Shadow Draws
- SlingingDart612
- JIRAUSER661748
- America/New_York
- Yes
- No
While I was playing on my world, I was standing at the exact area my door was in, and then, when I closed it, I was inside the door. However I could easily walk out of the door.
Steps to reproduce:
- Walk directly into a door's hitbox. Be sure to be in Creative mode!
- Close the door while standing.
Expected results:
You should be pushed out of the door.
Observed results:
You no-clip through the door, and at certain angles, can't see the door in first person.
Notes:
I only have MCBE on my iPad, and this glitch is more conveniently performed in first person. Make sure when you look left or right, you see the open door!
While I was playing on my world, I was standing at the exact area my door was in, and then, when I closed it, I was inside the door. However I could easily walk out of the door.
Steps to reproduce:
- Walk directly into a door's hitbox. Be sure to be in Creative mode!
- Close the door while standing.
Expected results:
You should be pushed out of the door.
Observed results:
You no-clip through the door, and at certain angles, can't see the door in first person.
Notes:
I only have MCBE on my iPad, and this glitch is more conveniently performed in first person. Make sure when you look left or right, you see the open door! Best performed when the door is in front of our hitbox (if you stand behind it).
While I was playing on my world, I was standing at the exact area my door was in, and then, when I closed it, I was inside the door. However I could easily walk out of the door.
Steps to reproduce:
- Walk directly into a door's hitbox. Be sure to be in Creative mode!
- Close the door while standing.
Expected results:
You should be pushed out of the door.
Observed results:
You no-clip through the door, and at certain angles, can't see the door in first person.
Notes:
I only have MCBE on my iPad, and this glitch is more conveniently performed in first person. Make sure when you look left or right, you see the open door! Best performed when the door is in front of your hitbox (if you stand behind it).
Door No-Clip on Pocket
While I was playing on my world, I was standing at the exact area my door was in, and then, when I closed it, I was inside the door. However I could easily walk out of the door. Also my friend tried it and the glitch was for her world, too!
Steps to reproduce:
- Walk directly into a door's hitbox. Be sure to be in Creative mode!
- Close the door while standing.
Expected results:
You should be pushed out of the door.
Observed results:
You no-clip through the door, and at certain angles, can't see the door in first person.
Notes:
I only have MCBE on my iPad, and this glitch is more conveniently performed in first person. Make sure when you look left or right, you see the open door! Best performed when the door is in front of your hitbox (if you stand behind it).
While I was playing on my world, I was standing at the exact area my door was in, and then, when I closed it, I was inside the door. However I could easily walk out of the door. Also my friend tried it and the glitch
was forher world, too!Steps to reproduce:
- Walk directly into a door's hitbox. Be sure to be in Creative mode!
- Close the door while standing.
Expected results:
You should be pushed out of the door.
Observed results:
You no-clip through the door, and at certain angles, can't see the door in first person.
Notes:
I only have MCBE on my iPad, and this glitch is more conveniently performed in first person. Make sure when you look left or right, you see the open door! Best performed when the door is in front of your hitbox (if you stand behind it).
While I was playing on my world, I was standing at the exact area my door was in, and then, when I closed it, I was inside the door. However I could easily walk out of the door. Also my friend tried it and the glitch occured in her world, too!
Steps to reproduce:
- Walk directly into a door's hitbox. Be sure to be in Creative mode!
- Close the door while standing.
Expected results:
You should be pushed out of the door.
Observed results:
You no-clip through the door, and at certain angles, can't see the door in first person.
Notes:
I only have MCBE on my iPad, and this glitch is more conveniently performed in first person. Make sure when you look left or right, you see the open door! Best performed when the door is in front of your hitbox (if you stand behind it).
However, I think doors are the main reason.
BTW, doors aren't exactly full blocks.
While I was playing on my world, I was standing at the exact area my door was in, and then, when I closed it, I was inside the door. However I could easily walk out of the door. Also my friend tried it and the glitch occured in her world, too!
Steps to reproduce:
- Walk directly into a door's hitbox.
