test more: Achievement Get Copy
This issue has been fixedAll known issues that were identified prior to the 1.16.100 release have now been migrated into the full game release. Therefore, this ticket has been resolved.
If you are having performance problems in 1.16.200 and later, they will have different causes and therefore need to be reported on a new ticket. Please search for a matching ticket before creating a new one. A sample search URL is provided below.
Search for "performance" in 1.16.200 and later
After using this search, you can modify the parameters to use additional or other words besides "performance" between the quotes.Chunk loading is slow, and can be random. The slow chunk loading can cause problems when flying with elytra or flying around in creative mode, this makes it very hard to traverse the world, as you are constantly hitting void walls. It has been reported on all platforms.
Note: Void walls occur at around 2 chunks out of actually rendered chunks, not right at the border of an unrendered/unloaded chunk, and also block lag can also be a major problem, even at any simulation distance, especially on larger worlds and during autosaving.
Singleplayer
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. Also occurs when flying in creative or using an elytra, causing you to hit invisible vertical walls in the unloaded chunks (looking like the void), hampering the gameplay experience. In addition to this, when you land at an area with lighting or shadows (eg: trees, torches), sometimes the lighting can look dark and unloaded, and you must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 so far, but has also been reported on iOS, Android, Xbox One, realms and servers.
Host (Nintendo Switch)
Large 120MB survival world: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host more than client)
This did not occur before v1.16.0 (the multiplayer client issue), so this update may be the problematic area.
Additionally, in v1.16.0, more issues with chunk loading were introduced in multiplayer, when more people are in your world, neither you or them could load chunks if you fly far enough, this could usually happen if the players were apart or in different dimensions. Before v1.16.0, these issues were less severe. The more players in the world, the more severe the issue is. Made less worse in v1.16.20 and v1.16.40, but can still occur during autosaving.
The problem occurs when autosaving starts, a variety of things can occur with the severity depending on your world size and simulation distance:
Block lag, chunks not loading (causing empty voids), lighting not loading, entity and mob jittering/lag.
Table for my large world
Simulation Distance Severity 4 chunks Low, can be slightly noticed 6 chunks Can be extreme, depends on the duration of autosaving 8 chunks Can be extreme, depends on the duration of autosaving The duration of the autosaving also contributes to the severity of the lag, if the autosaving is short (less than 10 seconds) barely any lag happens, but if the autosaving is lengthy (1+ minutes) lots of lag occurs.
This occurs for all platforms (I've tested Windows 10 and Switch, other duplicate reports coming from iOS, Android, Xbox One, realms and servers), no matter who the host is (if applicable).
Host (Nintendo Switch)
That same large 120MB survival world (tested at 14 chunk render distance, 4 and 6 and 8 chunk simulation distance): MULTIPLAYER host nether chunks slow whilst mining.mp4
MULTIPLAYER host nether chunks slow loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly 2.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
three player.mp4
Client (Windows 10)
That same large 120MB survival world (also tested at 14 chunk render distance, 4 and 6 and 8 chunk simulation distance): MULTIPLAYER client not loading chunks.mp4
Additional Information
The multiplayer client slow chunk loading seems to occur with more severity on large worlds, no matter where in the world you are (being tested on a survival world being a size of 120MB), on smaller fresh worlds, you can fly out apart from each other as far as you want with chunks loading faster. Lighting errors more often on larger worlds.
Changing graphical settings (fancy graphics, skies and render distance) doesn't seem to make a difference but (see below)
Edit: These problems are slightly less severe with simulation distance set to 4 chunks (instead of 6, 8 or higher), but ultimately the game is still hard to play.
Here is the link to the 120MB survival world a lot of these tests were based around if you want to test more: Achievement Get Copy
is duplicated by
is cloned by
Please limit comments to new information. Before commenting here, check whether your issue is better described by MCPE-81308 or MCPE-85614 or MCPE-97408 or REALMS-4642.
Ever since update 1.14.60 and update 1.14.30, I have been experiencing performance issues which I have never had before. The same goes for my friend on the switch. This update causes the game to have lower FPS in most cases than in previous updates and this is a real problem as it also brings random lag spikes. Not only this, but when in areas such as woodland mansions, the game is pretty much unplayable. In 1.16.0, the nether doesn't lag, but the overworld still does, and in multiplayer the lag is unbearable.
