NT
- Speedee39
- speedee39
- America/Chicago
- Yes
- No
NT: If you "pick them all up", then that's intended behavior. Your orbs are simply getting stuck behind something solid, or they're in a hole where their magnetic attraction isn't strong enough to raise them against gravity. This report isn't about that, it's about orbs that won't be absorbed even after they reach you.
I have this problem as well. I pre-ordered the Hero Edition. I downloaded the 2.79 GB during installation, authenticated with my Microsoft account (which uses MFA) successfully, but it gave the error above at the first screen after launching it. Also in the Microsoft Store, I browse to the "All owned" section of my library and nothing is listed, even though I've purchased/acquired many store-based programs. Could these two issues be related?
UPDATE: As of this time, about two hours later, was just able to play it, no longer having problems with "ownership" error. Thank you to whichever individuals worked on this. Your efforts are appreciated.
I second this. I was actually running through levels at a difficulty higher than recommended just to see if I could score good loot, and now the trials (including the time-limited spooky trials) are stuck at a difficulty level that is impossible for me to defeat. My power level is 118 but the difficulty for trials are either recommending level 148 or 152. I die within seconds. Now I'm worried that I will miss my chance to finish the seasonal trials for their exclusive loot. I suggest that the seasonal trials be extended until after a patch for difficulty level adjustment on trial maps has been released.
This happened to me and my children as well. We all play on Windows 10. After the 1.16.100 update, when the player targets one block and beings to mine it, the game breaks two blocks (the second is behind the first) instead of just the one. Haste is not in use, but it seems like it is because the blocks break so quickly.
This has happened to me as well. My world is three years old, but about two years ago I mined out a slime chunk or two almost down to bedrock. It used to consistently spawn slimes in it. Yesterday I visited it again and stayed for a while, but it never spawned any slimes. I didn't spend any time diagnosing it. I mined this area out back when spawn mechanics were much different than today, but my simulation distance is 10 chunks and the distance from my player to the spawn platform falls within that range.
I play in a singleplayer world. My villager trading hall consists of several pods containing one villager each. There is a half-slab gap around the bottom of each pod for redstone, and the player is standing on a half-slab while trading. Behind each pod is a lower section (by about a half-slab or one block, I don't recall) that I use to carry a zombie in a minecart to each pod to infect villagers.
I never pick up all of the XP orbs when trading. There are always a few orbs bouncing around in the pods after each trade. I can run around forever on the main trading floor and never pick up the remaining orbs. But if I walk behind the pods on the minecart track, I pick them all up.