waterced1
- waterced1
- waterced1
- Europe/Stockholm
- Yes
- No
We can use the elytra under water. This might be a bug but is personnaly find it cool, because we can do this : https://youtu.be/d39HoOwiWRA
However, stat.aviateOneCm doesn't increase when you are flying under water, whereas the player is rendered as flying.
How to reproduce it :
/scoreboard objectives add IsFlying stat.aviateOneCm
And then :
/scoreboard objectives setdisplay sidebar IsFlying
After that just activate your elytra above an ocean and go down into the water.
We can use the elytra under water. This might be a bug but is personnaly find it cool, because we can add
However, stat.aviateOneCm doesn't increase when you are flying under water, whereas the player is rendered as flying.
How to reproduce it :
/scoreboard objectives add IsFlying stat.aviateOneCm
And then :
/scoreboard objectives setdisplay sidebar IsFlying
After that just activate your elytra above an ocean and go down into the water.
We can use the elytra under water. This might be a bug but
ispersonnaly find it cool, because we can addHowever, stat.aviateOneCm doesn't increase when you are flying under water, whereas the player is rendered as flying.
How to reproduce it :
/scoreboard objectives add IsFlying stat.aviateOneCm
And then :
/scoreboard objectives setdisplay sidebar IsFlying
After that just activate your elytra above an ocean and go down into the water.
We can use the elytra under water. This might be a bug but I personnaly find it cool.
However, stat.aviateOneCm doesn't increase when you are flying under water, whereas the player is rendered as flying.
How to reproduce it :
/scoreboard objectives add IsFlying stat.aviateOneCm
And then :
/scoreboard objectives setdisplay sidebar IsFlying
After that just activate your elytra above an ocean and go down into the water.
We can use the elytra under water. This might be a bug but I personnaly find it cool.
However, stat.aviateOneCm doesn't increase when you are flying under water, whereas the player is rendered as flying.
How to reproduce it :
/scoreboard objectives add IsFlying stat.aviateOneCm
And then :
/scoreboard objectives setdisplay sidebar IsFlying
After that just activate your elytra above an ocean and go down into the water.
We can use the elytra under water. This might be a bug but I personnaly find it cool. You can for exemple do this : https://youtu.be/d39HoOwiWRA
However, stat.aviateOneCm doesn't increase when you are flying under water, whereas the player is rendered as flying.
How to reproduce it :
/scoreboard objectives add IsFlying stat.aviateOneCm
And then :
/scoreboard objectives setdisplay sidebar IsFlying
After that just activate your elytra above an ocean and go down into the water.
[Mod] redstonehelper made changes - 29/Feb/16 4:27 PM
Affects Version/s Minecraft 1.9
waterced1 added a comment - 3 minutes ago
Confirmed for 1.9
Hm...
I'm sadly afraid that yes, but
MC-97190allows us for the first time to play with player model, so if only it could be keeped...Confirmed for 1.9