SilentJelly
- silentjelly
- silentjelly
- Europe/Stockholm
- Yes
- No
Another example of a split health bar
When Villagers ride horses the Villager's head acts like the horses, Villagers will try to walk around on the horse and Horse will walk around or rotate when pushed or leashed
This also includes a strange bug when using the number keys to place an item stack in the enchanting table. Could someone please confirm the following so i can add it to the description.
To reproduce:
1. Take a stack of any items (I used books) and put it in the 1st slot
2. Hover your mouse of the enchant slot on the enchanting table and press 1For me the stack turn into only one item but after more testing I found it will keep its name if it has one.
EDIT: Oops this is
MC-11207. Sorry.
If the player stands in cobwebs while in third person view (F5) the camera zooms into their head, instead of ignoring blocks that aren't solid.
Works with almost anything that is counted as a block and can be walked through (e.g. tall flowers, tall grass and signs)
Cobwebacts weird whenin third person viewCobweb & Flowers in third person view
I am also have trouble where if I use number keys to swap 2 items in my hotbar they become ghost items and disappear as soon as I try to use them.
EDIT: Sorry, I found a separate bug report for that.



















































Works with any resource pack. Here's the test one i made (test.zip). Just dump the contents into the resourcepacks folder.
Intended feature
Thanks
You need to use a third party editor program. (I used an MCEdit filter called StackEntities by Sethbling)
Still in 1.6.1
The orientation of the sides of the blocks is not displayed the same as a placed block with the same data. Damage value 4 displays an oak wood log but the "bark" texture is rotate as if it is a jungle log. (see attachments)
I don't understand how this is intentional. Shouldn't the horse be able to move or rotate not be glitched in a frozen position. Please explain.
Sorry, I thought you were supposed to be able to. Cheers.
Here's a screenshot where its a bit more obvious.
*hearts
not harts
Happens with any item (including non-enchantable items). Also tools that were made into stacks with /give.
Extremely strange behavior when I was testing swapping different tools (e.g. bows, swords, empty buckets) but the results weren't consistent.
Swords seem to be the most buggy especially when swapped with a bow.
This seems to be a problem in the latest 1.7 snapshots (and possibly earlier releases) but if two items have the same UUIDs but one is armor and the other is an item, if you wear the armor then hold the item and then select a different item in your hotbar both the effects disappear.
These are the commands I used (you will need to put it into a command block):
/give @p 283 1 0 {AttributeModifiers:[
{AttributeName:"generic.movementSpeed",Name:"generic.movementSpeed",Amount:0.4,Operation:1,UUIDMost:67664,UUIDLeast:2745}]}
/give @p 317 1 0 {AttributeModifiers:[
{AttributeName:"generic.movementSpeed",Name:"generic.movementSpeed",Amount:0.4,Operation:1,UUIDMost:67664,UUIDLeast:2745}]}
Put on the boots while you have nothing in your hand then switch to the sword and switch back.
No longer in 14w21b
Sorry for my inactivity, but this is still an issue in 14w21b.
still in 14w21b