Nathan Arthur
- truist
- truist
- Europe/Stockholm
- Yes
- No
Nathan Arthur: What I said on March 1st was that the portals appeared to be fixed based on my tests and the fact that nobody was reporting otherwise at the time. Subsequent comments indicate that while the cause was corrected, all the damaged data wasn't necessarily repaired.
Presumably, the devs fixed the error that caused the outer portal to be generated wrong, which would stop the problem from happening for subsequent portal generations, and I guess they also put in some code to try to repair broken portals as well, which is why at least some (including my test world) resumed working normally. But once you entered the broken portal and the game started infinitely flipping you back and forth, it wasn't just the portal data that was broken, it was the program itself gone out of control. Some people nevertheless continued playing, trying to get the berserk program to fix itself. I'm only speculating about this, but based on my past career as a developer I'd expect that to cause collateral damage, and because the specific extra damage is unpredictable, it can't be repaired. TL:DR; I believe the portals themselves were repaired, but some worlds had collateral damage in the chunks around the outer portal that can't be repaired. If you use the portal, it might work fine or it might teleport you into messed up chunks or chunks that won't load.
For this reason, I can't say whether your portals are usable or not. Technically, I'd expect they work properly, but there's a chance that the chunks they put you in won't look like normal or won't render at all. You'll just have to test each affected portal to see. Affected portals are those created by killing a dragon while playing a Beta version prior to 1.11.0.3, or in the 1.9 or 1.10 releases.
Any portal generated by killing a dragon in 1.11 should have no problem, and should teleport you to normal chunks. I think your question about a "new gateway [that] goes to an already-generated area" reflects a misunderstanding: Each gateway sends you off in a different direction. It's possible for you to fly from the area around one outer gateway to the area around another, if you stay near the gap between the main island and the outer islands, and you might encounter damaged chunks that look wrong or appear not to load by doing so. But you'd almost have to do this deliberately, because most directions you might fly from one gateway wouldn't take you anywhere near another one.
Edit: I should clarify that I think damage should only have occurred around portals you actually tried to use in those releases. Any portal you didn't try to use shouldn't have a problem and should teleport you to normal chunks.
The same happened to three of us on a bedrock realm. One got through after taking a lot of damage. One died once, and one died twice.
I just realized - this is fixed in 1.11, but the current production release is 1.9? And 1.10 is the next release? So when are we going to see a fix for this? My kids and I beat the ender dragon right before this bug hit. (On a realm.) Then when we went to go get elytra, we discover the hard way that we just can’t. We’ve been frustrated and angry ever since that Mojang could even let such a major bug into production, and then even more so that it has taken so long to fix - and now I realize it’s going to be, what, six months more before we see a fix? This is shameful, to treat customers with such disrespect.
On March 1st, you said that the fix repaired already-broken gateways! So I bridged out to the end islands and started exploring, to finally get elytra. Now you say that the portal is permanently broken, and all the other end gateways that generated out there are also broken? And presumably even if we kill the ender dragon again, if the new gateway goes to an already-generated area, it will also be broken???
So essentially I can only get to the end cities from now on by bridging? In other words, the entire end in my realm is broken, permanently?
OK, thank you for the detailed response. I guess we'll just have to try the portal and see what happens.
(FWIW, once I found the first elytra, I flew around the end islands looking for more, and saw at least two other island-side portals spawn while doing that. I never tried to use any of them, though. I have not seen any failed chunks (yet?) but I haven't been back to the side of the map where the dragon-generated portal goes.)
Especially annoying since the instructions aren’t applicable to mobile
Please see https://youtu.be/I_5LQJHrJeU for why this change is so important. I have a giant potion brewer machine that I could make about 20% smaller if target blocks worked like they do on Java.