Levers, Signs, Item Frames, Ladders, Paintings, Torches, and Redstone torches drop if connected to a block in a different chunk
What I expected to happen. When you place a Redstone torch so it connects to the side of a block, it will stay connected even if I leave the chunk the blocks is in but keep the chunk the torch is in.
What happens is the redstone torch drops itself as an item as If i broke the block it was connected to.
To reproduce: Find a chunk boundry and place a block that a redstone torch can be placed on the side of on 1 side ofthe boundry, place the torch on the other side of the boundary so it connect to the other block but is in a different chunk. Fly away some distance so that both chunks become unloaded. Walk back to the place where you had the torch. You will see that the torch has dropped itself as an Item.
Update by kaleb418:
Also affects:
- Lever
- Sign
- Torches
Update by PHO:
There are steps to reproduce this in MCPE-17271.
Moderator note by [MCPE Mod] Dr.Awesome4333:
Please limit comments to only new information regarding the issue.
Linked Issues
is duplicated by44
relates to8
Created Issue:
Redstone torches drop if connected to a block in a different chunk
First my device is galaxy tab 4 but it was also listed as nook.
What I expected to happen. When you place a Redstone torch so it connects to the side of a block, it will stay connected even if I leave the chunk the blocks is in but keep the chunk the torch is in.
What happens is the redstone torch drops itself as an item as If i broke the block it was connected to.
To reproduce: Find a chunk boundry and place a block that a redstone torch can be placed on the side of on 1 side ofthe boundry, place the torch on the other side of the boundary so it connect to the other block but is in a different chunk. Fly away some distance so that both chunks become unloaded. Walk back to the place where you had the torch. You will see that the torch has dropped itself as an Item. For a video on the reproducing click this link. https://plus.google.com/111589878100503283705/posts/X4rMD8XbrUt
is duplicated by
relates to
is duplicated by
First my device is galaxy tab 4 but it was also listed as nook.
What I expected to happen. When you place a Redstone torch so it connects to the side of a block, it will stay connected even if I leave the chunk the blocks is in but keep the chunk the torch is in.
What happens is the redstone torch drops itself as an item as If i broke the block it was connected to.
To reproduce: Find a chunk boundry and place a block that a redstone torch can be placed on the side of on 1 side ofthe boundry, place the torch on the other side of the boundary so it connect to the other block but is in a different chunk. Fly away some distance so that both chunks become unloaded. Walk back to the place where you had the torch. You will see that the torch has dropped itself as an Item. For a video on the reproducing click this link. https://plus.google.com/111589878100503283705/posts/X4rMD8XbrUt
Update by kaleb418:
Also affects:
- Lever
- Sign
- Torches
is duplicated by
is duplicated by
Levers, Signs, Torches, and Redstone torches drop if connected to a block in a different chunk
Levers, Signs, Item Frames, Ladders, Paintings, Torches, and Redstone torches drop if connected to a block in a different chunk
First my device is galaxy tab 4 but it was also listed as nook.
What I expected to happen. When you place a Redstone torch so it connects to the side of a block, it will stay connected even if I leave the chunk the blocks is in but keep the chunk the torch is in.
What happens is the redstone torch drops itself as an item as If i broke the block it was connected to.
To reproduce: Find a chunk boundry and place a block that a redstone torch can be placed on the side of on 1 side ofthe boundry, place the torch on the other side of the boundary so it connect to the other block but is in a different chunk. Fly away some distance so that both chunks become unloaded. Walk back to the place where you had the torch. You will see that the torch has dropped itself as an Item. For a video on the reproducing click this link. https://plus.google.com/111589878100503283705/posts/X4rMD8XbrUt
Update by kaleb418:
Also affects:
- Lever
- Sign
- Torches
First my device is galaxy tab 4 but it was also listed as nook.
What I expected to happen. When you place a Redstone torch so it connects to the side of a block, it will stay connected even if I leave the chunk the blocks is in but keep the chunk the torch is in.
What happens is the redstone torch drops itself as an item as If i broke the block it was connected to.