Note: I play on iOS, but the lag also affects Windows 10, other mobiles, Switch and even Xbox One! Apparently according to comments Linux is also heavily hit.
How to reproduce:
- Enter a woodland mansion. This is the easiest way to see the performance issues.
- Change to creative if not on it and start flying.
- Prepare for strong performance issues!
UPDATE: Well, the bugs have got even worse. The game now crashes either if you are not updated to the latest software or if you are offline.
UPDATE 2: The game appears less laggy now, but there is a still a huge issue involving memory leaks when a) killing mobs and b) using maps or addons.
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Made new bug report MCPE-85614
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The Badmin: Thanks for the video. It looks pretty much the same as mine and, I'm sure, what may other people are experiencing in 1.16. The devs need to do some more tuning. which is what they had to do for this original ticket but the tuning will be in different code, and it will be easier for them if we make a new ticket to get rid of the information for the problems that were already fixed. So I'm going to make Hasan's new ticket, MCPE-85614, the parent ticket we collect these reports under. I will copy your videos to it, and you probably want to upvote and watch it because I'm about to close this ticket.
Edit: I just realized the video I looked at was attached by Hasan, not you, but I assume yours will look much the same. If you'd like, you can upload it to MCPE-85614.
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The lag in the world is due to the generation of blocks which is slow or even MCPE-85614 🙃
Do MCPE-85614 or MCPE-74696 describe your issue?
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So do I need to repost this to MCPE-85614?
The world is having issues and I worked very hard and diligently to trace the problems. These chunks don't contain a lot and is causing the ram to shoot up to 16 GB+
So should I just copy and paste this over to that report?
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Can you provide more detail on the situations where this occurs? For example, we are already tracking lag problems with with loading chunks (MCPE-85614), and with villagers working (MCPE-64344).
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Do you mean that all the blocks in a chunk are invisible or only a few blocks? If it is entire chunks that would be a duplicate of MCPE-85614.
Otherwise please attach a screenshot showing the issue.
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Duplicate of MCPE-85614
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Duplicate of MCPE-101202 and MCPE-85614, please only put one issue per ticket.
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However, this issue is Invalid.
Please put only one bug report in each ticket. It is very difficult to keep track of bugs when they are not in their own tickets.
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Duplicate of MCPE-85614
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A new fix for MCPE-85614 related to elytra is reported for 1.16.200.57 beta. Does that impact this issue?
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Duplicate of MCPE-85614
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Same on my survival world on ipad pro 2018
chunk generating is slow. loading is not
same here on win10. takes around half a minute to join, chat is slow and chunks load overly slowly, even on fresh world
i felt like i should probably post some more info:
freshly generated worlds are somewhat laggy, though fine after some time (didnt check for long last time)
i have a 300mb world, and no matter where i put it, server, multiplayer, singleplayer, the chunks have issues loading, though on singleplayer and multiplayer invite, it's fine.
i usually host the world on a bedrock dedicated server, and the same issue is over there.
Alright, so i did some testing with around 5 people flying around a world at once.
Around 400mb in, and chunk loading started to slow down to a point that it was similar to shown in the video, 60mb later, at 460mb, we started to run into invisible walls in the void.
After reaching around 490mb, we started to run into invisible walls every few seconds, with barely any time to reorient ourselves before hitting another one. At this point we all headed out.
I still have the world, and have left a link to it below. Be warned that some idiot friend of mine burnt a bunch of villages along the way and may have left a sign or two, so be warned.
I feel like when a world has buildings, it's most likely a lot more complex, so therefore will start lagging at a smaller size. This one was just pure land generation, nothing more.
I'll test this world every update and try to report the results here until it's fixed.
Thanks to Kotikissa, Durable, doh007 and KoleckOLP for spending an hour flying around a world with me.
Download world
also i have an simple texture bug with no lag ithe chunks need to be refreshed
@Jax logan In my experience both generated chunks and new chunks load at the same speed in my testing
This was tested at 12 chunks render distance, and 8 simulation distance on Windows 10 so far.
