Respawn Anchor & Beds Explode Despite "TNT Explodes" & "Mob Griefing" Being Off
Beds in the Nether/End & Respawn Anchors in the Overwold explode & destroy blocks despite settings to prevent world griefing being off. I have Fire Spreads, TNT Explodes, & Mob Griefing all off, yet the dimension-specific blocks still disappear, destroy surrounding blocks, & set fire to its surroundings. TNT Explodes should disable these, or there should be a separate setting for these blocks.
This issue seems to be resolved by an additional setting in an upcoming beta.
Linked Issues
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Created Issue:
Respawn Anchor & Beds Explode Despite "TNT Explodes" & "Mob Griefing" Being Off
Beds in the Nether/End & Respawn Anchors in the Overwold explode & destroy blocks despite settings to prevent world griefing being off. I have Fire Spreads, TNT Explodes, & Mob Griefing all off, yet the dimension-specific blocks still disappear, destroy surrounding blocks, & set fire to its surroundings. TNT Explodes should disable these, or there should be a separate setting for these blocks.
is duplicated by
is duplicated by
is duplicated by
Beds in the Nether/End & Respawn Anchors in the Overwold explode & destroy blocks despite settings to prevent world griefing being off. I have Fire Spreads, TNT Explodes, & Mob Griefing all off, yet the dimension-specific blocks still disappear, destroy surrounding blocks, & set fire to its surroundings. TNT Explodes should disable these, or there should be a separate setting for these blocks.
This issue seems to be resolved by an additional setting in an upcoming beta.
is duplicated by
Thank you for your report!
We're actually already tracking this issue at MCPE-76687, so I will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Thank you for your report!
We're tracking this issue in MCPE-76687, so this ticket is being resolved and linked as a duplicate.
Please note though, this project is for the Bedrock Dedicated Server software only. For any future reports please head over to the appropriate project (links below).
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– Minecraft Launcher — Bugs about the Minecraft Launcher specifically
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Quick Links:
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Thank you for your report!
We're tracking this issue in MCPE-76687, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue in MCPE-76687, so this ticket is being resolved and linked as a duplicate.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
The Bug
The respawn block explode gamerule added in bedrock edition 1.17.30 is not in Java
Source
From https://feedback.minecraft.net/hc/en-us/articles/4409292961677-Minecraft-1-17-30-Bedrock-
"Added the "Respawn Blocks Explode" game rule, which can be used to prevent Respawn Anchors and Beds from exploding (MCPE-76687)".
Beds and respawn anchors are not mobs, so this isn’t a bug.
@bugsbugsbugs So, this is intended behavior?
Yes
This would have pretty major ramifications for griefing though, wouldn't it?
@MemoGoodNameYes Yes.
I understand that this is a feature built into the respawn anchor and as such is not a bug, however as a programmer and map creator if I might offer a suggestion: adding a lock function onto the respawn anchor would allow creators to use this block safely in adventure maps and as decorations without the fear of total catastrophe. I am currently using Java edition and there are several workarounds (like actually using it in the nether) but none are really viable in regards to the overworld. Having a lock function that prevents both the explosion from triggering and players from setting their respawn in the overworld using the respawn anchor. This would allow more flexibility with the block without undoing the original design. I was thinking about this while trying to come up with some workarounds and thought I would share. Let me know what you think and keep up all the good work you guys do!
The biggest issue I personally see with it is that it could easily be used by players with creative mode access to grief things quickly, and to create explosions when these have otherwise been intentionally turned off. If this isn't a bug, maybe a gamerule could be added?
I still think this is likely a bug however.
While I do not understand why they should be affected by that gamerule since it is called "TNT Explodes", this was considered a valid bug on legacy console edition and fixed. The bed will just vanish without exploding. Legacy console behavior for MCPE-76687.mp4
Relates to MCCE-4897.
The new gamerule will fix this, do not worry.