- Close the door while standing.
Expected results:
You should be pushed out of the door.
Observed results:
You no-clip through the door, and at certain angles, can't see the door in first person.
Notes:
I only have MCBE on my iPad, and this glitch is more conveniently performed in first person. Make sure when you look left or right, you see the open door! Best performed when the door is in front of your hitbox (if you stand behind it).
While I was playing on my world, I was standing at the exact area my door was in, and then, when I closed it, I was inside the door. However I could easily walk out of the door. Also my friend tried it and the glitch occured in her world, too!
Steps to reproduce:
- Walk directly into a door's hitbox.
- Close the door while standing.
Expected results:
You should be pushed out of the door.
Observed results:
You no-clip through the door, and at certain angles, can't see the door in first person.
Notes:
I only have MCBE on my iPad, and this glitch is more conveniently performed in first person. Make sure when you look left or right, you see the open door! Best performed when the door is in front of your hitbox (if you stand behind it). Also, this works on any door (however it may be harder to do with iron doors)!
While I was playing on my world, I was standing at the exact area my door was in, and then, when I closed it, I was inside the door. However I could easily walk out of the door. Also my friend tried it and the glitch occured in her world, too!
Steps to reproduce:
- Walk directly into a door's hitbox.
- Close the door while standing still.
Expected results:
You should be pushed out of the door.
Observed results:
You no-clip through the door, and at certain angles, can't see the door in first person.
Notes:
I only have MCBE on my iPad, and this glitch is more conveniently performed in first person. Make sure when you look left or right, you see the open door! Best performed when the door is in front of your hitbox (if you stand behind it). Also, this works on any door (however it may be harder to do with iron doors)!
While I was playing on my world, I was standing at the exact area my door was in, and then, when I closed it, I was inside the door. However I could easily walk out of the door. Also my friend tried it and the glitch occured in her world, too!
Steps to reproduce:
- Walk directly into a door's hitbox.
- Close the door while standing still.
Expected results:
You should be pushed out of the door
.Observed results:
You no-clip through the door, and at certain angles, can't see the door in first person.
Notes:
I only have MCBE on my iPad, and this glitch is more conveniently performed in first person. Make sure when you look left or right, you see the open door! Best performed when the door is in front of your hitbox (if you stand behind it). Also, this works on any door (however it may be harder to do with iron doors)!
While I was playing on my world, I was standing at the exact area my door was in, and then, when I closed it, I was inside the door. However I could easily walk out of the door. Also my friend tried it and the glitch occured in her world, too!
Steps to reproduce:
- Walk directly into a door's hitbox.
- Close the door while standing still.
Expected results:
You should be pushed out of the door, "depending on which "side" you are on."
Observed results:
You no-clip through the door, and at certain angles, can't see the door in first person.
Notes:
I only have MCBE on my iPad, and this glitch is more conveniently performed in first person. Make sure when you look left or right, you see the open door! Best performed when the door is in front of your hitbox (if you stand behind it). Also, this works on any door (however it may be harder to do with iron doors)!
Also, I was playing in Creative
Hey...Isn't this issue also in Java Edition?
Also, I'll try to get a photo
I have a little question. Why is this still unresolved?
While I was playing on my world, I was standing at the exact area my door was in, and then, when I closed it, I was inside the door. However I could easily walk out of the door.
Also my friend tried it and the glitch occured in her world, too!Steps to reproduce:
- Walk directly into a door's hitbox.
- Close the door while standing still.
Expected results:
You should be pushed out of the door, "depending on which "side" you are on."
Observed results:
You no-clip through the door, and at certain angles, can't see the door in first person.
Notes:
I only have MCBE on my iPad, and this glitch is more conveniently performed in first person. Make sure when you look left or right, you see the open door! Best performed when the door is in front of your hitbox (if you stand behind it). Also, this works on any door (however it may be harder to do with iron doors)!
While I was playing on my world, I was standing at the exact area my door was in, and then, when I closed it, I was inside the door. However I could easily walk out of the door.
Steps to reproduce:
- Walk directly into a door's hitbox.
