Netherite armor knockback resistance is way too much
How to reproduce:-
1st way-
1: Wear a full set of unenchanted netherite armor.
2: Summon a iron golem using /summon iron_golem
3: Go to survival mode and attack the iron golem.
2nd way-
1: Spawn a zombie/zombie villager.
2: Give the entity a netherite sword with the enchantment knockback 2.
3: Go to survival mode.
Observed results:-
When the iron golems/zombie hits the player the netherite armors knockback res is too much.
Expected Results:-
Knockback res shouldn't apply to iron golem punches and knockback enchanted weapons.
NOTE:
This is not a duplicate of MCPE-77430 because, that bug report states the parity issue of not matching. Which was said to be fixed in 1.16.200.53.
Visual representation of the bug is provided.
Linked Issues
discovered while testing1
Created Issue:
Netherite armor knockback resistant is way too much.
How to reproduce:-
1st way-
1: Wear a full set of unenchanted netherite armor.
2: Summon a iron golem using /summon iron_golem
3: Go to survival mode and attack the iron golem.
2nd way-
1: Spawn a zombie/zombie villager.
2: Give the entity a netherite sword with the enchantment knockback 2.
3: Go to survival mode.
Observed results:-
When the iron golems/zombie hits the player the netherite armors knockback res is too much.
Expected Results:-
Knockback res shouldn't apply to iron golem punches and knockback enchanted weapons.
This is not a duplicate of MCPE-77430 because, it states the parity issue of not matching. Which was said to be fixed in 1.16.200.53.
How to reproduce:-
1st way-
1: Wear a full set of unenchanted netherite armor.
2: Summon a iron golem using /summon iron_golem
3: Go to survival mode and attack the iron golem.
2nd way-
1: Spawn a zombie/zombie villager.
2: Give the entity a netherite sword with the enchantment knockback 2.
3: Go to survival mode.
Observed results:-
When the iron golems/zombie hits the player the netherite armors knockback res is too much.
Expected Results:-
Knockback res shouldn't apply to iron golem punches and knockback enchanted weapons.
This is not a duplicate of
MCPE-77430because, it states the parity issue of not matching. Which was said to be fixed in 1.16.200.53.How to reproduce:-
1st way-
1: Wear a full set of unenchanted netherite armor.
2: Summon a iron golem using /summon iron_golem
3: Go to survival mode and attack the iron golem.
2nd way-
1: Spawn a zombie/zombie villager.
2: Give the entity a netherite sword with the enchantment knockback 2.
3: Go to survival mode.
Observed results:-
When the iron golems/zombie hits the player the netherite armors knockback res is too much.
Expected Results:-
Knockback res shouldn't apply to iron golem punches and knockback enchanted weapons.
This is not a duplicate of
MCPE-77430because, it states the parity issue of not matching. Which was said to be fixed in 1.16.200.53.
How to reproduce:-
1st way-
1: Wear a full set of unenchanted netherite armor.
2: Summon a iron golem using /summon iron_golem
3: Go to survival mode and attack the iron golem.
2nd way-
1: Spawn a zombie/zombie villager.
2: Give the entity a netherite sword with the enchantment knockback 2.
3: Go to survival mode.
Observed results:-
When the iron golems/zombie hits the player the netherite armors knockback res is too much.
Expected Results:-
Knockback res shouldn't apply to iron golem punches and knockback enchanted weapons.
This is not a duplicate of
MCPE-77430because, it states the parity issue of not matching. Which was said to be fixed in 1.16.200.53.How to reproduce:-
1st way-
1: Wear a full set of unenchanted netherite armor.
2: Summon a iron golem using /summon iron_golem
3: Go to survival mode and attack the iron golem.
2nd way-
1: Spawn a zombie/zombie villager.
2: Give the entity a netherite sword with the enchantment knockback 2.
3: Go to survival mode.
Observed results:-
When the iron golems/zombie hits the player the netherite armors knockback res is too much.
Expected Results:-
Knockback res shouldn't apply to iron golem punches and knockback enchanted weapons.
NOTE:
This is not a duplicate of
MCPE-77430because, it states the parity issue of not matching. Which was said to be fixed in 1.16.200.53.
How to reproduce:-
1st way-
1: Wear a full set of unenchanted netherite armor.
2: Summon a iron golem using /summon iron_golem
3: Go to survival mode and attack the iron golem.
2nd way-
1: Spawn a zombie/zombie villager.
2: Give the entity a netherite sword with the enchantment knockback 2.
3: Go to survival mode.
