Player hitbox incorrect after hitting a wall with an elytra
You will be able to go through blocks above you after hitting a wall while flying with the elytra.
Steps to replicate
- Equip elytra
- Fly into a block, preferably a wall you built that should be easy to fly into, but a tree also works (do this in survival)
- You are no longer flying after hitting that wall (make sure to not glide again)
- Walk into a space with a roof 2 blocks off the ground
- Jump
- You can go into the block above you
- From here you can test it further by going into one block gaps and other places. It is very easy to suffocate by jumping when inside 1 block gaps, but you will probably suffocate just from walking into them.
Ways to reset yourself after going into this mode
- Reload the world, your hitbox will be normal
- Use the elytra again and not hit a wall. This is probably the easiest and simplest way
- There might be a way by doing something while swimming, but I am not sure
After further testing
There is a way to fix it while swimming, but it is not because you are swimming that it fixes itself. You can "glide" while swimming, which activates the same fix as if you would on land. It has the same effect that fixes your hitbox, but you will not start to actually glide like you would in lava or land. You just need to press space while swimming, sometimes multiple times. It is somewhat related to MCPE-54255, since doing that bug fixes the effects of this one.
As stated in the comments, dying while swimming in a 1 block gap will also have the same hitbox bug. The same effect will not happen if you die while swimming with water above you, so I think that there is either a certain timing between damage and switching hitboxes that activates it, or it is caused by being forced to switch hitboxes in a specific way by damage. It is not damage, since I was able to get this bug in creative. I think it might just be caused by switching hitboxes in a specific way, regardless of damage.
Linked Issues
is duplicated by480
relates to8
- Fixed
Super Gamer
- 283
- 100
- Confirmed
- 443982, 445037
- Multiple
1.17.40.21 Beta - 1.17.41 Hotfix
1.17.40.21 Beta 1.17.40.20 Beta 1.17.30.24 Beta 1.17.30.22 Beta 1.17.30.20 Beta 1.17.11 Hotfix 1.17.20.23 Beta 1.17.20.22 Beta 1.17.20.21 Beta 1.17.10 1.17.20.20 Beta 1.17.1 Hotfix 1.17.10.21 Beta 1.17.10.20 Beta 1.17.0.58 Beta 1.17.0.56 Beta 1.17.0.54 Beta 1.17.0.52 Beta 1.17.0.50 Beta 1.16.230.56 Beta 1.16.230.54 Beta 1.16.220 1.16.230.50 Beta 1.16.220.52 Beta 1.16.220.51 Beta 1.16.220.50 Beta 1.16.210.61 Beta 1.16.210.60 Beta 1.16.210.59 Beta 1.16.210.57 Beta 1.16.210.56 Beta 1.16.210.55 Beta 1.16.210.54 Beta 1.16.210.53 Beta 1.16.210.50 Beta 1.16.200 1.16.201 Hotfix 1.16.210 1.16.221 Hotfix 1.17.0 1.17.2 Hotfix 1.17.30 1.17.32 1.17.33 1.17.34 1.17.40 1.17.41 Hotfix- 1.18.0.21 Beta 1.18.0
Created Issue:
Player hitbox incorrect after hitting a wall with an elytra
You will be able to go through blocks above you after hitting a wall while flying with the elytra.
Steps to replicate
- Equip elytra
- Fly into a block, preferably a wall you built that should be easy to fly into, but a tree also works (do this in survival)
- You are no longer flying after hitting that wall (make sure to not glide again)
- Walk into a space with a roof 2 blocks off the ground
- Jump
- You can go into the block above you
- From here you can test it further by going into one block gaps and other places. It is very easy to suffocate by jumping when inside 1 block gaps, but you will probably suffocate just from walking into them.
**Ways to reset yourself after going into this mode
1. Reload the world, your hitbox will be normal
2. Use the elytra again and not hit a wall. This is probably the easiest and simplest way
3. There might be a way by doing something while swimming, but I am not sure
You will be able to go through blocks above you after hitting a wall while flying with the elytra.
Steps to replicate
- Equip elytra
- Fly into a block, preferably a wall you built that should be easy to fly into, but a tree also works (do this in survival)
- You are no longer flying after hitting that wall (make sure to not glide again)
- Walk into a space with a roof 2 blocks off the ground
- Jump
- You can go into the block above you
- From here you can test it further by going into one block gaps and other places. It is very easy to suffocate by jumping when inside 1 block gaps, but you will probably suffocate just from walking into them.
**Ways to reset yourself after going into this mode
1. Reload the world, your hitbox will be normal
2. Use the elytra again and not hit a wall. This is probably the easiest and simplest way
3. There might be a way by doing something while swimming, but I am not sure
You will be able to go through blocks above you after hitting a wall while flying with the elytra.
