Previously unseen, contraption-breaking inconsistency in redstone torches attached to burnouts
What I expected to happen
The left torch, attached to the burnout, may flicker on and off while the right torch burns out, but stays on after the burnout has finished:
What actually happens
In two directions, East and South, the left torch instead burns out together with the right, and after a while turns back on, causing them both to burn out again, creating a clock.
This occurs in singleplayer as well as in spigot. Although there are benefits to locationality/directionality, namely increased options for circuitry, as an experienced redstoner I don't see any use to having both torches burn out, and on the other hand am aware of many contraptions which break due to this bug.
Linked Issues
is duplicated by1
Created Issue:
Inconsistency in torches attached to burnouts
What I expected to happen
The left torch attached to the burnout stays on after the right torch has burned out:
What actually happens
In two directions, East and South, the left torch instead burns out together with the right, and after a while turns back on, causing them both to burn out again, creating a clock.
This occurs in singleplayer as well as in spigot. Although there are benefits to locationality/directionality, namely increased options for circuitry, as an experienced redstoner I don't see any use to having both torches burn out, and on the other hand am aware of many contraptions which break due to this bug.
Environment
macOS Sierra 10.12.5
Java 8
Inconsistency in redstine torches attached to burnouts
Inconsistency in redstine torches attached to burnoutsInconsistency in redstone torches attached to burnouts
Inconsistency in redstone torches attached to burnoutsPreviously unseen inconsistency in redstone torches attached to burnouts
Previously unseen, contraption-breaking inconsistency in redstone torches attached to burnouts
What I expected to happen
The left torch attached to the burnout stays on after the right torch has burned out:
What actually happens
In two directions, East and South, the left torch instead burns out together with the right, and after a while turns back on, causing them both to burn out again, creating a clock.
This occurs in singleplayer as well as in spigot. Although there are benefits to locationality/directionality, namely increased options for circuitry, as an experienced redstoner I don't see any use to having both torches burn out, and on the other hand am aware of many contraptions which break due to this bug.
What I expected to happen
The left torch attached to the burnout stays on after the right torch has burned out:
What actually happens
In two directions, East and South, the left torch instead burns out together with the right, and after a while turns back on, causing them both to burn out again, creating a clock.
This occurs in singleplayer as well as in spigot. Although there are benefits to locationality/directionality, namely increased options for circuitry, as an experienced redstoner I don't see any use to having both torches burn out, and on the other hand am aware of many contraptions which break due to this bug.
What I expected to happen
The left torch attached to the burnout stays on after the right torch has burned out:
What actually happens
In two directions, East and South, the left torch instead burns out together with the right, and after a while turns back on, causing them both to burn out again, creating a clock.
This occurs in singleplayer as well as in spigot. Although there are benefits to locationality/directionality, namely increased options for circuitry, as an experienced redstoner I don't see any use to having both torches burn out, and on the other hand am aware of many contraptions which break due to this bug.
What I expected to happen
The left torch attached to the burnout stays on after the right torch has burned out:
What actually happens
In two directions, East and South, the left torch instead burns out together with the right, and after a while turns back on, causing them both to burn out again, creating a clock.
This occurs in singleplayer as well as in spigot. Although there are benefits to locationality/directionality, namely increased options for circuitry, as an experienced redstoner I don't see any use to having both torches burn out, and on the other hand am aware of many contraptions which break due to this bug.
What I expected to happen
The left torch attached to the burnout
stays on afterthe righttorchhas burned out:What actually happens
In two directions, East and South, the left torch instead burns out together with the right, and after a while turns back on, causing them both to burn out again, creating a clock.
This occurs in singleplayer as well as in spigot. Although there are benefits to locationality/directionality, namely increased options for circuitry, as an experienced redstoner I don't see any use to having both torches burn out, and on the other hand am aware of many contraptions which break due to this bug.
What I expected to happen
The left torch, attached to the burnout, may flicker on and off while the right torch burns out, but stays on after the burnout has finished:
What actually happens
In two directions, East and South, the left torch instead burns out together with the right, and after a while turns back on, causing them both to burn out again, creating a clock.
This occurs in singleplayer as well as in spigot. Although there are benefits to locationality/directionality, namely increased options for circuitry, as an experienced redstoner I don't see any use to having both torches burn out, and on the other hand am aware of many contraptions which break due to this bug.
What I expected to happen
The left torch, attached to the burnout,
may flicker on and off while the right torch burns out, but stays on after the burnout has finished:What actually happens
In two directions, East and South, the left torch instead burns out together with the right, and after a while turns back on, causing them both to burn out again, creating a clock.
This occurs in singleplayer as well as in spigot. Although there are benefits to locationality/directionality, namely increased options for circuitry, as an experienced redstoner I don't see any use to having both torches burn out, and on the other hand am aware of many contraptions which break due to this bug.
is duplicated by
macOS Sierra 10.12.5
Java 8
Thank you for your report!
However, this issue is already being tracked in MC-137141.
This happens due to an inconsistency with torch burnouts, and it doesn't just affect south wall torches. Make sure to vote and comment on the ticket I linked above so it gets more attention!
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Confirmed. Apparently this happened in 1.12.2 as well, but I didn't test earlier versions.
I'm quite certain it didn't. What happens to the torch during the burnout is unrelated to this issue. It is only whether the torch stays on after the burnout which is relevant. In 1.12.2 the torch stayed on after the burnout in all four directions.
Something else that could be relevant is two burnouts in a 2x4 space now update each other
Does this still affect the latest versions of the game (Stable 1.15.2 / Snapshot 20w21a)? If so, please update this ticket accordingly. Should the original reported be inactive and no longer contribute to the bug tracker, the reporter of the ticket can be changed to an active user.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Still an issue in the current release.