Leo Izen
- thebombzen
- thebombzen
- America/New_York
- Yes
- No
Changed Environment:
uname -a:
Linux chessman 3.8.0-19-generic #30-Ubuntu SMP Wed May 1 16:35:23 UTC 2013 x86_64 x86_64 x86_64 GNU/Linuxjava -version:
java version "1.7.0_25"
OpenJDK Runtime Environment (IcedTea 2.3.10) (7u25-2.3.10-1ubuntu0.13.04.2)
OpenJDK 64-Bit Server VM (build 23.7-b01, mixed mode)New vanilla launcher, no mods
Ubuntu Linux, OpenJDK 1.7.0_25
Changed Description:
If you switch items in your hotbar at the same time as attacking, attributes are not applied on the item you switch to.
- What I expected to happen
*
I expected to kill a chicken in one hit after switching to a diamond sword at the same time as I attacked it.
- What actually happened
*
Side effects of using the diamond sword still occurred, except not the item's damage. This means that the sword still lost durability and the knockback enchantment still threw the chicken far back, but the chicken did not die in one hit (chickens have 4 health, diamonds swords give +7 attack damage).
- Steps to reproduce
*
1. Take a knockback-enchanted diamond sword and place it in a certain slot in your hotbar (I used 4, i.e. I hit the 4 key to select it).
2. Leave another slot with nothing, and select that slot.
3. Left-click the chicken at the exact same time you hit the 4 key (or whatever slot you chose for the sword.)
4. The chicken will be knocked back the the sword will lose durability, but the chicken will have only lost one health.
Note: This works in creative and survival, but it was easier to show the sword's durability loss in survival.
Note: The sword doesn't need knockback. It's just easier to show that you're actually using the sword when you attack if it has knockback.
Changed Environment:
Ubuntu Linux, OpenJDK 1.7.0_25
Added Affects Versions: 1.7.4
Added Affects Versions: 1.8.1-pre3







I also noticed this occurs; it happens with me too, every time. Same goes for sprint-jumping. My guess is that Minecraft calculates that the player jumps before it calculates the slime block, so the slime block doesn't happen if the player is moving upwards, that's clearly wrong.
This is still a problem in 14w31a. I've updated the affected version(s) and added more screenshots to confirm.
Still a problem in 1.8
Wow, I have an unfixed bug in the 20,000 range but I'm impressed that MC-4 hasn't been fixed yet.
That was a completely unnecessary change. The bug has been confirmed many times and it's very clear what's going on. You're just changing details to other similar details.