Ryan Barrett
- toonlord25
- toonlord25
- Europe/Stockholm
- Yes
- No
this seems to happen when you have alot of them in the same fenced of area.
To reproduce:
1. Create fenced off area
2. Fill it with a lot of farm animals, up until the point they keep pushing each other to make stand
3. farm animals should float outside fence, then teleport back in when you get close.
In singleplayer cows, pigs, sheep and chickens will apear to walk through fences.
this seems to happen when you have a lot of them in the same fenced of area. this applies to both fences and stone walls
To reproduce:
1. Create fenced off area
2. Fill it with a lot of farm animals, up until the point they keep pushing each other to make stand
3. farm animals should float outside fence, then teleport back in when you get close.
this seems to happen when you have a lot of them in the same fenced of area. this applies to both fences and stone walls
To reproduce:
1. Create fenced off area
2. Fill it with a lot offarm animals, up until the point they keep pushing each other to make stand
3.farm animals should float outside fence, then teleport back in when you get close.this seems to happen when you have a lot of them in the same fenced of area. this applies to both fences and stone walls
To reproduce:
1. Create fenced off area
2. Fill it with a lot of mobs, up until the point they keep pushing each other to make stand
3. mobs should float outside fence, then teleport back in when you get close.
this seems to happen when you have a lot of them in the same fenced of area. this applies to both fences and stone walls
To reproduce:
1. Createfenced offarea
2. Fill it with a lot of mobs, up until the point they keep pushing each otherto make stand
3. mobs shouldfloat outside fence, then teleport back in when you get close.this seems to happen when you have a lot of them in the same fenced of area. this applies to both fences and stone walls
To reproduce:
1. Create an enclosed area
2. Fill it with a lot of mobs, up until the point they keep pushing each other
optional. hold an item that makes mobs follow you and it will be more visible
3. mobs should float outside fence/block, then teleport back in when you get close.
Windows 7, Windows Vista, current Java version
Windows 7, Windows Vista,
current JavaversionWindows 7, Windows Vista, all Java 7 and 8 versions
Windows 7, Windows Vista, Windows 8, all Java 7 and 8 versions
to replicate this bug:
1. generate a new default world
2. enter the world
3. walk around until you find chucks where part of the tree is missing
4 entering the chunks with these glitches and walking into a space where themood is supposed to be will cause you to "bug out" and sometimes take damageto replicate this bug:
1. generate a new default world
2. enter the world
3. walk around until you find chucks where part of the tree is missing
4. entering the chunks with these glitches and walking into a space where the wood is supposed(the random dirt blocks where grass os missing) to be will cause you to "bug out" and sometimes take damage
to replicate this bug:
1. generate a new default world
2. enter the world
3. walk around until you find chucks where part of the tree is missing
4. entering the chunks with these glitches and walking into a space where the wood is supposed(the random dirt blocks where grassos missing) to be will cause you to "bug out" and sometimes take damageto replicate this bug:
1. generate a new default world
2. enter the world
3. walk around until you find chucks where part of the tree is missing
4. entering the chunks with these glitches and walking into a space where the wood is supposed(the random dirt blocks where grass is missing) to be will cause you to "bug out" and sometimes take damage
to replicate this bug:
1. generate a new default world
2. enter the world
3. walk around until you find chucks where part of the tree is missing
4. entering the chunks with these glitches and walking into a space wherethe wood is supposed(the random dirt blocks where grass is missing) tobe will cause you to "bug out" and sometimes take damageto replicate this bug:
1. generate a new default world
2. enter the world
3. walk around until you find chucks where part of the tree is missing
4. entering the chunks with these glitches and walking into a space where a tree should be will cause you to "bug out" and sometimes take damage
duplicates
MC-11086
duplicates
MC-11086
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MC-11086
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MC-11086
relates to
MC-11086
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MC-11086
duplicates
MC-11086
relates to
MC-11086
duplicates
MC-11086
duplicates
MC-11086
duplicates
MC-11086
duplicates
MC-11086
duplicates
MC-11086
duplicates
MC-11086
duplicates
MC-11086



im not shure if it is or not, i havent had a chance to play the new prerelease
this happened to me as well.
i have cloned this so it shows that it is unresolved MC-11086
brandon the second part of what you said is true, however that is a different bug then what i reported. whether it is a client side problem or not doesn't change the fact that it is a bug.
no, i dont know what the id is.