Some loading lag can be reduced by lowering your render distance or the world's simulation distance. When commenting, please mention what you have these set on.
This ticket replaces
MCPE-19308, which reported similar slow chunk loading in release 1.0 to 1.2. Those problems were mostly corrected by tuning efforts, and I espect that will be what we need in this case as well.I have experienced this slowness on Windows 10 while sprint flying in creative mode. It's especially slow over the ocean. (Ocean chunks seem to take longer to generate than terrain chunks since the Update Aquatic). It is possible for me, at full speed, to fly over a void space before the generated chunk gets rendered.
For me, changing the render distance and the simulation distance seem to have little to no effect in terms of chunk loading and chunk generating (for me they both seem to be around the same speed), on windows 10, whilst flying in max speed, chunks keep up for a while, until they start to slow down, and you are nearly flying over the void, and you sometimes hit a wall, as soon as you add another player, you are both constantly hitting chunk walls whilst flying into new chunks and sometimes already generated chunks.
On Nintendo Switch, chunk walls are hit a bit faster, but other then that it seems to have similar results to the windows 10 version. In multiplayer the same issues occur.
These were both tested with worlds being relatively small at around 10MB. On larger worlds, the impact is severe in multiplayer (and also in singleplayer chunks load slower than a fresher world), being that neither devices can load any chunks up to a certain point for minutes.
Here is the link to the 120MB survival world if you want to do more testing: Achievement Get Copy
@Hasan i experience this too, at the lowest chunk setting, on both the server and client, the same lag still applies. on small worlds its not noticeable at all like i said above, but in bigger worlds it takes minutes, yeah
I also have game slower in general.
slow chat and inventory? takes me around 2 seconds to open inv or send message
https://youtu.be/1GhLd91aowI video of the lag i'm experiencing
Am getting a lot of lag too, can't even fly in a straight line with rockets in single player on min settings without hitting void wall... And I have a decent gaming rig so count that out....
Results seem the same on v1.16.1, will do more testing later.
v1.16.1 is not out on other platforms yet.
will test my world now.
finally transferred files to the server (really slow server lol) and tested. i was really excited leading up to this buuut didn't fix anything sadly.
Problems with performance aren't like normal bugs. After all, it's not that the code is doing something wrong, it's just doing something slower than you want it to. What you have to do to fix a performance problem is tune the code. It's kind of like tuning an engine, except there are probably dozens to hundreds of places where you can tweak it and none of them are marked; you have to find them. Then you have to think out of the box to come up with a replacement part that does exactly the same thing, just faster. And even after you get it working, you may have to do lots more small tweaks, each helping just a little, before they add up to enough improvement to be considered a fix.
My point is that performance problems are even harder to fix than regular bugs. If we're very lucky, one of the devs may have a moment of brilliant thinking that lets them make a major improvement in not too much time. Realistically, though, chances are that this will only be fixed incrementally, as a series of small improvements over a period of time. And some of those improvements may be too small for many people to even notice them. So settle in and be prepared for the long game. This probably isn't something that's going to be fixed in one hotfix release.
@Auldirck, I understand that these are not necessarily "bugs" and they are engine performance problems, part of this issue (multiplayer chunk loading) was "caused" by the v1.16 update, which suggests that this issue may still be a "bug".
Maybe I could purchase I realm to temporarily avoid this issue to continue playing my survival world.
@Hasan is this not an issue on realms then?
you mention "This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.", but the issue is definitely there on my BDS, but not sure about realms.
servers are definitely affected
@Hubz, ah sorry, I meant featured servers, I'll change the description now. Also, realms aren't effected to my knowledge, but more testing will need to be done (I can't do any right now, because my realm expired).
Also @Hubz did this affect you before v1.16?
Hasan Majid: The fact that it started with a new release doesn't make it a bug. If that was the case, every new feature would fit the definition of a bug. But my purpose wasn't to correct terminology, it was to supply a rationale for my subsequent argument that bug watchers should not be expecting the prevailing one-bug/one-fix paradigm they're used to seeing in bug reports. I was encouraging them to adopt more realistic expectations about how this fix will proceed.
