thistriagonalsign
- thistriagonalsign
- thistriagonalsign
- America/New_York
- Yes
- No
In the "[Snapshot Information and Changelogs| https://feedback.minecraft.net/hc/en-us/sections/360002267532-Snapshot-Information-and-Changelogs ]" section of the Knowledge Base on the feedback site, 20W19A and 20W20A are missing.
In the "Snapshot Information and Changelogs" section of the Knowledge Base on the feedback site, 20W19A and 20W20A are missing.
Here is the link: https://feedback.minecraft.net/hc/en-us/sections/360002267532-Snapshot-Information-and-Changelogs
Apparently it was a more valid source for information than you.
Can confirm on iOS, but my bees are not gone. I think what might have happened for you is that the bees are actually stuck inside of the nest, since I believe bees can only exit through the front. If the front of the nest is facing a tree, the bees are not able to exit. The texture of a beehive in your inventory is also facing backwards, and placing it down places it facing away from you. I have not checked this with bee nests yet.
In the Warped Forest, Warped Wart Blocks are supposed to occasionally generate in the floor among the nylium, as can be seen on Java Edition, but this does not happen.
How to reproduce:
Seed:
152924862Nether coordinates:
380, 93, -46Note that Nether Wart Blocks are generating in the floor of Crimson Forests just fine.
In the Warped Forest, Warped Wart Blocks are supposed to occasionally generate in the floor among the nylium, as can be seen on Java Edition, but this does not happen.
How to reproduce:
Seed: 90907959
Nether coordinates: 246, 62, -14
Note that Nether Wart Blocks are generating in the floor of Crimson Forests just fine.
In the Warped Forest, Warped Wart Blocks are supposed to occasionally generate in the floor among the nylium, as c
anbe seen on Java Edition,butthis does not happen.How to reproduce:
Seed: 90907959
Nether coordinates: 246, 62, -14
Note that Nether Wart Blocks are generating in the floor of Crimson Forests just fine.
In the Warped Forest, Warped Wart Blocks are supposed to occasionally generate in the floor among the nylium, as could originally be seen on Java Edition (but no longer happens in 1.18, for both Warped and Crimson Forests).
How to reproduce:
Seed: 90907959
Nether coordinates: 246, 62, -14
Note that Nether Wart Blocks are still generating in the floor of Crimson Forests just fine, despite the fact that they no longer do in Java Edition.





Someone posted a video of this on Reddit: https://www.reddit.com/r/MCPE/comments/f4zmir/cant_craft_honey_blocks_tried_multiple_times/
Looks like it's related to
MCPE-58579andMCPE-63228.Related to
MCPE-63461?Hello, I have been avoiding commenting on this post because I don't have any information to add, so I know this comment isn't helpful. But I'm getting very tired of seeing all these emails coming through with negative comments from people that don't have faith in the developers. I don't know why so many people feel the need to be so hostile. Do they think being mean will make the bug get fixed faster? I don't know. But I wish it would stop. I have no doubt that the Bedrock team is working very hard to fix this bug. I know that Mojang cares about player feedback and listens to their community. And since this bug is important to us, I know it's important to them too. I understand why people are frustrated, but please remember, the devs are people too. How would you feel if you were working so hard to try to fix a bug for your community, and you kept getting comments from people saying you were just doing nothing? Have some faith, guys. Be kind to one another.
Is it really, Lime? It's inconsistent with expected behavior. And like others said,
MC-131061wasn't treated as a feature request. What makes this different?Slicedlime? More like, sly lime, making us think you weren't going to add this! I have a question though. The changelog does not say you can equip striders with saddles using a dispenser. Would that be reported as a bug or a feature request?
I don't think this is the proper place for this kind of discussion. I believe r/Mojira is a better place.
Has anyone been able to confirm that this issue has indeed been fixed in 1.16.0.57? I play on iOS, so I am not able to test it myself.
@Jean Weslei Soares, there is a post about this on the Minecraft Feedback site. https://feedback.minecraft.net/hc/en-us/community/posts/360058388492--Java-Parity-Turtles-In-Boats-
So I think they are considering this more of a parity request than a bug.
I play on iOS, and I believe I have also had this issue. It seems like untamed cats in particular do not scare away creepers, but tamed ones usually do. And I think the same thing happens with ocelots that you haven't gained the trust of, but I haven't tested this specifically yet.
The Minecraft wiki doesn't say anything about the cats needing to be tamed in order to scare creepers, so I don't think this is intended.
How are they going to decide which way it should work? Is this open for discussion?
MCPE-76180@Nick Bastin I don't think they were asking you to take a screenshot with the F3 screen up while the bug was happening. I think they just wanted a screenshot with the F3 screen up in the server that you've encountered the bug on. Hope that helps.