To reproduce: Find a chunk boundry and place a block that a redstone torch can be placed on the side of on 1 side ofthe boundry, place the torch on the other side of the boundary so it connect to the other block but is in a different chunk. Fly away some distance so that both chunks become unloaded. Walk back to the place where you had the torch. You will see that the torch has dropped itself as an Item.
Update by kaleb418:Also affects:
- Lever
- Sign
- Torches
I do not know if the link will work.
is duplicated by
relates to
is duplicated by
First my device is galaxy tab 4 but it was also listed as nook.
What I expected to happen. When you place a Redstone torch so it connects to the side of a block, it will stay connected even if I leave the chunk the blocks is in but keep the chunk the torch is in.
What happens is the redstone torch drops itself as an item as If i broke the block it was connected to.
To reproduce: Find a chunk boundry and place a block that a redstone torch can be placed on the side of on 1 side ofthe boundry, place the torch on the other side of the boundary so it connect to the other block but is in a different chunk. Fly away some distance so that both chunks become unloaded. Walk back to the place where you had the torch. You will see that the torch has dropped itself as an Item.
Update by kaleb418:Also affects:
- Lever
- Sign
- Torches
Update by PHO:
There are steps to reproduce this inMCPE-17271.
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MCPE-22170
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First my device is galaxy tab 4 but it was also listed as nook.
What I expected to happen. When you place a Redstone torch so it connects to the side of a block, it will stay connected even if I leave the chunk the blocks is in but keep the chunk the torch is in.
What happens is the redstone torch drops itself as an item as If i broke the block it was connected to.
To reproduce: Find a chunk boundry and place a block that a redstone torch can be placed on the side of on 1 side ofthe boundry, place the torch on the other side of the boundary so it connect to the other block but is in a different chunk. Fly away some distance so that both chunks become unloaded. Walk back to the place where you had the torch. You will see that the torch has dropped itself as an Item.
Update by kaleb418:Also affects:
- Lever
- Sign
- Torches
Update by PHO:
There are steps to reproduce this inMCPE-17271.What I expected to happen. When you place a Redstone torch so it connects to the side of a block, it will stay connected even if I leave the chunk the blocks is in but keep the chunk the torch is in.
What happens is the redstone torch drops itself as an item as If i broke the block it was connected to.
To reproduce: Find a chunk boundry and place a block that a redstone torch can be placed on the side of on 1 side ofthe boundry, place the torch on the other side of the boundary so it connect to the other block but is in a different chunk. Fly away some distance so that both chunks become unloaded. Walk back to the place where you had the torch. You will see that the torch has dropped itself as an Item.
Update by kaleb418:Also affects:
- Lever
- Sign
- Torches
Update by PHO:
There are steps to reproduce this inMCPE-17271.Moderator note by [MCPE Mod] Dr.Awesome4333:
Please limit comments to only new information regarding the issue.
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I only noticed this happening in 1.1
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relates to
Just had this happen today. I've loaded this world a dozen times and today when I loaded in, all the paintings in the room where I had logged out were floating on the ground. It was just the one room and I don't think it is a chunk border thing. I am on ps5 if that matters.
Same as MCPE-11477
This issue duplicates MCPE-11477. Please perform a search next time to make sure your bug hasn't already been reported.
This issue duplicates MCPE-11477. Please perform a search next time to make sure your bug hasn't already been reported.
This issue duplicates MCPE-11477. Please perform a search next time to make sure your bug hasn't already been reported.
This is a more specific instance of the more broad issue that is described in MCPE-11477.
Duplicate of MCPE-11477
This is very likely to be a duplicate of MCPE-11477 but I'm not sure so I only added a link to it.
The Paintings and signa falling thing may be a duplicate of MCPE-11477
The Hostile mobs are supposed to despawn after while or if you move too far away.
Thanks for your report! This is however a Duplicate of MCPE-11477 – If you have not, please use the search function in the future, to see if your bug has already been submitted, as currently over 47% of tickets are being closed as duplicate.
I believe this is a duplicate of MCPE-11477. Yell at me (or any other moderators) if you disagree.
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-11477.
It has been linked to this report. If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
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Specialistol that is more like MCPE-11477 than this bug.
I had 2 tamed horses attached to a fence with leads.
After exiting and restarting the game multiple times the horses where no longer there. One horse was far away, the other horse close to the fence, with a lead item placed on the ground.
