Zachary Borden
- Xakerie
- xakerie
- Europe/Stockholm
- Yes
- No
I put a mob into an inclosed space, and it starts to phase through the walls. The mob appears to travel through solid objects and into open areas. Then the mob gets "pulled" back into the enclosed space. For example, I put a squid into a two block tall, one block wide space full of water, and it starts phasing through the sides. I punched where the squid SHOULD have been, however, and the block underneath broke instead (I was in creative). Please note that you will have to be patient in duplicating this bug, but it still happens.
I put a mob into an inclosed space, and it starts to phase through the walls. The mob appears to travel through solid objects and into open areas. Then the mob gets "pulled" back into the enclosed space. For example, I put a squid into a two block tall, one block wide space full of water, and it starts phasing through the sides. I punched where the squid SHOULD have been, however, and the block underneath broke instead (I was in creative). Please note that you will have to be patient in duplicating this bug, but it still happens.
EDIT: This happens in ALL versions of Minecraft (I have seen it in the Xbox 360 version even)
I put a mob into an inclosed space, and it starts to phase through the walls. The mob appears to travel through solid objects and into open areas. Then the mob gets "pulled" back into the enclosed space. For example, I put a squid into a two block tall, one block wide space full of water, and it starts phasing through the sides. I punched where the squid SHOULD have been, however, and the block underneath broke instead (I was in creative). Please note that you
willhave to be patient in duplicating this bug, but it still happens.
EDIT: This happens in ALL versions of Minecraft (I have seen it in the Xbox 360 version even)I put a mob into an inclosed space, and it starts to phase through the walls. The mob appears to travel through solid objects and into open areas. Then the mob gets "pulled" back into the enclosed space. For example, I put a squid into a two block tall, one block wide space full of water, and it starts phasing through the sides. I punched where the squid SHOULD have been, however, and the block underneath broke instead (I was in creative). Please note that you may have to be patient in duplicating this bug, but it still happens.
EDIT: This happens in ALL versions of Minecraft (I have seen it in the Xbox 360 version even)
ANOTHER EDIT: It happens to mobs other than squids, but only when you but too many of them in the same place (probably a different bug, but I'm just saying to test with squids)
I heard that renaming now only costs one level. However, I found that when you rename an already renamed object, the cost of levels doubles. First it costs 1, then 2, but then can be repeated to get to 4 and 8 and 16 and 32. Enchanting the item at the same time with enchanted books makes it a bit more confusing.
(Personally, I think that the fact that Minecraft remembers how many times an object is renamed is surpassing and neat, but in this case annoying.)I heard that renaming now only costs one level. However, I found that when you rename an already renamed object, the cost of levels doubles. First it costs 1, then 2, but then can be repeated to get to 4 and 8 and 16 and 32. Enchanting the item at the same time with enchanted books makes it a bit more confusing.
(Personally, I think that the fact that Minecraft remembers how many times an object is renamed is surprising and neat, but in this case annoying.)
First I made a sword with these data tag, and it appeared to worked just fine.
{id:diamond_sword,Count:1,Age:-32768,PickupDelay:32767}
Then I made a bow with them, and I kept picking it up. That was when I noticed the sword had disappeared. I'm not sure, but their either two separate bugs or there is some sort of conflict between the two, so it may be two parts of the same bug.
EDIT: The exact command is
/summon Item ~ ~-2 ~ {Item:}
First I made a sword with these data tag, and it appeared to worked just fine.
{id:diamond_sword,Count:1,Age:-32768,PickupDelay:32767}
Then I made a bow with them, and I kept picking it up. That was when I noticed the sword had disappeared. I'm not sure, but their either two separate bugs orthere is some sort of conflict between the two, soit may be two parts of the same bug.
EDIT: The exact command is
/summon Item ~ ~-2 ~ {Item:}
First I made a sword with these data tag, and it appeared to worked just fine.
{id:diamond_sword,Count:1,Age:-32768,PickupDelay:32767}
Then I made a bow with them, and I kept picking it up. That was when I noticed the sword had disappeared. I'm not sure, but their either two separate bugs, or it may be two parts of the same bug.
EDIT: The exact command is
/summon Item ~ ~-2 ~ {Item:}
PickupDelay:32767 +Age:-32768 Not Working
First I made a sword with these data tag, and it appeared to worked just fine.
Then I made a bow with them, and I kept picking it up.That was when I noticed the sword had disappeared. I'm not sure, but their either two separate bugs, or it may be two parts of the same bug.
EDIT: The exact command is/summon Item ~ ~-2 ~ {Item:{id:diamond_sword,Count:1,Age:-32768,PickupDelay:32767}}
First I made a sword with these data tag, and it appeared to worked just fine.
That was when I noticed the sword had disappeared. I'm not sure, but their either two separate bugs, or it may be two parts of the samebug.