- Close the door while standing still.
Expected results:
You should be pushed out of the door, "depending on which "side" you are on."
Observed results:
You no-clip through the door, and at certain angles, can't see the door in first person.
Notes:
I only have MCBE on my iPad, and this glitch is more conveniently performed in first person. Make sure when you look left or right, you see the open door! Best performed when the door is in front of your hitbox (if you stand behind it). Also, this works on any door (however it may be harder to do with iron doors)!
While I was playing on my world, I was standing at the exact area my door was in, and then, when I closed it, I was inside the door. However I could easily walk out of the door.
Steps to reproduce:
- Walk directly into a door's hitbox.
- Close the door while standing still.
Expected results:
You should be pushed out of the door, "depending on which "side" you are on."
Observed results:
You no-clip through the door, and at certain angles, can't see the door in first person.
Notes:
I only have MCBE on my iPad, and this glitch is more conveniently performed in first person. Make sure when you look left or right, you see the open door! Best performed when the door is in front of your hitbox (if you stand behind it). Also, this works on any door (however it may be harder to do with iron doors. EDIT: It is impossible for me to do it because it keeps pushing me.)!
While I was playing on my world, I was standing at the exact area my door was in,
andthen, when I closed it, I was inside the door. However I could easily walk out of the door.Steps to reproduce:
- Walk directly into a door's hitbox.
- Close the door while standing still.
Expected results:
You should be pushed out of the door, "depending on which "side" you are on."
Observed results:
You no-clip through the door, and at certain angles, can't see the door in first person.
Notes:
I only have MCBE on my iPad, and this glitch is more conveniently performed in first person. Make sure when you look left or right, you see the open door!
Best performed when the door is in front of your hitbox (if you stand behind it). Also, this works on any door (however it may be harder to do with iron doors. EDIT: It is impossible for me to do it because it keeps pushing me.)!While I was playing on my world, I was standing at the exact area my door was in, but then, when I closed it, I was inside the door. However I could easily walk out of the door.
Steps to reproduce:
- Walk directly into a door's hitbox.
- Close the door while standing still.
Expected results:
You should be pushed out of the door, "depending on which "side" you are on."
Observed results:
You no-clip through the door, and at certain angles, can't see the door in first person.
Notes:
I only have MCBE on my iPad, and this glitch is more conveniently performed in first person. Make sure when you look left or right, you see the open door! This glitch best performed when the door is in front of your hitbox (if you stand behind it). Also, this works on any door (however it may be harder to do with iron doors. EDIT: It is impossible for me to do it because it keeps pushing me.)!
While I was playing on my world, I was standing at the exact area my door was in, but then, when I closed it, I was inside the door. However I could easily walk out of the door.
Steps to reproduce:
- Walk directly into a door's hitbox.
- Close the door while standing still.
Expected results:
You should be pushed out of the door, "depending on which "side" you are on."
Observed results:
You no-clip through the door, and at certain angles, can't see the door in first person.
Notes:
I only have MCBE on my iPad, and this glitch is more conveniently performed in first person. Make sure when you look left or right, you see the open door! This glitch best performed when the door is in front of your hitbox (if you stand behind it). Also, this works on any door (however it may be harder to do with iron doors. EDIT: It is impossible for me to do it with iron doors because it keeps pushing me.)!
While I was playing on my world, I was standing at the exact area my door was in, but then, when I closed it, I was inside the door. However I could easily walk out of the door.
Steps to reproduce:
- Walk directly into a door's hitbox.
- Close the door while standing still.
Expected results:
You should be pushed out of the door, "depending on which "side" you are on."
Observed results:
You no-clip through the door, and at certain angles, can't see the door in first person.
Notes:
I only have MCBE on my iPad, and this glitch is more conveniently performed in first person. Make sure when you look left or right, you see the open door! This glitch is best performed when the door is in front of your hitbox (if you stand behind it). Also, this works on any door (however it may be harder to do with iron doors. EDIT: It is impossible for me to do it with iron doors because it keeps pushing me.)!