Also, I'm not sure it's useful to try to distinguish between single-player and multiplayer behaviors in this case. If there's a performance problem in single-player and local multiplayer modes, it's to be expected that networked multiplayer mode, which adds network delays to the problem, will only make it worse, so a difference in degree isn't necessarily noteworthy. On the other hand, if networked multiplayer mode produces additional or different symptoms or an extreme difference of degree, and other comments affirm that experience, it starts to look more like a difference of kind, and in that case we should probably split it off with its own report. I'm not clear on whether you think the networked multiplayer experience constitutes a difference of kind, so feel free to enlighten me on what's unique about it.
One more thing: The featured servers are not maintained by Mojang and don't necessarily use Mojang's server code, so we and the developers are generally going to disregard references to a problem reported here to be affecting them. If a problem like this affects them, the server operators have their own, separate communication channel for reporting it and collaborating with the developers on a fix. I'm not saying you shouldn't have mentioned featured servers, just warning you that fixing that aspect of the problem isn't going to be one of the goals associated with this report.
@Auldirck, the multiplayer was mentioned because when it is another player joins a (large) world, chunk loading becomes incredibly slow (or ceases to stop) making even walking hard.
Ah, ok. Assuming the new player is at a distance from the first, that would imply that the chunk loader thread is trying to load twice as many chunks as before, so it's just a difference in degree. Thanks for explaining.
After more testing, I am certain this affects large worlds more (tested on switch and windows 10, 120MB survival world yet again, v1.16).
Chunk Loading On Big World.mp4
Admittedly, copying the world, then deleting the original and playing the copy did slightly speed up chunk loading (this clip is the copied world).
In smaller worlds, chunk rendering gradually slows down when flying for a while, but here on the large world it slows instantly.
> Also @Hubz did this affect you before v1.16?
Nope, sure didn't. it was fine before the 1.16 update, now its broken.
On nintendo switch in local multiplayer (on the same console), especially with 3 or 4 players, chunks loading/generation is extremely slow in the overworld. Even walking is hard and also mobs or minecart are stuck in position when trying to move into unloaded chunks. My world size is approx. 300 MB, but these chunk problems are present also in already generated chunks with player relatively close (50-100 blocks) from each other. I also tried to lower the simulation distance to minimum and disable all video settings, but it does almost nothing. In the nether it is more playable, but even there the chunks load very slowly in multiplayer. This problem was present also in 1.14.X.
I'll test local multiplayer soon, although I only have three (pairs of) controllers.
It seems that local multiplayer exihbits the same problems as (online) multiplayer.
Edit: I feel like (on switch atleast) moving the game to the internal storage (not micro-sd card), slightly sped up chunk loading, but we have no way of testing that.
What's weird though, is on switch save data can only be on internal storage.
it makes sense that the faster the storage device the faster the loading, for example when i move my world from my (from my knowledge) hdd vps to my local ssd it speeds up quite a bit, though still not good enough to be playable sadly
For me as a mobile player and a builder, its soo hard to do large scale builds when i get lagspikes every few seconds, this affects realms the most, for singleplayer worlds it doesnt seem to cause too much lag.
I've noticed similar issues on four different devices which each have different storage. Two Android and two PC devices. One has UFS 2.1 storage, the other has emmc, the laptop has tcl ssd, my pc has traditional rotating hdd drive. So it's not just the storage and chunk loading which causes the performance issues... but the game changes overall.
Please remember that comments are meant for providing information to the developers that might help them solve the problem. If you want to discuss the issues among yourselves, please use the Minecraft Discord for that.
According to my testing, split screen seems to have the same effects as online multiplayer (fine in smaller worlds, bad in larger worlds), will need more testing to account for the fact that render distance is paired back in split screen multiplayer.
this does not happen to me. my computer has 8gb ram(7.4 usable 933mhz), r7 integrated graphics, HDD, 4 core,no hyperthread, 2.7ghz. 1gb+world, no bugs
A test of what happens with 3 players in a 110MB survival world (14 chunk render distance, 8 chunks simulation).