Steps to replicate
- Equip elytra
- Fly into a block, preferably a wall you built that should be easy to fly into, but a tree also works (do this in survival)
- You are no longer flying after hitting that wall (make sure to not glide again)
- Walk into a space with a roof 2 blocks off the ground
- Jump
- You can go into the block above you
- From here you can test it further by going into one block gaps and other places. It is very easy to suffocate by jumping when inside 1 block gaps, but you will probably suffocate just from walking into them.
Ways to reset yourself after going into this mode
- Reload the world, your hitbox will be normal
- Use the elytra again and not hit a wall. This is probably the easiest and simplest way
- There might be a way by doing something while swimming, but I am not sure
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You will be able to go through blocks above you after hitting a wall while flying with the elytra.
Steps to replicate
- Equip elytra
- Fly into a block, preferably a wall you built that should be easy to fly into, but a tree also works (do this in survival)
- You are no longer flying after hitting that wall (make sure to not glide again)
- Walk into a space with a roof 2 blocks off the ground
- Jump
- You can go into the block above you
- From here you can test it further by going into one block gaps and other places. It is very easy to suffocate by jumping when inside 1 block gaps, but you will probably suffocate just from walking into them.
Ways to reset yourself after going into this mode
- Reload the world, your hitbox will be normal
- Use the elytra again and not hit a wall. This is probably the easiest and simplest way
- There might be a way by doing something while swimming, but I am not sure
After further testing
There is a way to fix it while swimming, but it is not because you are swimming that it fixes itself. You can "glide" while swimming, which activates the same fix as if you would on land. You just need to press space while swimming, sometimes multiple times. It is related to
MCPE-54255since you are not supposed to be able to activate the elytra underwater. I am not sure if you are supposed to stay gliding while going underwater since both Bedrock and Java got their way marked as intended. However, I do know that the elytra is only supposed to be able to be activated in lava (I think,
You will be able to go through blocks above you after hitting a wall while flying with the elytra.
Steps to replicate
- Equip elytra
- Fly into a block, preferably a wall you built that should be easy to fly into, but a tree also works (do this in survival)
- You are no longer flying after hitting that wall (make sure to not glide again)
- Walk into a space with a roof 2 blocks off the ground
- Jump
- You can go into the block above you
- From here you can test it further by going into one block gaps and other places. It is very easy to suffocate by jumping when inside 1 block gaps, but you will probably suffocate just from walking into them.
Ways to reset yourself after going into this mode
- Reload the world, your hitbox will be normal
- Use the elytra again and not hit a wall. This is probably the easiest and simplest way
- There might be a way by doing something while swimming, but I am not sure
After further testing
There is a way to fix it while swimming, but it is not because you are swimming that it fixes itself. You can "glide" while swimming, which activates the same fix as if you would on land. You just need to press space while swimming, sometimes multiple times. It is related to
MCPE-54255sinceyou are not supposed to be able to activate the elytra underwater. I am not sure if you are supposed to stay gliding while going underwater since both Bedrock and Java got their way marked as intended.However, I do know that the elytra is only supposed to be able to be activated in lava (I think,You will be able to go through blocks above you after hitting a wall while flying with the elytra.
Steps to replicate
- Equip elytra
- Fly into a block, preferably a wall you built that should be easy to fly into, but a tree also works (do this in survival)
- You are no longer flying after hitting that wall (make sure to not glide again)
- Walk into a space with a roof 2 blocks off the ground
- Jump
- You can go into the block above you
- From here you can test it further by going into one block gaps and other places. It is very easy to suffocate by jumping when inside 1 block gaps, but you will probably suffocate just from walking into them.
Ways to reset yourself after going into this mode
- Reload the world, your hitbox will be normal
- Use the elytra again and not hit a wall. This is probably the easiest and simplest way
- There might be a way by doing something while swimming, but I am not sure
After further testing
There is a way to fix it while swimming, but it is not because you are swimming that it fixes itself. You can "glide" while swimming, which activates the same fix as if you would on land. It has the same effect that fixes your hitbox, but you will not start to actually glide like you would in lava. You just need to press space while swimming, sometimes multiple times. It is related to
MCPE-54255, since. I am not sure if you are supposed to stay gliding while going underwater since both Bedrock and Java got their way marked as intended.
You will be able to go through blocks above you after hitting a wall while flying with the elytra.
Steps to replicate
- Equip elytra
- Fly into a block, preferably a wall you built that should be easy to fly into, but a tree also works (do this in survival)
- You are no longer flying after hitting that wall (make sure to not glide again)
- Walk into a space with a roof 2 blocks off the ground
- Jump
- You can go into the block above you
- From here you can test it further by going into one block gaps and other places. It is very easy to suffocate by jumping when inside 1 block gaps, but you will probably suffocate just from walking into them.
