Super Gamer
- SuperGamer1540
- supergamer1540
- Europe/Stockholm
- Yes
- No
You will be able to go through blocks above you after hitting a wall while flying with the elytra.
Steps to replicate
- Equip elytra
- Fly into a block, preferably a wall you built that should be easy to fly into, but a tree also works (do this in survival)
- You are no longer flying after hitting that wall (make sure to not glide again)
- Walk into a space with a roof 2 blocks off the ground
- Jump
- You can go into the block above you
- From here you can test it further by going into one block gaps and other places. It is very easy to suffocate by jumping when inside 1 block gaps, but you will probably suffocate just from walking into them.
**Ways to reset yourself after going into this mode
1. Reload the world, your hitbox will be normal
2. Use the elytra again and not hit a wall. This is probably the easiest and simplest way
3. There might be a way by doing something while swimming, but I am not sure
You will be able to go through blocks above you after hitting a wall while flying with the elytra.
Steps to replicate
- Equip elytra
- Fly into a block, preferably a wall you built that should be easy to fly into, but a tree also works (do this in survival)
- You are no longer flying after hitting that wall (make sure to not glide again)
- Walk into a space with a roof 2 blocks off the ground
- Jump
- You can go into the block above you
- From here you can test it further by going into one block gaps and other places. It is very easy to suffocate by jumping when inside 1 block gaps, but you will probably suffocate just from walking into them.
Ways to reset yourself after going into this mode
- Reload the world, your hitbox will be normal
- Use the elytra again and not hit a wall. This is probably the easiest and simplest way
- There might be a way by doing something while swimming, but I am not sure
You will be able to go through blocks above you after hitting a wall while flying with the elytra.
Steps to replicate
- Equip elytra
- Fly into a block, preferably a wall you built that should be easy to fly into, but a tree also works (do this in survival)
- You are no longer flying after hitting that wall (make sure to not glide again)
- Walk into a space with a roof 2 blocks off the ground
- Jump
- You can go into the block above you
- From here you can test it further by going into one block gaps and other places. It is very easy to suffocate by jumping when inside 1 block gaps, but you will probably suffocate just from walking into them.
Ways to reset yourself after going into this mode
- Reload the world, your hitbox will be normal
- Use the elytra again and not hit a wall. This is probably the easiest and simplest way
- There might be a way by doing something while swimming, but I am not sure
After further testing
There is a way to fix it while swimming, but it is not because you are swimming that it fixes itself. You can "glide" while swimming, which activates the same fix as if you would on land. You just need to press space while swimming, sometimes multiple times. It is related to
MCPE-54255since you are not supposed to be able to activate the elytra underwater. I am not sure if you are supposed to stay gliding while going underwater since both Bedrock and Java got their way marked as intended. However, I do know that the elytra is only supposed to be able to be activated in lava (I think,
You will be able to go through blocks above you after hitting a wall while flying with the elytra.
Steps to replicate
- Equip elytra
- Fly into a block, preferably a wall you built that should be easy to fly into, but a tree also works (do this in survival)
- You are no longer flying after hitting that wall (make sure to not glide again)
- Walk into a space with a roof 2 blocks off the ground
- Jump
- You can go into the block above you
- From here you can test it further by going into one block gaps and other places. It is very easy to suffocate by jumping when inside 1 block gaps, but you will probably suffocate just from walking into them.
Ways to reset yourself after going into this mode
- Reload the world, your hitbox will be normal
- Use the elytra again and not hit a wall. This is probably the easiest and simplest way
- There might be a way by doing something while swimming, but I am not sure
After further testing
There is a way to fix it while swimming, but it is not because you are swimming that it fixes itself. You can "glide" while swimming, which activates the same fix as if you would on land. You just need to press space while swimming, sometimes multiple times. It is related to
MCPE-54255sinceyou are not supposed to be able to activate the elytra underwater. I am not sure if you are supposed to stay gliding while going underwater since both Bedrock and Java got their way marked as intended.However, I do know that the elytra is only supposed to be able to be activated in lava (I think,You will be able to go through blocks above you after hitting a wall while flying with the elytra.