With one player in the world it was fine, with two players the game started to slow but was manageable, and with three players there was extreme lag everywhere (the loading bar in the centre of the screen was me trying to open my inventory).
three player.mp4
Edit: Yes this was the actual framerate in realtime not just the video.
is this still an issue?
edit: on my world, it seems much, much better, chunks are loading somewhat fine, though its still a bit laggy. i'm not sure if there was an update at one point recently that fixed it or not, but it works for me now!
A work around I have found is to set the simulation distance to 4, which makes the problem less severe, although chunk loading can still be a bit slow.
Not tested 1.16.10 although yet.
> set the simulation distance to 4
i've had it set to 4 since before this happened for performance reasons, haha - think you could check on 1.16.10 when you get the time? it seems it may possibly be somewhat fixed, atleast sped up alot
Yeah when setting the simulation distance to 4, chunks can actually load but you can still outrun their loading speeds (issues still occur),
This is more prevalent when the game is autosaving (along with block lag).
The amount of players in the game (at four simulation distance) doesn't seem to make a difference in terms of world speed (comparing single player to multiple players).
EDIT: I might try and make a creative copy then "/kill @e" to observer any possible changes
I found out the issue on my world! The tickspeed was set to 2000.... Setting it to 3 fixed everything.
I don't think my issues were related to this in any way, luckily, but sadly
Edit: In version 1.16.20 and 1.16.21 the problem seems to have moved; players can now move around normally with chunks generating for them (on the host switch it can still be somewhat slow, but on other devices in the world chunks load fairly fast).
The problem occurs when autosaving starts, a variety of things can occur with the severity depending on your world size and simulation distance:
Block lag, chunks not loading (causing empty voids), lighting not loading, entity and mob jittering/lag.
Table for my large world
The duration of the autosaving also contributes to the severity of the lag, if the autosaving is short (less than 10 seconds) barely any lag happens, but if the autosaving is lengthy (1+ minutes) lots of lag occurs.
In the stone circle in the Bad_Chunks jpg my ram usage on my device jumps from 5 GB to 16+ GB. If I stay outside the circle I have no issues.
It is very easily repeatable
More details in
MCPE-98243Cody hubman: I'm pretty sure yours is a different problem. I have reopened
MCPE-98243and added comments to it you might find helpful.Unfortunately, by "repeatable" you only mean you can reproduce the failure, not the data corruption that causes the failure. The data corruption could have been caused by a bug, but other things could cause it too (power excursions, hardware errors) so there's no guarantee it's even potentially fixable, and in any case the corruption occurred too long ago for there to be any usable evidence anymore.
This chunk-generation also affects most of the Android devices like mine. (OPPO F3, Android 6) - also affects 1.16.100.58 and above versions.
Affects 1.16.200.53 Beta
This definitely isn’t as bad as before, this generally now only seems to happens if the player pushes the game to extreme measures with extreme elytra speeds or if the world has a million dropped items otherwise its pretty normal.
If I'm not mistaken, 1.16.100 introduced RenderDragon, a complete replacement for the rendering system. It's not surprising that replacing such a large and pervasive part of the game with completely new code would result in performance issues, as code generally can't be thoroughly tuned for performance until it's incorporated into the full release.
In response to feedback (including, perhaps, this report), RenderDragon was backed off in a later Beta version. I believe it has since been reinstated in one of the 1.16.200 Beta releases. So there may have been a period when it was causing performance issues, but those have been resolved now and it seems better than before. On the other hand, there's no guarantee that the newest updates to RenderDragon are as good as it can possibly get. It's hard to say whether this issue is still active, because performance problems are never "fixed" so much as "fixed well enough", and what constitutes "enough" can vary depending on the device.
If you feel like your device is not performing well enough, it would be a good idea to get specific about what type and model of device it is, what platform it runs, and platform details such as how much RAM is available and whether you're trying to run other apps simultaneously.
@auldrick I don't think ram is the issue here if you have enough. I am on WIndows 10, 32gb of ram, 1050ti, and an i7 8750H, and I am experiencing lower FPS. The ram usage is a tad higher than with the original minecraft renderer, hence why the lower end devices are struggling. But for me, a PC user with plenty of ram, I am getting around 300-400 fps in the beta as opposed to 500-600 in 1.16.40. Comparatively, there is little difference but the numbers speak for themselves. The effects of this dip can certainly be felt on console and mobile. The render dragon is introduced to improve performance, not hinder it.