Ways to reset yourself after going into this mode
- Reload the world, your hitbox will be normal
- Use the elytra again and not hit a wall. This is probably the easiest and simplest way
- There might be a way by doing something while swimming, but I am not sure
After further testing
There is a way to fix it while swimming, but it is not because you are swimming that it fixes itself. You can "glide" while swimming, which activates the same fix as if you would on land. It has the same effect that fixes your hitbox, but you will not start to actually glide like you would in lava. You just need to press space while swimming, sometimes multiple times. It is related to
MCPE-54255, since. I am not sure if you are supposed to stay glidingwhile going underwater since both Bedrock and Java got their way marked as intended.You will be able to go through blocks above you after hitting a wall while flying with the elytra.
Steps to replicate
- Equip elytra
- Fly into a block, preferably a wall you built that should be easy to fly into, but a tree also works (do this in survival)
- You are no longer flying after hitting that wall (make sure to not glide again)
- Walk into a space with a roof 2 blocks off the ground
- Jump
- You can go into the block above you
- From here you can test it further by going into one block gaps and other places. It is very easy to suffocate by jumping when inside 1 block gaps, but you will probably suffocate just from walking into them.
Ways to reset yourself after going into this mode
- Reload the world, your hitbox will be normal
- Use the elytra again and not hit a wall. This is probably the easiest and simplest way
- There might be a way by doing something while swimming, but I am not sure
After further testing
There is a way to fix it while swimming, but it is not because you are swimming that it fixes itself. You can "glide" while swimming, which activates the same fix as if you would on land. It has the same effect that fixes your hitbox, but you will not start to actually glide like you would in lava. You just need to press space while swimming, sometimes multiple times. It is related to
MCPE-54255, since doing this bug fixes the effects of this one.
You will be able to go through blocks above you after hitting a wall while flying with the elytra.
Steps to replicate
- Equip elytra
- Fly into a block, preferably a wall you built that should be easy to fly into, but a tree also works (do this in survival)
- You are no longer flying after hitting that wall (make sure to not glide again)
- Walk into a space with a roof 2 blocks off the ground
- Jump
- You can go into the block above you
- From here you can test it further by going into one block gaps and other places. It is very easy to suffocate by jumping when inside 1 block gaps, but you will probably suffocate just from walking into them.
Ways to reset yourself after going into this mode
- Reload the world, your hitbox will be normal
- Use the elytra again and not hit a wall. This is probably the easiest and simplest way
- There might be a way by doing something while swimming, but I am not sure
After further testing
There is a way to fix it while swimming, but it is not because you are swimming that it fixes itself. You can "glide" while swimming, which activates the same fix as if you would on land. It has the same effect that fixes your hitbox, but you will not start to actually glide like you would in lava. You just need to press space while swimming, sometimes multiple times. It is related to
MCPE-54255, since doing thisbug fixes the effects of this one.You will be able to go through blocks above you after hitting a wall while flying with the elytra.
Steps to replicate
- Equip elytra
- Fly into a block, preferably a wall you built that should be easy to fly into, but a tree also works (do this in survival)
- You are no longer flying after hitting that wall (make sure to not glide again)
- Walk into a space with a roof 2 blocks off the ground
- Jump
- You can go into the block above you
- From here you can test it further by going into one block gaps and other places. It is very easy to suffocate by jumping when inside 1 block gaps, but you will probably suffocate just from walking into them.
Ways to reset yourself after going into this mode
- Reload the world, your hitbox will be normal
- Use the elytra again and not hit a wall. This is probably the easiest and simplest way
- There might be a way by doing something while swimming, but I am not sure
After further testing
There is a way to fix it while swimming, but it is not because you are swimming that it fixes itself. You can "glide" while swimming, which activates the same fix as if you would on land. It has the same effect that fixes your hitbox, but you will not start to actually glide like you would in lava or land. You just need to press space while swimming, sometimes multiple times. It is somewhat related to
MCPE-54255, since doing that bug fixes the effects of this one.
You will be able to go through blocks above you after hitting a wall while flying with the elytra.
Steps to replicate
- Equip elytra
- Fly into a block, preferably a wall you built that should be easy to fly into, but a tree also works (do this in survival)
- You are no longer flying after hitting that wall (make sure to not glide again)
- Walk into a space with a roof 2 blocks off the ground
- Jump
- You can go into the block above you
- From here you can test it further by going into one block gaps and other places. It is very easy to suffocate by jumping when inside 1 block gaps, but you will probably suffocate just from walking into them.
Ways to reset yourself after going into this mode
- Reload the world, your hitbox will be normal
- Use the elytra again and not hit a wall. This is probably the easiest and simplest way
- There might be a way by doing something while swimming, but I am not sure
After further testing
There is a way to fix it while swimming, but it is not because you are swimming that it fixes itself. You can "glide" while swimming, which activates the same fix as if you would on land. It has the same effect that fixes your hitbox, but you will not start to actually glide like you would in lava or land. You just need to press space while swimming, sometimes multiple times. It is somewhat related to
MCPE-54255, since doing that bug fixes the effects of this one.As stated in the comments, dying while swimming will also have the same hitbox bug
You will be able to go through blocks above you after hitting a wall while flying with the elytra.
