Sometimes the player randomly drops an item out of the hotbar
Steps to Reproduce (touch controls):
- Tap and hold on any inventory hotbar slot with an item
- While holding on the hotbar slot, hold anywhere on the screen as well, and then release the hotbar slot and keep your other finger on the screen
- While still holding on the screen, walk towards the dropped item and pick it up
Observed Results:
The item is dropped again. This keeps happening until you stop holding on the screen
Expected Results:
The item should stay in the hotbar because the hotbar slot is not being held on anymore.
Sometimes for no reason things pop out of your hotbar and drop to the ground. I've had it happen to me, but I don't know of a way to reproduce it at will.
original report:
some veses when I'm playing iten which is the first small square , it is dropped alone
Linked Issues
is duplicated by26
relates to5
- Unresolved
Luiz Eduardo da Silva Ferreira
- 49
- 35
- Confirmed
- 39518 / 157416 / 713805
- Multiple
- 5.1
- drop dropItem hotbar throw
1.18.30.23 Preview - 1.21.51 Hotfix
1.18.30.23 Preview 1.18.30.22 Beta 1.18.0.24 Beta 1.17.20.23 Beta 1.17.20.22 Beta 1.17.10 1.16.220 1.16.210.60 Beta 0.15.0 Beta build 1 0.15.1 0.15.2 0.15.4 0.15.6 0.15.8 0.15.90.7 0.15.10 0.16.1 0.17.0.1 0.16.2 1.0.0 1.0.2 1.0.3 1.0.4.0 1.0.4.11 1.0.5.0 1.5.0.14 1.14.60 Hotfix 1.16.1 1.16.20 1.16.201 Hotfix 1.17.2 Hotfix 1.17.41 Hotfix 1.18.2 Hotfix 1.18.12 Hotfix 1.19.2 Hotfix 1.19.40 1.21.30.24 Preview 1.21.22 Hotfix 1.21.51 Hotfix- 1.0.5.3 1.9.0.2 Beta
Created Issue:
Drop the iten
some veses when I'm playing iten which is the first small square , it is dropped alone
Drop the itenSometimes the player randomly drops an item out of the hotbar
Sometimes for no reason things pop out of your hotbar and drop to the ground. I've had it happen to me, but I don't know of a way to reproduce it at will.
original report:
some veses when I'm playing iten which is the first small square , it is dropped alone
relates to
relates to
is duplicated by
is duplicated by
is duplicated by
is duplicated by
relates to
is duplicated by
relates to
relates to
relates to
is duplicated by
relates to
MCPE-17387
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
Steps to reproduce on touchscreen by [MCPE Mod] Dr.Awesome4333:
- Hold on any inventory hotbar slot with an item
- While holding it, hold anywhere on the screen as well and then release the inv slot and the screen
- Then any item in that slot will continue to drop.
Sometimes for no reason things pop out of your hotbar and drop to the ground. I've had it happen to me, but I don't know of a way to reproduce it at will.
original report:
some veses when I'm playing iten which is the first small square , it is dropped alone
is duplicated by
is duplicated by
is duplicated by
is duplicated by
relates to
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
[^Minecraft_2021-11-04-19-07-40_1.mp4]
Steps to reproduce on touchscreen by [MCPE Mod] Dr.Awesome4333:
Hold on any inventory hotbar slot with an item- While holding
it, hold anywhere on the screen as well and then release theinvslot and the screenThen any item in that slot will continue to drop.
Sometimes for no reason things pop out of your hotbar and drop to the ground. I've had it happen to me, but I don't know of a way to reproduce it at will.
original report:
some veses when I'm playing iten which is the first small square , it is dropped aloneSteps to Reproduce (touch controls):
- Tap and hold on any inventory hotbar slot with an item
- While holding on the hotbar slot, hold anywhere on the screen as well, and then release the hotbar slot and keep your other finger on the screen
- While still holding on the screen, walk towards the dropped item and pick it up
Observed Results:
The item is dropped again. This keeps happening until you stop holding on the screenExpected Results:
The item should stay in the hotbar because the hotbar slot is not being held on anymore.
