Small Dripleaf's model is inconsistent
The small dripleaf's top and bottom halves are inconsistent with each other. Their UVs have different widths, causing a disconnect and a weird mixel-esque appearance.
This is how it currently looks:

This is how it would look if both halves had the same squashing dimensions as the top half:

This is how it would look if both halves had the same squashing dimensions as the bottom half (It is also the closest to how it looks on Bedrock):

Additionally, this is how it would look if the UV matched its dimensions perfectly (No squash):

Created Issue:
Small Dripleaf's model is inconsistent
The small dripleaf's top and bottom halves are inconsistent with each other. Their UVs have different widths, causing a disconnect and a weird mixel-esque appearance.
This is how it currently looks:
This is how it would look if both halves had the same squashing dimensions as the top half:
This is how it would look if both halves had the same squashing dimensions as the bottom half:
The small dripleaf's top and bottom halves are inconsistent with each other. Their UVs have different widths, causing a disconnect and a weird mixel-esque appearance.
This is how it currently looks:
This is how it would look if both halves had the same squashing dimensions as the top half:
This is how it would look if both halves had the same squashing dimensions as the bottom half:
The small dripleaf's top and bottom halves are inconsistent with each other. Their UVs have different widths, causing a disconnect and a weird mixel-esque appearance.
This is how it currently looks:
This is how it would look if both halves had the same squashing dimensions as the top half:
This is how it would look if both halves had the same squashing dimensions as the bottom half:
Additionally, this is how it would look if the UV matched its dimensions perfectly (No squash):
The small dripleaf's top and bottom halves are inconsistent with each other. Their UVs have different widths, causing a disconnect and a weird mixel-esque appearance.
This is how it currently looks:
This is how it would look if both halves had the same squashing dimensions as the top half:
This is how it would look if both halves had the same squashing dimensions as the bottom half (It is also the closest to how it looks on Bedrock):
Additionally, this is how it would look if the UV matched its dimensions perfectly (No squash):
relates to
is duplicated by
is duplicated by
relates to
Does MC-224035 describe the problem?
Yes, this seems to be a duplicate of MC-224035.
Relates to MC-224035.
Thank you for your report!
We're tracking this issue in MC-224035, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue in MC-224035, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
user-f2760 Both this and MC-224035 describe the same issue with the small dripleaf model.
Edit: I just realized that the original comment was edited, my bad
But this is certainly a duplicate of MC-224035.

I agree they should be consistent, but I think it shouldn't be squashed at all.
In my opinion, it would be better if "mixels" (pixels that are not 1/16 of a block) are avoided as much as possible, as they clash with all other blocks in the game.
Can confirm in 1.17.1. Relates to MC-214078.
Also relates to
MC-234318.Can confirm in 21w37a.
Can confirm in 21w39a.
Can confirm in 21w44a.
Confirmed with 1.19.3 and 23w03a
This issue wasn't fixed in 24w33a. The top and bottom halves of the stem still don't match in terms of stretching.
This still occours as of Jenaury 1 2025 in 25w02a even though it is marked as Fixed