Steps to replicate
- Equip elytra
- Fly into a block, preferably a wall you built that should be easy to fly into, but a tree also works (do this in survival)
- You are no longer flying after hitting that wall (make sure to not glide again)
- Walk into a space with a roof 2 blocks off the ground
- Jump
- You can go into the block above you
- From here you can test it further by going into one block gaps and other places. It is very easy to suffocate by jumping when inside 1 block gaps, but you will probably suffocate just from walking into them.
Ways to reset yourself after going into this mode
- Reload the world, your hitbox will be normal
- Use the elytra again and not hit a wall. This is probably the easiest and simplest way
- There might be a way by doing something while swimming, but I am not sure
After further testing
There is a way to fix it while swimming, but it is not because you are swimming that it fixes itself. You can "glide" while swimming, which activates the same fix as if you would on land. It has the same effect that fixes your hitbox, but you will not start to actually glide like you would in lava or land. You just need to press space while swimming, sometimes multiple times. It is somewhat related to
MCPE-54255, since doing that bug fixes the effects of this one.As stated in the comments, dying while swimming will also have the same hitbox bug
You will be able to go through blocks above you after hitting a wall while flying with the elytra.
Steps to replicate
- Equip elytra
- Fly into a block, preferably a wall you built that should be easy to fly into, but a tree also works (do this in survival)
- You are no longer flying after hitting that wall (make sure to not glide again)
- Walk into a space with a roof 2 blocks off the ground
- Jump
- You can go into the block above you
- From here you can test it further by going into one block gaps and other places. It is very easy to suffocate by jumping when inside 1 block gaps, but you will probably suffocate just from walking into them.
Ways to reset yourself after going into this mode
- Reload the world, your hitbox will be normal
- Use the elytra again and not hit a wall. This is probably the easiest and simplest way
- There might be a way by doing something while swimming, but I am not sure
After further testing
There is a way to fix it while swimming, but it is not because you are swimming that it fixes itself. You can "glide" while swimming, which activates the same fix as if you would on land. It has the same effect that fixes your hitbox, but you will not start to actually glide like you would in lava or land. You just need to press space while swimming, sometimes multiple times. It is somewhat related to
MCPE-54255, since doing that bug fixes the effects of this one.As stated in the comments, dying while swimming in a 1 block gap will also have the same hitbox bug. The same effect will not happen if you die while swimming with water above you, so I think that there is either a certain timing between damage and switching hitboxes that activates it, or it is caused by being forced to switch hitboxes in a specific way by damage.
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You will be able to go through blocks above you after hitting a wall while flying with the elytra.
Steps to replicate
- Equip elytra
- Fly into a block, preferably a wall you built that should be easy to fly into, but a tree also works (do this in survival)
- You are no longer flying after hitting that wall (make sure to not glide again)
- Walk into a space with a roof 2 blocks off the ground
- Jump
- You can go into the block above you
- From here you can test it further by going into one block gaps and other places. It is very easy to suffocate by jumping when inside 1 block gaps, but you will probably suffocate just from walking into them.
Ways to reset yourself after going into this mode
- Reload the world, your hitbox will be normal
- Use the elytra again and not hit a wall. This is probably the easiest and simplest way
- There might be a way by doing something while swimming, but I am not sure
After further testing
There is a way to fix it while swimming, but it is not because you are swimming that it fixes itself. You can "glide" while swimming, which activates the same fix as if you would on land. It has the same effect that fixes your hitbox, but you will not start to actually glide like you would in lava or land. You just need to press space while swimming, sometimes multiple times. It is somewhat related to
MCPE-54255, since doing that bug fixes the effects of this one.As stated in the comments, dying while swimming in a 1 block gap will also have the same hitbox bug. The same effect will not happen if you die while swimming with water above you, so I think that there is either a certain timing between damage and switching hitboxes that activates it, or it is caused by being forced to switch hitboxes in a specific way by damage.
You will be able to go through blocks above you after hitting a wall while flying with the elytra.
Steps to replicate
- Equip elytra
- Fly into a block, preferably a wall you built that should be easy to fly into, but a tree also works (do this in survival)
- You are no longer flying after hitting that wall (make sure to not glide again)
- Walk into a space with a roof 2 blocks off the ground
- Jump
- You can go into the block above you
- From here you can test it further by going into one block gaps and other places. It is very easy to suffocate by jumping when inside 1 block gaps, but you will probably suffocate just from walking into them.