EDIT:The exact command is/summon Item ~ ~-2 ~ {Item:{id:diamond_sword,Age:-32768,PickupDelay:32767}}First I made a sword with these data tags, and it appeared to worked just fine.
Later, I noticed the sword had disappeared.
The Age:-32768 data tag didn't work, and I believe I entered it correctly, but if I didn't please tell me. Otherwise this is a fairly big bug.
The exact command is:/summon Item ~ ~-2 ~ {Item:{id:diamond_sword,Age:-32768,PickupDelay:32767}}
First I made a sword with these data tags, and it appeared to worked just fine.
Later, I noticed the sword had disappeared.
The Age:-32768 data tag didn't work, and I believe I entered it correctly, but if I didn't please tell me. Otherwise this is a fairly big bug.
The exact command is:/summon Item ~ ~-2 ~ {Item:{id:diamond_sword,Age:-32768,PickupDelay:32767}}EDIT: Nevermind this, it isn't a bug. I just worded the command wrong.
First I made a sword with these data tags, and it appeared to worked just fine.
Later, I noticed the sword had disappeared.
The Age:-32768 data tag didn't work, and I believe I entered it correctly, but if I didn't please tell me. Otherwise this is a fairly big bug.
The exact command is:/summon Item ~ ~-2 ~ {Item:{id:diamond_sword,Age:-32768,PickupDelay:32767}}
When I am on the ground, and I use a sword to block while moving forwards, I go very slow. If I start flying in creative while doing this, I go at the same speed, but when I am already flying and use a sword to block, I go slightly faster. Also, the same thing happens while sneaking.
I built a line of Nether Portals in a row so that you could walk through them and when you reach the end you go to the Nether (as shown in attached image), And it appears that when you line up Nether Portals like this, the first few portal blocks are invisible, but are still there (and still teleport you to the Nether and can be broken in creative). Also, if you look through the other side, the third one down is rendered, showing up the same way as the front.
It might cause a bit of lag if they all were rendered, but I think that at least the first one should be visible.By the way, The image I uploaded was not rotated 180 degrees, but is showing up like that on my computer.
Also, the image is in bad quality because I can't use this website on the computer I use Minecraft, and I also can't use mail, so I had to take a picture by hand and upload it on another computer.
The Wither is able to move and attacks mobs as soon as it is spawned in, even before they stop being invincible. When it stops being invincible, they explode and continue to act normally. While the glitch is occurring, the Wither acts as if it is low on health, and won't fly. This is surely a glitch, and it can be deadly to any survival player.
How to reproduce:
Spawn Wither using the normal Soul Sand and Wither Skull formula
When you give a banner a border and go over it in your inventory, it reads:
" [INSERT COLOR] Bordure"
I'm fairly sure this is not the right way to spell Border.EDIT: I'm playing in the English Version of Minecraft
Banner "Bordure" in English

I can also confirm this. This is a definitely a bug.
I can confirm this.
I can confirm this.
It appears to fix itself if you close Minecraft and re-open it.
This happened to me, with both water and lava, with a full block instead of a slab
1. Oh, I didn't know about the soul sand. Yeah, it works.
2. Thanks, I didn't know the other report.
The bug is that the player has a difference in speed when they block/sneak on the ground, and start flying while doing it, and blocking/sneaking while already flying. It is just barely noticeable, but I thought I would bring it to your attention.
That is true, so it really doesn't matter anyway.
In the latest snapshot (currently 14w06b), I can see through lava without the haze in ANY circumstance, but I think that has to do with the new Spectator mode.
You always get teleported instantly in creative. The wormhole works in survival/adventure.
This is still a problem in 14w08a Snapshot.
Thanks! Data tags are so confusing...
Thanks for telling me. I searched it, but I guess didn't use the correct keywords.
The Wither acts as if its health is low. It doesn't fly, and stays low to the ground.
I'm glad I'm not the only one to notice this bug!
Is it? I didn't know that. However, I'm playing in English, so it is a foreign spelling to me.
Are they running away from you? You may need to get further away from them. Also, I've managed to breed Rabbits once before, so..?
I think this issue should be reopened. It is still present in 14w31a, and is very strange considering that stone slabs do not appear anywhere else in desert villages.
Guardians do Thorns damage because of their spikes. If you attack them with a sword while their spikes are extended, you take damage.
The Items appear to be connected to the noses, if that makes any sense. When the Witch's nose moves, so does the Item in the same way.
{NoAI:1}/summon Witch ~ ~ ~
/replaceitem entity @e[type=Witch] slot.weapon blaze_powder
Look at the nose and the Item, and you will see the connection.
Also, I did this in 1.8-pre1
I have more crash reports if needed, but they are all the same, I think, other than the time they were created.