End portal frames emit a light level of 1
The bug
End portal frame blocks emit a light level of 1.
Aside from this making them very impractical as a light source, it also causes visual problems such as MC-50734, which results in ugly and sharp lighting transitions to other blocks due to light-emitting blocks ignoring ambient occlusion. Removing the light emitted by end portal frames, which would make effectively zero changes to gameplay, would very likely alleviate this bug.
How to reproduce
- Place an end portal frame block in a completely dark area
- Stand on this end portal frame block
- Open F3
Expected results
The debug screen would report a block light level of 0.
Actual results
The debug screen reports a block light level of 1, which can be very easily attributed to the end portal frame.
Created Issue:
End portal frames emit a light level of 1
The bug
End portal frame blocks emit a light level of 1.
Aside from this making them very impractical as a light source, it also causes visual problems such as MC-50734, which results in ugly and sharp lighting transitions to other blocks due to light-emitting blocks ignoring ambient occlusion. Removing the light emitted by end portal frames, which would make effectively zero changes to gameplay, would very likely alleviate this bug.
How to reproduce
- Place an end portal frame block in a completely dark area
- Stand on this end portal frame block
- Open F3
Expected results
The debug screen would report a block light level of 0.
Actual results
The debug screen reports a block light level of 1, which can be very easily attributed to the end portal frame.
Relates to
MC-832andMC-248610The bug
End portal frame blocks emit a light level of 1.
Aside from this making them very impractical as a light source, it also causes visual problems such as MC-50734, which results in ugly and sharp lighting transitions to other blocks due to light-emitting blocks ignoring ambient occlusion. Removing the light emitted by end portal frames, which would make effectively zero changes to gameplay, would very likely alleviate this bug.
How to reproduce
- Place an end portal frame block in a completely dark area
- Stand on this end portal frame block
- Open F3
Expected results
The debug screen would report a block light level of 0.
Actual results
The debug screen reports a block light level of 1, which can be very easily attributed to the end portal frame.
relates to
Relates to
MC-832andMC-248610The bug
End portal frame blocks emit a light level of 1.
Aside from this making them very impractical as a light source, it also causes visual problems such as MC-50734, which results in ugly and sharp lighting transitions to other blocks due to light-emitting blocks ignoring ambient occlusion. Removing the light emitted by end portal frames, which would make effectively zero changes to gameplay, would very likely alleviate this bug.
How to reproduce
- Place an end portal frame block in a completely dark area
- Stand on this end portal frame block
- Open F3
Expected results
The debug screen would report a block light level of 0.
Actual results
The debug screen reports a block light level of 1, which can be very easily attributed to the end portal frame.
Certainly intrigued by the recent activity on this ticket. I believe this ticket mainly concerns the fact that by default, doors, wall gates and end portal frames don't use AO, yet doors and wall gates are the only ones this is fixable for via model files due to end portal frames emitting light (MC-248609) which gets it another separate ticket (MC-165504, likely a duplicate of MC-50734)?
Personally I think this ticket should only concern the fact that doors and wall gates explicitly disable AO, which is an incredibly easy fix since that line just needs to be removed from the model files to fix this, and all the end portal details should be moved to MC-50734.