Ways to reset yourself after going into this mode
- Reload the world, your hitbox will be normal
- Use the elytra again and not hit a wall. This is probably the easiest and simplest way
- There might be a way by doing something while swimming, but I am not sure
After further testing
There is a way to fix it while swimming, but it is not because you are swimming that it fixes itself. You can "glide" while swimming, which activates the same fix as if you would on land. It has the same effect that fixes your hitbox, but you will not start to actually glide like you would in lava or land. You just need to press space while swimming, sometimes multiple times. It is somewhat related to
MCPE-54255, since doing that bug fixes the effects of this one.As stated in the comments, dying while swimming in a 1 block gap will also have the same hitbox bug. The same effect will not happen if you die while swimming with water above you,
so I think that there is either a certain timing between damage and switching hitboxes that activates it, or it is caused by being forced to switch hitboxes in a specific way by damage.It is not damage, since I was able to get this bug in creative. I think it might just be caused by switching hitboxes in a specific way, regardless of damage.
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Il mio bug è: io ho pagato dei Gettoni, perchè sono da bedrock edition PS4, quindi ho comprato dei mondi da giocare con i miei amici, però gli spunta impossibile connetersi al mondo, potete per favore risolvere questo bug? Perchè poi ho speso de gettoni!!
My problem is: I have paid a lot of tokens for worlds to play with my friends, yes i'm player of Bedrock Edition Ps4, so my friends try to enter my worlds and check "impossible to connect to the world". I've already verified it's not their problem, but I think it's mine, so can you please fix this bug? If not, I only spent tokens !!
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@Azarel Howard: what you describe about suffocating in Nether portals is a different issue unrelated to this one. See my explanation at https://bugs.mojang.com/browse/MCPE-28765?focusedCommentId=787004&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-787004 .
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MCPE-116362
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[^glitches.mkv]
Here I made a video I was going to post on my channel but here is more impotent
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MCPE-96940
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Same result as MCPE-109925, different trigger.
Steps to reproduce
- Swim
- While swimming, die.
- Respawn
- Walk into a block at head height that has an open space underneath.
Expected result
You can't walk into the block.
Observed result
You walk into the block
I was playing some survival, saw some iron underwater and decided to mine it. As I was mining it I drowned and when I Respawned suddenly my top half could clip into blocks. it only lasted a little bit as while I was swimming (sprint swimming) and heard some cave sounds it stopped.
World seed is 222136042 and the coordinates of where I died are 90 59 903
Did this happen after hitting a wall with an elytra (MCPE-109925)?
Thank you for your report!
We're tracking this issue in MCPE-109925, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! Please report any issues on Discord or Reddit
Looks like a duplicate of MCPE-109925
Does MCPE-109925 describe your issue?
Thank you for your report!
We're tracking this issue in MCPE-109925, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! Please report any issues on Discord or Reddit
Thank you for your report!
We're tracking this issue in MCPE-109925, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! Please report any issues on Discord or Reddit
Affects 1.16.200 release
it is a duplicate of MCPE-109925 although i have exolained possible problems better while he has found the reason of why its happening!! Please tell me if schuld start posing new info there or go on here. Thanks
Does MCPE-109925 describe your issue?
Does MCPE-109925 describe your issue?
Thank you for your report!
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Does MCPE-109925 describe your issue?
Does MCPE-109925 describe your issue?
Duplicate of MCPE-109925
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Thank you for your report!
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Thank you for your report!
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No worries. We are tracking this issue at MCPE-109925, so I will resolve and link this ticket as a duplicate.
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Looks like you experienced MCPE-109925
Looks like a duplicate of MCPE-109925
Looks like you experienced MCPE-109925.
Does MCPE-109925 describe your issue?
Does MCPE-109925 describe your issue?
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Duplicate of MCPE-109925
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Did the bug start happening after your elytra deactivated while taking damage (MCPE-109925)?
Did you hit a wall with an elytra before that happened? Then MCPE-109925 describes your issue.
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Thank you for your report!
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Does MCPE-109925 describe your issue?
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Does MCPE-109925 describe your issue?
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when player is under the water and swim upwards if there is a block above it will get inside the block, if you try to move either back/forward/left/right and there is another block will phase and it will start getting damage. the only way to avoid this is going down from the first block.
same thing happens when you have a water source running, for example on a tunnel, if I try to jump to get out, even if it is 2 blocks high the player gets stuck for a second and receives damage, if I move to the left or right and there is another block I will get stuck and will receive damage.
also when it rains and you walk under 2 block high it will get stuck.
after sleeping helps or restarting the game stops this behavior, but I'm not sure what starts this behavior.
No this Do not happen with elytra, only when player is in contact with water even from rain.
this is way different from MCPE-109925
try go mine into a cave make a 2 block high tunnel put water and try to jump you will get stuck, that is the easy way to replicate this. No Elytra involved .
Does MCPE-109925 describe your issue?
Did you hit a wall with an elytra before that happened? Then MCPE-109925 describes your issue.
Did you hit a wall with an elytra before that happened? Then MCPE-109925 describes your issue.
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Thank you for your report!
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Thank you for your report!
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Thank you for your report!
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Thank you for your report!
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Thank you for your report!
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Duplicate of MCPE-109925
Did you hit with an elytra a wall before that happened? Then MCPE-109925 describes your issue.