Sometimes for no reason things pop out of your hotbar and drop to the ground. I've had it happen to me, but I don't know of a way to reproduce it at will.
original report:
some veses when I'm playing iten which is the first small square , it is dropped alone
is duplicated by
is duplicated by
Thanks for your report! This is however a Duplicate of MCPE-15010 – Please add a vote and any further information there if necessary.
If you have not, please use the search function in the future, to see if your bug has already been submitted, as currently over 47% of tickets are being closed as duplicate.
Thank you for your report. This issue was, however, submitted earlier as MCPE-15010.
Thank you for your report. This issue was, however, submitted earlier as MCPE-15010. Please perform a search next time to make sure your bug hasn't already been reported. The parent issue can easily be found by searching for "mcpe unresolved drop item".
Confirmed in 0.15.4 / iOS.
This is similar to MCPE-15010 but apparently not the same bug.
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-15010.
It has been linked to this report. If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-15010.
It has been linked to this report. If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-15010.
It has been linked to this report. If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-15010.
It has been linked to this report. If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki
This looks like a duplicate of MCPE-15010.
Duplicate of MCPE-15010 – If you have not, please use the search function in the future, to see if your bug has already been submitted.
This problem is DEFINITELY not the same as MCPE-15010. I've had 15010 happen frequently, and you can see and hear it happen. This bug here is totally different. There's no warning, no sound, no visual, and no item(s) left sitting on the ground in front of you.
I have spent a long time building up enchanted items and creating a town and castle with my young son in multiplayer. Now due to this bug, our Minecraft days in this world (and my Minecraft days period, as this is the only world I have) are over until this bug is fixed.
Gregory is right - this is definitely NOT MCPE-15010. That happens to me sometimes too - this is something different.
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-15010.
It has been linked to this report. If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki
MCPE 1.0.3 Android 6.0.1
Also, experiencing this. Been testing and have found the item/stack in the 1st hotbar randomly dissappears when accessing the furnace.
I can't seem to find any particular trigger for this, while it only happens with the furnace it dose not happen every time. Though it dose seem to be more limely to happen when i am both unloading and loading the furnace at the same time and less likely to happen when i just open it to look. It effects all items, consumables, weapons, blocks, anything in that slot.
Making sure the 1st hotbar slot is empty before accessing a furnace has been working as a fix so far.
ALSO, def not a dupe of MCPE-15010. I experience that glitch as well and at first thought that was what was happening. 100% a different problem.
I noticed some of my primary inventory items had disappeared on day one of 1.0.4.1 after a long session of testing trading.
As there are several long standing bugs causing loss of items in one way or other (definately NOT MCPE-15010 happening here!!), I didn't report until I got time to recreate it with meaningful info.
Recreation:
- Using PE GUI
- In a single session without exiting the villager trading GUI.
- Librarian offering 1 emerald at cost of 25 paper.
Shot1 Inventory before trading: Note slots 1, 2 and 3.
I cant be sure of the exact additions and trades order as I was fiddling
and watching how the gui behaved but essentially I was just stuffing the
input with as much paper as I could, to 64 obviously, then trading as much
as possible, then topping the input up again by long pressing a full stack
to refill the input slot. Kept trading until the villager locked out the offer.
Shot2 Inventory after trading.
Note that contents of slot 1, 2 and 3 have been overwritten with paper contents.
The original content of Cooked Pork, Steak and Mutton have disappeared.
Observations:
I noticed the following, if for example..
- I loaded the 43 part stack of paper into the input slot.
- Trade one emerald.
- I have 18 paper in the input slot (offer is 25)
- Long pressed a full stack in invetory to fill input slot to 64 (46 transfer to input slot, then input slot stops incrementing at 64)
- Release the long press.
- At this point the GUI animates a movement from the long pressed slot to some slot towards slot 1.
