When spawning after creating a new world, player is bouncing/bobbing or otherwise stuck in the block underneath or above them. Must destroy it to continue.
This started with 1.4.3. When you are creating a world, (or re-recreating it), the player gets stuck in the block that spawns underneath them. Re-spawning does not exhibit this issue.
What I expected to happen was...:
I expected to spawn in the new world after the creation screen and be able to move to my next objective.
What actually happened was...:
I spawned in the world and was stuck 'bobbing' or otherwise 'floating' as if I were stuck on the block below me. You have to destroy the blocks 'holding you in place' in order to regain your movement. Most of the time it is the one below you, occasionally it may be a tree.
Steps to Reproduce:
1. Start a new world
2. Watch map load really slowly until you finally have land to stand on
3. Your character is stuck bobbing in the block below you and it has to be destroyed to continue
Other Notes, probably important:
I noticed on my computer when loading Minecraft, the map initially used to generate instantly in prior versions. Instead, this time it seemed like it starts with a totally blank world with just a sky, no chunk and then the map suddenly generates a few seconds later. In fact, there was one time I generated and kept falling and taking 'wall damage' until I finally died. Eventually I re-spawned and the issue did not reproduce so I can only assume it has to do with laggy map/chunk generation. Most of the time this happens, I just get stuck and somehow 'tethered' to the block below me. It's almost like my character is wanting to fall, but the block beneath is holding it in somehow? It's an odd animation because it doesn't appear as though you are stuck in the block below you.
**This doesn't occur 100% of the time, but does most times. It appears to only happen when the map takes a longer than normal time to generate.
I added a video to show what I was talking about
Environment
Operating System
Windows 7 Ultimate (x64) (build 7600)
Install Language: 英語 (米国) (English)
System Locale: 日本語 (日本) (Japanese)
Installed: 9/10/2009 3:33:00 PM
Gigabyte Technology Co., Ltd. GA-MA785GMT-UD2H
Enclosure Type: Desktop
Processor
3.20 gigahertz AMD Phenom II X4 20 (Overclocked Phenom II x3 720 2.8ghz)
256 kilobyte primary memory cache
512 kilobyte tertiary memory cache
Board: Gigabyte Technology Co., Ltd. GA-MA785GMT-UD2H
Bus Clock: 200 megahertz
BIOS: Award Software International, Inc. F1 07/03/2009
Display
LogMeIn Mirror Driver -Display adapter
NVIDIA GeForce GTS 450 -Display adapter
Hanns.G JC199D Monitor (19.1"vis, s/n 611GJ30JA5181, March 2006) (1280 X 1024)
Samsung SyncMaster Monitor (23.1"vis, s/n YDFZHVNZA00865, October 2010) (1920 X 1080)
RAM: 8 gigs
C:\Users\Xana>java -version
java version "1.7.0_07"
Java(TM) SE Runtime Environment (build 1.7.0_07-b10)
Java HotSpot(TM) 64-Bit Server VM (build 23.3-b01, mixed mode)
Linked Issues
Created Issue:
When spawning after creating a new world, player is bouncing/bobbing or otherwise stuck in the block underneath them. Must destroy it to continue.
This started with 1.4.3. When you are creating a world, (or re-recreating it), the player gets stuck in the block that spawns underneath them. Re-spawning does not exhibit this issue.
What I expected to happen was...:
I expected to spawn in the new world after the creation screen and be able to move to my next objective.What actually happened was...:
I spawned in the world and was stuck 'bobbing' or otherwise 'floating' as if I were stuck on the block below me. You have to destroy the block below you in order to regain your movement.Steps to Reproduce:
1. Start a new world
2. Watch map load really slowly until you finally have land to stand on
3. Your character is stuck bobbing in the block below you and it has to be destroyed to continueOther Notes, probably important:
I noticed on my computer when loading Minecraft, the map initially used to generate instantly in prior versions. Instead, this time it seemed like it starts with a totally blank world with just a sky, no chunk and then the map suddenly generates a few seconds later. In fact, there was one time I generated and kept falling and taking 'wall damage' until I finally died. Eventually I re-spawned and the issue did not reproduce so I can only assume it has to do with laggy map/chunk generation. Most of the time this happens, I just get stuck and somehow 'tethered' to the block below me. It's almost like my character is wanting to fall, but the block beneath is holding it in somehow? It's an odd animation because it doesn't appear as though you are stuck in the block below you.
