Tianxing Yang
- ytxmobile
- ytxmobile
- Europe/Stockholm
- Yes
- No
9 issues
Key
Summary
Status
Reporter
Assignee
Created
Sometimes attached items (e.g. torches, signs) are dropped when a game is loaded.
Duplicate
Bad Omen shows infinite time, and always activates after killing a pillager and drinking milk, and quitting then reloading the game
Fixed
Added Attachments:
Added Attachments:
Changed Summary:
Bad Omen shows infinite time, and always activates after killing a pillager and drinking milk, and reload the game
Changed Summary:
Bad Omen shows infinite time, and always activates after killing a pillager and drinking milk, and reloading the game
Changed Summary:
Bad Omen shows infinite time, and always activates after killing a pillager and drinking milk, and quitting then reloading the game
Changed Summary:
Wrong minecraft direction upon derailmentWrong minecart direction upon derailment
Added Affects Versions: 1.12.0.9 Beta
Added Attachments:
Added Affects Versions: 1.14.30.51 Beta
Changed Summary:
Wrong minecart direction upon derailmentMinecraft heads in wrong direction when it derails at the end of a track
Added Affects Versions: 1.13.0.2 Beta
Changed Summary:
When entering a saved game, previously deployed minecarts produce no sound when movingNo minecart sound when moving an existing minecart in a saved game
Added Affects Versions: 1.13.0.4 Beta
Added Affects Versions: 1.13.0.5 Beta
Added Affects Versions: 1.13.0.9 Beta
Added Affects Versions: 1.13.0.13 Beta 1.13.0.15 Beta
Changed Description:
I am trying to figure out the mechanics of new village. I opened creative mode on a random map, placed villagers, beds, and bells, and let them move by themselves. They are able to go to bed when the sky turns dark. There are also wandering traders and trader llamas.
However, when I use /locate village to locate the nearest village, it shows a location somewhere else, which is a naturally spawn village, instead of the closer "village" created by myself.
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Added Attachments:











Can reproduce on 1.1.0.55.
Also you can only place doors where there are two solid blocks underneath.
Also affects Android version.
It is something that should happen.
Consulted official MC wiki in English and Chinese:
English wiki
https://minecraft.gamepedia.com/Status_effect
Chinese wiki
https://minecraft-zh.gamepedia.com/%E7%8A%B6%E6%80%81%E6%95%88%E6%9E%9C#.E4.B8.8D.E7.A5.A5.E4.B9.8B.E5.85.86
Fixed in 1.11.0.4. ✅
Still happens in 1.12.0.9 beta.
Also spot this issue on 1.12.0.9.
Still happens in 1.13.0.2.
Still NOT FIXED in 1.13.0.4.
Still exists in 1.13.0.5.
Disagree with @ys. There is also the problem that when I tried to use /locate in worlds created in older versions of MCBE, the returned coordinates leads to a non-existent village – no villagers, no beds, no bells, no buildings, no animals, etc.
One problem is that if the rail is placed on land, if water flows through it, the rail would still be destroyed.
Also, placing rails in flowing water would also cause the rail to drop off.
Also happened to me on Android platform.
I also experience this on Android as well.
Is this irreversible just like the experimental worlds that the players created themselves?
Is this not reversible just as the experimental worlds that users create by themselves?