While I was playing on my world, I was standing at the exact area my door was in, but then, when I closed it, I was inside the door. However I could easily walk out of the door.
Steps to reproduce:
- Walk directly into a door's hitbox.
- Close the door while standing still.
Expected results:
You should be pushed out of the door,
"depending on which "side" you are on."Observed results:
You no-clip through the door, and at certain angles, can't see the door in first person.
Notes:
I only have MCBE on my iPad, and this glitch is more conveniently performed in first person. Make sure when you look left or right, you see the open door! This glitch is best performed when the door is in front of your hitbox (if you stand behind it). Also, this works on any door (however it may be harder to do with iron doors. EDIT: It is impossible for me to do it with iron doors because it keeps pushing me.)!
While I was playing on my world, I was standing at the exact area my door was in, but then, when I closed it, I was inside the door. However I could easily walk out of the door.
Steps to reproduce:
- Walk directly into a door's hitbox.
- Close the door while standing still.
Expected results:
You should be pushed out of the door, depending on which "side" you are on.
Observed results:
You no-clip through the door, and at certain angles, can't see the door in first person.
Notes:
I only have MCBE on my iPad, and this glitch is more conveniently performed in first person. Make sure when you look left or right, you see the open door! This glitch is best performed when the door is in front of your hitbox (if you stand behind it). Also, this works on any door (however it may be harder to do with iron doors. EDIT: It is impossible for me to do it with iron doors because it keeps pushing me
.)!
While I was playing on my world, I was standing at the exact area my door was in, but then, when I closed it, I was inside the door. However I could easily walk out of the door.
Steps to reproduce:
- Walk directly into a door's hitbox.
- Close the door while standing still.
Expected results:
You should be pushed out of the door, depending on which "side" you are on.
Observed results:
You no-clip through the door, and at certain angles, can't see the door in first person.
Notes:
I only have MCBE on my iPad, and this glitch is more conveniently performed in first person. Make sure when you look left or right, you see the open door! This glitch is best performed when the door is in front of your hitbox (if you stand behind it). Also, this works on any door (however it may be harder to do with iron doors. EDIT: It is impossible for me to do it with iron doors because it keeps pushing me)
!While I was playing on my world, I was standing at the exact area my door was in, but then, when I closed it, I was inside the door. However I could easily walk out of the door.
Steps to reproduce:
- Walk directly into a door's hitbox.
- Close the door while standing still.
Expected results:
You should be pushed out of the door, depending on which "side" you are on.
Observed results:
You no-clip through the door, and at certain angles, can't see the door in first person.
Notes:
I only have MCBE on my iPad, and this glitch is more conveniently performed in first person. Make sure when you look left or right, you see the open door! This glitch is best performed when the door is in front of your hitbox (if you stand behind it). Also, this works on any door (however it may be harder to do with iron doors. EDIT: It is impossible for me to do it with iron doors because it keeps pushing me).
While I was playing on my world, I was standing at the exact area my door was in, but then, when I closed it, I was inside the door. However I could easily walk out of the door.
Steps to reproduce:
- Walk directly into a door's hitbox.
- Close the door while standing still.
Expected results:
You should be pushed out of the door, depending on which "side" you are on.
Observed results:
You no-clip through the door, and at certain angles, can't see the door in first person.
Notes:
I only have MCBE on my iPad, and this glitch is more conveniently performed in first person. Make sure when you look left or right, you see the open door
!This glitch is best performed when the door is in front of your hitbox (if you stand behind it). Also, this works on any door (however it may be harder to do with iron doors. EDIT: It is impossible for me to do it with iron doors because it keeps pushing me).While I was playing on my world, I was standing at the exact area my door was in, but then, when I closed it, I was inside the door. However I could easily walk out of the door.
Steps to reproduce:
- Walk directly into a door's hitbox.
- Close the door while standing still.
Expected results:
You should be pushed out of the door, depending on which "side" you are on.
Observed results:
You no-clip through the door, and at certain angles, can't see the door in first person.
