ActiveEffects issues
MC-61041"CustomPotionEffects", "ActiveEffects", and "Effects" NBT tags still use numeral IDs
Fixed
MC-88181Entity NBT isn't always synchronized with clients immediately, rendering the entity incorrect for a brief moment
Normal
MC-171688Invisibility status of LivingEntity is not updated when ActiveEffects are modified directly
Confirmed
MC-226269Summon an invisible mobs with Glowing will crash the game when I use a resource pack.
Invalid
MC-276259Phantoms from trial spawners with any active effects added (specifically fire resistance) do not fly
Low