- As I was TopUp/Trading repeatedly this happened on each top up so several times in total over the trading session.
- This correlates with the number of inventory slots overwritten and items lost.
I think the overwrite/loss is happening here while reshuffling the remainder of the long pressed slot back into inventory once the slot is filled and the long press subsequently released.
Other Info:
Villager Spawn Versions..
Not sure if this is a factor..
I'm not sure on what version all of the villagers were spawned some may have been as far back as 0.14.
Many of them were "born" and raised on 1.0.4/1.0.4.1 as I have been breeding and selectively culling the villagers to shape the professions of the population and improve randomized elements of the offers.
I can post villager NBT data From MCPEViz logs if it helps debug.
I can confirm this on 1.0.5.0 also.
While going about my business managing and trading with a remote village, MCPE-15010 raised its massively (MASSIVELY!!! grrrr) annoying and frustratingly unaddressed head. MCPE-15010 threw my clichéd favourate encanted diamond sword out of hotbar slot 1 into a bunch of thieving villagers and it was gone.
Despite my rage, massacring all the village men, er, all the "other" village men and the village younglings followed by a burning/dynamiting of the whole village remeniscent of an Anakin Skywalker tantrum, I did not feel avenged and I fear I may now be in the grasp of the dark side.
![]()
Just to confirm, isn't it a result of MCPE-15010?
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-15010.
It has been linked to this report. If you have additional information, please add it to that report.
If you have not, please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki
Duplicate of MCPE-15010.
Thank you for your report!
However, this issue is a Duplicate of MCPE-15010.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
This looks like the same issue as MCPE-15010.
@Montgomery Lloyd This bug is not device specific and has nothing to do with lag or optimization. The issue is that a function continues to run after the game should have stopped it.
The problem here is in how the game handles continuous and simultaneous key pressing. It's similar to MCPE-54571 and MCPE-15010 where when a second key/button is pressed before the first is released, the game gets tricked into acting as though the first key/button is still being held. In this case the continuous walking or jumping tricks the game into playing the eating animation once more after it should have stopped (i.e. after the hunger bar fills up). It's also similar MCPE-84196, except in that case the game continues the key/button press-initiated function due to another internal function running, despite the button being released. What all of these bugs have in common is the game not cancelling key/button-press-initiated actions according to expected conditions.
Thank you for your report!
We're actually already tracking this issue at MCPE-15010, so I will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue in MCPE-15010, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue in MCPE-15010, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue in MCPE-15010, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue in MCPE-15010, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue in MCPE-15010, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue in MCPE-15010, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue in MCPE-15010, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
This issue is Incomplete. Please create a new ticket with a clear description of the bug and the steps to reproduce it.
I think what he is saying is that sometimes for no reason things pop out of your hot bar and drop to the ground. I've had it happen to me, but I don't know of a way to reproduce it at will
I have had that happen quite a few times so frustrating
Reopened per users' comments.
MCPE-15674is a related issue as their not using Minecraft Windows 10 Edition and GUI is different.Confirmed for 0.15.1
This has happened to me once in 0.15.2. The green bar in the first slot of the hotbar started to rise up all of the sudden as if I were pressing the slot with my finger, and then the item was thrown out.
I have this issue as well(0.15.2). For me it is when I exit a chest (or a crafting table).
The item I am holding will start to get a green bar and be thrown away. It is like I am using/hitting with the item at the same time as I am throwing it away(It has happened that I have destroyed things with an axe for instance). If I press another item the problem is resolved. So every time I exit a chest I always look if there is green on the item I am holding and then I press another Item.
I can describe it.
Sometimes when I go to get the item, or something else (random), the item will start to throw.
Then I must collect it and sometimes, on older updates, it will do this again.
That is all I know.