This happens on iOS as well, still present in 1.16.0. Mixer Create was retired in August of 2019, and now that Mixer itself is going away, this message is even more outdated. Mixer recommended the Streamlabs mobile app as an alternative.
Just tested this on iOS, can confirm.
I was unable to reproduce this bug.
https://minecraft.gamepedia.com/Legacy_Console_Edition_version_history#xbox-TU6
Cakes became stackable on Legacy Console Edition on November 15, 2012. When everything got merged together into Bedrock Edition in 2017, they kept the stackable cakes. Even though the PS4 was added to Bedrock with the Buzzy Bees update, I don't think you could say that the feature of stackable cakes was added in that update, since it was already a part of Bedrock.
Happens to me in 1.16.1 on iOS as well.
Can confirm on iOS. Very strange bug. This happens for both warped and crimson slabs.
Can confirm on iOS, and the same thing happens with Crimson Planks.
Can confirm, and the same thing happens when bonemealing ferns (it becomes a large fern, but the bonemeal is not consumed).
After some further testing, it turns out that bonemeal sometimes gets consumed, but most of the time it does not.
Affects 1.16.20
I suddenly had this happen to me on iOS after I updated to 1.16.20. I haven't bought any skins, the ones that I had were the Minecon 2019 skins with the cape and the Minecraft Earth skin. The cape is still accessible in the character creator, but my "owned skins" section is empty.
Bees are still able to exit and enter the beehives even when the front face is covered. So maybe it's just the texture.
Rails can be placed on honey blocks in Bedrock Edition, so this is a parity issue as well.
I just tested this on Bedrock, and armor reduces damage from both magma blocks and campfires. I'm inclined to believe that Bedrock has the intended behavior here, and that armor should reduce campfire damage on Java. And if that is the case, then this bug report should probably be resolved as invalid or as a duplicate of
MCPE-81499, since magma blocks and campfires are supposed to deal the same amount of damage.Affects 1.16.20. These incorrect particles can also be seen when running on top of red stained glass.
I am still unable to reproduce this bug myself, but I attached a clip of silentwisperer demonstrating the bug on a livestream. Truly Bedrock is on 1.16.20.
I tried to reproduce this, but the bee that had lost its stinger didn't seem to get angry.
This is actually a different bug. I've encountered this on iOS. Piglins spawned in Bastions would only show the "Open" button, and they would only let you barter with them if you threw gold on the ground. After doing this, the "Barter" button would appear. However, now that the "Open" button bug has been fixed in 1.16.20, now piglins that spawn in with Bastions don't show any button at all. In addition to this (and this might be a different bug), both piglins found in Bastions and piglins that naturally spawn no longer care about gold items that you've dropped on the ground. This may have been some unintended consequence of adding the piglin brutes. But the overall of these bugs together means that you can only barter with naturally spawned piglins using the interact button, and you can't barter with Bastion piglins at all.
This is also a parity issue, since armor reduces campfire damage on Bedrock Edition.
I'm in 1.16.40 on iOS, and this bug seems to affect mobs that wander into fire as well, not just mobs that spawn on top of it. I saw a creeper walk into fire, jump around in place, and then eventually "wander" out of the fire before keeling over. I noticed that creepers aren't listed as affected mobs, and the behavior I saw was a little different than what this report describes, since the creeper did manage to pathfind out of it, it just didn't seem to care to. I also tested spawning creepers and zombies directly on top of the fire, and the results here were the same as with the wandering creeper, except they didn't jump around. They also behaved the same way when spawned on top of magma blocks and campfires. After this, I tested mules because they are part of the list on this ticket, and I found that mules also had pathfinding struggles with campfires and magma blocks. Mules were able to move off of magma blocks that were placed at the ground level, but they couldn't get down from magma blocks that were placed on top of the ground. Mules spawned on campfires behaved almost exactly the same as mules spawned inside of fire, except they were sometimes able to get out of the campfire.
The broadcast button seems to have been removed entirely in 1.16.200, but this ticket has not been marked as fixed.
Affects 1.17.10
Can confirm on iOS for 1.17.10
I don’t think this is a Bedrock Edition bug. The setup required to make this happen on Java is very complicated, cats don’t just normally all give you gifts every morning on Java Edition. In the video you linked, they had to trap tons of cats in glass in order to get this to work. This seems to me much more like an exploit on Java than a bug on Bedrock.
Could be considered related to MCPE-89834
I did check the website before I posted this report, but it is fixed on my end when I check now as well. It might’ve been fixed before this and it was just showing the typo still when I checked because of that “cache” stuff I keep hearing about. Either way, it’s all set now!