Night is not skipped when all but one players on a server are sleeping, and the remaining player leaves the server
On a multiplayer (standalone) server, if the last player not sleeping disconnects instead of going to sleep, time does not advance to morning until one of the sleeping players gets out of bed, then gets back into bed.
Environment
Linux 3.16.0-6-amd64 #1 SMP Debian 3.16.57-2 (2018-07-14) x86_64 GNU/Linux
java version "1.8.0_40"
Java(TM) SE Runtime Environment (build 1.8.0_40-b26)
Java HotSpot(TM) 64-Bit Server VM (build 25.40-b25, mixed mode)
Linked Issues
is duplicated by9
Created Issue:
Time does not always advance when all players sleep
On a multiplayer (standalone) server, if the last player not sleeping disconnects instead of going to sleep, time does not advance to morning until one of the sleeping players gets out of bed, then gets back into bed.
Environment
Linux 3.16.0-6-amd64 #1 SMP Debian 3.16.57-2 (2018-07-14) x86_64 GNU/Linux
java version "1.8.0_40"
Java(TM) SE Runtime Environment (build 1.8.0_40-b26)
Java HotSpot(TM) 64-Bit Server VM (build 25.40-b25, mixed mode)
is duplicated by
Linux 3.16.0-6-amd64 #1 SMP Debian 3.16.57-2 (2018-07-14) x86_64 GNU/Linux
java version "1.8.0_40"
Java(TM) SE Runtime Environment (build 1.8.0_40-b26)
Java HotSpot(TM) 64-Bit Server VM (build 25.40-b25, mixed mode)
is duplicated by
Time does not always advance when all players sleepNight is not skipped when all but one players on a server are sleeping, and the remaining player leaves the server
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
Looks like this duplicates
MC-148017– definitely an annoying bug!That one is a later bug, I will resolved that one as duplicating this one
Bug confirmed still present in version 1.14 Pre-Release 4 (Java, Windows 10). Confirmed in game with both client and server at version 1.14 Pre-Release 4. Though the world was created in an earlier snapshot.
Steps to reproduce:
Desired/Expected behavior: At step 5, player 1 should instead wake up within less than 10 seconds, and it should be morning then. As it is, with this bug I think you would need to wait 10 minutes for the natural progress of night to complete.
Can confirm, it is still present. Lotta server players are going to be confused if this isn't fixed.
Bug confirmed still present in version 1.14 Pre-Release 5.
Workaround:
or
2. Wait until after the final (other) awake player leaves the game. Then go to bed. Now morning will arrive quickly.
But this bug is still annoying.
Bug confirmed still present in initial 1.14 release.