Confirmed (if I can) on 0.15.4
Confirmed for 0.15.6
Steps to reproduce: Tap first or second slot (I haven't been able to get it to work with the third slot) and slide it all the way to the backwards button. With any luck it should keep spitting out the item until you tap another slot in the hotbar
We are having this problem in 0.15.4 on two platforms - Android 6.0.1 on Galaxy Note 5 and IOS 8.1 on Pad Mini. My son (ipad mini) has this happen when all his slots are full - his pickaxe or tool is "thrown" without any green "drop item" bar or delay - he picks it up and it throws it out again, over and over. My husband (Android) has the same thing happen less frequently, including when slots are not all full. I have not experienced it on my Iphone or my Ipad (yet) - we are all on 0.15.4.
I found two videos on youtube of people demonstrating the problem - one in 0.15.4 and one in 0.15.6
https://www.youtube.com/watch?v=63fu2_Os1Pg
https://www.youtube.com/watch?v=asH4B9CW8L8 (skip ahead to 1:30)
I still have it on 0.15.8
I can reproduce this bug.
1.Create flat world,set to creative
2.Put many entities like chicken (which more lag if too many) (make sure you make cage or fence around to avoid entities walk away.)
3.spawn entities until the game start lag.
4.Make sure the game had massive lag.
5.one finger hold walking forward and another finger change item in hand.
(Just tap on hotbar,the item will throw and you pick the item again.If you luck,the item on iventory will colour green and throwing self.)
Just try on Low-End device,if you lucky.
Confirmed on Nexus 5 Android 6.0.1
Beta Text Line1: v0.15.90 alpha build 1 GuiScale-5
Beta Text Line2: LGE Nexus 5, Adreno (TM) 330, Android 6.0.1
Please reply and update affected versions if you're still able to reproduce this issue.
Reopening based on
MCPE-18368andMCPE-18369.Confirmed on HTC One M8, v0.16.1 (android 6.0.1)
In my case this is reproducable by..
1. Place an item on the first slot in hotbar eg sword.
2. hold down right thumb on screen (like "using" a tool or when steering while walking)
3. Tap the first slot in hotbar, length of tap required varies and may alternate between long and short, until the slotbar starts filling with green charge status.
4. release left thumb
Result:
when the slot fills the sword is ejected,
Further if the sword is retrieved the slot will continue to fill and will repeatedly eject the item until any slot in the hotbar is tapped again.
Notes:
I'm unable to reproduce on any other slot in the hotbar but the first.
Initially I thought this was due to an android gesture for hold/tap but it only seems to happen on the first slot which suggests there is some possibly intended use for the gesture in the code applicable to the first slot only.
Can you recommend any UI/Touch settings to work around this?
Note: I tried this with three finger gestures disabled in android settings, behavour was still evident.
It just happened to me on 0.17.2. No problem on build 1. Just got a diamond and had a full inventory. Dropped a wooden hoe and it repeated. This was on a survival world.
This has been a re-occurring issue for me as well - over the last few updates.
1st Gen iPad Mini
iOS 9.3.5
Minecraft PE v0.16.2
Survival Mode
Confirmed on 0.16.0 and 0.16.1.
PLS FIX!
Still happens multiple times after multiple restarts. 0.16.2. Only happens to one PC out of the two. Really frustrating for a 4 year old, surely this is not the hardest thing in the world to fix?
This is the Windows 10 version, both running Pro x64. Problem is on a Surface Pro, so maybe touch input related?
I have had this happen to me a few times, I think it happens when there's a bit of moisture on the very edge of the touchscreen, and then seems to register as a hold on the second slot. I doubt that it's mcpe related.
This is still happening to me IOS 10+ version of iPad 1.0 version MCPE, very annoying. Happened once or twice in older version of MCPE but now more often.
Agreed 1.0 is much worse. Was playing with my three kids on a local multiplayer yesterday and all four of us were experiencing it.
I've had this annoying problem for a long time.......I did a report that INCLUDED how to replicate it but was just issued as a duplicate. Anyway, I find it happening to me when I try to take out an item from the first two slots while turning. Very strange.