**This doesn't occur 100% of the time, but does most times. It appears to only happen when the map takes a longer than normal time to generate.
**I added a video to show what I was talking about
Environment
Windows 7
This started with 1.4.3. When you are creating a world, (or re-recreating it), the player gets stuck in the block that spawns underneath them. Re-spawning does not exhibit this issue.
What I expected to happen was...:
I expected to spawn in the new world after the creation screen and be able to move to my next objective.What actually happened was...:
I spawned in the world and was stuck 'bobbing' or otherwise 'floating' as if I were stuck on the block below me. You have to destroy the blockbelow youin order to regain your movement.Steps to Reproduce:
1. Start a new world
2. Watch map load really slowly until you finally have land to stand on
3. Your character is stuck bobbing in the block below you and it has to be destroyed to continueOther Notes, probably important:
I noticed on my computer when loading Minecraft, the map initially used to generate instantly in prior versions. Instead, this time it seemed like it starts with a totally blank world with just a sky, no chunk and then the map suddenly generates a few seconds later. In fact, there was one time I generated and kept falling and taking 'wall damage' until I finally died. Eventually I re-spawned and the issue did not reproduce so I can only assume it has to do with laggy map/chunk generation. Most of the time this happens, I just get stuck and somehow 'tethered' to the block below me. It's almost like my character is wanting to fall, but the block beneath is holding it in somehow? It's an odd animation because it doesn't appear as though you are stuck in the block below you.
**This doesn't occur 100% of the time, but does most times. It appears to only happen when the map takes a longer than normal time to generate.
**I added a video to show what I was talking about
This started with 1.4.3. When you are creating a world, (or re-recreating it), the player gets stuck in the block that spawns underneath them. Re-spawning does not exhibit this issue.
What I expected to happen was...:
I expected to spawn in the new world after the creation screen and be able to move to my next objective.What actually happened was...:
I spawned in the world and was stuck 'bobbing' or otherwise 'floating' as if I were stuck on the block below me. You have to destroy the blocks 'holding you in place' in order to regain your movement.Steps to Reproduce:
1. Start a new world
2. Watch map load really slowly until you finally have land to stand on
3. Your character is stuck bobbing in the block below you and it has to be destroyed to continueOther Notes, probably important:
I noticed on my computer when loading Minecraft, the map initially used to generate instantly in prior versions. Instead, this time it seemed like it starts with a totally blank world with just a sky, no chunk and then the map suddenly generates a few seconds later. In fact, there was one time I generated and kept falling and taking 'wall damage' until I finally died. Eventually I re-spawned and the issue did not reproduce so I can only assume it has to do with laggy map/chunk generation. Most of the time this happens, I just get stuck and somehow 'tethered' to the block below me. It's almost like my character is wanting to fall, but the block beneath is holding it in somehow? It's an odd animation because it doesn't appear as though you are stuck in the block below you.
**This doesn't occur 100% of the time, but does most times. It appears to only happen when the map takes a longer than normal time to generate.
**I added a video to show what I was talking about
This started with 1.4.3. When you are creating a world, (or re-recreating it), the player gets stuck in the block that spawns underneath them. Re-spawning does not exhibit this issue.
What I expected to happen was...:
I expected to spawn in the new world after the creation screen and be able to move to my next objective.What actually happened was...:
I spawned in the world and was stuck 'bobbing' or otherwise 'floating' as if I were stuck on the block below me. You have to destroy the blocks 'holding you in place' in order to regain your movement. Most of the time it is the one below you, occasionally it may be a tree.Steps to Reproduce:
1. Start a new world
2. Watch map load really slowly until you finally have land to stand on
3. Your character is stuck bobbing in the block below you and it has to be destroyed to continueOther Notes, probably important:
I noticed on my computer when loading Minecraft, the map initially used to generate instantly in prior versions. Instead, this time it seemed like it starts with a totally blank world with just a sky, no chunk and then the map suddenly generates a few seconds later. In fact, there was one time I generated and kept falling and taking 'wall damage' until I finally died. Eventually I re-spawned and the issue did not reproduce so I can only assume it has to do with laggy map/chunk generation. Most of the time this happens, I just get stuck and somehow 'tethered' to the block below me. It's almost like my character is wanting to fall, but the block beneath is holding it in somehow? It's an odd animation because it doesn't appear as though you are stuck in the block below you.
**This doesn't occur 100% of the time, but does most times. It appears to only happen when the map takes a longer than normal time to generate.