Notes:
I only have MCBE on my iPad, and this glitch is more conveniently performed in first person. Make sure when you look left or right, you see the open door. This glitch is best performed when the door is in front of your hitbox (if you stand behind it). Also, this works on almost any door (however it may be harder to do with iron doors. EDIT: It is impossible for me to do it with iron doors because it keeps pushing me).
While I was playing on my world, I was standing at the exact area my door was in, but then, when I closed it, I was inside the door. However I could easily walk out of the door.
Steps to reproduce:
- Walk directly into a door's hitbox.
- Close the door while standing still.
Expected results:
You should be pushed out of the door, depending on which "side" you are on.
Observed results:
You no-clip through the door, and at certain angles, can't see the door in first person.
Notes:
I only have MCBE on my iPad, and this glitch is more conveniently performed in first person. Make sure when you look left or right, you see the open door. This glitch is best performed when the door is in front of your hitbox (if you stand behind it). Also, this works on almost any door (however it
may beharderto do with iron doors. EDIT: It is impossible for me to do it with iron doors because it keeps pushing me).While I was playing on my world, I was standing at the exact area my door was in, but then, when I closed it, I was inside the door. However I could easily walk out of the door.
Steps to reproduce:
- Walk directly into a door's hitbox.
- Close the door while standing still.
Expected results:
You should be pushed out of the door, depending on which "side" you are on.
Observed results:
You no-clip through the door, and at certain angles, can't see the door in first person.
Notes:
I only have MCBE on my iPad, and this glitch is more conveniently performed in first person. Make sure when you look left or right, you see the open door. This glitch is best performed when the door is in front of your hitbox (if you stand behind it). Also, this works on almost any door (however, it is harder/impossible to do using iron doors).
While I was playing on my world, I was standing at the exact area my door was in, but then, when I closed it, I was inside the door. However I could easily walk out of the door.
Steps to reproduce:
- Walk directly into a door's hitbox.
- Close the door while standing still.
Expected results:
You should be pushed out of the door, depending on which "side" you are on.
Observed results:
You no-clip through the door, and at certain angles, can't see the door in first person.
Notes:
I only have MCBE on my iPad, and this glitch is more conveniently performed in first person. Make sure when you look left or right, you see the open door. This glitch is best performed when the door is in front of your hitbox (if you stand behind it). Also, this works on almost any door (however, it is harder/impossible to do using iron doors).
While I was playing on my world, I was standing at the exact area my door was in, but then, when I closed it, I was inside the door. However I could easily walk out of the door.
Steps to reproduce:
- Walk directly into a door's hitbox.
- Close the door while standing still.
Expected results:
You should be pushed out of the door, depending on which "side" you are on.
Observed results:
You no-clip through the door, and at certain angles, can't see the door in first person.
Notes:
I only have MCBE on my iPad, and this glitch is more conveniently performed in first person. Make sure when you look left or right, you see the open door. This glitch is best performed when the door is in front of your hitbox (if you stand behind it). Also, this works on almost any door (however, it is harder/impossible to do using iron doors). Update: I have now reproduced this with iron doors in the latest version.
While I was playing on my world, I was standing at the exact area my door was in, but then, when I closed it, I was inside the door. However, I could easily walk out of the door.
Steps to reproduce:
- Walk directly into a door's hitbox.
- Close the door while standing still.
Expected results:
You should be pushed out of the door, depending on which "side" you are on.
Observed results:
You no-clip through the door, and at certain angles, can't see the door in first person.
Notes:
I only have MCBE on my iPad, and this glitch is more conveniently performed in first person. Make sure when you look left or right, you see the open door. This glitch is best performed when the door is in front of your hitbox (if you stand behind it). Also, this works on almost any door (however, it is harder/impossible to do using iron doors). Update: I have now reproduced this with iron doors in the latest version.
While I was playing on my world, I was standing at the exact area my door was in, but then, when I closed it, I was inside the door. However, I could easily walk out of the door.
Steps to reproduce:
- Walk directly into a door's hitbox.
- Close the door while standing still.
Expected results:
You should be pushed out of the door, depending on which "side" you are on.