This chunk loading also affects my phone, using OPPO F3 with Android 6 hookup, I ended up traversing in the local world with chunk loading (in other words, slow chunk loading will lag a little bit), so this must be fixed in the next few days.
ambient: I guess you mean you don't think RAM is an issue for you. My suggestion wasn't addressed to anyone in particular, and knowing how much RAM somebody has is important in gauging what kind of performance can be expected on their device.
Keep in mind that, as I've said before, it doesn't make sense for the devs to do a lot of work tuning a beta release, for several reasons. They do want reports about poor performance in beta releases, so if a major problem is introduced they can address it immediately, but you shouldn't normally expect to see a lot of performance improvement while it's still in beta. Of course, the only way they can know whether a performance problem is major is by comparing the performance you're getting to what can be reasonably expected on your device, and for that they need the specific details I was talking about.
And yes, RenderDragon is expected to eventually improve performance, but being new it probably still needs/can benefit from more tuning whereas the old engine has been tuned to exhaustion, so we won't necessarily see a huge improvement with RD in its first live release.
Edit for clarification: When I say "it doesn't make sense to tune while still in beta releases", I don't mean they wait until after the regular release before they start concentrating on improving performance. Rather, they do that as they get closer to the end of the beta phase, because the feature work is mostly done by then and won't interfere with performance measurement.
Affects 1.16.200.55 Beta
One thing to add is that the game lags out significantly when flying around with an elytra equipped (at least in 1.16.200.55). When the player equips an elytra, the game lags substantially and continues to lag substantially until the player unequips the elytra. I have attached a video showing this in action since I thought this issue related to this bug report.
@Connor McNally: the issue with FPS dropping when wearing elytra is being tracked separately at
MCPE-105632. I will move your video over to that report. You may wish to add a vote.In 1.16.200.55 Beta, i'm getting alot of lag. I did disable fancy graphics, fancy bubbles, fancy leafs, lower down my sim distance, lowered my render distance, disabled beautiful skies, to reduce lag, but me doing all of that improved a little bit only. I know it is a Beta and RenderDragon is not fully optimized until the full version comes out, but still the lag is noticeable.
Mostly fixed in 1.16.100, but is a bit more difficult to repro so affects 1.16.100.
I'd like to add that the slow chunk loading creates intense block lag when insta-mining. Only noticed in 1.16.100 full release Nintendo Switch edition (all lowest settings possible). The lag wasn't there yesterday, and makes the game unplayable. Not sure why y'all released a version like this
Noticeable on PS4 since updating to 1.16.100.
For lag issues affecting mobile devices and consoles starting with 1.16.100, please use
MCPE-105892.Windows 10, v1.16.100: Chunks are loading very very slowly for me, especially when I use elytra. Also occurs somewhat frequently when just riding in a boat as well. Not sure if it's the game or my computer but I have a feeling it's the game since chunk loading was, although not great, better before 1.16.100
After 1.16.100 update, I can't explore with elytra properly. Before the update all the chunks loaded fast enough to fly. Now, I hit invisible walls every 200-300 meters. It is impossible to play now!
Me personally I notice a major improvement on iOS, here is some documentation:
iPhone SE 2nd gen:
Before 1.16.100 - 24 chunk render distance: 15-30 FPS
After 1.16.100 - 24 chunk render distance: 30-60 FPS
iPhone 7:
Before 1.16.100 - 24 chunk render distance: CRASH
After 1.16.100 - 24 chunk render distance: 20-40 FPS
I think as far as I can tell about performance being improved is true, though I think due to
MCPE-105892that causes it to seem worse due to entities and related stuff lagging out. Now I'm not saying this issue is fixed, I personally can still reproduce but chunk loading is definitely better, and looking into coding it's been refined and shortened to help performance. Now do keep in mind I tested this with an iPhone SE2, iPhone 7, Xbox one and a lower end Win 10 PC for these results. But the main cuase of this issue seems to be the game being unable to allocate the devices RAM properly and CPU usage, I'm looking into the coding and hope to find more. Thanks for reading!Can confirm that the game is absolutely unplayable in any capacity in a multiplayer setting, issue is still occurring even in single player. I can confirm this is happening via windows 10, Android Devices (LG Stylo 6), iPhone XR, and Nintendo Switch. Entities move like a slideshow, when you hit them, the slowly fly back into the air after a few seconds. Loading chunks is next to impossible. Often, invisible blocks will appear or the void will consume the entire chunk in question.
