The server doesn't send information about entity death to dead players
The bug
While a player is dead, the server doesn't notify it of other entities that are killed while the player is in the death screen.
To reproduce
You'll need two accounts that can join the same world to reproduce this issue. It's also possible to reproduce the bug by using commands or redstone if you know how to do that.
- Player 1 places some boats in front of player 2
- Player 2 kills itself
- Player 1 destroys the boats while Player 2 is in the death screen
→
The boats don't disappear on Player 2's death screen - Player 2 respawns
→
The boats are now invisible, but their hitboxes remain.
Videos
From Player 1's perspective: Minecraft 19w44a 2019-11-07 14-09-13.mp4![]()
From Player 2's perspective: Minecraft 19w44a 2019-11-07 14-08-57_Trim.mp4![]()
Linked Issues
is duplicated by2
Created Issue:
The server doesn't send information about entity death to dead players
How to reproduce
Method 1.
- Open a world to LAN
- join the server with a second account
- Place two command blocks:
- repeating, always active, command: "summon boat"
- chain, always active, command: "kill @e[type=boat]"
- Open the F3 screen on both instances of the game
- Kill the guest player (make sure that they can see the contraption)
- Don't respawn
- See that the contraption spawns more entities on the guest client, but not on the host.
Method 2.
Warning: only use this method on a world that is not important to you
- Place two command blocks:
- repeating, always active, command: "summon boat"
- chain, always active, command: "kill @e[type=boat]"
- Open the F3 screen
- Type "/kill @s"
- See that the contraption spawns more entities
What should happen
The server should send information about entity death to dead players.
Environment
Java 1.8
Java 1.8
How to reproduce
Method 1.
- Open a world to LAN
- join the server with a second account
- Place two command blocks:
- repeating, always active, command: "summon boat"
- chain, always active, command: "kill @e[type=boat]"
- Open the F3 screen on both instances of the game
- Kill the guest player (make sure that they can see the contraption)
- Don't respawn
- See that the contraption spawns more entities on the guest client, but not on the host.
Method 2.Warning: only use this method on a world that is not important to you
- Place two command blocks:
- repeating, always active, command: "summon boat"
- chain, always active, command: "kill @e[type=boat]"
- Open the F3 screen
- Type "/kill @s"
- See that the contraption spawns more entities
What should happen
The server should send information about entity death to dead players.
The bug
While a player is dead, the server doesn't notify it of other entities that are killed while the player is in the death screen.
To reproduce
You'll need two accounts that can join the same world to reproduce this issue. It's also possible to reproduce the bug by using commands or redstone if you know how to do that.
- Player 1 places some boats in front of player 2
- Player 2 kills itself
- Player 1 destroys the boats while Player 2 is in the death screen
→The boats don't disappear on Player 2's death screen
- Player 2 respawns
→The boats are now invisible, but their hitboxes remain.
Videos
From Player 1's perspective: Minecraft 19w44a 2019-11-07 14-09-13.mp4
From Player 2's perspective: Minecraft 19w44a 2019-11-07 14-08-57_Trim.mp4
I edited the ticket to exclude the confusing way to reproduce using command blocks. It's perfectly possible to reproduce without command blocks as well (and makes the issue easier to see).
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relates to
relates to
is duplicated by
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is duplicated by
Thank you for your report!
We're actually already tracking this issue in MC-136160, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
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Method 2 did not work for me, but method 1 did. I attached two videos of me reproducing the bug, one from my main and one from my second account.
Edit: I didn't use command blocks to test this, that way you can see the issue more clearly.
I edited the ticket to exclude the confusing way to reproduce using command blocks. It's perfectly possible to reproduce without command blocks as well (and makes the issue easier to see).
Perhaps this issue is related to MC-137370 ?
Possibly related to
MC-29375?This actually might be the same bug as
MC-29375.Ever since 21w17a it unloads all entities after death. This means that this bug no longer occurs.