I tried to reproduce this, which I only managed once when I was far away from the fence to just be visible.
Could this be caused by the horse and the attached lead being placed in different junks (similar to MCPE-11477) so that not both ends of the lead are loaded?
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-11477.
It has been linked to this report. If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
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Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-11477.
It has been linked to this report. If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
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Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-11477.
Could you please add a copy of your world and any additional information to that ticket please?
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Thanks for the report, however this has been reported before as MCPE-11477. If you did not, p
Please search before reporting as it is likely that someone else may have reported it.
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-11477.
It has been linked to this report. If you have additional information, please add it to that report.
If you have not, please search before reporting, as it's likely that one exists already.
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📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-11477.
It has been linked to this report. If you have additional information, please add it to that report.
If you have not, please search before reporting, as it's likely that one exists already.
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Duplicates MCPE-11477,
no need to add my previous comment to that ticket as it does not add anything new.
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-11477.
It has been linked to this report. If you have additional information, please add it to that report.
If you have not, please search before reporting, as it's likely that one exists already.
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Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-11477.
It has been linked to this report. If you have additional information, please add it to that report.
If you have not, please search before reporting, as it's likely that one exists already.
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📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-11477.
It has been linked to this report. If you have additional information, please add it to that report.
If you have not, please search before reporting, as it's likely that one exists already.
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Thank you for your report! Unfortunately, another user has already submitted this issue in a seperate ticket! Your ticket is being closed as a Duplicate. Any additional information you find relevant should be described in the comment section of MCPE-11477, as anything added here will not be seen.
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-11477.
It has been linked to this report. If you have additional information, please add it to that report.
If you have not, please search before reporting, as it's likely that one exists already.
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Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-11477.
It has been linked to this report. If you have additional information, please add it to that report.
If you have not, please search before reporting, as it's likely that one exists already.
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Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-11477
It has been linked to this report. If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
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Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-11477
It has been linked to this report. If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
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Thank you for your report. This issue was, however, submitted earlier as MCPE-11477. Please perform a search next time to make sure your bug hasn't already been reported.
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-11477.
It has been linked to this report. If you have additional information, please add it to that report.
If you have not, please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-11477
It has been linked to this report. If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
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Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-11477.
It has been linked to this report. If you have additional information, please add it to that report.
If you have not, please search before reporting, as it's likely that one exists already.
Quick Links:
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Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-11477.
It has been linked to this report. If you have additional information, please add it to that report.
If you have not, please search before reporting, as it's likely that one exists already.
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Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-11477.
It has been linked to this report. If you have additional information, please add it to that report.
If you have not, please search before reporting, as it's likely that one exists already.
Quick Links:
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Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-11477.
It has been linked to this report. If you have additional information, please add it to that report.
If you have not, please search before reporting, as it's likely that one exists already.
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I have been seeing this in Windows 10 Edition (1.1.4) as well. Today, after several IRL days of the texture being wrong, it came back to normal and has been fine all day. But I also noticed today that the item frames and maps on my largest map wall were gone. The map wall happens to be on a chunk boundary, and the clock is in a neighboring chunk. Yesterday I went on a long journey, far enough to cause these chunks to unload, and when they were reloaded the item frames probably popped off due to MCPE-11477 and they and my maps despawned before I noticed. I mention this because it suggests that reloading the chunk fixed the clock/compass texture problem, which might be a clue to the devs about what causes it.
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-11477.
It has been linked to this report. If you have additional information, please add it to that report.
If you have not, please search before reporting, as it's likely that one exists already.
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Duplicate of MCPE-11477
Thank you for your report!
However, this issue is a Duplicate of MCPE-11477.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
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📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-11477
It has been linked to this report. If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
However, this issue is a Duplicate of MCPE-11477.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
However, this issue is a Duplicate of MCPE-11477.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-11477.
It has been linked to this report. If you have additional information, please add it to that report.
If you have not, please search before reporting, as it's likely that one exists already.
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Relates to MCPE-11477.
The related ticket describes items that attach to the sides of blocks and popping off on world reload if the item and block are in different chunks. That was fixed in 1.2.0.11, but maybe a piece of it wasn't fixed adequately for this/some platforms.