**I added a video to show what I was talking about
This started with 1.4.3. When you are creating a world, (or re-recreating it), the player gets stuck in the block that spawns underneath them. Re-spawning does not exhibit this issue.
What I expected to happen was...:
I expected to spawn in the new world after the creation screen and be able to move to my next objective.What actually happened was...:
I spawned in the world and was stuck 'bobbing' or otherwise 'floating' as if I were stuck on the block below me. You have to destroy the blocks 'holding you in place' in order to regain your movement. Most of the time it is the one below you, occasionally it may be a tree.Steps to Reproduce:
1. Start a new world
2. Watch map load really slowly until you finally have land to stand on
3. Your character is stuck bobbing in the block below you and it has to be destroyed to continueOther Notes, probably important:
I noticed on my computer when loading Minecraft, the map initially used to generate instantly in prior versions. Instead, this time it seemed like it starts with a totally blank world with just a sky, no chunk and then the map suddenly generates a few seconds later. In fact, there was one time I generated and kept falling and taking 'wall damage' until I finally died. Eventually I re-spawned and the issue did not reproduce so I can only assume it has to do with laggy map/chunk generation. Most of the time this happens, I just get stuck and somehow 'tethered' to the block below me. It's almost like my character is wanting to fall, but the block beneath is holding it in somehow? It's an odd animation because it doesn't appear as though you are stuck in the block below you.
**This doesn't occur 100% of the time, but does most times. It appears to only happen when the map takes a longer than normal time to generate.
**I added a video to show what I was talking about
This started with 1.4.3. When you are creating a world, (or re-recreating it), the player gets stuck in the block that spawns underneath them. Re-spawning does not exhibit this issue.
What I expected to happen was...:
I expected to spawn in the new world after the creation screen and be able to move to my next objective.What actually happened was...:
I spawned in the world and was stuck 'bobbing' or otherwise 'floating' as if I were stuck on the block below me. You have to destroy the blocks 'holding you in place' in order to regain your movement. Most of the time it is the one below you, occasionally it may be a tree.Steps to Reproduce:
1. Start a new world
2. Watch map load really slowly until you finally have land to stand on
3. Your character is stuck bobbing in the block below you and it has to be destroyed to continueOther Notes, probably important:
I noticed on my computer when loading Minecraft, the map initially used to generate instantly in prior versions. Instead, this time it seemed like it starts with a totally blank world with just a sky, no chunk and then the map suddenly generates a few seconds later. In fact, there was one time I generated and kept falling and taking 'wall damage' until I finally died. Eventually I re-spawned and the issue did not reproduce so I can only assume it has to do with laggy map/chunk generation. Most of the time this happens, I just get stuck and somehow 'tethered' to the block below me. It's almost like my character is wanting to fall, but the block beneath is holding it in somehow? It's an odd animation because it doesn't appear as though you are stuck in the block below you.
**This doesn't occur 100% of the time, but does most times. It appears to only happen when the map takes a longer than normal time to generate.
I added a video to show what I was talking about
When spawning after creating a new world, player is bouncing/bobbing or otherwise stuck in the block underneath or above them. Must destroy it to continue.
Windows 7
Operating System
Windows 7 Ultimate (x64) (build 7600)
Install Language: 英語 (米国) (English)
System Locale: 日本語 (日本) (Japanese)
Installed: 9/10/2009 3:33:00 PMGigabyte Technology Co., Ltd. GA-MA785GMT-UD2H
Enclosure Type: DesktopProcessor
3.20 gigahertz AMD Phenom II X4 20 (Overclocked Phenom II x3 720 2.8ghz)
256 kilobyte primary memory cache
512 kilobyte tertiary memory cacheBoard: Gigabyte Technology Co., Ltd. GA-MA785GMT-UD2H
Bus Clock: 200 megahertz
BIOS: Award Software International, Inc. F1 07/03/2009Display
LogMeIn Mirror Driver [Display adapter]
NVIDIA GeForce GTS 450 [Display adapter]
Hanns.G JC199D [Monitor] (19.1"vis, s/n 611GJ30JA5181, March 2006) (1280 X 1024)
Samsung SyncMaster [Monitor] (23.1"vis, s/n YDFZHVNZA00865, October 2010) (1920 X 1080)RAM: 8 gigs
Java 32-bit (should probably get 64...)
