Montgomery Lloyd
- XtremeGhosty
- xtremeghosty
- Europe/Stockholm
- Yes
- No
During my survival run, I found out Crimson Fungus can spawn on Warped Nylium if bonemealed.
Steps to Reproduce:
- 1. Place warped nylium
- 2. Bonemeal the Nylium (may require multiple attempts)
Expected Results
Warped vegetation generatesActual Results
Crimson Fungus generates
During my survival run, I found out Crimson Fungus can spawn on Warped Nylium if bonemealed.
Steps to Reproduce:
1.Placewarpednylium2.Bonemeal the Nylium (may require multiple attempts)Expected Results
Warped vegetation generatesActual Results
Crimson Fungus generatesDuring my survival run, I found out Crimson Fungus can spawn on Warped Nylium if bonemealed.
Steps to Reproduce:
- Place Warped Nylium
- Bonemeal the Nylium (may require multiple attempts)
Expected Results
Warped vegetation generatesActual Results
Crimson Fungus generates
Uh, was the YouTube video in Java Edition?
@Montgomery Lloyd This bug is not device specific and has nothing to do with lag or optimization. The issue is that a function continues to run after the game should have stopped it.
The problem here is in how the game handles continuous and simultaneous key pressing. It's similar to MCPE-54571 and MCPE-15010 where when a second key/button is pressed before the first is released, the game gets tricked into acting as though the first key/button is still being held. In this case the continuous walking or jumping tricks the game into playing the eating animation once more after it should have stopped (i.e. after the hunger bar fills up). It's also similar MCPE-84196, except in that case the game continues the key/button press-initiated function due to another internal function running, despite the button being released. What all of these bugs have in common is the game not cancelling key/button-press-initiated actions according to expected conditions.

same on android
I'm having the same issue.
Are you playing on peaceful?
Maybe It's underground
The same for android.
Hostile mobs might be killing them.
same, my villagers disappeared. I revisited my first world and I found that everything was gone.
Actually, after some experimenting, those are the hands are shown when holding a loaded crossbow. Just shoot a crossbow .and it should be fixed.
If you repaired it repeatedly, then the pickaxe won't do anything in an anvil.
WAI
No. It happens with any console, I experienced it while cross-playing with the Switch.
If it says -9, then it is a bug. And it is on Android too.
This will be fixed in 1.16.
I can't answer that.
This is WAI. the vine is a block and not an entity. the cocoa bean will not place on a vine.
This is not a bug, this is an intentional design. Baby zombies suck.
This is very annoying and prevents people from getting nether stars.
If you traded with it before, the trade won't change.
If this is the case, It is WAI.
Something is wrong with the controller, then. This has nothing to do with the game.
Was your inventory full?
I don't understand.
The label is vanilla-parity. This has not yet been implemented in bedrock edition.
This is the same for Android.
The label for this is vanilla-parity. The nether portal was not a feature when the bedrock edition began and still needs fixing.
This seems to be the result of bad optimization. The game runs slower on Android (and presumably Xbox One). Thus the rendering engine starts before the game changes your hunger level.
perhaps this could've worked as a BDS bug report
its back in 1.16.221