If you happen to have coordinates turned on in this world, it would be useful to know whether the paintings were attached along a chunk boundary. They were if either the X or Z coordinate of either the painting or the wall block was evenly divisible by 16.
It would also be useful to know whether item frames, ladders, levers, signs, torches, and redstone torches attached to the wall have the same problem. Note: Don't try this with items you can't afford to lose, because if you forget to pick them up within 5 minutes after loading the world, they will despawn.
Resolved as Duplicate of MCPE-11477.
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-11477.
Your additional information and observations are very useful, so if you can add them to the comments section of the parent issue it would be appreciated.
If you have not, you might like to make use of the search feature before making a new ticket, as it's likely that the issue has been reported already.
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Thank you for your report!
However, this issue is a Duplicate of MCPE-11477.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
However, this issue has been closed as a Duplicate of * MCPE-11477*.
Quick Links:
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Cocoa pods attached to jungle logs across a chunk border can break during chunk loading. This happens when the chunk with the cocoa pods is loaded first and there is a delay in loading the chunk with jungle logs. This appears to be the same issue that was patched for several other blocks that attach horizontally in 1.2.0.11--see MCPE-11477.
Steps to reproduce:
- Place jungle logs along a chunk border.
- Place cocoa pods on the side of the jungle logs, in the neighboring chunk (by using beans, or with commands).
- Save & quit while in a chunk on the pod side of the logs, and facing away from the pods and logs.
- Reload and turn around.
Expected result: The cocoa pods remain attached to the jungle logs.
Actual result: Sometimes the cocoa pods break (they drop beans if drops are enabled). This is more likely when there is loading lag, as when near chunks with a lot of mobs and/or updating blocks.
The attached video Cocoa breaks on chunk borders.mp4
shows this bug being reproduced across several chunks in a small test world by setting random tick to maximum. At the beginning you can see cocoa pods filling 5 rows of jungle logs, and at the end after relog you can see that all of pods from the 4th and 5th rows have broken off.
The attached test world, Load test.mcworld
, reproduces this bug fairly consistently if you set the random tick speed to 4096 before loading the world. The world contains rows of jungle logs and a system of command block minecarts to automate steps 1-2 en masse. (It also contains some structures relevant to other bugs
)

[MCPE Mod] Dr.Awesome4333 confirmed this still a problem in build 5.
Confirmed on 0.13.0 too
confirmed for 0.13.1
I've seen this several times in 0.14.0. Not sure about 0.14.1.
Relates to MCPE-14113
Can not reproduce for 0.142
If this issue still affects 0.14.3 please respond to this.
Reopened as
MCPE-14469states this also happens in 0.14.3.Can Confirm for 0.14.3 - iPod Touch 6th Generation
Still happens on MCPE 0.15.0 - iPod Touch 6th Generation - iOS 9.3.2
Affects 0.15.6 according to
MCPE-16525.Reopened because this one has been marked as "Fixed in Future Release" by [QA] Janosik on 2016-08-15 but still not fixed.
Please respond if this still occurs in the latest update.
Steps to reproduce in 1.1.0.1:
Set chunk distance to 5 chunks (4 may work but subtract 1 from each chunk distance listed here)
Apply this chunk boundry showing resource pack to aid in finding chunk boundaries.
Load up a new super flat world.
Face west(based on 1.1.0.1 sun rising in east) and go to the nearest red line.
Place a wall of solid blocks from one blue line to the next along the red line so that the side of tje block that faces east is lit up in red.
I recommend building this wall up untill the top of the top solid block hits a green highlight.
Now cover the wall in torches, leave no blank spots for maximum chance of reproducing the bug.
Set up some pistons on rapid clocks so that they cause block updates by the torches.
Now turn around and cross 4 red lines, not counting the one with the torches on it. after crossing the 4th line go up to the 5th one and stand on it so that you are still in the chunk closest to the wall but less than a block away from the next chunk.
Leave the world and return.
Go check on the wall, there is a chance the torches fell and bug confirmed. If they didn't, repeat, it has a success rate of about 50%.
