A desync occurs when leads are attached to entities that are just barely out of reach
The Bug:
A desync occurs when leads are attached to entities that are just barely out of reach.
Client-side, it appears like a lead is attached to the said entity and will not break no matter how far away you go.
Steps to Reproduce:
- Enter creative mode and obtain a lead.
- Summon a boat and attach a lead to it.
- Fly upwards in the air and as the boat travels downward, quickly detach and reattach the lead to it.
Observed Behavior:
A desync occurs resulting in the lead attaching to the entity client-side, but not server-side.
Expected Behavior:
No desync occurs.
Linked Issues
is duplicated by1
Created Issue:
Levitating mobs ignore lead
I cannot properly describe this issue, but here's how to reproduce it :
I cannot properly describe this issue, but here's how to reproduce it :
When a mob has the levitation effect, if one has a lead attached to it, the mob can sometimes "ignore" the lead and continue flying upwards, while the lead is still, visibly, attached to the mob. In that case, the lead disappears at some angles of the camera. Here's how to reproduce it :
When a mob has the levitation effect, if one has a lead attached to it, the mob can sometimes "ignore" the lead and continue flying upwards, while the lead is still, visibly, attached to the mob. In that case, the lead disappears at some angles of the camera.
Here's how to reproduce it :When a mob has the levitation effect, if one has a lead attached to it, the mob can sometimes "ignore" the lead and continue flying upwards, while the lead is still, visibly, attached to the mob. In that case, the lead disappears at some angles of the camera.
To Reproduce
- Summon a mob, e.g. fox.
- Execute
/effect give @e[sort=nearest,type=minecraft:fox,limit=1] minecraft:levitation 300 0 true- Right click the fox using lead.
- Unleash and leash again. The mob might levitate continuously.
When a mob has the levitation effect, if one has a lead attached to it, the mob can sometimes "ignore" the lead and continue flying upwards, while the lead is still, visibly, attached to the mob. In that case, the lead disappears at some angles of the camera.
To Reproduce
- Summon a mob, e.g. fox.
- Execute
/effect give @e[sort=nearest,type=minecraft:fox,limit=1] minecraft:levitation 300 0 true- Right click the fox using lead.
- Unleash and leash again. The mob might levitate continuously.
When a mob has the levitation effect, if one has a lead attached to it, the mob can sometimes "ignore" the lead and continue flying upwards, while the lead is still, visibly, attached to the mob. In that case, the lead disappears at some angles of the camera.
To Reproduce
- Summon a mob, e.g. fox.
- Execute
/effect give @e[sort=nearest,type=minecraft:fox,limit=1] minecraft:levitation 300 0 true
- Right click the fox using lead.
- Unleash and leash again when the fox is at the maximum height allowed by the lead. The mob might levitate continuously.
When a mob has the levitation effect, if one has a lead attached to it, the mob can sometimes "ignore" the lead and continue flying upwards, while the lead is still, visibly, attached to the mob. In that case, the lead disappears at some angles of the camera.
To Reproduce
- Summon a mob, e.g. fox.
- Execute
/effect give @e[sort=nearest,type=minecraft:fox,limit=1] minecraft:levitation 300 0 true
- Right click the fox using lead.
- Unleash and leash again when the fox is at the maximum height allowed by the lead. The mob might levitate continuously.
The bug
When a mob has the levitation effect, if one has a lead attached to it, the mob can sometimes "ignore" the lead and continue flying upwards, while the lead is still, visibly, attached to the mob. In that case, the lead disappears at some angles of the camera.
How to reproduce
- Summon a mob, e.g. fox.
- Execute
/effect give @e[sort=nearest,type=minecraft:fox,limit=1] minecraft:levitation 300 0 true- Right click the fox using lead.
- Unleash and leash again when the fox is at the maximum height allowed by the lead. The mob might levitate continuously.
Video demonstrating the issue: mc.mp4
The
bug
When a mob has the levitation effect, if one hasa lead attached toit, the mob can sometimes "ignore" the lead and continue flying upwards,while the lead is still, visibly, attached to the mob. In that case, the lead disappears at some angles of the camera.
Howtoreproduce
- Summon a mob, e.g. fox.
- Execute
/effect give @e[sort=nearest,type=minecraft:fox,limit=1] minecraft:levitation 300 0 trueRight click the fox using lead.Unleash and leash again when the fox isatthemaximum height allowed by the lead. The mob might levitate continuously.Video demonstrating the issue: mc.mp4
The Bug:
A desync occurs when leads are attached to entities that are just barely out of reach.
Client-side, it appears like a lead is attached to the said entity and will not break no matter how far away you go.
Steps to Reproduce:
- Enter creative mode and obtain a lead.
- Summon a boat and attach a lead to it.
- Fly upwards in the air and as the boat travels downward, quickly detach and reattach the lead to it.
Observed Behavior:
A desync occurs resulting in the lead attaching to the entity client-side, but not server-side.
Expected Behavior:
No desync occurs.
Levitating mobs ignore leadA desync occurs when leads are attached to entities that are just barely out of reach
is duplicated by
Thank you for your report!
We're tracking this issue in MC-201857, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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It would appear that hardly any of the issues in this report are mention in MC-201857, though. It contains only one error which I only experienced once. It has nothing to do with the majority of errors mentioned here.

Please describe the issue in text as well, just providing a video with no context is not very good.
I can confirm for 20w46a.
Can confirm in 20w51a.
Can confirm in 21w03a.
Can confirm in 21w07a.
Can confirm in 21w13a.
Can confirm in 21w14a.
Can confirm in 1.17.
Can confirm in 1.17.1.
I've updated this report to mention the core problem here since this isn't exclusive to levitating entities.