Particles from falling/landing/sprinting on leaves do not use foliage color
- What happens:
When falling or landing on leaves, the "splash" particles always are a rich green and don't depend on the biome.
- What I expected to happen
The particles should change color based on the biome
- How to reproduce
1. Go to Savannah, Mesa Plateau or some other biome with brownish leaves.
2. Fly up high and drop. The particle colors will not be brownish but rather dark green.
Environment
Java 1.7.0_25, Ubuntu x86_64 Linux 3.8.0-19-generic
Linked Issues
is duplicated by7
Created Issue:
Paritcles from falling/landing on leaves do not use foliage color
- What happens:
When falling or landing on leaves, the "splash" particles always are a rich green and don't depend on the biome.
- What I expected to happen
The particles should change color based on the biome
- How to reproduce
1. Go to Savannah, Mesa Plateau or some other biome with brownish leaves.
2. Fly up high and drop. The particle colors will not be brownish but rather dark green.Environment
Java 1.7.0_25, Ubuntu x86_64 Linux 3.8.0-19-generic
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Paritcles from falling/landing/sprinting on leaves do not use foliage color
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Paritcles from falling/landing/sprinting on leaves do not use foliage colorParticles from falling/landing/sprinting on leaves do not use foliage color
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Duplicate of MC-29544
Duplicate of MC-29544, please use the search function to see if your bug has already been submitted. Currently over 57% of tickets are being resolved as duplicate.
Dupe of MC-29544
This issue duplicates MC-29544
The bug
Particles created by entities in water appear to reflect the old blue water present in pre-1.13, rather than the new colors of water found in 1.13 onwards, due to them not being affected by biome pigmentation like water itself is. This bug was fixed for block breaking/landing/etc.-type particles (see MC-29544), so a fix should be fairly simple.
Rain textures and particles could probably be left as-is (or changed to fit the new default water colour).
Relates to MC-213503, MC-4040 and MC-29544.
The bug
Particles generated via commands or otherwise for blocks which are tinted themselves appear tinted to match this. However, for items (such as the direct item form of said blocks), no tint appears to be applied at all, despite the item also using a tint.
Tested for lily pads and leaves. Other items such as potions and spawn eggs are likely also affected, however are yet to be tested.
How to reproduce
- Place a lily pad
- Notice that it has a tint when placed
- Obtain a lily pad in the inventory
- Notice it also uses a tint
- /particle minecraft:block lily_pad ~ ~ ~
- Notice that the particles are green, like the block
- /particle minecraft:item lily_pad ~ ~ ~
- Notice that the particles are gray, unlike the item
Expected behaviour
The item particles would be tinted to match the item color.
Actual behaviour
The item particles just seem to use the raw texture of the item form, never taking tinting into consideration.
Suggested fix
Model files could have a new parameter added: "tint_particles": "true/false". This way, particle tints could be customized per model, allowing for these items to have them enabled through this parameter, as well as fixing bugs like MC-132734 and MC-169697 (and also disabling it for grass blocks through the model rather than hardcoding it) simply by having it be set to false.
Would it be okay to request a review of this ticket?
Since MC-29544 was considered valid (and was later fixed), it seems quite strange for this similar concept not to apply to splash, bubble, and dripping particles. I feel that this is a problem because, for example, take a swamp biome. Swamps consist of desaturated and moody colors which reflect their environment to be quite deceased, and having particles that are rich in color being displayed here, kind of takes the atmosphere of the biome away. We stereotypically associate vibrant colors with motion, energy, and alacrity, and having them produced in a neglected environment suggests liveliness, which ultimately takes the feeling of the swamp away, as the biome is meant to be an overgrown and forsaken place.
To further reiterate this point, take a look at the attachment I've provided below. As you can see it's dark, raining, and wet in a swamp biome, and having some brightly colored particles being produced in this desaturated setting feels rather strange. MC-129794.png![]()


Confirmed.
Interestingly, the breaking particles work fine.
Confirmed in 1.7.2
Still in 1.7.4 and 1.8 snapshots
Still affects 14w10x
Confirmed for 14w25b.
And for 14w31a.
and 14w32b.
14w34d
Still in 1.8.7
Confirmed for
Even though it is not directly the same bug, particles created by iron golems and by sprinting have this problem as well
Particles from hard materials should be removed completely. It looks weird. You won't whirl up dust when running on stone, wood or glass.