I want to confirm this is still happening on version 1.0.2 on both my galaxy s5 and ipad. I play survival a lot and mine near bedrock. I have lost multpile enchanted pickaxes because the game just tosses them into the lava. Usually it's no big deal but if they go into lava, they are lost forever. I thought for the longest time it was just me until I found out from my kids that it happens to them too. This has been a bug for me for quite some time and would love to see it fixed in a future update.
Affecting 1.0.3.0 (It only stops when updating/moving around the hotbar, otherwise it is still around for me).
Affects 1.0.4.0 (apparently this only happens when I fast-switch to a different slot, which makes the game think I'm press-holding the slot instead).
Affects 1.0.4.11.
Affects 1.0.5.0
Fixed in 1.0.5.3
Still occurs in IOS
Concur. Please re-open this issue. I've been meaning to come back and mention it but forgot until I got @StevenBritton's notification.
Post 1.1 I've experienced this bug again using a bluetooth controller.
On current version (1.5) I experience this issue randomly and often on iOS when using a Bluetooth joystick. Joystick diagnostics confirm the joystick is not sending the drop command. This is definitely not fully resolved.
Yesterday the action persisted even after the joystick was turned off. I've never had this happen without a joystick.
Cleaning up old tickets: This ticket has not been updated recently (~1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.
Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki
It happend to me lately, I kept throwing away scaffholding, even though I wasn't holding on the item slot, but after selecting another slot it stopped and I could pick up the scaffholding again without throwing it away. (Platform: Android, Version: 1.14.30)
Happened to me today, using an xbox one controller wirelessly. Restarting the game fixed the issue, but it started again after half an hour.
Android, 1.14.60
Happened today. Minecraft PE on iPad. My sword in slot one was dropping over and over. Slot 7 was selected, containing sand. I had been placing sand. But the auto drop started while I was walking. Here is video of the bug in action: [link Item Dropping Feature|https://youtu.be/SNRNeos9E-o].
Still affects Bedrock 1.14.60 on Android 8.1 LG Q6.
This has got to be one of the most annoying bugs. I use touch screen. When this happens, if I pick it up again, the UI will try to drop it again. I need to quickly select something in the hotbar to prevent the animation for selecting and throwing completes or it will keep dropping. This happens a LOT, especially when running across water during a battle. I am wearing depth strider III boots. But it can happen on ground too.
Happened today, just installed on iPad two days ago or so. Just threw away random items from the hotbar until it was empty.
Omg the same thing happened to me!!!! Like the same thing from the vid. But now it’s April and idk what to do!!! What did u do to fix it?
This happend yo me yesterday except it drop all the items in my hotbar, some of my stuff despawned...
Happening in android.
Affects 1.17.41
And also in windows edition, switching hotbar slot and using it right away is sometimes ignored.
For example, in situation that you are trying to switch hotbar slot to water bucket on 2nd slot and use it right away, you'll notice that water bucket pretends to be used but is not actually used. I guess this is related.
Minecraft_2021-11-10-18-24-33_1.mp4
Still happening in 2021 in iOS. Clearly, losing hard earned items is of little import. It happens to me quite frequently. Usually I catch it as or shortly after it happens, but today I did not, and lost a netherite sword with rare enchantments. Given the fact that I’ve also had several tagged mobs despawn over the last few weeks, I am beginning to wonder why I even play at all if everything I work to collect just disappears. What’s worse is having to explain to my 7 yo why the stuff he works hard to collect and make with me just disappear.
Is this still happening?
1.18.12, yes.
Minecraft_2022-03-16-19-46-32.mp4
It Still Happens In 1.19.2
Can confirm this affects 1.19.2 on iPad Pro iOS 15 and it's very annoying and I've lost several valuable items this way. I work around it with cheats but of course that means no achievements and a degraded experience. The worst is when you find the item and pick it up only for it to be thrown again into an even worse spot. It's like it's missing the `release` event.