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Did you hit a wall with an elytra before that happened? Then MCPE-109925 describes your issue.
Thank you for your report!
We're tracking this issue in MCPE-109925, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're actually already tracking this issue at MCPE-109925, so I will resolve and link this ticket as a duplicate.
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Thank you for your report!
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Duplicate of MCPE-109925
Did you hit a wall with an elytra before that happened? Then MCPE-109925 describes your issue.
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Thank you for your report!
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Does MCPE-109925 describe your issue?
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Thank you for your report!
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Thank you for your report!
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We are tracking all cases of players not switching out of the swimming/elytra gliding hitbox correctly at MCPE-109925. The description and comments on that ticket attest to experiencing this issue after swimming.
Possibly the same issue as MCPE-109925, will need testing to determine.
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Duplicate of MCPE-109925
Were you using an elytra before? If so, does MCPE-109925 describe your issue?
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Duplicate of MCPE-109925
Also LateLag, it doesn't entirely accurate. MCPE-109925 says swimming cancels it. It does not.
MCPE-109925 does not say that swimming in itself cancels the glitch, but rather that trying to activate elytra while underwater sometimes cancels the glitch. Based on the information we have, I am resolving this report as a Duplicate of MCPE-109925.
Duplicate of MCPE-109925
Duplicate of MCPE-109925
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Thank you for your report!
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Thank you for your report!
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Thank you for your report!
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Thank you for your report!
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Does this relate to MCPE-109925?
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Thank you for your report!
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Does MCPE-109925 describe your issue?
Duplicate of MCPE-109925
Thank you for your report!
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Could this possibly be a duplicate of MCPE-109925? I am not a moderator however
Does MCPE-109925 describe your issue?
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Duplicate of MCPE-109925
Duplicate of MCPE-109925
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Duplicate of MCPE-109925
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Thank you for your report!
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Duplicate of MCPE-109925
Does MCPE-109925 describe your issue? If not, please clarify the Description section above using this format:
Steps to Reproduce:
1. (be complete and precise so someone else can repeat your exact steps)
2.
3.
Observed Results:
(briefly describe what actually happens, including all message(s) shown)
Expected Results:
(briefly describe what should happen)
(attach or link a video to help explain the issue)
Also, please avoid excessive punctuation (ie !?!?!?!?) just use normal typing. In the future you might use the Summary to put a (very brief) description of the problem.
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Duplicate of MCPE-109925
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Duplicate of MCPE-109925
In the video it looks like you are playing bedrock, meaning this is a duplicate of MCPE-109925. You reported this in the wrong prject. This should be reported in the MCPE project.
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Duplicate of MCPE-109925
Duplicate of MCPE-109925
Duplicate of MCPE-109925
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Duplicate of MCPE-109925
Duplicate of MCPE-109925
It is very difficult to see what is going on from the video since it does not show the entire screen.
Did you levitate up into the ceiling so your head was in the block? If so, that is MCPE-109925.
What message was shown when you died? If it said you fell from a high place that is MCPE-105490.
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Duplicate of MCPE-109925
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Are the blocks gone or just invisible? Does MCPE-109925 describe what you are seeing? If not, please attach a screenshot or video showing the issue.
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Duplicate of MCPE-109925
If you experience this after 1.16.100 you are more likely than not experiencing MCPE-109925. Please vote for that issue instead
Glass blocks have no interior texture, so when your head is in it it appears that the glass block and all connected blocks have disappeared.
Resolving as a duplicate of MCPE-109925.
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Duplicate of MCPE-109925
Wondering if this is caused by the same issue as MCPE-109925
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Duplicate of MCPE-109925
can anyone reproduce this as of 1.16.201.2? (without taking damage while flying, as thats a separate bug, see: MCPE-109925).
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This issue has already been reported, so your report will be closed and linked to the main one. Duplicate MCPE-109925.
Tell me MCPE-109925 describes your problem?
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duplicate MCPE-109925
(probably)
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Duplicate of MCPE-109925
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Possible duplicate of MCPE-109925?
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Looks like a duplicate of MCPE-109925. This has something to do with the elytra, not with disconnection.
As bugsbugsbugs suggest it has nothing to do with stability of the connection. Please let us know if MCPE-109925 describes your issue.
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Did you only go with your head through it? Then MCPE-109925 describes your issue.
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Duplicate of MCPE-109925
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Very similar to MCPE-109925. Tell me whether MCPE-109925 describes your problem?
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Duplicate of MCPE-109925
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Duplicate of MCPE-109925
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Add how to reproduce this issue, maybe related to MCPE-109925?
We are tracking all cases of players not having the correct hitbox at MCPE-109925, so I will resolve and link this ticket as a duplicate.
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Duplicate of MCPE-109925
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Duplicate of MCPE-109925
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Duplicate of MCPE-109925
Duplicate of MCPE-109925
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Duplicate of MCPE-109925
This issue has already been reported. Duplicate MCPE-109925
Yep, that is a duplicate of MCPE-109925. Closing.