I have checked and Dr Awesome is correct. My item frames were at a chunk edge. I moved the frames and they no longer fall off the wall. iOS 10 version latest version.
Okay, I can confirm this is still happening.
Attached a screenshot;
-A torch and a sign fallen as soon as the world started loading in. Most likely the blocks they were attached to were on a chunk border, and weren't loaded in fast enough to keep them on the wall.
It did happen before 1.1 - all the stuff falling off the walls but I am getting a little fed up with villagers magically walking through walls!
Can also confirm this is happening in 1.1.0.55.
Can reproduce on 1.1.0.55.
Please fix this bug because this annoys redstone engineers and builders a lot. One way to fix it is making the blocks mentioned above only drop as an item when a entity (when it displays the breaking particle) breaks the blocks those blocks are attached to. Otherwise, the blocks above need to wait 1 second without attaching a block to drop as an item. This solution prevents the bug because chunks loads take less than 1 second normally, and it still makes sure those blocks act what they should be acting.
This is a very annoying bug. I had signs next to all my chests and every other time I log back in to realms, half of the signs in the room fall off. After replacing them numerous times I switched item frames, but it still happens with them too.
This happened to me in Win 10 Edition after journeying quite a ways away. I lost my largest map wall – frames and maps – when they despawned before I discovered it. However, I also noticed my clock in an adjacent chunk, which had the corrupted texture from
MCPE-22977, was normal again after being messed up for several IRL days. You may want to mark these two reports as related.Still affects 1.2.0.2.
(Edited: I had previous reported that it appeared to be fixed, but the very next time I opened the world this bug happened right in front of me.)
Yes, I'm having the same issue (PE v.1.1), anonoying as it has recked the cave spider xp farm I was trying to build. I placed lots of wooden signs to control the water flow. I went to bed in the game and nearly, not all (approx 15 out of 20) detached from each other and ended up at the bottom of the water flow. The ones attached to the walls did stay however. I have replaced them several times, it doesn't matter whether I save and exit, or go to bed in game, a random amount detaches! Very frustrating and ruining the game for me. If anybody knows an alternative to placing signs to control water flow in the mean time, please let me know.
Edit to the above PE on Android v1.1.5 ...plus I spelt wrecked wrong :/
The bug is still going on on version 1.1.5. When it comes to big construction with redstone, it's getting annoying of replacing the torches everytime.
Can't reproduce in 1.2.0.11 which according to the 1.2.0.11 change log, was supposed to fix this so yay!
If this is fixed, why did my maps in item frames fall off the wall yesterday?
Jeanette Montgomery Which version of MCPE are you using? If you are in the 1.2.0 beta then this is fixed if you are on 1.1.5.x then this will be fixed when 1.2.0 is out of beta for all users of MCPE. A release date cannot be determined at this time.
I am using 1.1.5. Thank you for the information.
Reopening as for
MCPE-30127Anyone still having this issue in the current update? (1.5.0.14 or 1.6.0.5)
Happened with me and my little brother using different platforms, I use Windows 10 while my little brother uses iOS. We're using different versions, I'm using 1.5.0.14 while my little brother is using 1.5.1
this started happening to me a few days a go with paintings
This bug occurs with cocoa pods and beds in 1.14.30. However, I cannot reproduce this bug with any of the blocks listed in the title, so I think the fix in 1.2.0.11 was successful. I have created a new ticket for cocoa pods,
MCPE-67479.Just had this happen today. I've loaded this world a dozen times and today when I loaded in, all the paintings in the room where I had logged out in were floating on the ground. It was just the one room and it DID occur along chunk borders. I'm guessing the chunk with the paintings loaded in first without the wall in the next chunk attached to it?
Just had it happen again. Interestingly enough it didn't happen when I loaded in. I checked to make sure everything was intact, then told my friend to go ahead and join. When SHE logged in I saw everything pop off. Everything was fine for me when I loaded in but a friend joining caused the issue. This was probably the case the first time as well but I wasn't paying attention for it. She noticed it that time as well. She also loads into the same room as me. Incase I didn't mention, this is a local world.
Can we please have this ticket reopened? It's clearly not fixed.
Chris: the issue you are describing is tracked at
MCPE-142303.Thanks Helmet! I'll go check it out.