Top and bottom faces of lightning rods are not culled by adjacent blocks
(nobody reported this one yet?)
The bug
The top and bottom faces of lighting rods do not have "cullface" specified in their models. As a result, when these faces are fully occluded by an opaque block, they do not get culled even though they should.
How to fix
This can be fixed simply by adding the appropriate cullface parameters to the model. Fixed such models are attached to this ticket.
Created Issue:
Top and bottom faces of lighting rods are not culled by adjacent blocks
(nobody reported this one yet?)
The bug
The top and bottom faces of lighting rods do not have "cullface" specified in their models. As a result, when these faces are fully occluded by an opaque block, they do not get culled even though they should.
How to fix
This can be fixed simply by adding the appropriate cullface parameters to the model. Fixed such models are attached to this ticket.
Top and bottom faces of lightning rods are not culled by adjacent blocks
Discovered while testing MC-262700.
The bug
The fix for MC-203605 only affected non-"powered" lightning rods. The bottom of powered lightning rods is still not mapped correctly.
Since the texture is completely white this requires a resource pack to see.
How to reproduce
- Download and apply the attached resource pack
- Look at the bottom of a powered lightning rod versus an unpowered lightning rod
Expected results
Mapping that makes sense.
Actual results
The bottom of powered lightning rods looks awful.
Discovered while testing MC-262700.
The bug
Powered lightning rods deliberately disable "shade" to appear brighter. However, they still use ambient occlusion, which seems like an oversight, as other blocks such as torches disable both ambient occlusion and shading.
The bug
Add a line to the powered lightning rod model to disable ambient occlusion.