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MCPE-109925 is the correct ticket.
Thank you for your report!
We're tracking this issue in MCPE-109925, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue in MCPE-109925, so this ticket is being resolved and linked as a duplicate.
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Duplicate of MCPE-109925
Duplicate of MCPE-109925
Thank you for your report!
We're tracking this issue in MCPE-109925, so this ticket is being resolved and linked as a duplicate.
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We're tracking this issue in MCPE-109925, so this ticket is being resolved and linked as a duplicate.
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Duplicate of MCPE-109925
Thank you for your report!
We're tracking this issue in MCPE-109925, so this ticket is being resolved and linked as a duplicate.
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Duplicate of MCPE-109925

Confirmed for 1.16.210.50
Hi,
My issue
MCPE-109537is exactly the same. At least i wasn't able to explain it jet.I think the root issue can be phrased generally as "taking damage and attempting to switch to another hitbox in the same tick locks the hitbox".
Comment from duplicate
MCPE-110647indicates that this also happens when dying while swimming.Swimming will fix because swimming changes the hitbox size.
I have experienced this bug but I think that incorrect hitboxes happens with another, similar bug. My reasoning is that I had other people in my world who had never even equipped an elytra, much less run into a wall with one, and were still experiencing the bug! They have also not died while swimming in a one block high space.
Anyone have any thoughts on what else could be causing these incorrect hitboxes? It would be much appreciated!
If a player dies while in a swimming state, this will also occur once they respawn.
Could this possibly be related to
MCPE-85052?@Jonathan Hanzel I think it could be
@Jonathan Handel I don’t think it would be by an important amount, that one is relating to the player’s camera, where this one is about the hitbox for walking. They both do involve using the elytra to get a smaller hotbox, but no other similarities from there.
I have also been experiencing similar issues, and not purely from elytra flying or swimming. The frequency has been increased by elytra usage, but it did occur before and I cannot recall any times when I or others respawned after dying while in a swimming state. From this, I can only assume it has multiple causes as well as the elytra and swimming ones. I hope this helps
I experience this bug a lot and I got so used to it that i exploit it by going in 1 block high places (it is painfull though). I also came to the conclusion that if you reactivate your elytra or leave the chunk youre in when this happens the bug goes away most of the times. I belive bug is the reverce of
MCPE-31896, were the hitbox doesnt change when flying or swimming to the corect 1 block high hitbox. Instead it changes after you stop swimming and flying and under conditions like coliding with walls.I am able to replicate this issue in an offline creative world (while wearing elytra) as well as on a private Bedrock server. Issue is pervasive and effects all players on our server. Including when in our tunnels where flying isn't possible.
I'll find/create a bug report for this as well but tangentially we're noticing that when we go through our nether portals it's possible to come out inside the obsidian. Thankfully you usually only take a couple of hits of suffocation damage before the server figures out it screwed up and shifts you over a block but... it happens pretty regularly and might be related.
Edit: Found the related ticket if you're reading this and have this issue go here
MCPE-28765turns out this issue occurs more frequently going from the overworld to nether. There is a workaround in this instance. However for nether to overworld, the issue I'm encountering, no known workaround exists currently.Note that I mention this issue because being able to phase through blocks occurs in conjunction with this issue on our server, some of the time. It's not 100% correlated but it happens often enough to be worth mentioning.
I did it without the use of an elytra once.
affects 1.17.30.20
I make a similar issue, but without hit a wall.
When i try to fly but can´t get and return to ground, the player hitbox don't work correctly. Exactly like your videos. (I have a beacon with jump boost 1)
I have done a lot of research and found this has to do with your hit box changing the frame you move your hit box ( enderpearls) or/and being inside a block when your hit box returns to normal from gliding to riptiding. if you update your hit box in any way it is canceled. for example having the space bar pushed down while moving down updates, swimming updates, riptide, reloading, gliding, and pearling. suffocating usually doesn't happen but it probably a 50/50 thing. I would say ask for footage from victims of the glitch to identify more causes for this.
I have done further research on this issue, and I have found that almost any time that the player is pushed into a block(pistons, standing on shulkers, gravity blocks) will activate this bug. I have noticed that it somewhat halves your hitbox to about 1 meter tall, but the suffocation box is still at the correct place.
I can simply walk into the block, no elytra or anything needed.
I can do the same thing Zayne! I reported this issue separately and someone merged it here, I don’t even know if they are related.
It would be much easier to read the activity and related pane were there a separate "Duplicate" label rather than "RESOLVED". Yes, I know their status is duplicate, but I have to click through to see that, and seeing a ton of "RESOLVED" things up top gave me false hope.
I run a Bedrock server with people playing from iOS, Windows (10, mostly), PS4, and Switch and every one of us has experienced this bug.
I realize the upcoming release is important, but we're getting annoyed enough at suffocating in our own houses that I'm not sure we'll make it that long.