Steps to replicate
- Equip elytra
- Fly into a block, preferably a wall you built that should be easy to fly into, but a tree also works (do this in survival)
- You are no longer flying after hitting that wall (make sure to not glide again)
- Walk into a space with a roof 2 blocks off the ground
- Jump
- You can go into the block above you
- From here you can test it further by going into one block gaps and other places. It is very easy to suffocate by jumping when inside 1 block gaps, but you will probably suffocate just from walking into them.
Ways to reset yourself after going into this mode
- Reload the world, your hitbox will be normal
- Use the elytra again and not hit a wall. This is probably the easiest and simplest way
- There might be a way by doing something while swimming, but I am not sure
After further testing
There is a way to fix it while swimming, but it is not because you are swimming that it fixes itself. You can "glide" while swimming, which activates the same fix as if you would on land. It has the same effect that fixes your hitbox, but you will not start to actually glide like you would in lava. You just need to press space while swimming, sometimes multiple times. It is related to
MCPE-54255, since. I am not sure if you are supposed to stay gliding while going underwater since both Bedrock and Java got their way marked as intended.
You will be able to go through blocks above you after hitting a wall while flying with the elytra.
Steps to replicate
- Equip elytra
- Fly into a block, preferably a wall you built that should be easy to fly into, but a tree also works (do this in survival)
- You are no longer flying after hitting that wall (make sure to not glide again)
- Walk into a space with a roof 2 blocks off the ground
- Jump
- You can go into the block above you
- From here you can test it further by going into one block gaps and other places. It is very easy to suffocate by jumping when inside 1 block gaps, but you will probably suffocate just from walking into them.
Ways to reset yourself after going into this mode
- Reload the world, your hitbox will be normal
- Use the elytra again and not hit a wall. This is probably the easiest and simplest way
- There might be a way by doing something while swimming, but I am not sure
After further testing
There is a way to fix it while swimming, but it is not because you are swimming that it fixes itself. You can "glide" while swimming, which activates the same fix as if you would on land. It has the same effect that fixes your hitbox, but you will not start to actually glide like you would in lava. You just need to press space while swimming, sometimes multiple times. It is related to
MCPE-54255, since. I am not sure if you are supposed to stay glidingwhile going underwater since both Bedrock and Java got their way marked as intended.You will be able to go through blocks above you after hitting a wall while flying with the elytra.
Steps to replicate
- Equip elytra
- Fly into a block, preferably a wall you built that should be easy to fly into, but a tree also works (do this in survival)
- You are no longer flying after hitting that wall (make sure to not glide again)
- Walk into a space with a roof 2 blocks off the ground
- Jump
- You can go into the block above you
- From here you can test it further by going into one block gaps and other places. It is very easy to suffocate by jumping when inside 1 block gaps, but you will probably suffocate just from walking into them.
Ways to reset yourself after going into this mode
- Reload the world, your hitbox will be normal
- Use the elytra again and not hit a wall. This is probably the easiest and simplest way
- There might be a way by doing something while swimming, but I am not sure
After further testing
There is a way to fix it while swimming, but it is not because you are swimming that it fixes itself. You can "glide" while swimming, which activates the same fix as if you would on land. It has the same effect that fixes your hitbox, but you will not start to actually glide like you would in lava. You just need to press space while swimming, sometimes multiple times. It is related to
MCPE-54255, since doing this bug fixes the effects of this one.
You will be able to go through blocks above you after hitting a wall while flying with the elytra.
Steps to replicate
- Equip elytra
- Fly into a block, preferably a wall you built that should be easy to fly into, but a tree also works (do this in survival)
- You are no longer flying after hitting that wall (make sure to not glide again)
- Walk into a space with a roof 2 blocks off the ground
- Jump
- You can go into the block above you
- From here you can test it further by going into one block gaps and other places. It is very easy to suffocate by jumping when inside 1 block gaps, but you will probably suffocate just from walking into them.