Observed results:-
When the iron golems/zombie hits the player the netherite armors knockback res is too much.
Expected Results:-
Knockback res shouldn't apply to iron golem punches and knockback enchanted weapons.
NOTE:
This is not a duplicate of
MCPE-77430because, it states the parity issue of not matching. Which was said to be fixed in 1.16.200.53.Visual representation of the bug is provided.
How to reproduce:-
1st way-
1: Wear a full set of unenchanted netherite armor.
2: Summon a iron golem using /summon iron_golem
3: Go to survival mode and attack the iron golem.
2nd way-
1: Spawn a zombie/zombie villager.
2: Give the entity a netherite sword with the enchantment knockback 2.
3: Go to survival mode.
Observed results:-
When the iron golems/zombie hits the player the netherite armors knockback res is too much.
Expected Results:-
Knockback res shouldn't apply to iron golem punches and knockback enchanted weapons.
NOTE:
This is not a duplicate of
MCPE-77430because,it states the parity issue of not matching. Which was said to be fixed in 1.16.200.53.Visual representation of the bug is provided.
How to reproduce:-
1st way-
1: Wear a full set of unenchanted netherite armor.
2: Summon a iron golem using /summon iron_golem
3: Go to survival mode and attack the iron golem.
2nd way-
1: Spawn a zombie/zombie villager.
2: Give the entity a netherite sword with the enchantment knockback 2.
3: Go to survival mode.
Observed results:-
When the iron golems/zombie hits the player the netherite armors knockback res is too much.
Expected Results:-
Knockback res shouldn't apply to iron golem punches and knockback enchanted weapons.
NOTE:
This is not a duplicate of
MCPE-77430because, that bug report states the parity issue of not matching. Which was said to be fixed in 1.16.200.53.Visual representation of the bug is provided.
discovered while testing
Netherite armor knockback resistantis way too much.Netherite armor knockback resistance is way too much.
Netherite armor knockback resistance is way too much.
I cannot reproduce netherite armor not reducing knockback. It does reduce knockback, but the amount of knockback reduction was lowered in the 1.18.30 update to fix MCPE-109408. You can view the 1.18.30 changelog here: https://feedback.minecraft.net/hc/en-us/articles/5520890863245-Minecraft-1-18-30-Bedrock-
Why are you expecting knockback resistance to not apply to iron golem punches and knockback enchanted weapons?
[Mod] OcelotOnesie In bedrock it applies 100%. Every hit gives me knockback res. I have tested this in the Java edition and it's not the same. Iron golem knockback - Java edition.mp4
Here is the video of it. Sorry for the late response.
I think this may be working as intended, but I agree it is not clear right now what Mojang intends.
The 1.16.200 changelog states:
However
MCPE-77430. Originally that report claimed Java has a 100% knockback resistence, which is not true. Then the report was changed to say the knockback did not match Java, but I'm not sure that was true either. As far as I know the netherite knockback resistance in both Java and Bedrock was 10% per piece of netherite as of the 1.16 release.It appears to me that the original report (
MCPE-77430) may have been based on misinterpreting Java's blast protection knockback resistance as netherite knockback resistence based on a single video. Either that, or it was based on a beta/snapshot video, which may have been showing the older implementation of knockback resistance as a probability rather than a scale, or may having been showing an initial 100% knockback resistance that they decided to nerf some time in the development process.Of course, none of that matters if Mojang has simply decided that the 1.16.200 implementation is what they want going forward. If that turns out to be the case, you can then make parity report for Java Edition.
Affects 1.17.40.20
Affects 1.17.30
Affects 1.17.40.21
I tested this in with TNT and arrows shot by a dispenser and found that netherite knockback resistance is very different in Java and Bedrock. I think this confirms my earlier comment where I speculated that the parity difference reported by
MCPE-77430was a mistake and the fix probably created disparity that did not exist before.TNT
Test 1:
Results:
Test 2:
Results:
Arrows
Test
Results
The amount of knockback and % reduction below are calculated from the number of required shots to push the player 10 blocks.
'* for 4 netherite pieces, I calculated 96 shots for 10 blocks after counting 48 shots to go 5 blocks.
I tested this in the latest preview (1.18.20.23) and only standard/physical knockback and iron golem knockback have been fixed. Enchantment knockback from punch and knockback is still reduced and treated like regular knockback.
Super Gamer: Are you expected knockback from enchantments would not be affected at all by netherite armor? If so, do you have some basis for that expectation? I do not see it on the wiki and I do not recall it being stated in any changelog.