From our experience, this is an incredibly easy bug to reproduce. No, I don't know what causes it, but as it happens every time we play, if I had a debugger (maybe not even source!) I hope I could knock this out in a week, tops. It goes away after dropping and reconnecting, and it's some state related to the player, be that client or server side, but it feels like comparing the differences between those states and starting from there could get somewhere.
Man I didn't have this issue till the new update... This is ridiculous! Extremely annoying when I try playing in my survival realm. I'm in the end right now stuck with shulkers keep hitting me causing me to constantly being pinned inside the ceiling.
Same for me. After updating to 1.16.2310, I went End-busting and have been dealing with phasing through blocks constantly when hit by shulker bullets. Soooooo frustrating.
This issue has become much worse after the realms update. Especially in the end! I've died multiple times in the last few days because I'm hit by shulkers and levitate into blocks. So frustrating.
This bug has gotten worse since the recent update. Used too, if you took off the elytra and then put it back on the issue would resolve itself. Now when you take the elytra off, the bug acts the same whether the elytra is on or off.
This also seems to occur for me when using scaffolding. I’ve been having this issue even when my elytra isn’t equipped. After observation the only other thing I’m doing that’s unusual is building and climbing scaffolding in tight spaces
According to a duplicate report, this can cause xray.
osfanjoshua There is a report on another Elytra X-Ray glitch that is being tracked at
MCPE-85052Jonathan Hanzel That bug is slightly different from the one I mentioned.
osfanjoshua I am aware of that. I'm just trying to make sure you know that they are different (note: the updated version of the comment says "Another Elytra X-Ray glitch"), however the two X-ray issues may be related (I will check with that on the other tickets)
I just discovered that you can use
MCPE-85052's test world to try and test this bug (MCPE-109925), I'll provide a screenshot of the layout ofMCPE-85052's test world if requested by a mod. To use theMCPE-85052test world:MCPE-85052(I'll attach it to this report if asked to by a mod)I discovered you can do this while trying to reproduce
MCPE-85052in 1.16.220, and reproduced both issues (MCPE-109925andMCPE-85052) in the same world within the same few seconds.Suffocation glitch.mp4
I can confirm that this is still a problem in 1.16.220, how to recreate:
you will find this also works with any blocks off of the ground including 2 block high ceilings that you jump into. Developers, please fix this, it has been in the game for the last three updates.
This happens without Elytra as well so this is not related to players glitching into crawl mode with Elytra.
Draco894 It is related to that, since that is a reproduceable way to cause the bug. However, it can happen without an elytra.
Still happens in 1.17 update - Windows 10 Edition
Happening for me on Bedrock Server 1.17.0.03 and Windows 10 Edition 1.17.0
https://youtu.be/ppVaNZiv6g4 here is a video for switch
Mine is different I have it when I walk through a 1 block space and I go through the bottom on my xbox!
Also I cannot send any screen shots sorry.
I have maybe noticed this happen more often after 1.17.2 hotfix. I don't have to be using elytra. I can be walking normally and walk into a 1x1 space at my feet- at which point I begin taking suffocation damage. If the 1x1 space is at head height, my character collides with the block at my feet normally. Reloging doesn't always fix the issue. This is especially difficult while end raiding. After being hit with a shulker bullet, I can float into blocks above my head and begin suffocating. I can break the block above my head and not die, but it seems that the lower half of my hitbox will catch on a neighboring block and I hang there until the shulker effect to wear off.
Me too my report is
MCPE-133820This issue needs to be fixed asap. When in the end cities, shulkers will hit you and you levitate into the blocks, unable to move or get away, as they keep hitting you. You're stuck there indefinitely. FIX THIS MOJANG! THIS HAS BEEN HERE SINCE 1.16 RELEASED!!
Actually, it can happen anyway, anytime (but not always) after using elytra. And can be fixed by using Elytra again, or by swimming (sprinting in water). It can sometimes even fix itself.
Can Confirm in 1.17.20.21
I do have a duplicate post. It was about how that happened. For swimming underwater, spamming the jump button while having the Elytra equipped may end you up having your hitbox to 2 blocks high. I witnessed a different step. In creative, I fly up, then used the Elytra, dived, and I quickly unequip it. That'll randomly get the hitbox to 1 block height.
Affects 1.17.40.20
Affects 1.17.30
Added Enable and Disable elytra bug.mp4
to describe it easier
Does
MCPE-54031relate to this?Yes, it is linked.
You can deactivate the bug by using the elytra again
The fix causes unintended side effects on servers when only height or only width are resent (causing the same bug to affect every server out there now)
👏
Daniel: please make a new report describing your issue in more detail, with steps to reproduce. If it is happening only on BDS hosted worlds, use the BDS project instead of MCPE.
bug still works
Pretty sure It was fixed
If you can reproduce this or a similar bug after the fix version, please create a new report with steps to reproduce.