C:\Users\Xana>java -version
java version "1.7.0_07"
Java(TM) SE Runtime Environment (build 1.7.0_07-b10)
Java HotSpot(TM) 64-Bit Server VM (build 23.3-b01, mixed mode)
Operating System
Windows 7 Ultimate (x64) (build 7600)
Install Language: 英語 (米国) (English)
System Locale: 日本語 (日本) (Japanese)
Installed: 9/10/2009 3:33:00 PMGigabyte Technology Co., Ltd. GA-MA785GMT-UD2H
Enclosure Type: DesktopProcessor
3.20 gigahertz AMD Phenom II X4 20 (Overclocked Phenom II x3 720 2.8ghz)
256 kilobyte primary memory cache
512 kilobyte tertiary memory cacheBoard: Gigabyte Technology Co., Ltd. GA-MA785GMT-UD2H
Bus Clock: 200 megahertz
BIOS: Award Software International, Inc. F1 07/03/2009Display
LogMeIn Mirror Driver [Display adapter]
NVIDIA GeForce GTS 450 [Display adapter]
Hanns.G JC199D [Monitor] (19.1"vis, s/n 611GJ30JA5181, March 2006) (1280 X 1024)
Samsung SyncMaster [Monitor] (23.1"vis, s/n YDFZHVNZA00865, October 2010) (1920 X 1080)RAM: 8 gigs
Java 32-bit (should probably get 64...)
C:\Users\Xana>java -version
java version "1.7.0_07"
Java(TM) SE Runtime Environment (build 1.7.0_07-b10)
Java HotSpot(TM) 64-Bit Server VM (build 23.3-b01, mixed mode)Operating System
Windows 7 Ultimate (x64) (build 7600)
Install Language: 英語 (米国) (English)
System Locale: 日本語 (日本) (Japanese)
Installed: 9/10/2009 3:33:00 PMGigabyte Technology Co., Ltd. GA-MA785GMT-UD2H
Enclosure Type: DesktopProcessor
3.20 gigahertz AMD Phenom II X4 20 (Overclocked Phenom II x3 720 2.8ghz)
256 kilobyte primary memory cache
512 kilobyte tertiary memory cacheBoard: Gigabyte Technology Co., Ltd. GA-MA785GMT-UD2H
Bus Clock: 200 megahertz
BIOS: Award Software International, Inc. F1 07/03/2009Display
LogMeIn Mirror Driver -Display adapter
NVIDIA GeForce GTS 450 -Display adapter
Hanns.G JC199D Monitor (19.1"vis, s/n 611GJ30JA5181, March 2006) (1280 X 1024)
Samsung SyncMaster Monitor (23.1"vis, s/n YDFZHVNZA00865, October 2010) (1920 X 1080)RAM: 8 gigs
Java 32-bit (should probably get 64...)
C:\Users\Xana>java -version
java version "1.7.0_07"
Java(TM) SE Runtime Environment (build 1.7.0_07-b10)
Java HotSpot(TM) 64-Bit Server VM (build 23.3-b01, mixed mode)
Operating System
Windows 7 Ultimate (x64) (build 7600)
Install Language: 英語 (米国) (English)
System Locale: 日本語 (日本) (Japanese)
Installed: 9/10/2009 3:33:00 PMGigabyte Technology Co., Ltd. GA-MA785GMT-UD2H
Enclosure Type: DesktopProcessor
3.20 gigahertz AMD Phenom II X4 20 (Overclocked Phenom II x3 720 2.8ghz)
256 kilobyte primary memory cache
512 kilobyte tertiary memory cacheBoard: Gigabyte Technology Co., Ltd. GA-MA785GMT-UD2H
Bus Clock: 200 megahertz
BIOS: Award Software International, Inc. F1 07/03/2009Display
LogMeIn Mirror Driver -Display adapter
NVIDIA GeForce GTS 450 -Display adapter
Hanns.G JC199D Monitor (19.1"vis, s/n 611GJ30JA5181, March 2006) (1280 X 1024)
Samsung SyncMaster Monitor (23.1"vis, s/n YDFZHVNZA00865, October 2010) (1920 X 1080)RAM: 8 gigs
Java 32-bit (should probably get 64...)
C:\Users\Xana>java -version
java version "1.7.0_07"
Java(TM) SE Runtime Environment (build 1.7.0_07-b10)
Java HotSpot(TM) 64-Bit Server VM (build 23.3-b01, mixed mode)
duplicates
is duplicated by
is duplicated by
I have the same error since 1.4.3 pre.
Yep.
Me too Hubertus
This duplicates/is related to
MC-2416.