"Long" texture of a small dripleaf
The texture of the stem of the small drip leaf is incorrectly scaled, and because of this it looks elongated in the vertical.
Steps to reproduce:
1. Place a small drip leaf
2. Look at the lower part of the plant
Observed results:
long texture
Expected results:
normal texture
I have a logical explanation for this:
Initially, the texture of the stem is normal, and therefore the error is not in them. If you look closely at the game, you can see that the block's hitbox is pulled on the sides by 2 pixels to the center. Here I had one assumption, and I went to a 3D modeling program created for Minecraft. Having recreated the model of a small dripleaf, I saw that the model looked normal, I remembered that the hitbox was pulled inside, and decided to do the same with the model of the block. You can see that now the texture of the block is very similar to that in the game. I can assume that the developer accidentally along with the hitbox, also reduced the texture of a small dripleaf
And I also noticed that the wrong texture is only on the bottom of the model, and the top looks normal in the game. This can be seen at the junction of the upper and lower models of the small drip sheet. This confirms my assumption that the long texture of the bottom of the small dripleaf is a bug
Environment
Windows 10 Pro 21H2
Intel(R) Pentium(R) CPU G630 @ 2.70GHz
4GB RAM
GeForce 210 1GB
Linked Issues
Created Issue:
"Long" texture of a small dripleaf
The texture of the lower part of the small drip leaf is "elongated" along the Y axis, and seems to be taken from the texture of the upper part, but unpainted
Steps to reproduce:
1. Place a small drip leaf
2. Look at the lower part of the plant
Observed results:
texture 11x16 which was extended to 16x16
Expected results:
texture 16x16Environment
Windows 10 Pro 21H2
Intel(R) Pentium(R) CPU G630 @ 2.70GHz
4GB RAM
GeForce 210 1GB
The texture of the lower part of the small drip leaf is "elongated" along the Y axis, and seems to be taken from the texture of the upper part, but unpainted
Steps to reproduce:
1. Place a small drip leaf
2. Look at the lower part of the plant
Observed results:
texture 11x16 which was extended to 16x16
Expected results:
texture 16x16THIS IS NOT AN ACCURATE DESCRIPTION OF THE BUG, ​​I WILL REWRITE NOW
The texture of the lower part of the small drip leaf is "elongated" along the Y axis, and seems to be taken from the texture of the upper part, but unpainted
Steps to reproduce:
1. Place a small drip leaf
2. Look at the lower part of the plant
Observed results:
texture 16x16 which was extended to 16x16
Expected results:
texture 16x16
THIS IS NOT AN ACCURATE DESCRIPTION OF THE BUG, ​​I WILL REWRITE NOW
The texture of thelower partof the small drip leaf is"elongated" along the Y axis, and seems to be taken from the texture of the upper part, but unpainted
Steps to reproduce:
1. Place a small drip leaf
2. Look at the lower part of the plant
Observed results:
texture 16x16 which was extended to 16x16
Expected results:
texture16x16The texture of the stem of the small drip leaf is incorrectly scaled, and because of this it looks elongated in the vertical.
Steps to reproduce:
1. Place a small drip leaf
2. Look at the lower part of the plant
Observed results:
long texture
Expected results:
normal texture
I have a logical explanation for this:
Initially, the texture of the stem is normal, and therefore the error is not in them. If you look closely at the game, you can see that the block's hitbox is pulled on the sides by 2 pixels to the center. Here I had one assumption, and I went to a 3D modeling program created for Minecraft. Having recreated the model of a small drop leaf, I saw that the model looked normal, I remembered that the hitbox was pulled inside, and decided to do the same with the model of the block. You can see that now the texture of the block is very similar to that in the game. I can assume that the developer accidentally along with the hitbox, also reduced the texture of a small drip leaf
The texture of the stem of the small drip leaf is incorrectly scaled, and because of this it looks elongated in the vertical.
Steps to reproduce:
1. Place a small drip leaf
2. Look at the lower part of the plant
Observed results:
long texture
Expected results:
normal texture
I have a logical explanation for this:
Initially, the texture of the stem is normal, and therefore the error is not in them. If you look closely at the game, you can see that the block's hitbox is pulled on the sides by 2 pixels to the center. Here I had one assumption, and I went to a 3D modeling program created for Minecraft. Having recreated the model of a small drop leaf, I saw that the model looked normal, I remembered that the hitbox was pulled inside, and decided to do the same with the model of the block. You can see that now the texture of the block is very similar to that in the game. I can assume that the developer accidentally along with the hitbox, also reduced the texture of a small dripleaf
The texture of the stem of the small drip leaf is incorrectly scaled, and because of this it looks elongated in the vertical.
Steps to reproduce:
1. Place a small drip leaf
2. Look at the lower part of the plant
Observed results:
long texture
Expected results:
normal texture
I have a logical explanation for this:
Initially, the texture of the stem is normal, and therefore the error is not in them. If you look closely at the game, you can see that the block's hitbox is pulled on the sides by 2 pixels to the center. Here I had one assumption, and I went to a 3D modeling program created for Minecraft. Having recreated the model of a small dropleaf, I saw that the model looked normal, I remembered that the hitbox was pulled inside, and decided to do the same with the model of the block. You can see that now the texture of the block is very similar to that in the game. I can assume that the developer accidentally along with the hitbox, also reduced the texture of a small dripleafThe texture of the stem of the small drip leaf is incorrectly scaled, and because of this it looks elongated in the vertical.
Steps to reproduce:
1. Place a small drip leaf
2. Look at the lower part of the plant
Observed results:
long texture
Expected results:
normal texture
I have a logical explanation for this:
Initially, the texture of the stem is normal, and therefore the error is not in them. If you look closely at the game, you can see that the block's hitbox is pulled on the sides by 2 pixels to the center. Here I had one assumption, and I went to a 3D modeling program created for Minecraft. Having recreated the model of a small dripleaf, I saw that the model looked normal, I remembered that the hitbox was pulled inside, and decided to do the same with the model of the block. You can see that now the texture of the block is very similar to that in the game. I can assume that the developer accidentally along with the hitbox, also reduced the texture of a small dripleaf
And I also noticed that the wrong texture is only on the bottom of the model, and the top looks normal in the game. This can be seen at the junction of the upper and lower models of the small drip sheet. This confirms my assumption that the long texture of the bottom of the small dripleaf is a bug
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MC-224035, so this ticket is being resolved and linked as a duplicate.If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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This is about the small dripleaf, while the other is about the big one (and its stem block).
user-f2760 Both this and
But this is certainly a duplicate of
MC-224035describe the same issue with the small dripleaf model.Edit: I just realized that the original comment was edited, my bad
MC-224035.