Observed results:
You no-clip through the door, and at certain angles, can't see the door in first person.
Notes:
I only have MCBE on my iPad, and this glitch is more conveniently performed in first person. Make sure when you look left or right, you see the open door. This glitch is best performed when the door is in front of your hitbox (if you stand behind it). Also, this works on almost any door (however, it is harder/impossible to do using iron doors). Update: I have now reproduced this with iron doors in
the latest version.While I was playing on my world, I was standing at the exact area my door was in, but then, when I closed it, I was inside the door. However, I could easily walk out of the door.
Steps to reproduce:
- Walk directly into a door's hitbox.
- Close the door while standing still.
Expected results:
You should be pushed out of the door, depending on which "side" you are on.
Observed results:
You no-clip through the door, and at certain angles, can't see the door in first person.
Notes:
I only have MCBE on my iPad, and this glitch is more conveniently performed in first person. Make sure when you look left or right, you see the open door. This glitch is best performed when the door is in front of your hitbox (if you stand behind it). Also, this works on almost any door (however, it is harder/impossible to do using iron doors). Update: I have now reproduced this with iron doors in 1.20.30.
While I was playing on my world, I was standing at the exact area my door was in, but then, when I closed it, I was inside the door. However, I could easily walk out of the door.
Steps to reproduce:
- Walk directly into a door's hitbox.
- Close the door while standing still.
Expected results:
You should be pushed out of the door, depending on which "side" you are on.
Observed results:
You no-clip through the door, and at certain angles, can't see the door in first person.
Notes:
I only have MCBE on my iPad, and this glitch is more conveniently performed in first person. Make sure when you look left or right, you see the open door. This glitch is best performed when the door is in front of your hitbox (if you stand behind it). Also, this works on almost any door (however, it is harder/impossible to do using iron doors). Update: I have now reproduced this with iron doors in 1.20.30 (although I decided to add the version way after, so I might have forgotten).
While I was playing on my world, I was standing at the exact area my door was in, but then, when I closed it, I was inside the door. However, I could easily walk out of the door.
Steps to reproduce:
- Walk directly into a door's hitbox.
- Close the door while standing still.
Expected results:
You should be pushed out of the door, depending on which "side" you are on.
Observed results:
You no-clip through the door, and at certain angles, can't see the door in first person.
Notes:
I only have MCBE on my iPad, and this glitch is more conveniently performed in first person. Make sure when you look left or right, you see the open door. This glitch is best performed when the door is in front of your hitbox (if you stand behind it). Also, this works on almost any door (however, it is harder/impossible to do using iron doors). Update: I have now reproduced this with iron doors in 1.20.30 (although I decided to add the version way after, so I might have forgotten). Second update: I have reproduced this on computer.
Not sure if this occurs in 1.17.10, but when I was holding a shield in my main hand, it was inside of my body in third person and in first person, it blocked the top left corner of my FOV.
Steps to Reproduce:
- Grab a shield from your inventory.
- Hold it in your right hand.
Expected results: The shield should be near the bottom right corner.
Observed results (1): The shield is blocking the top left corner of my FOV.
Observed results (2): Works as expected.
Shadow Draws We have told you what we know. Please don't leave further comments on this report.
In MCPE, you can't get achievements with commands because they are considered "cheats." Just saying
Don't choose any world. Just tap/click Create New World!
Works in BE-Pocket Edition
Doesn't occur for me
Gamerule Mob Loot may be false. Check your world settings or type in:
/gamerule doMobLoot true
Flowing water, i think
Never mind what the video shows is definitely not WAI
@Hailey Julian Just get Minecraft on another device to join your friends!
@Jade Foster It doesn't happen to me, for some reason.
Command syntax for /kick:
/kick [player_name] Banned!
Did you move them back to their exact spot on the Minecraft folder before you deleted them?
This can't be WAI, right?
No
It's at the top left corner
That happened to me on iPadOS
Sorry it's fixed in 1.17.10
Ok thanks
The new gamerule will fix this, do not worry.