Summon an invisible mobs with Glowing will crash the game when I use a resource pack.
With my resource pack when I use a command to summon an Invisible mob with Glowing (it's worked perfectly in versions 1.13.2/1.16.5), the game crashed instantly :
summon minecraft:shulker ~ ~1 ~ {Glowing:1,ActiveEffects:[{Id:14,Amplifier:1,Duration:2147483647,Ambient:1,ShowParticles:0}]}
or
summon minecraft:zombie ~ ~1 ~ {Glowing:1,ActiveEffects:[{Id:14,Amplifier:1,Duration:2147483647,Ambient:1,ShowParticles:0}]}
Environment
- Operating System: Mac OS X (x86_64) version 10.14.6
- Java Version: 16.0.1, Microsoft
- Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft
- Memory: 1945293720 bytes (1855 MB) / 4294967296 bytes (4096 MB) up to 4294967296 bytes (4096 MB)
- CPUs: 4
- JVM Flags: 8 total; -Xss1M -Xmx4G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
- Backend library: LWJGL version 3.2.1 build 12
- Backend API: AMD Radeon R9 M380 OpenGL Engine GL version 4.1 ATI-2.11.23, ATI Technologies Inc.
- Current Language: English (US)
- CPU: 4x Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
Created Issue:
Summon a shulker will crash the game.
When I use this command to summon a Shulker, the game crashed instantly :
{Id:14,Amplifier:1,Duration:2147483647,Ambient:1,ShowParticles:0}
summon minecraft:shulker 1970 117 2059 {Tags:["Objective"],NoAI:1,Silent:1,Glowing:1,PersistenceRequired:1,Invulnerable:1,ActiveEffects:[],DeathLootTable:"att2:empty"}
Environment
Minecraft Version: 21w20a
Operating System: Mac OS X (x86_64) version 10.14.6
Java Version: 16.0.1, Microsoft
Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft
Memory: 1945293720 bytes (1855 MB) / 4294967296 bytes (4096 MB) up to 4294967296 bytes (4096 MB)
CPUs: 4
JVM Flags: 8 total; -Xss1M -Xmx4G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
Launched Version: 21w20a
Backend library: LWJGL version 3.2.1 build 12
Backend API: AMD Radeon R9 M380 OpenGL Engine GL version 4.1 ATI-2.11.23, ATI Technologies Inc.
Current Language: English (US)
CPU: 4x Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
When I use this command to summon a Shulker, the game crashed instantly :
{Id:14,Amplifier:1,Duration:2147483647,Ambient:1,ShowParticles:0}
summon minecraft:shulker 1970 117 2059 {Tags: ["Objective"] ,NoAI:1,Silent:1,Glowing:1,PersistenceRequired:1,Invulnerable:1,ActiveEffects:[],DeathLootTable:"att2:empty"}
When I use this command to summon a Shulker, the game crashed instantly :
summon minecraft:shulker 1970 117 2059 {Tags:["Objective"],NoAI:1,Silent:1,Glowing:1,PersistenceRequired:1,Invulnerable:1,ActiveEffects:[{Id:14,Amplifier:1,Duration:2147483647,Ambient:1,ShowParticles:0}],DeathLootTable:"att2:empty"}
When I use this command to summon a Shulker, the game crashed instantly :
summon minecraft:shulker 1970 117 2059 {Tags:["Objective"],NoAI:1,Silent:1,Glowing:1,PersistenceRequired:1,Invulnerable:1,ActiveEffects:[{Id:14,Amplifier:1,Duration:2147483647,Ambient:1,ShowParticles:0}],DeathLootTable:"att2:empty"}
When I use this command to summon a Shulker (I'm in front of the shulker position of course), the game crashed instantly :
summon minecraft:shulker 1970 117 2059 {Tags:["Objective"],NoAI:1,Silent:1,Glowing:1,PersistenceRequired:1,Invulnerable:1,ActiveEffects:[{Id:14,Amplifier:1,Duration:2147483647,Ambient:1,ShowParticles:0}],DeathLootTable:"att2:empty"}
When I use this command to summon a Shulker (I'm in front of the shulker position of course) in a block (it's worked perfectly in versions 1.13.2/1.16.5), the game crashed instantly :
summon minecraft:shulker 1970 117 2059 {Tags:["Objective"],NoAI:1,Silent:1,Glowing:1,PersistenceRequired:1,Invulnerable:1,ActiveEffects:[{Id:14,Amplifier:1,Duration:2147483647,Ambient:1,ShowParticles:0}],DeathLootTable:"att2:empty"}
Summon ashulkerwill crash the game.Summon an invisible shulker with Glowing will crash the game.