Ways to reset yourself after going into this mode
- Reload the world, your hitbox will be normal
- Use the elytra again and not hit a wall. This is probably the easiest and simplest way
- There might be a way by doing something while swimming, but I am not sure
After further testing
There is a way to fix it while swimming, but it is not because you are swimming that it fixes itself. You can "glide" while swimming, which activates the same fix as if you would on land. It has the same effect that fixes your hitbox, but you will not start to actually glide like you would in lava. You just need to press space while swimming, sometimes multiple times. It is related to
MCPE-54255, since doing thisbug fixes the effects of this one.You will be able to go through blocks above you after hitting a wall while flying with the elytra.
Steps to replicate
- Equip elytra
- Fly into a block, preferably a wall you built that should be easy to fly into, but a tree also works (do this in survival)
- You are no longer flying after hitting that wall (make sure to not glide again)
- Walk into a space with a roof 2 blocks off the ground
- Jump
- You can go into the block above you
- From here you can test it further by going into one block gaps and other places. It is very easy to suffocate by jumping when inside 1 block gaps, but you will probably suffocate just from walking into them.
Ways to reset yourself after going into this mode
- Reload the world, your hitbox will be normal
- Use the elytra again and not hit a wall. This is probably the easiest and simplest way
- There might be a way by doing something while swimming, but I am not sure
After further testing
There is a way to fix it while swimming, but it is not because you are swimming that it fixes itself. You can "glide" while swimming, which activates the same fix as if you would on land. It has the same effect that fixes your hitbox, but you will not start to actually glide like you would in lava or land. You just need to press space while swimming, sometimes multiple times. It is somewhat related to
MCPE-54255, since doing that bug fixes the effects of this one.
You will be able to go through blocks above you after hitting a wall while flying with the elytra.
Steps to replicate
- Equip elytra
- Fly into a block, preferably a wall you built that should be easy to fly into, but a tree also works (do this in survival)
- You are no longer flying after hitting that wall (make sure to not glide again)
- Walk into a space with a roof 2 blocks off the ground
- Jump
- You can go into the block above you
- From here you can test it further by going into one block gaps and other places. It is very easy to suffocate by jumping when inside 1 block gaps, but you will probably suffocate just from walking into them.
Ways to reset yourself after going into this mode
- Reload the world, your hitbox will be normal
- Use the elytra again and not hit a wall. This is probably the easiest and simplest way
- There might be a way by doing something while swimming, but I am not sure
After further testing
There is a way to fix it while swimming, but it is not because you are swimming that it fixes itself. You can "glide" while swimming, which activates the same fix as if you would on land. It has the same effect that fixes your hitbox, but you will not start to actually glide like you would in lava or land. You just need to press space while swimming, sometimes multiple times. It is somewhat related to
MCPE-54255, since doing that bug fixes the effects of this one.As stated in the comments, dying while swimming will also have the same hitbox bug
You will be able to go through blocks above you after hitting a wall while flying with the elytra.
Steps to replicate
- Equip elytra
- Fly into a block, preferably a wall you built that should be easy to fly into, but a tree also works (do this in survival)
- You are no longer flying after hitting that wall (make sure to not glide again)
- Walk into a space with a roof 2 blocks off the ground
- Jump
- You can go into the block above you
- From here you can test it further by going into one block gaps and other places. It is very easy to suffocate by jumping when inside 1 block gaps, but you will probably suffocate just from walking into them.