it is very hard to fly with elytra and fireworks because you are moving so fast and the chunks aren't loading, so you freeze. In Java, flying with elytra and fireworks is much easier.
I'm still able to experience chunks loading slowly when flying with an elytra. I lowered down all my settings to improve performance and also turned off wifi as well but, only a bit performance increase, which could be noticeable but also the same time cannot. I know it's on beta, and beta's are meant for testing. Hoping this will completed be fixed in a full release. You guys are doing great job fixing bugs.
Chunk rendering appears to have degraded in Realms, namely chunks load but don't visually render until a few seconds have passed (other than tile/block entities). This also applies to subchunks, especially in the Nether, leading to increased risk of death due to the elytra deactivation bug when hitting a wall.
I just noted the new fix version after typing this so I will wait for it.
Hasan Majid: In future, when updating a description, please try to make all your corrections before submitting once, rather than making one tiny correction at a time. Also, it's not necessary to fix every tiny grammatical and spelling mistake, only the ones that will likely cause a misunderstanding.
Our problem is that each time you save your changes, a complete copy of the loooong before and after is appended to the history. There are dozens of copies in there now, and each fills a whole page on my screen, which makes it difficult to scroll past all your tiny, mostly unimportant changes when I'm looking to see who updated one of the other fields.
This issue, together with
MCPE-105892for 1.16.100 and later, has been fixed in the 1.16.200.57 Beta release. Provided no further problem is found with the fix, it will be included in the next full release. Until then, we will leave this ticket open.No date for the full release can be given, but they're looking at releasing it in weeks, not months, if all goes as expected.
same issue but my world have 312MB
In beta 1.16.210.50, chunk loading is OK/better for me. I have not yet experienced too much lag like 1.16.200 beta's. Flying with elytra in superfast, only entities appear in loading. Chunks won't visually appear. It does after 2 to 7 seconds.
changelog says this has been improved in 1.16.200 when flying w/ elytra
I'd say it has been improved a bit from 1.16.100 but it's still too slow in my opinion as reaching fast speeds with an elytra still results in flying into unloaded chunks a lot of the time, and since the unloaded chunks load as soon as you enter them, there is a high possibility of hitting blocks that you wouldn't have been able to see as they were unloaded before
All known issues that were identified prior to the 1.16.100 release have now been migrated into the full game release. Therefore, this ticket has been resolved.
If you are having performance problems in 1.16.200 and later, they will have different causes and therefore need to be reported on a new ticket. Please search for a matching ticket before creating a new one. A sample search URL is provided below.
Search for "performance" in 1.16.200 and later
After using this search, you can modify the parameters to use additional or other words besides "performance" between the quotes.
Chunk loading is still not great. I'm still hitting void walls flying around, even with the vastly reduced max render distance.
Its still horrible nothing changed since 1.16.100 chunks dont load, you cant fly with an elytra properly, Block lagging its just sad im afraid of 1.17 when the chunks are 64 blocks deeper, more Blocks loading means more lag and it will take even longer for chunks to load
,
I still experience this bug in multiplayer, but rarely singleplayer.
I still experience this issue on 1.17.40.06. Ever since 1.16.100 this issue still hasn't been fixed for me.
We are currently tracking delayed chunk loading at MCPE-120971.
I still notice lag chunks loading, also under the suggested render distance (12 and i set to 10), at around 6-8 looks pretty ok, but is the half SUGGESTED render distance. I wanna to specify that I'm using an iPad with a M2 chip... pretty fast, no? Still lag... with or without resource packs. I'm on the 1.21.2