Aidan E
- UndarkAido
- undarkaido
- America/Chicago
- Yes
- No
Steps to Reproduce:
[Step 1] Set resolution to
ultrawide 3840 x1080 "need an ultrawide monitor"Observed Results:
The screen at the top and bottom are cropped and its impossible to see anything ahead or behind you because its too zoomed in.Expected Results:
Would like to be able to see mobs that are in front of me, adding a FOV slider would likely help and scaling the screen correctly for the resolutionScreenshots/Videos
Original Description:
Instead of keeping the same zoom level, 21:9 gameplay is just a cropped view of 16:9, resulting in very reduced visibility when fighting / moving North / South.Steps to Reproduce:
[Step 1] Set resolution to any resolution with a ratio wider than 16:9, e.g 3440x1440, 3840 x1080, etc.
Observed Results:
21:9 gameplay is a cropped view of 16:9, resulting in very reduced visibility when fighting/moving North/South.
Expected Results:
As lots of Minecraft Dungeons involves moving North, ultrawide displays should have the same vertical FoV as 16:9.
Steps to Reproduce:
[Step 1] Set resolution to any resolution with a ratio wider than 16:9, e.g 3440x1440, 3840 x1080, etc.
Observed Results:
21:9 gameplay is a cropped view of 16:9, resulting in very reduced visibility when fighting/moving North/South.
Expected Results:
As lots of Minecraft Dungeons involves moving North, ultrawide displays should have the same vertical FoV as 16:9.
Screenshots/Videos:
Attached
Steps to Reproduce:
[Step 1] Set resolution to any resolution with a ratio wider than 16:9, e.g 3440x1440, 3840 x1080, etc.
Observed Results:
21:9 gameplay is a cropped view of 16:9, resulting in very reduced visibility when fighting/moving North/South.
Expected Results:
As lots of Minecraft Dungeons involves moving North, ultrawide displays should have the same vertical FoV as 16:9.
Screenshots/Videos:
Attached
Steps to Reproduce:
[Step 1] Set resolution to any resolution with a ratio wider than 16:9, e.g 3440x1440, 3840 x1080, etc.
Observed Results:
21:9 gameplay is a cropped view of 16:9, resulting in very reduced visibility when fighting/moving North/South.
Expected Results:
As lots of Minecraft Dungeons involves moving North, ultrawide displays should have the same vertical FoV as 16:9.
Screenshots/Videos:
Attached
Notes:
In 'Wide.png` make note of details on the edges of the screen, such as the scarecrow to the East and the tent to the North, then compare it to 'Ultrawide.png'. 'horriblebug.png' by Tony and '3840x1080.PNG' by Rene Illetschko both show how this is amplified at higher resolutions.












Same here, fell of the map in Pumpkin Pastures.
Added a clearer screenshot
The Snowball enchant targets the one in the pit but not the other:

Could we at least please get a reason?
That's awesome! Thank you so much!
The Steam Deck runs Linux which that page lists as supported, though?