Ways to reset yourself after going into this mode
- Reload the world, your hitbox will be normal
- Use the elytra again and not hit a wall. This is probably the easiest and simplest way
- There might be a way by doing something while swimming, but I am not sure
After further testing
There is a way to fix it while swimming, but it is not because you are swimming that it fixes itself. You can "glide" while swimming, which activates the same fix as if you would on land. It has the same effect that fixes your hitbox, but you will not start to actually glide like you would in lava or land. You just need to press space while swimming, sometimes multiple times. It is somewhat related to
MCPE-54255, since doing that bug fixes the effects of this one.As stated in the comments, dying while swimming will also have the same hitbox bug
You will be able to go through blocks above you after hitting a wall while flying with the elytra.
Steps to replicate
- Equip elytra
- Fly into a block, preferably a wall you built that should be easy to fly into, but a tree also works (do this in survival)
- You are no longer flying after hitting that wall (make sure to not glide again)
- Walk into a space with a roof 2 blocks off the ground
- Jump
- You can go into the block above you
- From here you can test it further by going into one block gaps and other places. It is very easy to suffocate by jumping when inside 1 block gaps, but you will probably suffocate just from walking into them.
Ways to reset yourself after going into this mode
- Reload the world, your hitbox will be normal
- Use the elytra again and not hit a wall. This is probably the easiest and simplest way
- There might be a way by doing something while swimming, but I am not sure
After further testing
There is a way to fix it while swimming, but it is not because you are swimming that it fixes itself. You can "glide" while swimming, which activates the same fix as if you would on land. It has the same effect that fixes your hitbox, but you will not start to actually glide like you would in lava or land. You just need to press space while swimming, sometimes multiple times. It is somewhat related to
MCPE-54255, since doing that bug fixes the effects of this one.As stated in the comments, dying while swimming in a 1 block gap will also have the same hitbox bug. The same effect will not happen if you die while swimming with water above you, so I think that there is either a certain timing between damage and switching hitboxes that activates it, or it is caused by being forced to switch hitboxes in a specific way by damage.
You will be able to go through blocks above you after hitting a wall while flying with the elytra.
Steps to replicate
- Equip elytra
- Fly into a block, preferably a wall you built that should be easy to fly into, but a tree also works (do this in survival)
- You are no longer flying after hitting that wall (make sure to not glide again)
- Walk into a space with a roof 2 blocks off the ground
- Jump
- You can go into the block above you
- From here you can test it further by going into one block gaps and other places. It is very easy to suffocate by jumping when inside 1 block gaps, but you will probably suffocate just from walking into them.
Ways to reset yourself after going into this mode
- Reload the world, your hitbox will be normal
- Use the elytra again and not hit a wall. This is probably the easiest and simplest way
- There might be a way by doing something while swimming, but I am not sure
After further testing
There is a way to fix it while swimming, but it is not because you are swimming that it fixes itself. You can "glide" while swimming, which activates the same fix as if you would on land. It has the same effect that fixes your hitbox, but you will not start to actually glide like you would in lava or land. You just need to press space while swimming, sometimes multiple times. It is somewhat related to
MCPE-54255, since doing that bug fixes the effects of this one.As stated in the comments, dying while swimming in a 1 block gap will also have the same hitbox bug. The same effect will not happen if you die while swimming with water above you, so I think that there is either a certain timing between damage and switching hitboxes that activates it, or it is caused by being forced to switch hitboxes in a specific way by damage.
You will be able to go through blocks above you after hitting a wall while flying with the elytra.
Steps to replicate
- Equip elytra
- Fly into a block, preferably a wall you built that should be easy to fly into, but a tree also works (do this in survival)
- You are no longer flying after hitting that wall (make sure to not glide again)
- Walk into a space with a roof 2 blocks off the ground
- Jump
- You can go into the block above you
- From here you can test it further by going into one block gaps and other places. It is very easy to suffocate by jumping when inside 1 block gaps, but you will probably suffocate just from walking into them.
