The rotation of controlling passengers on sitting camels is sometimes restricted while adjusting your rotation slowly
The Bug:
The rotation of controlling passengers on sitting camels is sometimes restricted while adjusting your rotation slowly.
At certain times the player is unable to spin a full 360 degree circle on a camel while in other cases it is able. This does not seem to be affected by the angle of the player's head but rather the speed of the player's body movement
Steps to Reproduce:
- Summon a camel with a saddle already equipped on it by using the command provided below.
/summon minecraft:camel ~ ~ ~ {SaddleItem:{id:"minecraft:saddle",Count:1b}} - Wait for the camel to sit and when it does, mount it.
- While moving your mouse slowly, attempt to adjust your rotation a full 360°.
- Take note of how just before you're facing 180° away from the camel, you are restricted to adjust your rotation any further.
- While moving your mouse faster this time, attempt to adjust your rotation a full 360°.
- Take note of how you're able to do so.
Observed Behavior:
The rotation of controlling passengers is sometimes restricted.
Expected Behavior:
The rotation of controlling passengers would not be restricted at all.
Created Issue:
Weird player movement on camels
At certain times the player is unable to spin a full 360 degree circle on a camel while in other cases it is able. This does not seem to be affected by the angle of the player's head but rather the speed of the player's body movement
Environment
MacOS Monterey Version 12.4 (M1)
MacOS Monterey Version 12.4 (M1)
Weird player movement on camelsThe rotation of controlling passengers on sitting camels is sometimes restricted at random intervals
At certain times the player is unable to spin a full 360 degree circle on a camel while in other cases it is able. This does not seem to be affected by the angle of the player's head but rather the speed of the player's body movementThe Bug:
The rotation of controlling passengers on sitting camels is sometimes restricted while adjusting your rotation slowly.
At certain times the player is unable to spin a full 360 degree circle on a camel while in other cases it is able. This does not seem to be affected by the angle of the player's head but rather the speed of the player's body movement
Steps to Reproduce:
- Summon a camel with a saddle already equipped on it by using the command provided below.
/summon minecraft:camel ~ ~ ~ {SaddleItem:{id:"minecraft:saddle",Count:1b}}- Wait for the camel to sit and when it does, mount it.
- While moving your mouse slowly, attempt to adjust your rotation a full 360°.
- Take note of how just before you're facing 180° away from the camel, you are restricted to adjust your rotation any further.
- While moving your mouse faster this time, attempt to adjust your rotation a full 360°.
- Take note of how you're able to do so.
Observed Behavior:
The rotation of controlling passengers is sometimes restricted.
Expected Behavior:
The rotation of controlling passengers would not be restricted at all.
The rotation of controlling passengers on sitting camels is sometimes restrictedat random intervalsThe rotation of controlling passengers on sitting camels is sometimes restricted while adjusting your rotation slowly
relates to
is duplicated by
relates to
Please note that this issue is not the same as MC-259475; it is related to it. MC-259475 is about how the rotation of controlling passengers is restricted when adjusting your rotation slowly; this ticket (MC-259858) is about how non-controlling passengers can only rotate their heads 320° instead of a full 360°.
Thank you for your report!
We're tracking this issue in MC-259475, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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In Minecraft 1.20.1, camels used the same system as boats for preventing players from facing a certain direction by clamping yaw to a specific arc every tick. However, the fix for MC-259475 removed this system from camels rather than fix the core issue.
As a result, boats still exhibit the same yaw restriction clamping issue as camels. By rotating fast enough (which can be done with high mouse sensitivity or a trackpad), the player can rotate clockwise and jump from yaw 105 to yaw -105. This rotation is jarring for players, as one can reasonably expect that camera rotation would stop no matter the speed.
My suggested fix would be to apply the yaw restriction in a way that does not allow the yaw to wrap around (-180 to 180 and vice versa) and thus get clamped to the other side (towards -105 to towards 105 and vice versa). Another fix would to take the same approach as with camels and remove the yaw restriction for boats entirely.

Can you give me a screenshot/video for this issue?
I am unable to record right now but I have been able to reproduce this bug on multiple sessions on the snapshot, tested in singleplayer. I am certain it is not affected by hardware limitations (i.e. mouse or trackpad) as I have been able to reproduce using different mice.
Confirmed. I've updated this ticket's title and description to more accurately reflect the problem and how exactly you can go about recreating this behavior. I've also attached a narrated video regarding the problem for ease of understanding the issue here.
MC-259475.mp4