When I use
thiscommand to summon aShulker (I'm in front of theshulkerposition of course) in a block(it's worked perfectly in versions 1.13.2/1.16.5), the game crashed instantly :summon minecraft:shulker1970 117 2059{Tags:["Objective"],NoAI:1,Silent:1,Glowing:1,PersistenceRequired:1,Invulnerable:1,ActiveEffects:[{Id:14,Amplifier:1,Duration:2147483647,Ambient:1,ShowParticles:0}],DeathLootTable:"att2:empty"}
When I use a command to summon an Invisible Shulker with Glowing (it's worked perfectly in versions 1.13.2/1.16.5), the game crashed instantly :
summon minecraft:shulker ~ ~1 ~ {Tags:["Objective"],NoAI:1,Silent:1,Glowing:1,PersistenceRequired:1,Invulnerable:1,ActiveEffects:[{Id:14,Amplifier:1,Duration:2147483647,Ambient:1,ShowParticles:0}],DeathLootTable:"att2:empty"}
Summon an invisibleshulkerwith Glowing will crash the game.Summon an invisible mobs with Glowing will crash the game when I use a resource pack.
When I use a command to summon an Invisible
Shulkerwith Glowing (it's worked perfectly in versions 1.13.2/1.16.5), the game crashed instantly :summon minecraft:shulker ~ ~1 ~ {Tags:["Objective"],NoAI:1,Silent:1,Glowing:1,PersistenceRequired:1,Invulnerable:1,ActiveEffects:[{Id:14,Amplifier:1,Duration:2147483647,Ambient:1,ShowParticles:0}],DeathLootTable:"att2:empty"}
With my resource pack when I use a command to summon an Invisible mob with Glowing (it's worked perfectly in versions 1.13.2/1.16.5), the game crashed instantly :
summon minecraft:shulker ~ ~1 ~ {Glowing:1,ActiveEffects:[{Id:14,Amplifier:1,Duration:2147483647,Ambient:1,ShowParticles:0}]}or
summon minecraft:zombie ~ ~1 ~ {Glowing:1,ActiveEffects:[{Id:14,Amplifier:1,Duration:2147483647,Ambient:1,ShowParticles:0}]}
Minecraft Version: 21w20a
Operating System: Mac OS X (x86_64) version 10.14.6
Java Version:16.0.1, Microsoft
Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft
Memory: 1945293720 bytes (1855 MB) / 4294967296 bytes (4096 MB) up to 4294967296 bytes (4096 MB)
CPUs: 4
JVM Flags: 8 total; -Xss1M -Xmx4G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
Launched Version: 21w20a
Backend library: LWJGL version 3.2.1 build 12
Backend API: AMD Radeon R9 M380 OpenGL Engine GL version 4.1 ATI-2.11.23, ATI Technologies Inc.
Current Language: English (US)
CPU: 4x Intel(R) Core(TM) i5-6500 CPU @ 3.20GHzOperating System: Mac OS X (x86_64) version 10.14.6
Java Version: 16.0.1, Microsoft
Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft
Memory: 1945293720 bytes (1855 MB) / 4294967296 bytes (4096 MB) up to 4294967296 bytes (4096 MB)
CPUs: 4
JVM Flags: 8 total; -Xss1M -Xmx4G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
Backend library: LWJGL version 3.2.1 build 12
Backend API: AMD Radeon R9 M380 OpenGL Engine GL version 4.1 ATI-2.11.23, ATI Technologies Inc.
Current Language: English (US)
CPU: 4x Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
Operating System: Mac OS X (x86_64) version 10.14.6
Java Version: 16.0.1, Microsoft
Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft
Memory: 1945293720 bytes (1855 MB) / 4294967296 bytes (4096 MB) up to 4294967296 bytes (4096 MB)
CPUs: 4
JVM Flags: 8 total; -Xss1M -Xmx4G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
Backend library: LWJGL version 3.2.1 build 12
Backend API: AMD Radeon R9 M380 OpenGL Engine GL version 4.1 ATI-2.11.23, ATI Technologies Inc.
Current Language: English (US)
CPU: 4x Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
- Operating System: Mac OS X (x86_64) version 10.14.6
- Java Version: 16.0.1, Microsoft
- Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft
- Memory: 1945293720 bytes (1855 MB) / 4294967296 bytes (4096 MB) up to 4294967296 bytes (4096 MB)
- CPUs: 4
- JVM Flags: 8 total; -Xss1M -Xmx4G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
- Backend library: LWJGL version 3.2.1 build 12
- Backend API: AMD Radeon R9 M380 OpenGL Engine GL version 4.1 ATI-2.11.23, ATI Technologies Inc.
- Current Language: English (US)
- CPU: 4x Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz

Cannot reproduce. Maybe hardware/os specific.
Ok indeed that was my fault, I deleted now the "shaders" file from my resource pack and it's work.