Ways to reset yourself after going into this mode
- Reload the world, your hitbox will be normal
- Use the elytra again and not hit a wall. This is probably the easiest and simplest way
- There might be a way by doing something while swimming, but I am not sure
After further testing
There is a way to fix it while swimming, but it is not because you are swimming that it fixes itself. You can "glide" while swimming, which activates the same fix as if you would on land. It has the same effect that fixes your hitbox, but you will not start to actually glide like you would in lava or land. You just need to press space while swimming, sometimes multiple times. It is somewhat related to
MCPE-54255, since doing that bug fixes the effects of this one.As stated in the comments, dying while swimming in a 1 block gap will also have the same hitbox bug. The same effect will not happen if you die while swimming with water above you,
so I think that there is either a certain timing between damage and switching hitboxes that activates it, or it is caused by being forced to switch hitboxes in a specific way by damage.It is not damage, since I was able to get this bug in creative. I think it might just be caused by switching hitboxes in a specific way, regardless of damage.
You take damage for spamming use at the build limit
Steps to replicate
- Fly up to the build limit
- Use /setblock to place a block at y 254
- Place scaffolding above it
- Place one scaffolding block next to the scaffolding that is at y 255 (at the build limit). Make sure it is floating and that it does not have blocks under it for at least 20 blocks to get good/proper/not-so-good-in-actual-gameplay results
- Place a block such as wood next to that scaffolding
- Go into survival while standing on top of the structure you just build
- Stand on the wood or whatever block you placed that is not scaffolding
- Spam the use button while looking at the block (straight down), it is right click for me, and you should start taking damage (You can also hold it)
- Stand on top of the floating scaffolding
- Press use on it, one time should be enough
- You see normal height warning and are still alive
- Wait a bit longer for stronger effect if you are still alive
- Step onto the wood
- You should be dead or heavily injured, if not please retry steps 9-13
Expected results
You get to walk around while being alive with no damage taken
Results
Dead or heavily injured
In Beta 1.16.220.50, you still get drowning bubbles that disappear after a bit if you hold use at the height limit, but I did not die or take any damage. This could be due to the "Movement prediction improvements" on the Beta changelog. The bug now is just drowning bubbles appearing, which should not affect gameplay much or even be able to drown you, since they disappear after a bit.
I tested this on PC and it also happens there. It seems a few animations might have been messed up since the Riptide animation became the normal throwing one.









The player can also sometimes be hit by a mob earlier or from farther away than usual, or the player's hit might not register correctly. This is more noticeable against fast mobs like the phantom, but is hard to test because it doesn't always happen. It can happen with any mob, but you need to be looking out for it since it is subtle. For example, a zombie might hit you from the same distance you can when you run towards it. The most recent case I got of this is I could not hit a sheep right after I had just hit it (it was not red, so was out of its invulnerability time, and I was within 3 blocks of it). I was able to hit it on my second try. I do not know if this is part of this bug or caused by
MCPE-97408. It could also be a more subtle and weaker version ofMCPE-71243, where the player might see a mob a very small distance from where they are actually at. This could explain why the sheep might not have been hit, as in the world I could have actually been, temporarily, slightly out of range. Desyncing from server could have also caused this though. I have noticed this in 1.16.100, but it probably was in the game earlier than this. It could be part of the cause ofMCPE-94726.I tried it and it last for the duration of your hitbox. I think this should be works as intended. The animation shows when your riptide hitbox is active and your hitbox is active even if you switch items, so it should still play. Your character still has their hand in front of them, ready to stab/punch anything in front of them with the momentum they have. Switching items also allows you to control damage dealt, allowing fist damage if a good friend gets in your way or sword damage if you just want to do high damage without recharging riptide. My hotbar did not flicker or improperly switch, so this should not be related to
MCPE-78355, as this is simply switching items while an animation is playing. I could see this being a bug if the item were to basically leave your hand (this is what happens in Java), but I think this here, the correct animation, should be works as intended.This bug can also be reproduced by some of the other actions that stop sprinting, such as charging a bow or sneaking.
I tested this in the latest preview (1.18.20.23) and only standard/physical knockback and iron golem knockback have been fixed. Enchantment knockback from punch and knockback is still reduced and treated like regular knockback.